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Best Secondary Weapon

Sniper Elite 5 Walkthrough and Guide by Dennis (Sanzano)
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Best Secondary Weapon in Sniper Elite 5

Most of your time in Sniper Elite 5 you will be using your primary weapon which is a sniper rifle to kill the enemy. The game also features secondary weapons which you can take on your missions and these come in useful when you are forced to combat the enemy at close quarters. Take a look at our Best Secondary Weapon guide to find out which ones are the best in the game. In Sniper Elite 5 there are six secondary weapons in total, some of which are available from the start of the game while others require a specific task to be completed before you can acquire it.




#1 Type 100



Although the Type 100 has relatively weak damage capacity compared to other secondary weapons in Sniper Elite 5 it makes up for it by having a muzzle brake fitted as standard which means it is a great gun to use due to its lack of recoil. This allows you to just point and fire rapidly with only minor adjustments required. It is this attribute that makes the Typ100 the best secondary weapon in Sniper Elite 5.



Audible Range:
- 90 meters
Fire Rate:
- 800 rpm
Damage:
- 34 HP
Recoil Recovery:
- 300 ms
Zoom:
- 1x

Pros
- Rapid fire
- Minimal recoil kick

Cons
- Weak damage

How to Unlock:
The highly-coveted Type 100 is unlocked only after you have completed Mission 5: Festung Guernsey and killed Lanzo Baumann.



#2 Machine PIST.44


Audible Range:
- 100 meters
Fire Rate:
- 500 rpm
Damage:
- 45 HP
Recoil Recovery:
- 300 ms
Zoom:
- 1X
Magazine Size:
- 30

Pros
- Minimal bullet drop
- Great for ranged shots

Cons
- Difficult to control

How to Unlock:
You will be able to get your hands on this SMG after the Mission 4: War Factory Kill Challenge. Where they will have to kill Matthaus Ehrlich.



#3 M1A1 Gov


Audible Range:
- 100 meters
Fire Rate:
- 680 rpm
Damage:
- 45 HP
Recoil Recovery:
- 300 ms
Zoom:
- 1X
Magazine Size:
- 20

Pros
- Powerful and versatile



Cons
- Limited iron sight visibility
- Poor at long range

How to Unlock:
This weapon is available from the very start of the game, you can slot it into your loadout from Mission 1.



#4 Stengun Mk2


Audible Range:
- 85 meters
Fire Rate:
- 530 rpm
Damage:
- 35 HP
Recoil Recovery:
- 300 ms
Zoom:
- 1x
Magazine Size:
- 32

Pros
- Quiet SMG
- Great customization options

Cons
- Weak damage

How to Unlock:
This weapon will be made available after you finish Mission 6: Liberation.



#5 Machine PIST.40



Pros
- Easy to control

Cons
- Low power

How to Unlock:
This weapon is only made available when you complete Mission 1: The Atlantic War.





#6 Welgun SMG



Pros
- Great iron sight visibility
- Quick aiming time

Cons
- Slow automatic fire

How to Unlock:
This weapon is available from the very start of the game, you can slot it into your loadout from Mission 1.

Take a look at our Workbench Guide to find out how you can equip mods to your weapons to improve their capabilities.




 
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