Sniper Elite 5 Skills Guide
Whenever you level up in Sniper Elite 5 you will earn Skill Points which can be used to unlock special skills or perks that you will be able to take advantage of during the game. This Skills Guide will tell you where you should invest your Skill Points in the early game to make it significantly easier to get through.
There ae 27 special skills you can spend your Skill Points on in Sniper Elite 3 and they are divided into 3 categories - Combat, Equipment, and Body. These skills cost between one and two Skill Points to acquire. Listed below are all the skills and the category they belong to.
Combat Skills
Back in the FightAllows you to use a medkit to revive yourself while you are downed.
Cost: 1 Skill Point
No Time to BleedEffect: Allows you to use secondary weapons while you are downed.
Cost: 1 Skill Point
Combat MedicEffect: Allows you to use bandages to revive yourself instead of medkits.
Cost: 2 Skill Points
Steady HandEffect: Greatly reduces the scope instability whilst taking damage.
Cost: 1 Skill Points
Swift HandsEffect: Allows enemies to be looted automatically after a takedown.
Cost: 2 Skill Points
TriangulationEffect: Allows you to tag enemies through the scope if they shoot at you.
Cost: 1 Skill Point
Advanced TriangulationEffect: Allows you to tag enemies through the scope if they hit you.
Cost: 2 Skill Points
Grenade ThrowbackEffect: Allows you to throw back enemy grenades.
Cost: 1 Skill Point
Quick TrapEffect: Allows you to quickly throw down a trap for enemies.
Cost: 2 Skill Points
Equipment
Scavenge Weapon AmmoEffect: Allows you to extract ammunition from found weapons.
Cost: 1 Skill Point
Extra Item Slot 1Effect: Adds an extra item slot.
Cost: 1 Skill Point
Extra item Slot 2Effect: Adds another extra item slot.
Cost: 2 Skill Points
Carry More DecoysEffect: Increases the max carrying capacity of Decoys and Bottles.
Cost: 1 Skill Point
Pistol Special AmmoEffect: Adds an extra special ammunition slot for the Pistol.
Cost: 2 Skill Points
Carry More ExplosivesEffect: Increases the max carrying capacity of TNT and Grenades.
Cost: 1 Skill Point
Secondary Special AmmoEffect: Adds an extra special ammunition slot for the Secondary Weapon.
Cost: 2 Skill Points
Carry more TrapsEffect: Increases the max carrying capacity of your Mines.
Cost: 1 Skill Point
Rifle Special AmmoEffect: Adds an extra special ammunition slot for the Rifle.
Cost: 2 Skill Points
Body
Maintain FocusEffect: Increases the time taken for effects to wear off whilst using Focus for long periods.
Cost: 1 Skill Point
CardioEffect: Reduces the increase of your heart rate when sprinting.
Cost: 1 Skill Point
Deep BreathEffect: Reduces the increase of your heart cast by Empty Lung.
Cost: 2 Skill Points
Focus RangeEffect: Increases the area of Focus.
Cost: 1 Skill Point
Focus MovementEffect: Increases your movement speed whilst Focus is Active.
Cost: 2 Skill Points
Health Boost 1Effect: Adds an extra health bar.
Cost: 1 Skill Point
Health Boost 2Effect: Adds another extra health bar.
Cost: 2 Skill Points
Speedy RecoveryEffect: Regeneration of your Health starts earlier.
Cost: 1 Skill Point
StabilizedEffect: Reduces your heart rate when using a Medkit or Bandage.
Cost: 2 Skill Points
Best Early Game Skills
Listed below in their corresponding categories are the best skills that you can invest in to make the early game of Sniper Elite 5 easier to progress through. Take a look at the description on the lists above for more information about each of the skills.
Combat Skills- Swift Hands
- Advanced Triangulation
- Combat Medic
Equipment Skills- Scavenge Weapon Ammo
- Extra Item Slots
Body Skills- Deep Breath
- Cardio
- Health Boosts
Take a look at our
Beginner Tips and Tricks to get help in Sniper Elite 5.