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6-1: Ship Deck

Resident Evil 5 Walkthrough and Guide

by Absolute Steve  

 
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Resident Evil 5 Guide - Walkthrough

Chapter 6-1: Ship Deck 

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|| ____/|                [C6-1] Chapter 6-1: Ship Deck                         |
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| ___) ||After seeing on old face and a face-off with Chris' arch-villain, our |
||____/ |BSAA heroes make their way on the tanker of the enemy.                |
|-------|----------------------------------------------------------------------|
|ITEMS  |[] Box x2, [] Box x5, [] Green Herb, [] Box x2, [] Box, [] Box x2,    |
|       |[] Crane Keycard, [] Box, [] Green Herb, [] Gold Bars (3000),[] Box x3|
|       |[] Boxes, [] Gold Bars (3000), [] Hand Grenade, [] Green Herb,        |
|       |[] Machine Gun Ammo, [] Box x2, [] Box x3, [] Jail Breaker, [] Green  |
|       |   Herb, [] Rifle Ammo x2, [] Shotgun Shells, [] Red Herb,            |
|       |[] Incendiary Grenade x2, [] Green Herb, [] Proximity Bomb,           |
|       |[] Proximity Bomb, [] Wooden Crate, [] Tanker Keycard A, [] Tanker    |
|       |   Keycard B, [] Crate x2, [] Green Herb, [] Crate.                   |
|-------|----------------------------------------------------------------------|
|EMBLEMS|3x.                                                                   |
|-------|----------------------------------------------------------------------|
|ENEMIES|1. Majini (Base).                                                     |
|       |2. Adjule.                                                            |
|       |3. Duvalia.                                                           |
|       |4. Big man Majini.                                                    |
|       |                                                                      |
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Jump down and loot the two [BOXES], then continue up the small stairs and you'll encounter several Majini's.  Take care of the dynamite throwing ones on the higher levels first, but don't let the ones with the stun rods get to you either.  Climb the ladder and look at the other side of the ship.  The radio mast in the far, far distance has a [BSAA EMBLEM] on top of it.  You can only hit it with a rifle (or rocket launcher), and even then it's tough to hit. Hop down to the other side.  On the front of the ship, collect the contents of the five [BOXES] and grab the [GREEN HERB].


BSAA Emblem

When you continue, two Adjule jump out of a container, and you'll be ambushed by several other Majini's as well.  Quickly kill the Adjule with your shotgun so you can focus on the Majini's.  With them taken care of, proceed south and down the stairs.

A Big man Majini will be waiting for you on the left, and a few more Adjule and Majini's will back him up in his quest for killing you.  After he has failed, continue and a last Majini transforms into a new type of enemy called a Duvalia.  It might be the ugliest thing you've ever seen, even if you've seen alot of ugly things.  It's .. ‘head' can be opened or closed, and if it's closed you better aim for the legs since you won't be doing any damage to the head.  If you check the crates around here you should be able to locate a [RED HERB] and a [FLASH GRENADE].

After taking care of the enemies, drop down and loot the two [BOXES].  Continue to the east and find another [BOX] on your left (between containers).  At the and of the corridor, push the lever and go underneath the raised container.


Your partner has been trapped! What to do? This video shows all.

Here, go past the locked door, loot two [BOXES], climb up and push the container with rubbish out of the way to drop down below.  As Sheva (or your partner) tries to continue, a cage will be dropped from above by a crane, and several Majini's make their appearance.  Kill them all, especially the final Duvalia that holds the [CRANE KEYCARD].

When you've taken care of the enemies, look for a [BSAA EMBLEM] in the empty container to the north.  You may need to blow up a Majini inside to get it, or you can throw a grenade inside to get it.


BSAA Emblem

Shoot the green light on the northern side to raise a container and unlock the door to your left.  Make your way to the crane and kill a Majini on your way there.  Climb the crane and deal with another Majini at the top.  Flip the lever to free your partner and backtrack until you're back together.  There's a [BOX] and a [GREEN HERB] there.

First, explore the northern path and leap over the gaps between the containers.  A few Majini's won't like you for stealing their [GOLD BARS (3000)] in the safe at the end, so deal with them and return to the junction.  Go east and kill the two Big man Majini that assault you.  Loot the three [BOXES] on the opposite side and stand on one of the containers while Sheva stands on the other.  Shoot the green light of the container to raise it, while she does the same with your container.

Both should make their way to the east.  You'll come across a few more [BOXES] and several Adjule.  Raise the container to the north to reveal another Adjule.  There is also a safe with [GOLD BARS (3000)] at the end, or I wouldn't have told you to raise the container!  Exit the area by the door to the south.

In this room, grab a [HAND GRENADE], [GREEN HERB] and [MACHINE GUN AMMO] from a cabinet and go downstairs.  You can find two [BOXES] next to the stairs.  Head down the large stairwell up ahead and loot three [BOXES] at the ground level.  The suitcase here contains a [JAIL BREAKER] shotgun.

A scene will play after you move through the door.  Search the room for a [GREEN HERB] and [RIFLE AMMO x2], one pack on a desk, one in a cabinet (behind glass).  The final [BSAA EMBLEM] is located behind the spotlight that is shining on the flowers .  It's in a cabinet behind glass, which is located on the north wall.


BSAA Emblem

Exit the room and enter a large hall.  You can snipe up to three Majini's before they notice you (one straight ahead, one on higher ground, and one on lower ground, more to the left).  Either way, the alarm soon sounds and you'll have to make your way to the end of the catwalk.  Take cover behind the metal plates and deal with the Majini's below, along with the Majini's that try to mess you up with stun rods.

Hop down and kill the remaining Majini's.  As you approach the ladder that leads down to a tunnel, more Majini's will attack, and even MORE Majini's will attack, and even .. Well, I could go on, but it suffices to say that these guys don't easily give up.  Take cover, kill them all, and hop down the tunnel.  A few more Majini will be inside, and the last one transforms into a Duvalia.


You’re facing a walking gatling gun, never a good thing. This video annihilates the gatling gun and the strings attached.p>

When you're back out, immediately turn right and collect [SHOTGUN SHELLS], a [RED HERB] and two [INCENDIARY GRENADES] nearby the gas cylinders.  Climb the ladder and a miniboss will appear: Gatling gun Majini.  This guy really packs a punch and he's got a ton of life.  Grab the [GREEN HERB] and take cover.  If he throws a grenade, back away.  Lure him to the higher catwalk and blow the gas cylinder to the east as he walks past it.  Go back to the ladder and lure him towards you again.

When he drops down, blow up the nearby gas cylinders here as well.  And you've guessed it, lure him to the other gas cylinder too and repeat the same trick.  There's also a [PROXIMITY BOMB] to be found on the ground level - use this too.  Another [PROXIMITY BOMB] resides nearby the exit to the southeast, as well as a [WOODEN CRATE] you can loot.  When you've finally downed him, grab the [TANKER KEYCARD A] that he was holding.  You can find the [TANKER KEYCARD B] in a safe to the southwest, together with two [WOODEN CRATES].

With the two keycards in hand, proceed to the next area.  Things are about to get a little over the top here as you're attacked by a group of Majini's (Dead Brides to be precise) with rocket launchers.  Even worse, the crates you're hiding behind aren't made of metal, meaning they won't last against the rocket explosions.  Quickly grab the [GREEN HERB], loot the [WOODEN CRATE] and jump down.  Kill the Kui bichwa here, along with any Majini that dares to interfere, then carefully head up and kill the remaining people.  Exit the area by the elevator down the corridor.



 
 
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Comments for 6-1: Ship Deck

 
 
5 comments, latest first.
 
Nov 14th 2014 Guest
I like this game, whats a good weapons load out forpartner
ID #471538
Aug 27th 2013 Guest
Great couldn't find that last emblem without you
ID #307026
Feb 19th 2012 Guest
[spoiler][/spoiler]

Butterfly

ID #116430
Nov 23rd 2011 Guest
tyr to snipe the the four majini on the crane from the top level (Crows nest area with the bomb throwers starting out) before starting out through the crates. One on the first ladder level and the other hiding behind the pillar by the switch, two more on the crane walkway. (Done on Co-Op) Partner will not be trapped wont have to go back. Sniping the BSAA emblem before entering to ship door is also a bit closer.

Shoot the button to release the Adjule and shoot it from the crates safely. Then access the safe behind.
ID #89429
May 18th 2011 Guest
What does that halfdead human in the Kui bichwa container do?? He just lay there, moaning and doesnt die after several headshots..
ID #43640