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Follow the dark path or use the light


The Saboteur Walkthrough and Guide

by Just One More  

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Most of the early missions, especially those of the Prologue, are straightforward and are a matter of following simple on screen directions. When missions get more complex, look for the videos included in this guide for help with the tricky sections.

Spark One Up

Before going back three months to learn why you are in Paris, accompany Luc on your first sabotage mission at the fuel station by Gare de L'Est. The acquisition of explosives is mainly a training section on the game's fundamental elements. Once you arrive at the station, you must wait for Luc to blow up the truck before you jump on the rope, and you must take him with you when you leave to complete the mission.

Blow the fuel tanks, then don't forget to get Luc before you leave.

Better Days

Now you get some back story about why Sean is so unhappy in Paris. This mission is a simple matter of driving the truck to Germany.

Old Friends, New Enemies

This mission gives you some more fighting practice.

Nothing like a bar fight in Germany to get you in the mood to race.

La Femme St. Claire

Your intimate introduction to Skylar, but first you must outrun the Nazis who respond to the bar fight. This mission is mainly so you can see how moving outside the red circle on your minimap ends an alarm.

Pole Position

The German team gets off to a fast start, but don't stop and retry just because you're far behind. Go as fast as you can, keep the Aurora on the track, and if you're at all close on the second lap you will finish strong and get a cut scene that sets the Paris plot in motion.

Do they run low on fuel, have to conserve tires, or what?

A Sunday Drive

Now it's time to let your inner four-year-old get you in serious trouble. Follow Dierker up to Doppelsieg and destroy his car. Don't wait too long to bail out—it takes Sean a while to get clear of the car—or you'll go sailing over the cliff, too.

You're tearing me apart!!!

The Darkest Night

Ok, The Saboteur has begun in earnest after the colorful flashback section. You must now escape from the holding cell where your best friend lies dead, and the world around you has turned all grayscale except for certain areas that glow red with evil Nazi intensity. This mission shows many of the elements of game play you'll be using from now on.

The path out of the Doppelsieg Factory

Notice that when you are climbing, ledges available to grab on to brighten when you get close so you know where you can go. Also, use this opportunity to learn how the cover system works—later on this will come in very handy.

Out Of The Frying Pan...

And now here's you training section for how to outrun an alarm in a vehicle, although this time you have a path on your GPS, whereas later it will be up to you to find a good route away from trouble. Don't slow down for the gate as you leave the factory, and on your way down the hill, don't let Nazi pedestrians slow you down. As Sean would say, “That'll teach you to watch where you're going!”

The path to Morini Farm

... Into The Fire

Stop short of the gate when you arrive back at the farm and circle around to your right to find and rescue Vittore. Follow his directions to find Veronique in the burning building, and shoot her captors before they can execute her. 

Save Vittore and Dominique.

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X360 | PS3 | Wii | PC

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