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Classes and Abilities

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In Killzone: Shadow Fall multiplayer is done with three customizable classes. Most of the customization of the game comes as you complete challenges, which unlocks new attachments and weapons, so it will naturally take you a little while to play to your fullest potential.

Each class has their own abilities and roles. Note that some abilities are mandatory: meaning you HAVE to use them. Each class has a mandatory ability (which is listed first down below) and then an array of optional abilities.

THE SCOUT

The scout is your sniper of the three classes. Able to put down an enemy from afar, show where enemies are and conceal themselves from view: the scout is deadly. They are at their best when dispatching unsuspecting enemies on the battlefield.

Ideally you will want to take out enemies from a distance. Knowing your map and using your abilities well all help with survivability. Do your best to hang back and pick off enemies from afar, although the more adventurous can always rush in with a cloaked carrier and hope for a brutal melee kill.

SCOUT ABILITIES

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o Tactical Echo MK I

Description: Temporarily highlight enemy combatants, even through solid objects.

Cooldown: 30 Seconds

Upgrades: MK II: Tag 25 enemy players with Tactical Echo.

Cooldown: 29 Seconds

MK III: Tag 50 enemy players with Tactical Echo.

Cooldown: 28 Seconds

MK IV: Tag 100 enemy players with Tactical Echo.

Cooldown: 27 Seconds

MK V: Tag 150 enemy players with Tactical Echo.

Cooldown: 26 Seconds

MK VI: Tag 200 enemy players with Tactical Echo.

Cooldown: 25 Seconds

MK VII: Tag 250 enemy players with Tactical Echo.

Cooldown: 24 Seconds

MK VIII: Tag 300 enemy players with Tactical Echo.

Cooldown: 23 Seconds

MK IX: Tag 350 enemy players with Tactical Echo.

Cooldown: 22 Seconds

MK X: Tag 400 enemy players with Tactical Echo.

Cooldown: 21 Seconds

MK XI: Tag 500 enemy players with Tactical Echo.

Cooldown: 20 Seconds

There are a total of 11 MARK versions of Tactical Echo. As you can see, each upgrade takes a second off the cooldown, lowering it to 20 seconds by the end. This is the scout's mandatory ability (although I think cloak and teleport would have been an awesome combo).

o Cloak MK I

Description: Acquire invisibility and survey the enemy from a safe distance.

Duration: 30 Seconds

Cooldown: 30 Seconds

Upgrades: MK II: Kill 25 enemy players while the Cloak ability is active.

Duration: 32 Seconds

Cooldown: 28 Seconds

MK III: Kill 50 enemy players while the Cloak ability is active.

Duration: 34 Seconds

Cooldown: 28 Seconds

MK IV: Kill 75 enemy players while the Cloak ability is active.

Duration: 36 Seconds

Cooldown: 26 Seconds

MK V: Kill 100 enemy players while the Cloak ability is active.

Duration: 38 Seconds

Cooldown: 26 Seconds

MK VI: Kill 150 enemy players while the Cloak ability is active.

Duration: 40 Seconds

Cooldown: 24 Seconds

MK VII: Kill 200 enemy players while the Cloak ability is active.

Duration: 42 Seconds

Cooldown: 24 Seconds

MK VIII: Kill 250 enemy players while the Cloak ability is active.

Duration: 44 Seconds

Cooldown: 22 Seconds

MK IX: Kill 300 enemy players while the Cloak ability is active.

Duration: 46 Seconds

Cooldown: 22 Seconds

MK X: Kill 350 enemy players while the Cloak ability is active.

Duration: 48 Seconds

Cooldown: 20 Seconds

MK XI: Kill 400 enemy players while the Cloak ability is active.

Duration: 50 Seconds

Cooldown: 20 Seconds

There are a total of 11 MARK versions of Cloak. The amount of kills needed goes up but the duration does as well while the cooldown goes down. A good skill to have for scouts. Do your best to never use this skill and rush in front of an enemy. Also, don't use this if you think the enemy has seen you and knows where you are as you'll be asking for a quick death.

o Emergency Teleport

Description: Instantly relocate to a random location and get yourself out of trouble fast.

Cooldown: 20 Seconds.

No upgrades here! This skill can make or break a good sniper though, so don't underestimate it! Getting out of trouble means staying alive and sniping longer!

o Stun Drone MK I

Description: Motion activated to automatically blind approaching enemies.

Duration: 60 Seconds

Cooldown: 30 Seconds

Upgrades: MK II: Stun 25 enemy players with the Stun Drone.

Duration: 62 Seconds

Cooldown: 28 Seconds

MK III: Stun 50 enemy players with the Stun Drone.

Duration: 64 Seconds

Cooldown: 28 Seconds

MK IV: Stun 75 enemy players with the Stun Drone.

Duration: 66 Seconds

Cooldown: 26 Seconds

MK V: Stun 100 enemy players with the Stun Drone.

Duration: 68 Seconds

Cooldown: 26 Seconds

MK VI: Stun 125 enemy players with the Stun Drone.

Duration: 70 Seconds

Cooldown: 24 Seconds

MK VII: Stun 150 enemy players with the Stun Drone.

Duration: 72 Seconds

Cooldown: 24 Seconds

MK VIII: Stun 175 enemy players with the Stun Drone.

Duration: 74 Seconds

Cooldown: 22 Seconds

MK IX: Stun 200 enemy players with the Stun Drone.

Duration: 76 Seconds

Cooldown: 22 Seconds

MK X: Stun 250 enemy players with the Stun Drone.

Duration: 78 Seconds

Cooldown: 20 Seconds

MK XI: Stun 300 enemy players with the Stun Drone.

Duration: 80 Seconds

Cooldown: 20 Seconds

There are a total of 11 MARK versions of Stun. The amount of kills needed goes up but the duration does as well while the cooldown goes down. Helpful for dealing with unexpected threats.

ASSAULT ABILITIES

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o Nano Shield MK I

Description: Easy to deploy and invulnerable to most enemy weaponry.

Construction: 0 Seconds

Duration: 60 Seconds

Cooldown: 30 Seconds

Upgrades: MK II: Kill 25 enemy players while shooting through your Nano Shield.

Duration: 62 Seconds

Cooldown: 28 Seconds

MK III: Kill 50 enemy players while shooting through your Nano Shield.

Duration: 64 Seconds

Cooldown: 28 Seconds

MK IV: Kill 75 enemy players while shooting through your Nano Shield.

Duration: 66 Seconds

Cooldown: 26 Seconds

MK V: Kill 100 enemy players while shooting through your Nano Shield.

Duration: 68 Seconds

Cooldown: 26 Seconds

MK VI: Kill 125 enemy players while shooting through your Nano Shield.

Duration: 70 Seconds

Cooldown: 24 Seconds

MK VII: Kill 150 enemy players while shooting through your Nano Shield.

Duration: 72 Seconds

Cooldown: 24 Seconds

MK VIII: Kill 175 enemy players while shooting through your Nano Shield.

Duration: 74 Seconds

Cooldown: 22 Seconds

MK IX: Kill 200 enemy players while shooting through your Nano Shield.

Duration: 76 Seconds

Cooldown: 22 Seconds

MK X: Kill 250 enemy players while shooting through your Nano Shield.

Duration: 78 Seconds

Cooldown: 20 Seconds

MK XI: Kill 300 enemy players while shooting through your Nano Shield.

Duration: 80 Seconds

Cooldown: 20 Seconds

This is the assault classes mandatory ability, and you can see why. Shields are beyond useful and since the assault class should be the front line fighters it is easy for them to put these down and set the front of batte. You can often use this ability when running into an enemy (have it ready to go) and catch them by surprise when all of a sudden they can't hit you (which leads to a quick death for them!).

o Speed Dash

Description: Temporarily boost movement speed.

Cooldown: 20 Seconds

Not much to say here: this ability let's you run faster. This is VERY useful for missions like beacon capture and should honestly be one of your loadouts to try and use for that alone! It can also be useful of course for just getting into action fast.

o Stun Blast MK I

Description: A small blast that will temporarily blind and disorientate nearby enemies.

Cooldown: 30 Seconds

Upgrades: MK II: Stun 25 enemy players with the Assault's Stun Blast Ability.

Cooldown: 29 Seconds

MK III: Stun 50 enemy players with the Assault's Stun Blast Ability.

Cooldown: 28 Seconds

MK IV: Stun 75 enemy players with the Assault's Stun Blast Ability.

Cooldown: 27 Seconds

MK V: Stun 100 enemy players with the Assault's Stun Blast Ability.

Cooldown: 26 Seconds

MK VI: Stun 150 enemy players with the Assault's Stun Blast Ability.

Cooldown: 25 Seconds

MK VII: Stun 200 enemy players with the Assault's Stun Blast Ability.

Cooldown: 24 Seconds

MK VIII: Stun 250 enemy players with the Assault's Stun Blast Ability.

Cooldown: 23 Seconds

MK IX: Stun 300 enemy players with the Assault's Stun Blast Ability.

Cooldown: 22 Seconds

MK X: Stun 400 enemy players with the Assault's Stun Blast Ability.

Cooldown: 21 Seconds

MK XI: Stun 500 enemy players with the Assault's Stun Blast Ability.

Cooldown: 20 Seconds

Haven't really tried this out but I have seen it enough. Great for clearing out a room: run in and stun everyone, then mop up. Pretty handy.

o Drone Buddy MK I

Description: Designed for battlefield assistance, automatically fires upon nearby enemies.

Duration: 30 Seconds

Cooldown: 30 Seconds

Upgrades: MK II: Get 25 Buddy Drone Kills.

Duration: 32 Seconds

Cooldown: 28 Seconds

MK III: Get 50 Buddy Drone Kills.

Duration: 34 Seconds

Cooldown: 28 Seconds

MK IV: Get 75 Buddy Drone Kills.

Duration: 36 Seconds

Cooldown: 26 Seconds

MK V: Get 100 Buddy Drone Kills.

Duration: 38 Seconds

Cooldown: 26 Seconds

MK VI: Get 125 Buddy Drone Kills.

Duration: 40 Seconds

Cooldown: 24 Seconds

MK VII: Get 150 Buddy Drone Kills.

Duration: 42 Seconds

Cooldown: 24 Seconds

MK VIII: Get 175 Buddy Drone Kills.

Duration: 44 Seconds

Cooldown: 22 Seconds

MK IX: Get 200 Buddy Drone Kills.

Duration: 46 Seconds

Cooldown: 22 Seconds

MK X: Get 250 Buddy Drone Kills.

Duration: 48 Seconds

Cooldown: 20 Seconds

MK XI: Get 300 Buddy Drone Kills.

Duration: 50 Seconds

Cooldown: 20 Seconds

SUPPORT ABILITIES

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o Revive Drone MK I

Description: Revives targeted allies from a distance.

Cooldown: 10 Seconds

Upgrades: MK II: Revive 25 teammates with the Revive Drone.

Cooldown: 9 Seconds

MK III: Revive 50 teammates with the Revive Drone.

Cooldown: 8 Seconds

MK IV: Revive 100 teammates with the Revive Drone.

Cooldown: 7 Seconds

MK V: Revive 150 teammates with the Revive Drone.

Cooldown: 6 Seconds

MK VI: Revive 200 teammates with the Revive Drone.

Cooldown: 5 Seconds

MK VII: Revive 250 teammates with the Revive Drone.

Cooldown: 4 Seconds

MK VIII: Revive 300 teammates with the Revive Drone.

Cooldown: 3 Seconds

MK IX: Revive 350 teammates with the Revive Drone.

Cooldown: 2 Seconds

MK X: Revive 400 teammates with the Revive Drone.

Cooldown: 1 Seconds

MK XI: Revive 500 teammates with the Revive Drone.

Cooldown: 0 Seconds

Your required ability is very useful: get another player in the fight! This is as easy as pointing your crosshairs on a player and hitting a button, and is super easy to level as well. At max level you have no cooldown, which means you can get your entire team up if you are careful enough!

o Spawn Beacon MK I

Description: A fast and effective way to return to the battlefield.

Construction: 4 Seconds

Duration: 80 Seconds

Cooldown: 30 Seconds

Upgrades: MK II: Have 5 teammates spawn on Spawn Beacons you have deployed.

Construction: 4 Seconds

Duration: 82 Seconds

Cooldown: 28 Seconds

MK III: Have 10 teammates spawn on Spawn Beacons you have deployed.

Construction: 4 Seconds

Duration: 84 Seconds

Cooldown: 28 Seconds

MK IV: Have 25 teammates spawn on Spawn Beacons you have deployed.

Construction: 4 Seconds

Duration: 86 Seconds

Cooldown: 26 Seconds

MK V: Have 50 teammates spawn on Spawn Beacons you have deployed.

Construction: 4 Seconds

Duration: 88 Seconds

Cooldown: 26 Seconds

MK VI: Have 75 teammates spawn on Spawn Beacons you have deployed.

Construction: 4 Seconds

Duration: 90 Seconds

Cooldown: 24 Seconds

MK VII: Have 100 teammates spawn on Spawn Beacons you have deployed.

Construction: 3 Seconds

Duration: 92 Seconds

Cooldown: 24 Seconds

MK VIII: Have 125 teammates spawn on Spawn Beacons you have deployed.

Construction: 3 Seconds

Duration: 94 Seconds

Cooldown: 22 Seconds

MK IX: Have 150 teammates spawn on Spawn Beacons you have deployed.

Construction: 2 Seconds

Duration: 96 Seconds

Cooldown: 22 Seconds

MK X: Have 175 teammates spawn on Spawn Beacons you have deployed.

Construction: 2 Seconds

Duration: 98 Seconds

Cooldown: 20 Seconds

MK XI: Have 200 teammates spawn on Spawn Beacons you have deployed.

Construction: 1 Seconds

Duration: 100 Seconds

Cooldown: 20 Seconds

A fantastic ability that every team should be using. If no one is doing this, go ahead and start using this ability (and class, if you have to) to really help out your team.

o Turret MK I

Description: A deployable and highly aggressive automated weapon.

Construction: 4 Seconds

Duration: 60 Seconds

Cooldown: 30 Seconds

Upgrades: MK II: Kill 25 enemy players with the Turret.

Construction: 4 Seconds

Duration: 62 Seconds

Cooldown: 28 Seconds

MK III: Kill 50 enemy players with the Turret.

Construction: 4 Seconds

Duration: 64 Seconds

Cooldown: 28 Seconds

MK IV: Kill 75 enemy players with the Turret.

Construction: 4 Seconds

Duration: 66 Seconds

Cooldown: 26 Seconds

MK V: Kill 100 enemy players with the Turret.

Construction: 4 Seconds

Duration: 68 Seconds

Cooldown: 26 Seconds

MK VI: Kill 150 enemy players with the Turret.

Construction: 4 Seconds

Duration: 70 Seconds

Cooldown: 24 Seconds

MK VII: Kill 200 enemy players with the Turret.

Construction: 3 Seconds

Duration: 72 Seconds

Cooldown: 24 Seconds

MK VIII: Kill 250 enemy players with the Turret.

Construction: 3 Seconds

Duration: 74 Seconds

Cooldown: 22 Seconds

MK IX: Kill 300 enemy players with the Turret.

Construction: 2 Seconds

Duration: 76 Seconds

Cooldown: 22 Seconds

MK X: Kill 350 enemy players with the Turret.

Construction: 2 Seconds

Duration: 78 Seconds

Cooldown: 20 Seconds

MK XI: Kill 400 enemy players with the Turret.

Construction: 1 Seconds

Duration: 80 Seconds

Cooldown: 20 Seconds

Another fantastic ability that is very handy, especially for defense objectives and high volume traffic lanes. Use this to protect and cover high traffic areas and corners. Your enemies will hate you.

o Air Support MK I

Duration: 60 Seconds

Cooldown: 30 Seconds

Upgrades: MK II: Kill 25 enemy players with the Air Support Drone.

Duration: 62 Seconds

Cooldown: 28 Seconds

MK III: Kill 50 enemy players with the Air Support Drone.

Duration: 64 Seconds

Cooldown: 28 Seconds

MK IV: Kill 75 enemy players with the Air Support Drone.

Duration: 66 Seconds

Cooldown: 26 Seconds

MK V: Kill 100 enemy players with the Air Support Drone.

Duration: 68 Seconds

Cooldown: 26 Seconds

MK VI: Kill 150 enemy players with the Air Support Drone.

Duration: 70 Seconds

Cooldown: 24 Seconds

MK VII: Kill 200 enemy players with the Air Support Drone.

Duration: 72 Seconds

Cooldown: 24 Seconds

MK VIII: Kill 250 enemy players with the Air Support Drone.

Duration: 74 Seconds

Cooldown: 22 Seconds

MK IX: Kill 300 enemy players with the Air Support Drone.

Duration: 76 Seconds

Cooldown: 22 Seconds

MK X: Kill 350 enemy players with the Air Support Drone.

Duration: 78 Seconds

Cooldown: 20 Seconds

MK XI: Kill 400 enemy players with the Air Support Drone.

Duration: 80 Seconds

Cooldown: 20 Seconds

This ability is really under-rated. Air support is very valuable as a lot of players just don't think to check above them. Try it out when you can and see what you think.

o Supply Box MK I

Description: A deployable crate that fully restores health and ammo.

Construction: 4 Seconds

Duration: 60 Seconds

Cooldown: 30 Seconds

Upgrades: MK II: Resupply 5 teammates with Supply Boxes that you have deployed.

Construction: 4 Seconds

Duration: 62 Seconds

Cooldown: 28 Seconds

MK III: Resupply 10 teammates with Supply Boxes that you have deployed.

Construction: 4 Seconds

Duration: 64 Seconds

Cooldown: 28 Seconds

MK IV: Resupply 25 teammates with Supply Boxes that you have deployed.

Construction: 4 Seconds

Duration: 66 Seconds

Cooldown: 26 Seconds

MK V: Resupply 50 teammates with Supply Boxes that you have deployed.

Construction: 4 Seconds

Duration: 68 Seconds

Cooldown: 26 Seconds

MK VI: Resupply 75 teammates with Supply Boxes that you have deployed.

Construction: 4 Seconds

Duration: 70 Seconds

Cooldown: 24 Seconds

MK VII: Resupply 100 teammates with Supply Boxes that you have deployed.

Construction: 3 Seconds

Duration: 72 Seconds

Cooldown: 24 Seconds

MK VIII: Resupply 125 teammates with Supply Boxes that you have deployed.

Construction: 3 Seconds

Duration: 74 Seconds

Cooldown: 22 Seconds

MK IX: Resupply 150 teammates with Supply Boxes that you have deployed.

Construction: 2 Seconds

Duration: 76 Seconds

Cooldown: 22 Seconds

MK X: Resupply 200 teammates with Supply Boxes that you have deployed.

Construction: 2 Seconds

Duration: 78 Seconds

Cooldown: 20 Seconds

MK XI: Resupply 250 teammates with Supply Boxes that you have deployed.

Construction: 1 Seconds

Duration: 80 Seconds

Cooldown: 20 Seconds

Another under-rated ability. When playing scout and support I often find myself out of ammo, but you never can seem to find a supply box when you need one. Try it out and see how you like it.

o Support Teleport

Description: Instantly find a random ally in the heat of battle.

Cooldown: 20 Seconds

Get to an ally fast! I don't usually choose this (too much utility with the various drones you can use) but try it for yourself and see what you think.

 
Verdict:
Very Helpful
OK
Not Useful
 

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2 comments, latest first.
Aug 7th 2014 Guest
Can u play split screen on killzone
ID #432389
Feb 12th 2014 Guest
Regarding the support's revive ability, I could have swarn I saw around level 6-8 that it allowed for reviving "through solid matter" or walls. But I have the highest level, and a I can do is revive more quickly. Is this a glitch? Something left out on accident
ID #354281
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