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Droid Run - a modded Capture the Flag Mode

A fast-paced action mode with three moving droids to capture and hold. This mode supports up to a max of 12 players.

Before we begin it should be noted that this is a Capture the Flag style of game, which may not be your cup of tea - but it may too - so give it a go mates. You may find you like it.

In Droid Run there are three droids on the loose that you need to capture and hold - do that and your team wins. Sounds simple, right? Yeah... But not so much really...

The Primary Objectives are:

  • Activate a droid to start the capture process.

  • Defend the droid until the capture process is complete.

  • Capture all three droids at the same time to win the match.

This is a bit like DROP ZONE in that the main goal is to activate and protect moving targets, but in this case the targets are droids and you have to hold onto them once you have captured them.

That means keeping them safe from the enemy, who is going to want to pop on over and, you know, take your captured droid away from you.

In practical terms the most successful teams are the ones who divide up into strike units and quickly claim all three droids at once - because in this game mode, speed is what wins you the match!

That said, if the timer expires before you can accomplish that goal, the team with the most captured droids will win. Something to bear in mind.

A typical game of Droid Run is a blend of denial and capture.

While the droids are located a distance from each other, they do not tend to roam very far on their own considering the whole have to be activated thing. The good news though is they have patterns - and once you learn their patterns you’ll find that there are strategic areas the droids will move into that offer a bit more cover and, naturally, allow you to hold them easier.

Once you have captured a droid - A DROID - don't get greedy - you want to stick to it like glue and hold THAT droid. The rest of your team can go after the others - you got yours. And that is sort of the point.

Remember the droid is not just going to sit still once you capture it - but that said, you can influence its safety. A point to remember is that you do not have to capture all of the droids to win - you can capture one, and then have spoiling teams cover the others and, as long as you hold that one and deny the enemy time to capture their own, you win when the timer runs out.

Of all of the special tactics that you can use, the most effective is not weapon based at all - but rather motion based. We are of course speaking of your Jump Pack - and it would be an idea to have a Card Hand that includes that if at all possible - but that will depend of course on your Rank.

The reason you want a Jump Pack is down to the ability to dominate the battlefield by moving large distances quickly. Forgetting you have that ability - or not having it - is disastrous if your enemy makes better use of it. Just saying.

Finally - and though we know we are repeating ourselves - despite the fact that the primary goal here is to capture and control the three droids, try to remember that the true primary goal here is winning - and you do not have to control all three droids to do that - you just have to control the MOST droids when the timer runs out, and that is something you should always keep in mind.

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