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16. Survival Level: Ezio

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Level Medal 1: Kill 50 Vehicles

Level Medal 2: Upgrade 10 Turrets to Maximum

Now considering who the publisher is for this game, the decision to include an Assassin's Creed Level and Hero was not really that big a surprise or stretch.

The battlefield for this level is a village type layout that is every bit the sort one would expect from an AC game homage - but the laptop with the Abstergo logo? That was a nice touch.

One thing you will notice is that there is definite pathing here, and the separation of the build sites for your turrets are very strategic to that.

Now bearing in mind that (1) you are facing off against the Assassins in this level, and (2) if you only have the base game you probably are not all that familiar with their units, we thought it would be a good idea to recap them... They are:

  • Da Vinici's Flying Machine

  • 33-Barreled Organ[

  • Assassins of the Brotherhood

  • Heavy Assassins

  • Armored Cart

  • Cannon Cart

  • Ariel Screw Helicopter

Yes, you are actually shooting at a very large kitty kat...
Yes, you are actually shooting at a very large kitty kat...

Which appear in which waves does not really matter - what matters is that as buff as they are, even The Kaiser has something of an advantage here, considering that as ancient as his weapons are, they are far less ancient than those of the Brotherhood!

Level Medal 1: Kill 50 Vehicles

This first challenge is basic and, more to the point, obviously will come as a product of not dying - and playing!

Level Medal 2: Upgrade 10 Turrets to Maximum

For this one you just need to stay alive long enough to be able to earn the money needed to make it happen. Simple, right? Well, not so much really...

Score Run

The easiest strategy to last the longest possible time is to build from the inside out, beefing up the security of the main area in front of the Toybox and then working your way outwards for the first five waves or so.

After that it is critical to get at least two Flak Guns placed, and then get serious about the Anit-Armor.

Following that strategy with The Kaiser offers the longest possible hold-out before you lose the Toybox, but that also depends on you using the MG Turret built in front of the Toybox to control the Infantry that are attacking. Failing to do that will quickly cost you health...

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