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Call of Duty 4 Guide Back to Call of Duty 4 Index :: Xbox 360 | PlayStation 3 | PC
By Michael Monette

Call of Duty 4 Logo
Introduction
General Tips
Walkthrough Prologue Act 1 Walkthrough Act 2 Walkthrough Act 3 Walkthrough Epilogue
Intel Locations Xbox 360 Achievements
Cheats / Unlocks Trainer
Multiplayer

Call of Duty 4 - Act 3 Walkthrough


Skip to Sections...
Ultimatum
All In
No Fighting in the War Room


Ultimatum
Your first objective is to locate SSgt. Griggs who landed somewhere southwest of your current location. Follow your allies until you are able to see some flashlight-carrying enemies in the distance. Wipe them out and continue heading southwest. You’ll soon come to a small building. Wait for Price to open the door and then head inside.

Achievement Tip - Three of a Kind: Upon entering the building, quickly run over to the enemy by the window and knife him before Price can get to him. Sprint up the stairs to the second level. There are two enemies in a room at the top of the stairs: One standing and one leaning back in a chair. Move to the end of the hall and go through the doorway on the right. Knife the standing enemy and then immediately move over to the fallen one and stab him, too. If you did this correctly, the achievement should be unlocked.

Enemies
Enemies
After searching the house, kill the two patrolling guards outside and then fallback to the first house. Kill the soldiers that come rushing out from the house up ahead. Follow the others to the next house. Step inside and make your way to the second level. Wait for Gaz to breach the door and then quickly take out the enemies inside. Untie Griggs and exit the house. Start towards the power tower visible in the distance. Drop down when the enemy helicopters fly overhead. Plant two C4 on the tower’s legs.

Griggs
Griggs
C4
C4
Get to a safe distance and use the C4 detonator to knock the tower down. With the tower down, follow your allies to the enemy base. After jumping over the broken wall with Gaz, Boyd and Smith, look left for some weapons on a supply chest. Take the Dragunov and any of the other weapons if you wish. Head through the doorway at the other end of the wall. A large scale battle takes place here. Hang back under the roof and pick off the enemies in the field with your Dragunov. After the first wave, a helicopter appears and drops off more.

[dragunov]

ENEMY INTEL (26/30): When you have fought off the second wave of enemies, enter the large building up ahead where the majority of them came from. Upon entering, turn right and walk to the other end of the building. The intel is on a corner table to your right.

Building
Building
Intel 26
Intel 26
After the battle, follow your allies through a nearby building and then back outside. Kill the enemies in this area and continue into the next. Be careful not to stand anywhere near the red barrels outside the doorway. Two hostiles appear on the roof of the building up ahead and shoot the two red barrels, causing them to explode. Fight off the enemies here and those in the next area. Use the compass to reach the rendezvous point with sniper team two.

All In
You should have the same weapons that you had at the end of the previous mission. So if you picked up a Dragunov in “Ultimatum,” it’ll certainly help you out here, too. Start towards the cargo crates visible in the distance. Take cover behind one of them and kill all of the ground units in the area. When the area is clear, lob a smoke grenade at the enemy vehicle. As the smoke spreads, run to the tank and plant a C4 on the glowing objective marker. Get a safe distance from the tank and use the detonator to blow up the C4, and the tank along with it.

Smoke Grenade
Smoke Grenade
As you continue to move towards the objective, be wary, as you will encounter a large contingent of enemy troops along the way. Be especially careful of enemy RPGs. There are many of them positioned on rooftops.

ENEMY INTEL (27/30): When you reach the launch facility gate, move backwards a bit until you are standing before the building on the right. Turn right and walk past the steel barrels near the wall. Turn left and walk to the end of the alley there. The intel is on the ground at the end of the alley.

Alley
Alley
Intel 27
Intel 27
Through the gate, there are two BMPs that must be destroyed. You can either use C4 or RPGs to take them out. Frag grenades will not damage enemy armor. Upon entering the area, run straight ahead to the supply chests. There is a single RPG on the ground near these chests. Take cover behind the overturned truck up ahead and wait for the BMP to roll by. Blast the BMP with an RPG to stall it for a short while. Move around the truck to get to the objective marker on the tank and plant a C4. Get back behind the truck and use the detonator to destroy the vehicle.

BMP
BMP
There is one last BMP to destroy. There is another RPG behind the truck at the far west end of the station. Get over there and pick up the RPG. Hit the enemy vehicle with the RPG to stall it. Move around the truck to avoid the BMP’s weaponry and plant the C4 on the glowing objective marker. Use the detonator to destroy the tank, completing the objective.

Truck
Truck
ENEMY INTEL (28/30): Before the helicopters arrive, locate hangar 6 on the east end of the station and step inside. Scan the hangar for the intel on the ground here.

Hangar
Hangar
Intel 28
Intel 28
Rappel down the opened vent to finish the level.

No Fighting in the War Room
Equip your night vision goggles and follow the others through the vent. Follow Price through the facilities and turn left through the doorway. Shoot at the enemies that are down the hall. A timer appears at the top right corner of the screen. You have eleven minutes to deactivate the missiles.

ENEMY INTEL (29/30): When you are about 35mm from the objective, keep an eye on your left for a doorway as you move down the hall. The intel is at the end of the table in front of you as you enter the room.

Doorway
Doorway
Intel 29
Intel 29
Since there’s a timer you’re going to have to move quickly. The group will soon take some stairs down to a lower level of the station. The next room contains continuously respawning enemies, so hanging back and picking them off will not get you anywhere. There are plenty of crates packed into this room. Move between each of them, using them as cover while following the compass. Watch out for shotgunners around the corners.

Continue to follow the objective point on the compass until you reach the steel double door leading into the launch control room. Prepare for hostiles as the doors slowly open. Lob a flash bang through the opening doors and charge in. Eliminate all enemies in the perimeter and then follow the others down some stairs. Plant a C4 on the wall, then stand back and use the detonator to create an opening.

Launch Control Room
Launch Control Room
ENEMY INTEL (30/30): After destroying the wall, kill all enemies in the launch control room. From the wall, run straight ahead and climb up the steps on the left. At the top of those steps, turn right and enter the room there. The final intel is on the table.

Room
Room
Intel 30
Intel 30
Find the glowing keyboard among all of the other computers in the room. Stand in front of the computer and upload the codes to stop the warheads, then follow Price out of the launch control room. Fight off the enemy reinforcement as you make your way to the getaway vehicles. Clear the vehicle depot to complete the level.

Computer
Computer
Game Over
This is an on-rails level. Fire at the enemy vehicles that pursue you. If you are taking too much damage and become wounded, crouch down in the truck. Swap one of your weapons for the RPG when you are able and use it to distract the helicopter. At the end, use the handgun Price slides to you to kill the bad guy and his two guards.

Zakhaev
Zakhaev
The war is won! Congratulations on a job well done. Be sure to sit through the credits to play the epilogue level!

This guide is copyright 2007 SuperCheats.com, no part of it may be reproduced without permission.







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