Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Kilik

Soul Calibur IV Walkthrough and Guide

by Michael Monette  

 
Print page (no screenshots)   |   Print page



Soul Calibur IV Guide - Kilik


Kilik

Age: 23
Birthplace: Unknown (Raised in Ling-Shen Su Temple, Ming Empire)
Height: 5'6”
Weight: 139 lbs.
Birth Date: February 9
Blood Type: A
Weapon: Rod
Weapon Name: Kali-Yuga
Discipline: Ling-Shen Su Secret Arts of the Rod
Family: Raised in Ling-Sheng Su Temple, but he murdered everyone there, including Xianglian, who was like a sister to him. Master/Edge Master (True name unknown)

Unlocked: Initially available.

Having been driven mad by the Evil Seed, Kilik ended up killing many of his order members, including a woman named Xianglian who was very dear to him. After this event, he dedicated his life to purging evil and swore to one day purify the cursed sword as atonement for the lives he took that day. Kilik, along with his traveling companion Xianghua, set out to the cursed city of Ostrheinsburg where his oath can be fulfilled.


Recognized by many as the designated “starting” character of the Soulcalibur series, the bo staff-wielding Kilik retains many of the traits that made him a popular character in previous iterations. Besting the majority of characters in the range department, coupled with a host of easy-to-execute yet effective moves, Kilik is a good choice for series newcomers and veterans alike. Added range makes for slower attack speed, however, providing faster characters with an advantage during close-range combat. His strong horizontal sweeps and a good mix of high and low moves can keep opponents away, though.

Combo Clip

The video below shows the following combinations. The directional notation system is used to describe each move.

Combo 1: CH A, A, B~6A, A, A
Combo 2: WR B, 66B
Combo 3: Monument A, 46B~6A, A, A
Combo 4: 3B (Counter), 22B~A, A

 

Strategy

Please read through 'The Basics' and 'Fighting Terms' for an explanation of the 'directional notation' and the fighting terms used to explain strategy.

Kilik's long-range moves may leave him vulnerable when matched up against experienced players. Fang Thrust (6B) and Phoenix Thrust (4B) may seem to be obvious choices, but both can be easily avoided with 8-Way Run. Dragon Glide Bow (hold 6, A, A) is an effective high to low string that can be used to catch sidesteppers. Use Waterfall (2B) and Phoenix Thrust (4B) to hinder approaching foes. Be especially careful when using Kilik's linear vertical moves while your enemy draws near, as an evasion can leave you open to a back or side throw.


Fang Thrust

Tip Shock (46B) is a great move for interrupting attacking opponents at medium range. It will also stun on a counter-hit, allowing you to follow up with a quick string such as Raging Phoenix Combo (6A, A, A) or Twin Phoenix (aB, B). Reverse Bo Thrust (while Rising B) can duck under high attacks and stuns on a normal or counter-hit, allowing you to then follow through with Heavy Bo (66B), which is an attack throw. Use Raven Slaughter (hold 2, B) during 8-Way Run to launch your opponent and then move juggle with Raging Phoenix Combo (6A, A, A) or a similar move. Biting Phoenix (6A B), a series of mid-hitting attacks, offers great range and can hit and push back crouching foes. Lower Bo Smackdown (2A B) is good for hitting standing opponents, but it does move Kilik forward, so be sure to follow through with a quick horizontal string immediately after.

Reverse Bo Thrust (while Rising B) into Heavy Bo (66B) will help you while fighting at close-range, otherwise focus on quick horizontal strikes to prevent sidestepping. Monument (236) and Back Parry (214) can be used to Repel horizontal and vertical attacks respectively. After a successful Repel, follow through with Scythe (during Monument K) or Retreating Hilt (during Monument B) if you wish to fallback. Hit downed opponent's with Lower Bo Smackdown (2A B), Playful Phoenix (3A B) or one of Kilik's two attack throws; Trick Bo (3A B) or Dirty Bo (1A B) to catch them if they quickly rise to their feet.


Monument (236)

Back Parry (214)

There are also several moves that can be executed while Kilik is down; Heaven Monument (while down A B) lifts Kilik up over his opponent, followed by an Unblockable vertical attack. The move can also be canceled mid-animation (while down A B, G), pushing Kilik back to long-range.



 
 
Need some help with this game? Or can you help others?
Click below to go to our questions page to see all the questions already asked and ask your own.
Xbox 360 | PlayStation 3

Comments for Kilik

 
 
3 comments, latest first.
 
Sep 2nd 2012 Guest
i need to know what character is best against him
ID #182513
Aug 3rd 2012 Guest
How do you do Kilik's critical finish?
ID #171678
Jul 31st 2012 Guest
cool move list

ID #170719