Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Firefighter Career (Ambitions)

The Sims 3 Ambitions Walkthrough and Guide

by CMBF  

 
Print page (no screenshots)   |   Print page



Firefighter Career (Ambitions)

One of the new and more hands-on careers that were added by Ambitions, you begin this career by clicking on the Fire House in your town and taking the job -- but be aware that this is one of those careers where skills like Athletic are key to both performance and promotion! 

The hands-on part of your work day when you are not out on a call can be filled with things like doing maintenance to the fire trucks (how cool is that?) and hanging out with your firefighter bro's playing video games, talking, and doing all of the other life-stuff you do when you do that life thing...

You can practically live at the fire house if you want to, and they have exercise kit so you can get your body building in there without having to pay for the kit yourself.  The pay is not great, but in addition to your weekly pay packet you get a bonus payment for each fire you have to fight and that can add up if you have a lot of fires in a week...  The bonus amount depends upon the type of call/event it is, but there are two events that have a special extra bonus in the form of a trophy -- and those are the Gnome Invasion (you earn a Firefighter's Trophy of Valor) and the Racetime Rift Emergency at the Science Facility (that will earn you a Firefighter's Trophy of Heroism).

Some of the calls you can go with your Sim to and actively participate in, but others you cannot (they use the disappearing Sim mechanism so familiar from other careers).  Bear in mind that on the calls you get to be with your Sim on it is important that they do their job and do it well, since they are largely the first-responder and getting the situation managed is almost entirely on them.  The time that it takes to handle the emergency is what your Sim is judged by, so the faster he is the better.

Note that once your Sim hits Level 10 in this career he only semi-retires -- they are awarded a personal fire truck and an alarm is installed at home so they can respond to calls from home!

Helpful Traits:  Ambitious, Athletic, Brace, Charismatic, Daredevil, Friendly, Handy


Dressing the part for your Teaching Career!

Associated Lifetime Wishes: Firefighter Super Hero

-- Career-based Books --
These books are obtained by completing career challenges at the appropriate level and cannot be obtained any other way in the game.  It is not known if reading them helps your Sim in any way, but there is a rumor that it might?

Level 1: Handiness Book


-- Career Rewards --

Firefighter's Trophy of Honor: Rescue 2 Sims
Firefighter's Medal of Aegis: Rescue 10 Sims
Firefighter's Trophy of Valor: Complete Gnome Invasion
Firefighter's Trophy of Heroism: Complete Epic Science Facility Disaster
Firefighter's Medal of Safekeeping: Complete Epic Hospital Disaster
Firefighter's Ribbon of Bravery: Complete Epic Warehouse Disaster
Firefighter's Key to The Town: Reach Level 10
Golden Fire Hydrant: Save 12 Sims after Reaching Level 10


-- Career Levels/Titles and Details --
There are ten Levels for this career, and listed below are the levels, their title, the base rate of pay followed by the amount you are paid if/when your Sim retires from their job at that level, and the working days.  The Performance Base is the criteria by which your Sim is evaluated for promotions.

Level 01: Water Boy/Girl
Base Pay Rate: $276 / Pension Pay Rate: $???
Performance Base: Athletic / Mood
Working Days: M-Tu-W-Th-F

Uniform 01: Standard

Level 02: Soot Stripper
Base Pay Rate: $340 / Pension Pay Rate: $???
Performance Base: Athletic / Mood
Working Days: M-Tu-W-Th-F

Uniform 02: Standard

Level 03: Fire Safety Instructor
Base Pay Rate: $400 / Pension Pay Rate: $???
Performance Base: Athletic / Mood
Working Days: M-Tu-W-Th-F

Uniform 03: Standard

Level 04: Hose Handler
Base Pay Rate: $520 / Pension Pay Rate: $???
Performance Base: Athletic / Boss Like / Coworker Like / Mood
Working Days: M-Tu-W-Th-F

Uniform 04: Standard

Level 05: Fireman
Base Pay Rate: $640 / Pension Pay Rate: $???
Performance Base: Athletic / Boss Like / Coworker Like / Mood
Working Days: M-Tu-W-Th-F

Uniform 05: Standard

Level 06: Fire Sergeant
Base Pay Rate: $840 / Pension Pay Rate: $???
Performance Base: Athletic / Boss Like / Coworker Like / Mood
Working Days: M-Tu-W-Th-F

Uniform 06: Standard

Level 07: Fire Captain
Base Pay Rate: $1132 / Pension Pay Rate: $???
Performance Base: Athletic / Boss Like / Coworker Like / Mood
Working Days: M-Tu-W-Th-F

Uniform 07: Standard

Level 08: Backdraft Specialist
Base Pay Rate: $1480 / Pension Pay Rate: $???
Performance Base: Athletic / Boss Like / Coworker Like / Mood
Working Days: M-Tu-W-Th-F

Uniform 08: Standard

Level 09: Assistant Fire Chief
Base Pay Rate: $1840 / Pension Pay Rate: $???
Performance Base: Athletic / Boss Like / Coworker Like / Mood
Working Days: M-Tu-W-Th-F

Uniform 09: Standard

Level 10: Fire Chief
Base Pay Rate: $2480 / Pension Pay Rate: $???
Performance Base: Athletic / Coworker Like / Mood
Working Days: M-Tu-W-Th-F

Uniform 10: Standard


-- Firefighter Job Types --
Your Sim Firefighter will face a wide variety of jobs as there career progresses, including the following types:

--> Angry Gnome Attack <--
A household will be 'attacked' by Mysterious Mr. Gnomes and  your Sim needs to save the day by rushing in and capturing 2 to 5 of these Gnomes!

If you take too long in capturing them the Gnomes can teleport  -- and you can kick them around (literally) if you like before you capture them...


--> Building Disaster <--
These are the sort of job that uses the old-style work mechanism in that when your Sim responds to one they basically disappear from the game as far as you are concerned -- meaning you do not get to go with them / use them for this job type...

This disaster includes the following subtypes:

Air Conditioning Malfunction
Evil Plan Backfire
Gas Leak
Mutant Plant Attack
Rogue Simbot
Space-Time Rift
X-Ray Disaster

Your Sim has 3 hours to finish the job for an A-Ranking.


--> Earthquake <--
This is probably the most difficult event of them all because it encompasses multiple emergencies.  The earthquake event can happen at any time -- when your screen shakes and the message appears about the disaster you will know it has happened!

Your Sim will go to one site at a time and must:

-- Clear rubble to save trapped Sims;
-- Put out several fires;
-- Repair a gas leak at the kitchen stove.


--> Epic Building Disaster <--
An epic disaster is underway and your Sim must rush in to save the day!  This job uses the old-style disappearing mechanism, and they only happen when your Firefighter Sim has reached a more experienced level to their career, which is the only opportunity that they have to complete it...
 
Subtypes include:

Level 07: Space Time Rift  at the Science facility
Level 09: X-Ray Malfunction at the Hospital
Level 10: Evil Plot Backfires at the Abandoned warehouse


--> Large House <--
From 1 to 4 Sims are trapped inside a burning building and your Sim needs to save their lives and put out the fire completely.

Firefighter tasks include:

-- Putting out fires on building windows (prior to entering the building).
-- Extinguishing flames inside and outside of the structure.
-- Breaking down doors.
-- Convincing trapped adults to escape the building.
-- Carrying children out of the building.

Your Sim has 4 hours to complete the job and achieve an A-Ranking.


--> Small House <--
Flames appear in a random location in a random house and you must put them all out.  Your Sim must accomplish this task in under 3 hours for an A-Ranking.



 
 
Need some help with this game? Or can you help others?
Click below to go to our questions page to see all the questions already asked and ask your own.
iOS | PC

Comments for Firefighter Career (Ambitions)

 
 

No comments yet. Tell us what you think to be the first.


Table of Contents Close