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Memories 21-40

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21. Sleepy Harvest God

Description: Triggering this memory requires meeting the sleepy Harvest God for the first time. To do this, you will have to finish triggering Gilbert’s third memory. Afterward, you will be given a Skytree Seed. Once you have this, you will have to talk to Sam and then proceed to the top of the mountain to plant the Skytree. Once that is done, you will successfully enter the Harvest God’s chamber.

Reward: 1 Diamond Ore

22. A Love of Animals

Description: To trigger this memory, you will have to have 1 full Note when it comes to your relationship with Hunter. A clue to this memory is if you have discovered Hunter’s love for animals.

Reward: 1 Miracle Potion

23. Hunter at the Bar

Description: Again, this is triggered once you have maintained quite a good relationship with Hunter. The main requirement of this memory is for you to have 2 Notes in your relationship. Proceed to the Bar when Hunter is around to trigger this memory.

Reward: 3 Great Wool

24. Hunter’s Sick Cow

Description: This memory is triggered when you continue to get to know Hunter a little more (by having around 3 Notes in your relationship). Your relationship improves after Helping Hunter nurse his sick cow. Visit Hunter at night after 8pm for this memory to be triggered.

Reward: 5 Supreme Eggs

25. Hunter’s Memory

Description: For this memory to be triggered, you will have to successfully raise your friendship level with Hunter up to 3+ Notes. Once you’ve reached such a level of relationship, Hunter will visit you in your farm and talk to you about a memory of a big cow.

Reward: 5 Miracle Milk

26. Gilbert’s Performance

Description: When you get to know Gilbert a little more (raising your relationship level to 1 Note). You learn that Gilbert is someone who feels lonely sometimes as a traveler. You will have to be at Luke’s bar to trigger this event.

Reward: 10 Good Bait

27. Gilbert’s Seed

Description: Getting to know Gilbert more (with 2 Notes) will trigger this memory. You will have to visit Gilbert in his tent between 6am-10am.

Rewards: 5 Excellent Feed (and Skytree seed)

28. Gilbert’s Memory

Description: This memory is triggered when you have reached 3 Notes in your relationship with Gilbert. You may visit Gilbert after visiting the Harvest God and after upgrading your relationship level.

Reward: 5 Arowana

29. Memory of the Traveler

Description: This memory will be waiting to be restored once you have achieved 3+ Notes for your relationship. Gilbert will have to visit your farm and then talk to you about something he will remember something.

Reward: 1 Onyx

30. Tony’s Dilemma

Description: Raising your relationship level to 1 Note with Tony will trigger this memory. You will have to talk to him inside his house.

Reward: 8 Silver Ore

31. Tony’s Wish

Description: Once you have raised your relationship level to 2 Notes you may restore this memory by talking to Tony in the town while in Hanna’s restaurant. At this time, he will be talking about the Bell of Memories and his dreams too.

Reward: 8 Gold Ore

32. Tony and the Bell

Description: To trigger this memory you will have to have raised your relationship level to 3 Notes and you will have to talk to Tony while he is in the Blacksmith shop. By this time, Tony would’ve had repaired the Bell of Memories.

Reward: 5 Adamantite

33. Memory of Long Walks

Description: Once you already have around 3+ Notes of relationship levels with Tony, you may hear Tony talk about how he and his parents used to walk on your farm.

Reward: 2 Sapphire Ore

34. Gareth’s Confusion

Description: This memory is a symbol of getting to know Gareth a little more. By raising your relationship to 1 Note, you will hear Gareth talk about how he dislikes talking to people.

Reward: 5 Pink Rose Seeds

35. Gareth’s Fortunetelling

Description: To trigger this event, you will have to have raised your relationship level with Gareth up to 2 Notes+. Find and speak to Gareth while he is at Luke’s Bar for this memory to be triggered.

Reward: 3 Peridot Ore

36. Gareth and Jimmy

Description: For this memory to be restored, you will have to have around 3 Notes in your relationship level. You may talk to Gareth while he is at his sore/house.

Reward: 6 Great Wool

37. The Curious Wizard

Description: Once you have raised your friendship level up to 3 Notes+. By this time you will learn that Gareth also wants to learn to talk to other humans too. At this point, Gareth may talk to you about this when he visits your farm.

Reward: 2 Ruby

38. Luke’s Customers

Description: By raising your relationship level by 1 Note, you will have triggered this memory.

Reward: 5 Dome Cabbage

39. Troubles

Description: When you have raised your relationship level to 2Notes +, you will have to talk to Luke when he visit him outside his house during the day.

Reward: 5 Teardrop

40. Lack of Troubles

Description: This memory is a symbol of getting to know Luke a little better (also by having your relationship rise to having at least 3 Notes).

Reward: 8 Blue Rose

 
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