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Memories 1-20

Harvest Moon: Seeds of Memories Walkthrough and Guide by Private
 
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Memories 1-20

 
Added:

1. Savior of the Farm


Description: Finish the tutorial with Rowan and agree to take on the role of taking care of the farm.
Reward: Six (6) Onion seeds.


2. Memory of the Bridge


Description: Become good friends with Brutus (having around 2.5 Music Notes). Once that is successful, Brutus will show up in your house the next morning and reveal to you that he has just finished a new bridge for you, which will help you have new access to new locations.
Reward: 2 Bridges and Purple Pepper Seeds


3. The Reticent Farmer


Description: This memory records the first time you will meet Hunter. You may go to Hunter right away after meeting the Harvest Goddess
Rewards: 2 Milk, Milker, Clippers, and Brush


4. The Fishing Bard


Description: This memory is triggered when you meet Gilbert for the first time.
Reward: Fishing Rod and 3 Good Bait


5. The Blacksmith’s Son


Description: This memory is triggered after meeting Tony, the craftman’s apprentice, for the first time.
Reward: 5 Softwood Lumber and an Axe


6. The Curious Wizard


Description: The trigger to this memory is defined by meeting Gareth for the first time.
Reward: 1 Refined Silver Bar


7. Boisterous Barkeep


Description: This is a memory of meeting Luke, the bartender, for the first time.
Reward: 6 Tomato Seeds


8. The Shy Flower Girl


Description: To trigger this memory, you will have to speak to April, the florist’s daughter, for the first time.
Reward: 8 Sunflower Seeds


9. The Excitable Waitress


Description: Visit the restaurant and talk to Emily, the waitress, for the first time.
Reward: 2 Bread


10. The Number One Witch


Description: To trigger this memory, you will have to speak to Tabitha, the witch, for the first time.
Reward: 1 Bronze


11. The Aloof Waitress


Description: You will have to speak to Catherine, the other waitress, at the bar for the first time.
Reward: 5 Strawberry Seeds


12. The Jovial Researcher


Description: Triggering this memory will require you to meet Andrea, the cheerful researcher, for the first time.
Reward: 3 Silver Ore and 1 Hammer


13. The Cheerful Chef


Description: This memory is triggered when you talk to Hanna, the restaurant owner, for the first time.
Reward: 3 Apple Jam


14. The Gentle Florist


Description: This memory is recorded when you speak to Iris, the florist, for the first time.
Reward: 5 Pink Dahlia Seeds


15. The Dubious Salesman


Description: To trigger this memory, you will have to speak to Sam, the salesman at the town square, for the first time.
Reward: 1 Apple Sprout


16. The Stern Craftsmen


Description: Meeting Brutus, the craftsman, for the first time will help trigger this memory.
Reward: 10 Bronze Ores


17. Doggie Delight


Description: Once you have finished upgrading your house, Hunter will remind you that you may buy a dog from his shop. When you do buy a dog from Hunter’s shop, you will trigger this memory successfully.
Reward: Great Feed


18. Bobcat Buddy


Description: Once you exit your farm you may find a Bobcat lurking around the area. This Bobcat will be available from 5pm-7pm every Monday and Friday and 4pm-5pm every Wednesday. You may build your relationship with the Bobcat every time you see it. Once you have enough friend points with the Bobcat, and once you have upgraded your house, you will be given the option to adopt the Bobcat.
Reward: 5 Delicious Feeds


19. Heavenly Goddess


Description: To trigger this memory, you will have to meet and speak to the Heavenly Goddess for the first time.
Reward: 6 Strawberry Seeds


20. Curmudgeonly King


Description: This memory is triggered once you’ve met the scary King of the Underworld for the first time. To access this memory, you will have to first unlock Andrea’s third memory. Rowan will visit you about a huge hole he found.
Reward: 1 Soul Gem Ore and Devil Pepper Seeds




 
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