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Crafting Guide

Salt and Sacrifice Walkthrough and Guide by Dennis (Sanzano)
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Salt and Sacrifice Crafting Guide

Crafting equipment for your character in Salt and Sacrifice is an important part of the game as it is one of the best ways to become stronger. Take a look at our Crafting Guide to find out how you get the required materials to craft all the items in the game and also how to craft the item itself.




How to get Crafting Materials


When you go on Mage Hunts and defeat the mage and their minions they will drop various materials which you can collect. These materials can then either be sold or used to craft pieces of equipment. You will be able to craft equipment at the forge in Pardoner's Vale which is located just northeast of Champion Hera. At the forge you will also be able to upgrade your equipment using the enchanting table that is there.

Listed below are the various pieces of equipment that you can acquire by defeating the mage associated with it. Each time you defeat a new mage type you will unlock the following for crafting.

- A weapon set that use the same elements as the mage you defeated.

- An armor set that is resists the same elements as the mage you defeated.

- A ring, amulet, and dagger that have special effects.

- A trophy that you can display in your hut.


Ashbourne Village Mages


Pyromancers (Fire)


Weapons:
- Vanguard, Highblade, Stave, Greatblade, Throwing Dagger
Armor:
- Class 2 Light Armor
Ring:
- Increases maximum health.
Amulet:
- Increases Fire defense.
Dagger:
- Increases Fire attack.
Trophy Name:
- Candelabra of Flame




Cryomancers (Cold)


Weapons:
- Halfspear, Rapier, Stave, Vanguard, Whip, Twohander, Shortbow, Channeling Rod
Armor:
- Class 2 Heavy Armor
Ring:
- Increases maximum stamina.
Amulet:
- Increases Cold defense.
Dagger:
- Increases Cold attack.
Trophy Name:
- Blue-and-White Bust


Venomancers (Poison)


Weapons:
- Twindagger, Stave, Halfspear, Whip, Throwing Dagger, Crossbow
Armor:
- Class 2 Light Armor
Ring:
- Increases Poison defense.
Amulet:
- Searching Hazeburnt residue recovers Health.
Dagger:
- Increases Poison attack.
Trophy Name:
- Slithering Serpent


Electromancers (Fire / Light)


Weapons:
- Halfspear, Highblade, Stave, Rapier, Glaive, Shortbow
Armor:
- Class 3 Light Armor
Ring:
- Amplifies Rage gain.
Amulet:
- Build Rage upon a perfect block.
Dagger:
- Boosts attack power when below 20% health.
Trophy Name:
- Lightning Spire


Hydromancers (Cold / Dark)


Weapons:
- Greathammer, Bludgeon, Halfspear, Greatblade, Thrown Item
Armor:
- Class 2 Heavy Armor
Ring:
- Increases Physical defense.
Amulet:
- Increases poise.
Dagger:
- Recover stamina in more situations.
Trophy Name:
- Deepest Vessel






Bol Gerahn Mages


Terramancers (Physical)


Weapons:
- Greathammer, Stave, Twohander, Vanguard, Throwing Axe
Armor:
- Class 4 Heavy Armor
Ring:
- Increases poise.
Amulet:
- Heals upon a perfect block.
Dagger:
- Increases Physical defense.
Trophy Name:
- Balanced Earth


Thaumamancers (Light)


Weapons:
- Greathammer, Bludgeon, Stave, Halfspear, Thrown Item
Armor:
- Class 2 Light Armor
Ring:
- Increases Light defense.
Amulet:
- Increases Runic Arts damage.
Dagger:
- Increases Light attack.
Trophy Name:
- Sacred Candelabra


Aeromancers (Fire / Cold)


Weapons:
- Vanguard, Scythe, Twohander, Twindagger, Rapier, Channeling Rod
Armor:
- Class 2 Light Armor
Ring:
- Hastens stamina regeneration.
Amulet:
- Hastens stamina regeneration.
Dagger:
- Increases maximum Rage.
Trophy Name:
- Windswept Shield


Necromancers (Physical / Dark)


Weapons:
- Scythe, Twindagger, Glaive, Highblade, Bludgeon, Twohander
Armor:
- Class 3 Light Armor
Ring:
- Increases silver find rate.
Amulet:
- Build Rage on dagger counterattack.
Dagger:
- Searching Hazeburnt residue recovers Focus.
Trophy Name:
- Grave Totem




Sanguimancers (Poison / Dark)


Weapons:
- Rapier, Highblade, Stave, Throwing Dagger, Crossbow
Armor:
- Class 3 Light Armor
Ring:
- Recovers health upon successful kills.
Amulet:
- Heals on dagger counterattacks.
Dagger:
- Recovers focus on successful kills.
Trophy Name:
- Pewter Jug




Corvius' Mire Mages


Fungalmancers (Cold / Poison)


Weapons:
- Stave, Halfspear, Whip, Thrown Item, Shortbow
Armor:
- Class 4 Light Armor
Ring:
- Increases item find rate.
Amulet:
- Hastens climbing and grappling.
Dagger:
- Build Rage upon a perfect block.
Trophy Name:
- Fairy Ring


Mechanomancers (Physical / Poison)


Weapons:
- Bludgeon, Greathammer, Greatblade, Thrown Item, Crossbow
Armor:
- Class 4 Heavy Armor
Ring:
- Increases carry capacity.
Amulet:
- Increases carry capacity.
Dagger:
- Heals upon a dagger counterattack.
Trophy Name:
- Mechanum Claw






Mechanum Claw Mages


Corpumancers (Physical / Cold)


Weapons:
- Greatblade, Twindagger, Glaive, Bludgeon, Twohander, Throwing Axe
Armor Class:
- 3 Light Armor
Ring:
- Increases attack power.
Amulet:
- Increases attack power.
Dagger:
- Searching Hazeburnt residue generates Rage.
Trophy Name:
- Skin Diamond


Luminimancers (Light)


Weapons:
- Rapier, Halfspear, Thrown Item
Armor Class:
- 3 Light Armor
Ring:
- Increases the effect of Haze Decoctions.
Amulet:
- Increases maximum health.
Dagger:
- Increases dagger counterattack damage.
Trophy Name:
- Starlight Candle




Dreadstone Peak Mages


Umbramancers (Dark)


Weapons:
- Highblade, Glaive, Twindagger, Halfspear, Throwing Dagger
Armor Class:
- 4 Light Armor
Ring:
- Increases Dark defense.
Amulet:
- Increases Dark defense.
Dagger:
- Increases Dark attack.
Trophy Name:
- Umbral Daisho




Chronomancers (Physical / Fire)


Weapons:
- Scythe, Halfspear, Greatblade, Twindagger, Crossbow, Throwing Dagger
Armor Class:
- 4 Light Armor
Ring:
- Extends Rage gain window.
Amulet:
- Increases restock speed.
Dagger:
- Extends Rage gain window.
Trophy Name:
- Quiet Hourglass


Dracomancers (Fire / Poison)


Weapons:
- Twohander, Greathammer, Rapier, Glaive, Vanguard, Shortbow
Armor Class:
- 5 Heavy Armor
Ring:
- Slightly increases attack and defense.
Amulet:
- Recovers Focus upon successful kills.
Dagger:
- Recovers Focus on dagger counterattacks.
Trophy Name:
- Scaleplate Escutcheon


Diablomancers (Fire / Dark)


Weapons:
- Twohander, Scythe, Whip, Rapier, Channeling Rod
Armor Class:
- 5 Light Armor
Ring:
- Increases flask drinking speed.
Amulet:
- Boosts attack power when below 20% health.
Dagger:
- Heals upon a perfect block.
Trophy Name:
- Inphyrean Shrine


Neuromancers (Poison / Light)


Weapons:
- Stave, Whip, Glaive, Scythe, Channeling Rod
Armor Class:
- 5 Light Armor
Ring:
- Increases maximum Focus.
Amulet:
- Regain Focus upon a perfect block.
Dagger:
- Increases Runic Arts damage.
Trophy Name:
- Riddling Idol






Elder Copse Mages


Bibliomancers (Light / Dark)


Weapons:
- Greathammer, Bludgeon, Stave, Greatblade, Channeling Rod
Armor Class:
- 4 Light Armor
Ring:
- Build Rage on dagger counterattack.
Amulet:
- Increases all defense.
Dagger:
- Regain Focus upon a perfect block.
Trophy Name:
- Unseen Tome


Kinetomancers (Physical / Light)


Weapons:
- Highblade, Greatblade, Stave, Throwing Axe, Throwing Dagger
Armor Class:
- 4 Heavy Armor
Ring:
- Decreases stamina cost while blocking.
Amulet:
- Increases the effect of successful parries on the stamina of attackers.
Dagger:
- Increases restock speed.
Trophy Name:
- Memento of Force

Take a look at our Beginner Tips and Tricks to get help in Salt and Sacrifice.




 
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