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Skills Guide

Sniper Elite 5 Walkthrough and Guide by Dennis (Sanzano)
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Sniper Elite 5 Skills Guide


Whenever you level up in Sniper Elite 5 you will earn Skill Points which can be used to unlock special skills or perks that you will be able to take advantage of during the game. This Skills Guide will tell you where you should invest your Skill Points in the early game to make it significantly easier to get through.



There ae 27 special skills you can spend your Skill Points on in Sniper Elite 3 and they are divided into 3 categories - Combat, Equipment, and Body. These skills cost between one and two Skill Points to acquire. Listed below are all the skills and the category they belong to.

Combat Skills


Back in the Fight
Allows you to use a medkit to revive yourself while you are downed.
Cost: 1 Skill Point

No Time to Bleed
Effect: Allows you to use secondary weapons while you are downed.
Cost: 1 Skill Point

Combat Medic
Effect: Allows you to use bandages to revive yourself instead of medkits.
Cost: 2 Skill Points

Steady Hand
Effect: Greatly reduces the scope instability whilst taking damage.
Cost: 1 Skill Points

Swift Hands
Effect: Allows enemies to be looted automatically after a takedown.
Cost: 2 Skill Points

Triangulation
Effect: Allows you to tag enemies through the scope if they shoot at you.
Cost: 1 Skill Point

Advanced Triangulation
Effect: Allows you to tag enemies through the scope if they hit you.
Cost: 2 Skill Points

Grenade Throwback
Effect: Allows you to throw back enemy grenades.
Cost: 1 Skill Point

Quick Trap
Effect: Allows you to quickly throw down a trap for enemies.
Cost: 2 Skill Points



Equipment


Scavenge Weapon Ammo
Effect: Allows you to extract ammunition from found weapons.
Cost: 1 Skill Point



Extra Item Slot 1
Effect: Adds an extra item slot.
Cost: 1 Skill Point

Extra item Slot 2
Effect: Adds another extra item slot.
Cost: 2 Skill Points

Carry More Decoys
Effect: Increases the max carrying capacity of Decoys and Bottles.
Cost: 1 Skill Point

Pistol Special Ammo
Effect: Adds an extra special ammunition slot for the Pistol.
Cost: 2 Skill Points

Carry More Explosives
Effect: Increases the max carrying capacity of TNT and Grenades.
Cost: 1 Skill Point

Secondary Special Ammo
Effect: Adds an extra special ammunition slot for the Secondary Weapon.
Cost: 2 Skill Points

Carry more Traps
Effect: Increases the max carrying capacity of your Mines.
Cost: 1 Skill Point

Rifle Special Ammo
Effect: Adds an extra special ammunition slot for the Rifle.
Cost: 2 Skill Points



Body


Maintain Focus
Effect: Increases the time taken for effects to wear off whilst using Focus for long periods.
Cost: 1 Skill Point

Cardio
Effect: Reduces the increase of your heart rate when sprinting.
Cost: 1 Skill Point

Deep Breath
Effect: Reduces the increase of your heart cast by Empty Lung.
Cost: 2 Skill Points



Focus Range
Effect: Increases the area of Focus.
Cost: 1 Skill Point

Focus Movement
Effect: Increases your movement speed whilst Focus is Active.
Cost: 2 Skill Points

Health Boost 1
Effect: Adds an extra health bar.
Cost: 1 Skill Point

Health Boost 2
Effect: Adds another extra health bar.
Cost: 2 Skill Points

Speedy Recovery
Effect: Regeneration of your Health starts earlier.
Cost: 1 Skill Point

Stabilized
Effect: Reduces your heart rate when using a Medkit or Bandage.
Cost: 2 Skill Points


Best Early Game Skills


Listed below in their corresponding categories are the best skills that you can invest in to make the early game of Sniper Elite 5 easier to progress through. Take a look at the description on the lists above for more information about each of the skills.

Combat Skills
- Swift Hands
- Advanced Triangulation
- Combat Medic

Equipment Skills
- Scavenge Weapon Ammo
- Extra Item Slots

Body Skills
- Deep Breath
- Cardio
- Health Boosts

Take a look at our Beginner Tips and Tricks to get help in Sniper Elite 5.






 
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