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Skills Guide

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Sniper Elite 5 Skills Guide
Sniper Elite 5 Skills Guide

Whenever you level up in Sniper Elite 5 you will earn Skill Points which can be used to unlock special skills or perks that you will be able to take advantage of during the game. This Skills Guide will tell you where you should invest your Skill Points in the early game to make it significantly easier to get through.

There ae 27 special skills you can spend your Skill Points on in Sniper Elite 3 and they are divided into 3 categories - Combat, Equipment, and Body. These skills cost between one and two Skill Points to acquire. Listed below are all the skills and the category they belong to.

Combat Skills

Back in the Fight

Allows you to use a medkit to revive yourself while you are downed.

Cost: 1 Skill Point

No Time to Bleed

Effect: Allows you to use secondary weapons while you are downed.

Cost: 1 Skill Point

Combat Medic

Effect: Allows you to use bandages to revive yourself instead of medkits.

Cost: 2 Skill Points

Steady Hand

Effect: Greatly reduces the scope instability whilst taking damage.

Cost: 1 Skill Points

Swift Hands

Effect: Allows enemies to be looted automatically after a takedown.

Cost: 2 Skill Points

Triangulation

Effect: Allows you to tag enemies through the scope if they shoot at you.

Cost: 1 Skill Point

Advanced Triangulation

Effect: Allows you to tag enemies through the scope if they hit you.

Cost: 2 Skill Points

Grenade Throwback

Effect: Allows you to throw back enemy grenades.

Cost: 1 Skill Point

Quick Trap

Effect: Allows you to quickly throw down a trap for enemies.

Cost: 2 Skill Points

Equipment

Scavenge Weapon Ammo

Effect: Allows you to extract ammunition from found weapons.

Cost: 1 Skill Point

Extra Item Slot 1

Effect: Adds an extra item slot.

Cost: 1 Skill Point

Extra item Slot 2

Effect: Adds another extra item slot.

Cost: 2 Skill Points

Carry More Decoys

Effect: Increases the max carrying capacity of Decoys and Bottles.

Cost: 1 Skill Point

Pistol Special Ammo

Effect: Adds an extra special ammunition slot for the Pistol.

Cost: 2 Skill Points

Carry More Explosives

Effect: Increases the max carrying capacity of TNT and Grenades.

Cost: 1 Skill Point

Secondary Special Ammo

Effect: Adds an extra special ammunition slot for the Secondary Weapon.

Cost: 2 Skill Points

Carry more Traps

Effect: Increases the max carrying capacity of your Mines.

Cost: 1 Skill Point

Rifle Special Ammo

Effect: Adds an extra special ammunition slot for the Rifle.

Cost: 2 Skill Points

Body

Maintain Focus

Effect: Increases the time taken for effects to wear off whilst using Focus for long periods.

Cost: 1 Skill Point

Cardio

Effect: Reduces the increase of your heart rate when sprinting.

Cost: 1 Skill Point

Deep Breath

Effect: Reduces the increase of your heart cast by Empty Lung.

Cost: 2 Skill Points

Focus Range

Effect: Increases the area of Focus.

Cost: 1 Skill Point

Focus Movement

Effect: Increases your movement speed whilst Focus is Active.

Cost: 2 Skill Points

Health Boost 1

Effect: Adds an extra health bar.

Cost: 1 Skill Point

Health Boost 2

Effect: Adds another extra health bar.

Cost: 2 Skill Points

Speedy Recovery

Effect: Regeneration of your Health starts earlier.

Cost: 1 Skill Point

Stabilized

Effect: Reduces your heart rate when using a Medkit or Bandage.

Cost: 2 Skill Points

Best Early Game Skills

Listed below in their corresponding categories are the best skills that you can invest in to make the early game of Sniper Elite 5 easier to progress through. Take a look at the description on the lists above for more information about each of the skills.

Combat Skills

- Swift Hands

- Advanced Triangulation

- Combat Medic

Equipment Skills

- Scavenge Weapon Ammo

- Extra Item Slots

Body Skills

- Deep Breath

- Cardio

- Health Boosts

Take a look at our Beginner Tips and Tricks to get help in Sniper Elite 5.



 
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