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#14 It's in the Cards

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Challenge: #14 It’s in the Cards

Description: The It’s in the Cards challenge requires you run to Depths II to defeat Mom.

Unlock: This Challenge is unlocked by default.

Starting Items:

9 Volt

The Battery

Deck of Cards

Starter Deck

Strategy: You start this challenge with two random Tarot Cards. The starter deck also changes all pills into tarot cards. It takes the risk of taking unknown pills out of the equation, but besides a couple status effects and some health pick-ups, there isn’t too much more benefit for the tarot cards. If you have the money or the health the judgment tarot card will give you the chance at an item varying on whether you get the beggar or the demon. The great thing about this challenge is you don’t have to worry about holding on to that one card in case of an emergency. You want a little extra damage for the room you are in, burn a card. The 9 Volt and the Battery help with letting you acquire cards surprisingly quick. Using teleport cards to get you into your shop or secret room, as well as allowing you to get out of curse rooms without the extra damage. The hierophant card will help give you that little extra protection for acquiring Devil Deals/Angel Rooms.

Completion: Completion of this challenge unlocks the SMB Super Fan.

 
Verdict:
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OK
Not Useful
 

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