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Follow the dark path or use the light

Fighting and Combat Vs. Sneaking

The Saboteur Walkthrough and Guide

by Just One More  

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Fighting and Combat Vs. Sneaking

Sean is a one-man army in that he is an effective brawler, expert demolitions man, and can use a variety of weapons, from pistols to rifles to flamethrowers and launchers. That said, you can usually get a lot more accomplished by sneaking than you can by shooting. Once an alarm starts it will continue until you have stopped it by escaping the alarm zone, finding a hiding spot, or shutting off the alarm at an alarm box. Having a bunch of Nazis chasing you is generally not productive to your in-game goals.

Watch your suspicion meter carefully to avoid alarms, and beware of guards who can survive being half-buried in concrete.

Sneaking is much more effective than shooting and if you played any of the Splinter Cell games you'll have a head start in this respect. Sean can sneak in just about anywhere by donning a disguise and paying close attention to when he is arousing suspicion. Sneaking does require patience, however, and not all players care to take this route. If you prefer to go in guns blazing, make sure you are well equipped before you leave by visiting the black market arms dealers. Don't overlook the silenced weapons, as with them you can get a lot done without being detected as long as no one sees you shooting.

If you're quick with a silenced weapon and can avoid a blown whistle, you can get away with a lot as long as you aren't seen.

There are times when you want to raise an alarm, possibly even to the highest level. In this case you may want to sneak into an advantageous position, but when you get there, you'll want to kill as manly Nazis in as loud a fashion as possible. For example, if you're trying to earn the Paint The Town Red perk, you want to get up to a Level 5 alarm to attract a Wulf tank so you can destroy it.

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X360 | PS3 | Wii | PC

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