In Killzone: Shadow Fall multiplayer is done with three customizable classes. Most of the customization of the game comes as you complete challenges, which unlocks new attachments and weapons, so it will naturally take you a little while to play to your fullest potential.
Each class has their own abilities and roles. Note that some abilities are mandatory: meaning you HAVE to use them. Each class has a mandatory ability (which is listed first down below) and then an array of optional abilities.
THE SCOUT
The scout is your sniper of the three classes. Able to put down an enemy from afar, show where enemies are and conceal themselves from view: the scout is deadly. They are at their best when dispatching unsuspecting enemies on the battlefield.
Ideally you will want to take out enemies from a distance. Knowing your map and using your abilities well all help with survivability. Do your best to hang back and pick off enemies from afar, although the more adventurous can always rush in with a cloaked carrier and hope for a brutal melee kill.
SCOUT ABILITIES
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o Tactical Echo MK I
Description: Temporarily highlight enemy combatants, even through solid objects.
Cooldown: 30 Seconds
Upgrades: MK II: Tag 25 enemy players with Tactical Echo.
Cooldown: 29 Seconds
MK III: Tag 50 enemy players with Tactical Echo.
Cooldown: 28 Seconds
MK IV: Tag 100 enemy players with Tactical Echo.
Cooldown: 27 Seconds
MK V: Tag 150 enemy players with Tactical Echo.
Cooldown: 26 Seconds
MK VI: Tag 200 enemy players with Tactical Echo.
Cooldown: 25 Seconds
MK VII: Tag 250 enemy players with Tactical Echo.
Cooldown: 24 Seconds
MK VIII: Tag 300 enemy players with Tactical Echo.
Cooldown: 23 Seconds
MK IX: Tag 350 enemy players with Tactical Echo.
Cooldown: 22 Seconds
MK X: Tag 400 enemy players with Tactical Echo.
Cooldown: 21 Seconds
MK XI: Tag 500 enemy players with Tactical Echo.
Cooldown: 20 Seconds
There are a total of 11 MARK versions of Tactical Echo. As you can see, each upgrade takes a second off the cooldown, lowering it to 20 seconds by the end. This is the scout's mandatory ability (although I think cloak and teleport would have been an awesome combo).
o Cloak MK I
Description: Acquire invisibility and survey the enemy from a safe distance.
Duration: 30 Seconds
Cooldown: 30 Seconds
Upgrades: MK II: Kill 25 enemy players while the Cloak ability is active.
Duration: 32 Seconds
Cooldown: 28 Seconds
MK III: Kill 50 enemy players while the Cloak ability is active.
Duration: 34 Seconds
Cooldown: 28 Seconds
MK IV: Kill 75 enemy players while the Cloak ability is active.
Duration: 36 Seconds
Cooldown: 26 Seconds
MK V: Kill 100 enemy players while the Cloak ability is active.
Duration: 38 Seconds
Cooldown: 26 Seconds
MK VI: Kill 150 enemy players while the Cloak ability is active.
Duration: 40 Seconds
Cooldown: 24 Seconds
MK VII: Kill 200 enemy players while the Cloak ability is active.
Duration: 42 Seconds
Cooldown: 24 Seconds
MK VIII: Kill 250 enemy players while the Cloak ability is active.
Duration: 44 Seconds
Cooldown: 22 Seconds
MK IX: Kill 300 enemy players while the Cloak ability is active.
Duration: 46 Seconds
Cooldown: 22 Seconds
MK X: Kill 350 enemy players while the Cloak ability is active.
Duration: 48 Seconds
Cooldown: 20 Seconds
MK XI: Kill 400 enemy players while the Cloak ability is active.
Duration: 50 Seconds
Cooldown: 20 Seconds
There are a total of 11 MARK versions of Cloak. The amount of kills needed goes up but the duration does as well while the cooldown goes down. A good skill to have for scouts. Do your best to never use this skill and rush in front of an enemy. Also, don't use this if you think the enemy has seen you and knows where you are as you'll be asking for a quick death.
o Emergency Teleport
Description: Instantly relocate to a random location and get yourself out of trouble fast.
Cooldown: 20 Seconds.
No upgrades here! This skill can make or break a good sniper though, so don't underestimate it! Getting out of trouble means staying alive and sniping longer!
o Stun Drone MK I
Description: Motion activated to automatically blind approaching enemies.
Duration: 60 Seconds
Cooldown: 30 Seconds
Upgrades: MK II: Stun 25 enemy players with the Stun Drone.
Duration: 62 Seconds
Cooldown: 28 Seconds
MK III: Stun 50 enemy players with the Stun Drone.
Duration: 64 Seconds
Cooldown: 28 Seconds
MK IV: Stun 75 enemy players with the Stun Drone.
Duration: 66 Seconds
Cooldown: 26 Seconds
MK V: Stun 100 enemy players with the Stun Drone.
Duration: 68 Seconds
Cooldown: 26 Seconds
MK VI: Stun 125 enemy players with the Stun Drone.
Duration: 70 Seconds
Cooldown: 24 Seconds
MK VII: Stun 150 enemy players with the Stun Drone.
Duration: 72 Seconds
Cooldown: 24 Seconds
MK VIII: Stun 175 enemy players with the Stun Drone.
Duration: 74 Seconds
Cooldown: 22 Seconds
MK IX: Stun 200 enemy players with the Stun Drone.
Duration: 76 Seconds
Cooldown: 22 Seconds
MK X: Stun 250 enemy players with the Stun Drone.
Duration: 78 Seconds
Cooldown: 20 Seconds
MK XI: Stun 300 enemy players with the Stun Drone.
Duration: 80 Seconds
Cooldown: 20 Seconds
There are a total of 11 MARK versions of Stun. The amount of kills needed goes up but the duration does as well while the cooldown goes down. Helpful for dealing with unexpected threats.
ASSAULT ABILITIES
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o Nano Shield MK I
Description: Easy to deploy and invulnerable to most enemy weaponry.
Construction: 0 Seconds
Duration: 60 Seconds
Cooldown: 30 Seconds
Upgrades: MK II: Kill 25 enemy players while shooting through your Nano Shield.
Duration: 62 Seconds
Cooldown: 28 Seconds
MK III: Kill 50 enemy players while shooting through your Nano Shield.
Duration: 64 Seconds
Cooldown: 28 Seconds
MK IV: Kill 75 enemy players while shooting through your Nano Shield.
Duration: 66 Seconds
Cooldown: 26 Seconds
MK V: Kill 100 enemy players while shooting through your Nano Shield.
Duration: 68 Seconds
Cooldown: 26 Seconds
MK VI: Kill 125 enemy players while shooting through your Nano Shield.
Duration: 70 Seconds
Cooldown: 24 Seconds
MK VII: Kill 150 enemy players while shooting through your Nano Shield.
Duration: 72 Seconds
Cooldown: 24 Seconds
MK VIII: Kill 175 enemy players while shooting through your Nano Shield.
Duration: 74 Seconds
Cooldown: 22 Seconds
MK IX: Kill 200 enemy players while shooting through your Nano Shield.
Duration: 76 Seconds
Cooldown: 22 Seconds
MK X: Kill 250 enemy players while shooting through your Nano Shield.
Duration: 78 Seconds
Cooldown: 20 Seconds
MK XI: Kill 300 enemy players while shooting through your Nano Shield.
Duration: 80 Seconds
Cooldown: 20 Seconds
This is the assault classes mandatory ability, and you can see why. Shields are beyond useful and since the assault class should be the front line fighters it is easy for them to put these down and set the front of batte. You can often use this ability when running into an enemy (have it ready to go) and catch them by surprise when all of a sudden they can't hit you (which leads to a quick death for them!).
o Speed Dash
Description: Temporarily boost movement speed.
Cooldown: 20 Seconds
Not much to say here: this ability let's you run faster. This is VERY useful for missions like beacon capture and should honestly be one of your loadouts to try and use for that alone! It can also be useful of course for just getting into action fast.
o Stun Blast MK I
Description: A small blast that will temporarily blind and disorientate nearby enemies.
Cooldown: 30 Seconds
Upgrades: MK II: Stun 25 enemy players with the Assault's Stun Blast Ability.
Cooldown: 29 Seconds
MK III: Stun 50 enemy players with the Assault's Stun Blast Ability.
Cooldown: 28 Seconds
MK IV: Stun 75 enemy players with the Assault's Stun Blast Ability.
Cooldown: 27 Seconds
MK V: Stun 100 enemy players with the Assault's Stun Blast Ability.
Cooldown: 26 Seconds
MK VI: Stun 150 enemy players with the Assault's Stun Blast Ability.
Cooldown: 25 Seconds
MK VII: Stun 200 enemy players with the Assault's Stun Blast Ability.
Cooldown: 24 Seconds
MK VIII: Stun 250 enemy players with the Assault's Stun Blast Ability.
Cooldown: 23 Seconds
MK IX: Stun 300 enemy players with the Assault's Stun Blast Ability.
Cooldown: 22 Seconds
MK X: Stun 400 enemy players with the Assault's Stun Blast Ability.
Cooldown: 21 Seconds
MK XI: Stun 500 enemy players with the Assault's Stun Blast Ability.
Cooldown: 20 Seconds
Haven't really tried this out but I have seen it enough. Great for clearing out a room: run in and stun everyone, then mop up. Pretty handy.
o Drone Buddy MK I
Description: Designed for battlefield assistance, automatically fires upon nearby enemies.
Duration: 30 Seconds
Cooldown: 30 Seconds
Upgrades: MK II: Get 25 Buddy Drone Kills.
Duration: 32 Seconds
Cooldown: 28 Seconds
MK III: Get 50 Buddy Drone Kills.
Duration: 34 Seconds
Cooldown: 28 Seconds
MK IV: Get 75 Buddy Drone Kills.
Duration: 36 Seconds
Cooldown: 26 Seconds
MK V: Get 100 Buddy Drone Kills.
Duration: 38 Seconds
Cooldown: 26 Seconds
MK VI: Get 125 Buddy Drone Kills.
Duration: 40 Seconds
Cooldown: 24 Seconds
MK VII: Get 150 Buddy Drone Kills.
Duration: 42 Seconds
Cooldown: 24 Seconds
MK VIII: Get 175 Buddy Drone Kills.
Duration: 44 Seconds
Cooldown: 22 Seconds
MK IX: Get 200 Buddy Drone Kills.
Duration: 46 Seconds
Cooldown: 22 Seconds
MK X: Get 250 Buddy Drone Kills.
Duration: 48 Seconds
Cooldown: 20 Seconds
MK XI: Get 300 Buddy Drone Kills.
Duration: 50 Seconds
Cooldown: 20 Seconds
SUPPORT ABILITIES
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o Revive Drone MK I
Description: Revives targeted allies from a distance.
Cooldown: 10 Seconds
Upgrades: MK II: Revive 25 teammates with the Revive Drone.
Cooldown: 9 Seconds
MK III: Revive 50 teammates with the Revive Drone.
Cooldown: 8 Seconds
MK IV: Revive 100 teammates with the Revive Drone.
Cooldown: 7 Seconds
MK V: Revive 150 teammates with the Revive Drone.
Cooldown: 6 Seconds
MK VI: Revive 200 teammates with the Revive Drone.
Cooldown: 5 Seconds
MK VII: Revive 250 teammates with the Revive Drone.
Cooldown: 4 Seconds
MK VIII: Revive 300 teammates with the Revive Drone.
Cooldown: 3 Seconds
MK IX: Revive 350 teammates with the Revive Drone.
Cooldown: 2 Seconds
MK X: Revive 400 teammates with the Revive Drone.
Cooldown: 1 Seconds
MK XI: Revive 500 teammates with the Revive Drone.
Cooldown: 0 Seconds
Your required ability is very useful: get another player in the fight! This is as easy as pointing your crosshairs on a player and hitting a button, and is super easy to level as well. At max level you have no cooldown, which means you can get your entire team up if you are careful enough!
o Spawn Beacon MK I
Description: A fast and effective way to return to the battlefield.
Construction: 4 Seconds
Duration: 80 Seconds
Cooldown: 30 Seconds
Upgrades: MK II: Have 5 teammates spawn on Spawn Beacons you have deployed.
Construction: 4 Seconds
Duration: 82 Seconds
Cooldown: 28 Seconds
MK III: Have 10 teammates spawn on Spawn Beacons you have deployed.
Construction: 4 Seconds
Duration: 84 Seconds
Cooldown: 28 Seconds
MK IV: Have 25 teammates spawn on Spawn Beacons you have deployed.
Construction: 4 Seconds
Duration: 86 Seconds
Cooldown: 26 Seconds
MK V: Have 50 teammates spawn on Spawn Beacons you have deployed.
Construction: 4 Seconds
Duration: 88 Seconds
Cooldown: 26 Seconds
MK VI: Have 75 teammates spawn on Spawn Beacons you have deployed.
Construction: 4 Seconds
Duration: 90 Seconds
Cooldown: 24 Seconds
MK VII: Have 100 teammates spawn on Spawn Beacons you have deployed.
Construction: 3 Seconds
Duration: 92 Seconds
Cooldown: 24 Seconds
MK VIII: Have 125 teammates spawn on Spawn Beacons you have deployed.
Construction: 3 Seconds
Duration: 94 Seconds
Cooldown: 22 Seconds
MK IX: Have 150 teammates spawn on Spawn Beacons you have deployed.
Construction: 2 Seconds
Duration: 96 Seconds
Cooldown: 22 Seconds
MK X: Have 175 teammates spawn on Spawn Beacons you have deployed.
Construction: 2 Seconds
Duration: 98 Seconds
Cooldown: 20 Seconds
MK XI: Have 200 teammates spawn on Spawn Beacons you have deployed.
Construction: 1 Seconds
Duration: 100 Seconds
Cooldown: 20 Seconds
A fantastic ability that every team should be using. If no one is doing this, go ahead and start using this ability (and class, if you have to) to really help out your team.
o Turret MK I
Description: A deployable and highly aggressive automated weapon.
Construction: 4 Seconds
Duration: 60 Seconds
Cooldown: 30 Seconds
Upgrades: MK II: Kill 25 enemy players with the Turret.
Construction: 4 Seconds
Duration: 62 Seconds
Cooldown: 28 Seconds
MK III: Kill 50 enemy players with the Turret.
Construction: 4 Seconds
Duration: 64 Seconds
Cooldown: 28 Seconds
MK IV: Kill 75 enemy players with the Turret.
Construction: 4 Seconds
Duration: 66 Seconds
Cooldown: 26 Seconds
MK V: Kill 100 enemy players with the Turret.
Construction: 4 Seconds
Duration: 68 Seconds
Cooldown: 26 Seconds
MK VI: Kill 150 enemy players with the Turret.
Construction: 4 Seconds
Duration: 70 Seconds
Cooldown: 24 Seconds
MK VII: Kill 200 enemy players with the Turret.
Construction: 3 Seconds
Duration: 72 Seconds
Cooldown: 24 Seconds
MK VIII: Kill 250 enemy players with the Turret.
Construction: 3 Seconds
Duration: 74 Seconds
Cooldown: 22 Seconds
MK IX: Kill 300 enemy players with the Turret.
Construction: 2 Seconds
Duration: 76 Seconds
Cooldown: 22 Seconds
MK X: Kill 350 enemy players with the Turret.
Construction: 2 Seconds
Duration: 78 Seconds
Cooldown: 20 Seconds
MK XI: Kill 400 enemy players with the Turret.
Construction: 1 Seconds
Duration: 80 Seconds
Cooldown: 20 Seconds
Another fantastic ability that is very handy, especially for defense objectives and high volume traffic lanes. Use this to protect and cover high traffic areas and corners. Your enemies will hate you.
o Air Support MK I
Duration: 60 Seconds
Cooldown: 30 Seconds
Upgrades: MK II: Kill 25 enemy players with the Air Support Drone.
Duration: 62 Seconds
Cooldown: 28 Seconds
MK III: Kill 50 enemy players with the Air Support Drone.
Duration: 64 Seconds
Cooldown: 28 Seconds
MK IV: Kill 75 enemy players with the Air Support Drone.
Duration: 66 Seconds
Cooldown: 26 Seconds
MK V: Kill 100 enemy players with the Air Support Drone.
Duration: 68 Seconds
Cooldown: 26 Seconds
MK VI: Kill 150 enemy players with the Air Support Drone.
Duration: 70 Seconds
Cooldown: 24 Seconds
MK VII: Kill 200 enemy players with the Air Support Drone.
Duration: 72 Seconds
Cooldown: 24 Seconds
MK VIII: Kill 250 enemy players with the Air Support Drone.
Duration: 74 Seconds
Cooldown: 22 Seconds
MK IX: Kill 300 enemy players with the Air Support Drone.
Duration: 76 Seconds
Cooldown: 22 Seconds
MK X: Kill 350 enemy players with the Air Support Drone.
Duration: 78 Seconds
Cooldown: 20 Seconds
MK XI: Kill 400 enemy players with the Air Support Drone.
Duration: 80 Seconds
Cooldown: 20 Seconds
This ability is really under-rated. Air support is very valuable as a lot of players just don't think to check above them. Try it out when you can and see what you think.
o Supply Box MK I
Description: A deployable crate that fully restores health and ammo.
Construction: 4 Seconds
Duration: 60 Seconds
Cooldown: 30 Seconds
Upgrades: MK II: Resupply 5 teammates with Supply Boxes that you have deployed.
Construction: 4 Seconds
Duration: 62 Seconds
Cooldown: 28 Seconds
MK III: Resupply 10 teammates with Supply Boxes that you have deployed.
Construction: 4 Seconds
Duration: 64 Seconds
Cooldown: 28 Seconds
MK IV: Resupply 25 teammates with Supply Boxes that you have deployed.
Construction: 4 Seconds
Duration: 66 Seconds
Cooldown: 26 Seconds
MK V: Resupply 50 teammates with Supply Boxes that you have deployed.
Construction: 4 Seconds
Duration: 68 Seconds
Cooldown: 26 Seconds
MK VI: Resupply 75 teammates with Supply Boxes that you have deployed.
Construction: 4 Seconds
Duration: 70 Seconds
Cooldown: 24 Seconds
MK VII: Resupply 100 teammates with Supply Boxes that you have deployed.
Construction: 3 Seconds
Duration: 72 Seconds
Cooldown: 24 Seconds
MK VIII: Resupply 125 teammates with Supply Boxes that you have deployed.
Construction: 3 Seconds
Duration: 74 Seconds
Cooldown: 22 Seconds
MK IX: Resupply 150 teammates with Supply Boxes that you have deployed.
Construction: 2 Seconds
Duration: 76 Seconds
Cooldown: 22 Seconds
MK X: Resupply 200 teammates with Supply Boxes that you have deployed.
Construction: 2 Seconds
Duration: 78 Seconds
Cooldown: 20 Seconds
MK XI: Resupply 250 teammates with Supply Boxes that you have deployed.
Construction: 1 Seconds
Duration: 80 Seconds
Cooldown: 20 Seconds
Another under-rated ability. When playing scout and support I often find myself out of ammo, but you never can seem to find a supply box when you need one. Try it out and see how you like it.
o Support Teleport
Description: Instantly find a random ally in the heat of battle.
Cooldown: 20 Seconds
Get to an ally fast! I don't usually choose this (too much utility with the various drones you can use) but try it for yourself and see what you think.
Can u play split screen on killzone
Regarding the support's revive ability, I could have swarn I saw around level 6-8 that it allowed for reviving "through solid matter" or walls. But I have the highest level, and a I can do is revive more quickly. Is this a glitch? Something left out on accident