Whenever you level up in Sniper Elite 5 you will earn Skill Points which can be used to unlock special skills or perks that you will be able to take advantage of during the game. This Skills Guide will tell you where you should invest your Skill Points in the early game to make it significantly easier to get through.
There ae 27 special skills you can spend your Skill Points on in Sniper Elite 3 and they are divided into 3 categories - Combat, Equipment, and Body. These skills cost between one and two Skill Points to acquire. Listed below are all the skills and the category they belong to.
Back in the Fight
Allows you to use a medkit to revive yourself while you are downed.
Cost: 1 Skill Point
No Time to Bleed
Effect: Allows you to use secondary weapons while you are downed.
Cost: 1 Skill Point
Combat Medic
Effect: Allows you to use bandages to revive yourself instead of medkits.
Cost: 2 Skill Points
Steady Hand
Effect: Greatly reduces the scope instability whilst taking damage.
Cost: 1 Skill Points
Swift Hands
Effect: Allows enemies to be looted automatically after a takedown.
Cost: 2 Skill Points
Triangulation
Effect: Allows you to tag enemies through the scope if they shoot at you.
Cost: 1 Skill Point
Advanced Triangulation
Effect: Allows you to tag enemies through the scope if they hit you.
Cost: 2 Skill Points
Grenade Throwback
Effect: Allows you to throw back enemy grenades.
Cost: 1 Skill Point
Quick Trap
Effect: Allows you to quickly throw down a trap for enemies.
Cost: 2 Skill Points
Scavenge Weapon Ammo
Effect: Allows you to extract ammunition from found weapons.
Cost: 1 Skill Point
Extra Item Slot 1
Effect: Adds an extra item slot.
Cost: 1 Skill Point
Extra item Slot 2
Effect: Adds another extra item slot.
Cost: 2 Skill Points
Carry More Decoys
Effect: Increases the max carrying capacity of Decoys and Bottles.
Cost: 1 Skill Point
Pistol Special Ammo
Effect: Adds an extra special ammunition slot for the Pistol.
Cost: 2 Skill Points
Carry More Explosives
Effect: Increases the max carrying capacity of TNT and Grenades.
Cost: 1 Skill Point
Secondary Special Ammo
Effect: Adds an extra special ammunition slot for the Secondary Weapon.
Cost: 2 Skill Points
Carry more Traps
Effect: Increases the max carrying capacity of your Mines.
Cost: 1 Skill Point
Rifle Special Ammo
Effect: Adds an extra special ammunition slot for the Rifle.
Cost: 2 Skill Points
Maintain Focus
Effect: Increases the time taken for effects to wear off whilst using Focus for long periods.
Cost: 1 Skill Point
Cardio
Effect: Reduces the increase of your heart rate when sprinting.
Cost: 1 Skill Point
Deep Breath
Effect: Reduces the increase of your heart cast by Empty Lung.
Cost: 2 Skill Points
Focus Range
Effect: Increases the area of Focus.
Cost: 1 Skill Point
Focus Movement
Effect: Increases your movement speed whilst Focus is Active.
Cost: 2 Skill Points
Health Boost 1
Effect: Adds an extra health bar.
Cost: 1 Skill Point
Health Boost 2
Effect: Adds another extra health bar.
Cost: 2 Skill Points
Speedy Recovery
Effect: Regeneration of your Health starts earlier.
Cost: 1 Skill Point
Stabilized
Effect: Reduces your heart rate when using a Medkit or Bandage.
Cost: 2 Skill Points
Listed below in their corresponding categories are the best skills that you can invest in to make the early game of Sniper Elite 5 easier to progress through. Take a look at the description on the lists above for more information about each of the skills.
Combat Skills
- Swift Hands
- Advanced Triangulation
- Combat Medic
Equipment Skills
- Scavenge Weapon Ammo
- Extra Item Slots
Body Skills
- Deep Breath
- Cardio
- Health Boosts
Take a look at our Beginner Tips and Tricks to get help in Sniper Elite 5.