Part two of our Errands and Bounties Guide
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| ERRAND #071 - Desert Creatures |
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| DESCRIPTION: A man in Al Mamoon who goes by the name of Derwin asked you to |
| ¯¯¯¯¯¯¯¯¯¯¯¯ bring him some creatures from the desert. |
||
| WHEN?: After defeating Bashura in The Temple of Trials. |
| GOAL: Bring Derwin the creatures he asked to see. |
| UNLOCK REQUIREMENT: Complete the Temple of Trials. |
||
| STAMPS: 4 | REWARDS: • Stardrop, • Moondrop, • 500 G |
| ¯¯¯¯¯¯¯ | |
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| |
| You can find Derwin the academic researcher on the east side of Al Mamoon. |
| He's a researcher of Familiars and needs you to catch some. To be more |
| precise, he requires a Green Buncher and a Turbandit. |
| |
| For your reference, the Green Buncher is the large, green, vegetable-like |
| familiar while the Turbandit is the small, purple fellow with, well, a |
| turban. Both can be found in the desert, and you'll most likely have to |
| fight a lot of them before they can be caught by Esther's Serenade. |
| When you've finally succeeded in capturing both Familiars, return to Derwin |
| to claim your reward. |
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| ERRAND #072 - Mechanical Creatures |
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| DESCRIPTION: Derwin has moved on to Hamelin in search of more creature data. |
| ¯¯¯¯¯¯¯¯¯¯¯¯ |
||
| GOAL: Agree to help Derwin with his research. |
| UNLOCK REQUIREMENT: Complete errand #071. |
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| STAMPS: 5 | REWARDS: • Sundrop x2, • Planetdrop x2, • 2000 G |
| ¯¯¯¯¯¯¯ | |
|____________|_________________________________________________________________|
| |
| Derwin the researcher can be found next to the Cat's Cradle, and he requires |
| you to fetch three Familiars for him. They can all be found on Autumnia: |
| Tin-Man, Sprog Cog and Clinketyclank. Unfortunately, the chances of catching |
| them are not good; 6 to 8%. You'll have to fight MANY battles before finally |
| having caught the three Familiars Derwin requires. When you finally do, |
| return to him with all of them in your party or reserves. |
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| ERRAND #073 - Snow-Loving Creatures |
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| DESCRIPTION: Derwin has moved on to Yule in search of more creature data. |
| ¯¯¯¯¯¯¯¯¯¯¯¯ |
||
| WHEN?: After defeating Cap'n Crossbones and arriving at Yule. |
| GOAL: Agree to help Derwin with his research. |
| UNLOCK REQUIREMENT: Complete errand #072. |
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| STAMPS: 6 | REWARDS: • Jumbo Sundrop, • Jumbo Stardrop, • 3000 G |
| ¯¯¯¯¯¯¯ | |
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| |
| You'll find Derwin travelling once again; talk to him near the entrance to |
| the city, on the left. He needs three more Familiars; an Ice Queen, a |
| Sasquash, and a Lotus Bubbud. The Ice Queen can be found inside of the |
| Glittering Grotto itself, while the other two can be found on the World Map. |
| The Lotus Bubbud will likely be the most difficult to catch. |
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| ERRAND #074 - More Creatures |
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| DESCRIPTION: Derwin has moved on to Perdida in search of more creature data. |
| ¯¯¯¯¯¯¯¯¯¯¯¯ |
||
| WHEN?: After defeating Khulan's Nightmare in Perdida. |
| GOAL: Agree to help Derwin with his research. |
| UNLOCK REQUIREMENT: Complete errand #073. |
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| STAMPS: 7 | REWARDS: • Jumbo Moondrops x2, • Jumbo Sundrops x2, • 5000 G |
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| |
| In Perdida, to your northeast as soon as you enter, is Derwin, and he has a |
| a new, excruciatingly painful task for you. He needs a Wispula, a Flash Fry, |
| and a Trumpy-Pumper. However, you can't catch these; they need to be |
| metamorphosed from their weaker forms. (In the listing below, the left one |
| is the one he needs, and their evolution steps are to the right:) |
| |
| • Wispula ---Ghost Wisperer (Nevermore) ---Wisp (Tombstone Trail) |
| • Flash Fry ---Deep Fry (Old Smoky) ---Small Fry (Old Smoky) |
| • Trumpy-Pumper ---Sharper-Parper (Miasma Marshes) ---Shonky Honker (Cove) |
| |
| TIP: The Ghost Wisperer can be tamed in Nevermore later on in the game, if |
| ¯¯¯¯ you want to wait and save on evolving the Wisp twice. Same goes for the |
| Sharper-Parper in the Miasma Marshes. If you're grinding Tokotokos |
| though, you might as well just get the earlier versions; one fight may |
| be enough to evolve them. |
| |
| Catch the monsters listed above, then metamorphose them into their stronger |
| versions to be able to complete this errand. You'll most likely be doing a |
| LOT of grinding of Tokotokos to get this one done quickly. |
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| ERRAND #075 - Fierce Creatures |
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| DESCRIPTION: Derwin has moved on to Ding Dong Dell in search of more |
| ¯¯¯¯¯¯¯¯¯¯¯¯ creature data. |
||
| WHEN?: After completing the main story. |
| GOAL: Agree to help Derwin with his research. |
| UNLOCK REQUIREMENT: Complete Errand #075. |
||
| STAMPS: 8 | REWARDS: • Lumberwood Ticket, • Relixx Ticket, |
| ¯¯¯¯¯¯¯ | • Dinoceros Ticket, • 8000 G |
| | ENEMIES: #312 - Grubby Fug, #320 - Auric Collum, |
| | #332 - Shellmet |
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| |
| In Ding Dong Dell, you'll find Derwin once again, this time on the north |
| side of town by the fountain. However, instead of catching some Familiars |
| for him, he would like you to get rid of some dangerous ones. Fair enough! |
| There are three to dispose of: |
| |
| 1) Grubby Fug on Jack Frost's playground. Equip your Blazing Blades and |
| fire-dealing equipment, then fly southeast of Yule, landing on the |
| center of the island to deal with the brute. After defeating him, Derwin |
| will appear and give you your next target. |
| |
| 2) Auric Collum on the Genie's Steps (southeast of the Shimmering Sands). |
| Equip your Bluster Blades and storm-dealing equipment, then fly directly |
| west of The Vault of Tears, on the highest point of the plateaus here. He |
| has quite a high defense, so be sure to heal throughout the battle, as it |
| will probably take longer than the last. Afterward, Derwin appears again |
| and give you your next target. |
| |
| 3) Shellmet on No Longer Mine isle, the first island south of Autumnia. Fly |
| south-southeast of Hamelin and land in the center of the island for take |
| on the last of the beasties. He's just about as difficult as the last; |
| while he doesn't have any weaknesses, he defenses aren't nearly as high, |
| so buff up your party and just let out a barrage of physical attacks. |
| As long as you keep your party healed, you'll be fine. After this one, |
| Derwin will be finished with you and give you your reward. |
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| ERRAND #076 - The Young Alchemist |
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| DESCRIPTION: A young girl in Castaway Cove asked you to create a candle |
| ¯¯¯¯¯¯¯¯¯¯¯¯ cutter in your cauldron and show it to her. |
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| WHEN?: After defeating Al-Khemi in Castaway Cove. |
| GOAL: Create a candle cutter and show it to the girl. |
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| STAMPS: 3 | REWARDS: • Rings-a-Bell x2, • Wetstone x2, • 400 G, |
| ¯¯¯¯¯¯¯ | FORMULAE: • 052, • 054, • 057, • 069, • 077, • 089, • 098, |
| | • 099, • 105, • 110 |
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| |
| Talk to the small girl with pink bikini nearby the first bridge of the |
| village. She wants you to make a candle cutter, but you'll need several |
| ingredients first. |
| |
| The first ingredient is easy to get: a Flint Dagger, which can be bought |
| from the Cawtermaster in Al Mamoon. The second ingredient, an Emberstone, |
| can be gotten from Mohawk enemies on Teeheeti, although it can also be |
| gotten from Sunshine enemies as a rare drop (or by stealing). Craft the |
| candle cutter, bring it to the girl, and claim your reward. |
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| ERRAND #077 - The Forest Alchemists |
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| WHEN?: After defeating the Candelabracadabra on The Tombstone Trail. |
| DESCRIPTION: The forest dwellers who live on the Shipwreck Shore say they |
| ¯¯¯¯¯¯¯¯¯¯¯¯ can teach you how to make a royal spear. |
||
| GOAL: Learn how to create a royal spear in your cauldron. |
||
| STAMPS: 5 | REWARDS: • Fogdrop x2, • Coldstone x2, • 1500 G |
| ¯¯¯¯¯¯¯ | FORMULAE: • 047, • 064, • 065, • 072, • 073, • 081, • 085, |
| | • 091, • 095, • 101, • 106, • 113, • 121 |
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| |
| Head to Shipwreck Shore (to the east of Castaway Cove) and go underneath the |
| arch, walking around the west of the hills to go back over the arch; there's |
| a hidden Forest Glade here. The man will tell you to fetch certain items in |
| order to make a Royal Spear with alchemy. The items required are as follows: |
| Raw Steel x2, Shadowglass x2, and Jade Marble x2. Only the latter is hard to |
| get, as the first two are easily found at forage points on Autumnia, nearby |
| Hamelin. Jade Marbles can be gotten on The Spindle island directly east of |
| Autumnia. You'll have to steal them from Pike Tyke creatures (they also drop |
| them, but stealing is faster). Create the Royal Spear and return to the man |
| to get an additional reward, plus some new, quite powerful formulae. |
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| ERRAND #078 - The Master Alchemist |
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| DESCRIPTION: An old man who inhabits a cave atop the Genie's Steps says he |
| ¯¯¯¯¯¯¯¯¯¯¯¯ is willing to teach you some advanced alchemical techniques. |
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| WHEN?: After completing the main story. |
| GOAL: Learn alchemical techniques from the Alchemist. |
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| STAMPS: 7 | REWARDS: • Troll's Tears x2, • Glowstones x2, • 5000 G |
| ¯¯¯¯¯¯¯ | FORMULAE: • 060, • 084, • 094, • 097, • 127, • 130 |
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| |
| Remember the Alchemist's Cave? It's the cave just to the north on the right |
| side of the plateaus as you go from the grassy area of the Castaway Cove |
| area into the Shimmering Sands. Pay a visit to the alchemist in here, and he |
| wants to teach you some REAL alchemy! |
| |
| However, what he asks you to make is no walk in the park. First, he asks |
| that you make a Demon's Ax, then once you've made that, he wants you to make |
| it into a War God's Ax! Well, here's what you need to make them, and where |
| to go to obtain them. |
| |
| Demon's Ax |
| ¯¯¯¯¯¯¯¯¯¯ |
| • Grand Ax - Purchase in Perdida for 14500 G. |
| |
| • Black Wings x 2 - If you fought a lot in the Spring Isles, you more than |
| likely already have them. If not, the easiest place to get these are to |
| get both the Relixx and/or the Eggyptian enemies around Ara Memoriae to |
| drop them, or to have Swaine swipe them with his Mugshot. (The Sharp- |
| Hooter in Ivory Tower also carries them.) |
| |
| • Tachestone x 3 - There's a few places where we can get these, but I |
| recommend going back to The Ivory Tower. Both the Tokotocold and the |
| Honky-Tonker in The Ivory Tower have these, so have Swaine steal them or |
| try to get the baddies to drop them. (Other places you can get them: Puss |
| in Boats, whom you can encounter in the sea around Nazcaä; Burly Hurly, |
| whom you can find running around Perdida; Bone Brigadier, who is still |
| haunting Nevermore.) |
| |
| War God's Ax |
| ¯¯¯¯¯¯¯¯¯¯¯¯ |
| • Demon's Ax - Well, you just made it... hopefully you didn't sell it... |
| |
| • Kaleidostone x 5 - This one (and the next) are extremely tough to get, so |
| good luck. One of the following "golden" enemies will have a RARE shot of |
| dropping it, so take your pick. I recommend the Golden Tokotocold in the |
| Ivory Tower so you can grind for EXP against the normal Tokotocolds while |
| you're at it: |
| |
| - Ivory Tower - Golden Tokotocold (Rare Drop) |
| - Miasma Marshes - Golden Gobfather (Rare Drop) |
| - Glittering Grotto - Golden Bedraggle (Rare Drop / Rare Steal) |
| |
| • Scroll of Truth x5 - Same as above, all are very rare to get. Pick your |
| favorite location; I had more luck in the Tombstone Trail for some reason. |
| |
| - Miasma Marshes - Golden Hog-Goblin (Rare Drop) |
| - Tombstone Trail - Golden Honky Tonker (Rare Steal) |
| - Vault of Tears - Golden Toko (Rare Drop) |
| |
| (Fast forward 60 hours)... Once you have all of those and you've made them |
| for the Alchemist, you'll receive your prizes, as well as several more |
| formulae! |
| |
| You can earn two more formulae by bringing him items as well, once you've |
| completed your original task. Complete the Solosseum's Rank A to obtain a |
| Heart of the Muse, then show it to him to earn formula #127. Complete Bounty |
| #122 to receive a Cad's Clasp from the boss, then show it to him to earn |
| formula #130. |
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| ERRAND #079 - Notes from the Hills |
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| DESCRIPTION: A man visiting Ding Dong Dell is rather flustered after |
| ¯¯¯¯¯¯¯¯¯¯¯¯ misplacing his diary. |
||
| WHEN?: After defeating Hickory Dock in Ding Dong Well. |
| GOAL: Agree to look for the missing diary. |
||
| STAMPS: 3 | REWARDS: • Giant's Tooth, • 50 G |
| ¯¯¯¯¯¯¯ | ITEMS: • Traveler's Diary |
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| |
| VIDEO: http://tinyurl.com/apczfah |
| |
| To begin this errand, talk to the traveler standing just outside of the |
| Cat's Cradle, and he'll tell you that he keeps his journey recorded in his |
| diary, but he can't seem to find it. Agree to help, then head out to the |
| World Map to find it. |
| |
| He said he sat down beside the river northwest of Ding Dong Dell, on and |
| island with a couple of trees. If you look at your map, you should see it; |
| it's on the corner of the stream to your north-northwest, just south of the |
| large lake to the far north. There's a skeleton nearby to the west-northwest.|
| Make your way to that island and examine the ground near the trees to find |
| the [TRAVELER'S DIARY]. |
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| ERRAND #080 - Notes from a Volcano |
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| DESCRIPTION: A man visiting Al Mamoon is rather flustered after misplacing |
| ¯¯¯¯¯¯¯¯¯¯¯¯ his diary again. |
||
| WHEN?: After defeating Moltaan on Old Smoky. |
| GOAL: Agree to look for the missing diary. |
| UNLOCK REQUIREMENT: Complete Errand #079. |
||
| STAMPS: 3 | REWARDS: • Hallowed Habit, • 200 G |
| ¯¯¯¯¯¯¯ | ITEMS: • Traveler's Diary |
|____________|_________________________________________________________________|
| |
| VIDEO: http://tinyurl.com/d28hb26 |
| ¯¯¯¯¯¯ |
| Speak with the rich man located to your immediate left as you enter the |
| town square of Al Mamoon, and you should recognize him as the traveler from |
| Ding Dong Dell. Looks like he lost his diary again, so off you go. |
| |
| This time the diary can be found on the trail leading to Old Smoky. It's not |
| too far away actually. Once you pass the first large crack in the ground |
| (on the left side), inspect the big tree just behind it to find the actual |
| [TRAVELER'S DIARY]; this is slightly southeast of the first lava stream (in |
| which you have found a Burning Blade before). Return to the man to claim |
| your reward. |
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| ERRAND #081 - Notes from an Island |
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| DESCRIPTION: A man visiting the Fairyground is rather flustered after |
| ¯¯¯¯¯¯¯¯¯¯¯¯ misplacing his diary once again. |
||
| WHEN?: After defeating the Royal Jelly in The Fairyground. |
| GOAL: Agree to look for the missing diary. |
| UNLOCK REQUIREMENT: Complete errands #079 & #080. |
||
| STAMPS: 3 | REWARDS: • Fine Frock, • 700 G |
| ¯¯¯¯¯¯¯ | ITEMS: • Traveler's Diary |
|____________|_________________________________________________________________|
| |
| The traveling man from before has apparently reached the Fairyground and has |
| naturally lost his diary again. Head to the Crab Cave on the northwest side |
| of the island, and once you're inside, inspect the wooden trunk on the east |
| side of the room to retrieve the [TRAVELER'S DIARY] once again. Bring it |
| back to the man and be rewarded. |
|______________________________________________________________________________|
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| ERRAND #082 - Notes from the Tracks |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| WHEN?: After defeating the Candelabracadabra on The Tombstone Trail. |
| DESCRIPTION: A man visiting Hamelin is rather flustered after misplacing his |
| ¯¯¯¯¯¯¯¯¯¯¯¯ diary yet again. |
||
| GOAL: Agree to look for the missing diary. |
| UNLOCK REQUIREMENT: Complete errands #079, #080 & #081. |
||
| STAMPS: 5 | REWARDS: • Gaudy Claws, • 1000 G |
| ¯¯¯¯¯¯¯ | |
|____________|_________________________________________________________________|
| |
| Talk to the traveling man in the northern part of the main street of Hamelin |
| who has yet again misplaced his diary. This time it can be found at the end |
| of the small detached track to the southwest of Hamelin that runs into the |
| large western ravine's wall. Bring it back to claim your reward. |
|______________________________________________________________________________|
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| ERRAND #083 - Notes from the Snow |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: A man visiting Yule is rather flustered after misplacing his |
| ¯¯¯¯¯¯¯¯¯¯¯¯ diary for the umpteenth time. |
||
| WHEN?: After defeating Cerboreas in The Glittering Grotto. |
| GOAL: Agree to look for the missing diary. |
||
| STAMPS: 5 | REWARDS: • Dress Armor, • 2000 G |
| ¯¯¯¯¯¯¯ | ITEMS: • Traveler's Diary |
|____________|_________________________________________________________________|
| |
| Ugh, this guy... You know him. Time to find his blasted diary once again. He |
| is by the elder's house on the northern part of town, so talk to him to get |
| started. This time, the diary is in the forest glade that we've already |
| visited; have Tengri drop you off on the other side of the river to the west |
| of Yule, then go northwest into the large forest to find the glade again. |
| Talk to the woman here to find the [TRAVELER'S DIARY], then return it once |
| again. |
|______________________________________________________________________________|
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| ERRAND #084 - Notes from the Fog |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: A man visiting Castaway Cove is rather flustered. Against all |
| ¯¯¯¯¯¯¯¯¯¯¯¯ expectation, it would see he's misplaced his diary. |
||
| WHEN?: After visiting The Ivory Tower for the first time. |
| GOAL: Agree to look for the missing diary. |
| UNLOCK REQUIREMENT: Complete Errand #83. |
||
| STAMPS: 7 | REWARDS: • Diva's Mantle, • 3000 G |
| ¯¯¯¯¯¯¯ | ITEMS: • Traveler's Diary |
|____________|_________________________________________________________________|
| |
| In Castaway Cove, you'll find our good buddy, the writer, standing on the |
| bridge to the east. He's lost his diary - AGAIN - so let's find it. |
| |
| Travel to Ara Memoriae, then make your way northwest. As the path turns |
| north, you should see three large skulls, as well as a drawing of an even |
| larger skull on the ground. Search the skull just to the east of the drawing |
| to find the [TRAVELER'S DIARY]. Return to Castaway Cove for the return. |
|______________________________________________________________________________|
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| ERRAND #085 - Notes from the Center |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: A man visiting Ding Dong Dell is rather flustered after |
| ¯¯¯¯¯¯¯¯¯¯¯¯ misplacing his bally diary. However could this have happened? |
||
| WHEN?: After completing the main story. |
| GOAL: Calmly agree to look for the missing diary yet again. |
| UNLOCK REQUIREMENT: Complete Errand #084. |
||
| STAMPS: 10 | REWARDS: • Angel's Wings x2, • 5000 G |
| ¯¯¯¯¯¯¯ | ITEMS: • Wizard King's Secret, • Traveler's Diary, |
| | • Star-Eater's Fang |
| | FORMULAE: • 088, • 093 |
|____________|_________________________________________________________________|
| |
| In Ding Dong Dell, talk to the man outside of the Cat's Cradle to... ugh, |
| find his missing diary once again. FOR THE LAST TIME! Leave Ding Dong Dell, |
| then start walking directly southwest for an orange and yellow set of trees |
| quite a ways east of the Golden Grove (which appears to be roughly halfway |
| between the Golden Grove and the beach where the Sea Cow is docked.) If you |
| go through the trees, you'll find a path that wasn't there until now, so |
| follow the path a long while until you wind up at a hidden forest glade in |
| the Southern Summerlands. |
| |
| There's some treasure here, so open the purple chest to your right first to |
| find a [WIZARD KING'S SECRET], then make your way to about the center of the |
| area, just to the east of a large mushroom, and you should see an |
| exclamation point appear over Oliver's head. Examine the ground to find the |
| [TRAVELER'S DIARY], then go to the dead-end to the west and check out the |
| vantage point here to open the green chest for a [STAR-EATER'S FANG]. |
| |
| Before going back to Ding Dong Dell... notice the large door here to the |
| north. Talk to the... bunny (?) here, who will introduce himself as "The |
| Conductor." Talk to him and agree to undertake his task to unlock a whole |
| new set of errands... that we'll take on later. (See errand #131.) |
| |
| For now, once you've at least started that errand and have the diary in |
| hand, return to Ding Dong Dell and claim your prizes and extra formulae. |
|______________________________________________________________________________|
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| BOUNTY #086 - Vegetable Thief |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: A gruffian keeps stealing produce from farmers' fields outside |
| ¯¯¯¯¯¯¯¯¯¯¯¯ of town. It has to be dealt with quickly--it's nearly harvest |
| time! |
||
| WHEN?: After gaining entrance to Ding Dong Dell. |
| LAST SEEN: Southeast of Ding Dong Dell (Summerlands) |
||
| STAMPS: 2 | REWARDS: • Well Worn Sword, • 50 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #021 - Ruff, #023 - Gruffian |
|____________|_________________________________________________________________|
| |
| Being the first Bounty Hunt, it's extremely easy. Just leave Ding Dong Dell, |
| then head southeast; you'll see a blue marker on the map indicating your |
| target on the beach. Just chase down and encounter the Gruffian, then take |
| him out. |
| |
| Mite won't have enough stamina to take them all out at once, so focus on |
| getting rid of the weaker Ruffs first, then switch back to Oliver and start |
| blasting the Gruffian with Fireball. Once Mite has all of his stamina back, |
| make sure your HP is at an acceptable level, then send him back out to slice |
| and dice the Gruffian until he falls as well. |
| |
| To earn your Reward and Stamps as shown above, return to Swift Solutions |
| and claim your prize. |
|______________________________________________________________________________|
__________________________________
| BOUNTY #087 - Travelers' Torment |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: A winged beast is tormenting travelers making their way into |
| ¯¯¯¯¯¯¯¯¯¯¯¯ town. It must be dealt with before it injures someone! |
||
| WHEN?: After defeating Hickory Dock in Ding Dong Well. |
| LAST SEEN: North of Golden Grove (The Rolling Hills, Summerlands). |
||
| STAMPS: 2 | REWARDS: • Salted Ice Cream x4, • 80 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #089 - Sleepeafowl, #091 - Grumpeafowl |
|____________|_________________________________________________________________|
| |
| Out on the World Map, you'll see your target to the far west of Ding Dong |
| Dell, so make your way over there to end the Grumpeafowl's shenanigans. |
| |
| Start off by casting Frostbite on each of the Sleepeafowls to dish some |
| major damage to them, followed by switching to your Thumbelemur to take them |
| out, that way they don't put you to sleep and give themselves a chance to |
| gang up on you. Once you have those annoyances out of the way, let your |
| familiar ravage the last of the fowls until he falls. |
|______________________________________________________________________________|
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| BOUNTY #088 - A Precious Root |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: A lumberwood has appeared to the south of Golden Grove. These |
| ¯¯¯¯¯¯¯¯¯¯¯¯ creatures' roots always fetch a decent price... |
||
| WHEN?: After defeating Rusty's Nightmare in Al Mamoon. |
| UNLOCK REQUIREMENT: Complete Errand #003. |
| LAST SEEN: In the Highlands South of Golden Grove (Summerlands) |
||
| STAMPS: 2 | REWARDS: • Milk Chocolate x5, • 200 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #157 - Lumberwood |
|____________|_________________________________________________________________|
| |
| VIDEO: http://tinyurl.com/a8hxknt |
| |
| To get our turmeric root, we must defeat the lumberwood as shown in the |
| Bounty, and he hangs out around Golden Grove, so leave the city and make |
| your way northwest, taking on the beast once he's in your sight. The battle |
| itself is a cinch; just cast Pulse with Oliver 2-3 times and he's toast! |
| Upon his defeat, he'll relinquish the [TURMERIC ROOT] that you need. |
|______________________________________________________________________________|
____________________________________
| BOUNTY #089 - A Duel in the Desert |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: A bony beast keeps challenging travelers to duels in the |
| ¯¯¯¯¯¯¯¯¯¯¯¯ desert. It looks like a fierce opponent, but it must be dealt |
| with! |
||
| WHEN?: After defeating Rusty's Nightmare in Al Mamoon. |
| UNLOCK REQUIREMENT: Complete Errand #046. |
| LAST SEEN: In the Northern Shimmering Sands (Summerlands). |
||
| STAMPS: 2 | REWARDS: • Shinbone Shield, • 200 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #285 - Bonehead, #287 - Bone Brigadier |
|____________|_________________________________________________________________|
| |
| Your target is to the north-northeast of Al Mamoon, so hop up there and |
| challenge the bony jerk to a duel yourself! |
| |
| Focus on taking out the Bone Brigadier first; Oliver's Pulse spell and the |
| Drongo's Thunderspark should be doing quite a bit of damage each turn, making|
| quick work of the leader. Once it's toast, focus on the minions to make them |
| part of history (as they should've already been, seeing how they're undead). |
|______________________________________________________________________________|
____________________________
| BOUNTY #090 - Babana Thief |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: Finally, we have found the fiend who has been stealing our |
| ¯¯¯¯¯¯¯¯¯¯¯¯ babanas! It is most frightfully fleet of foot, so do not let it |
| escape! |
||
| WHEN?: After defeating Rusty's Nightmare in Al Mamoon. |
| LAST SEEN: In the Eastern Shimmering Sands (Summerlands) |
||
| STAMPS: 3 | REWARDS: • Flame Robes, • 300 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #047 - Adamantiger |
|____________|_________________________________________________________________|
| |
| VIDEO: http://tinyurl.com/a8hxknt |
| |
| Your target is to the far east of Al Mamoon, as depicted by the blue dot on |
| the World Map. Hike your way over there to take on the Adamantiger. |
| |
| During the battle, keep control of Oliver; the Adamantiger's physical |
| attacks do MAJOR damage, and can easily wipe you out in three hits. He's |
| almost as hard as a boss, so stay on your toes. Keep your distance from the |
| beast while casting Pulse repeatedly. As for Esther, she will most likely |
| get wiped out by the Adamantiger fairly quickly, so if you can, take a |
| quick break from attacking whenever you start seeing her HP drop sharply. |
| Just make sure to play it both safe and smart. |
|______________________________________________________________________________|
_________________________________
| BOUNTY #091 - Merchants' Menace |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: A monster has been attacking traveling merchants and stealing |
| ¯¯¯¯¯¯¯¯¯¯¯¯ their wares. It must be dealt with as soon as possible! |
||
| WHEN?: After defeating Moltaan on Old Smoky. |
| LAST SEEN: East of Castaway Cove (Summerlands) |
||
| STAMPS: 3 | REWARDS: • Fishburger x4, • 400 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #009 - Hog-Goblin, #011 - Gobspeed |
|____________|_________________________________________________________________|
| |
| VIDEO: http://tinyurl.com/d28hb26 |
| ¯¯¯¯¯¯ |
| This bounty is located to the far south, in the grassy area near Castaway |
| Cove. More specifically, you'll need to create a bridge (with the 'Bridge' |
| spell) to travel to the east part of the area, where it resides on a hill to |
| the south. |
| |
| The Gobspeed is accompanied by two lesser Hog-Goblins, making this a rather |
| tough fight for this point in the game. You'll want to be around level 20, |
| and you might also want to give your familiar your current best equipment, |
| such as the Burning Blade (among other things). |
| |
| Your first priority should be to take out one of the Hog-Goblins, but don't |
| lose track of Oliver or Esther's health; as soon as they fall below 50% of |
| their HP, quickly cast a healing spell or give them a proper health boost |
| by way of items. When the first Hob-Goblin is eliminated, heal your party |
| and go for the second one. With just the Gobspeed left, the remainder of the |
| battle should be much easier to handle. |
| |
| If you're having trouble and taking too much damage with just your Familiars,|
| then try fighting as Oliver and continuously cast Pule to knock them away as |
| they're about to carry out their attacks, and it should minimize the damage. |
|______________________________________________________________________________|
__________________________
| BOUNTY #092 - Magmadness |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: A hotheaded monster is trying to make Old Smoky blow! That |
| ¯¯¯¯¯¯¯¯¯¯¯¯ would be a disaster... The beast must be stopped! |
||
| WHEN?: After defeating Moltaan on Old Smoky. |
| LAST SEEN: At the Foot of Old Smoky (Summerlands) |
||
| STAMPS: 3 | REWARDS: • Fire Seal, • 600 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #301 - Magmoiselle |
|____________|_________________________________________________________________|
| |
| VIDEO: http://tinyurl.com/d28hb26 |
| ¯¯¯¯¯¯ |
| For some reason, now we can never listen to the Muse song 'Madness' without |
| hearing this quests' name. Hopefully it's the same for you now, so that we |
| share the grief. |
| |
| Magmoiselle can be found at Old Smoky; head north at the first intersection |
| to find her at the dead end with the broken robot. She's a unique creature |
| that can only be fought during this bounty. |
| |
| This battle isn't too hard if you give Esther her Drongo while you stay in |
| control of Oliver himself and keep casting Frostbite. Magmoiselle will |
| usually keep chasing after you, and although her physical attacks are quite |
| powerful, keeping a distance isn't that hard. She also has a more powerful |
| fire-based long range attack; defending against it works best. |
|______________________________________________________________________________|
____________________________________
| BOUNTY #093 - A Greedy Pirate Gang |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: A gang of thieving creatures have been attacking cargo ships. |
| ¯¯¯¯¯¯¯¯¯¯¯¯ Their crime spree cannot be allowed to continue! |
||
| WHEN?: After defeating Al-Khemi in Castaway Cove. |
| LAST SEEN: On Robinson Island (Southeastern Summerlands) |
||
| STAMPS: 3 | REWARDS: • Poison Pinch Gem, • 600 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #005 - Purrloiner, #006 - Cutpurrse, |
| | #007 - Puss in Bouts |
|____________|_________________________________________________________________|
| |
| VIDEO: http://tinyurl.com/bnoyj49 |
| ¯¯¯¯¯¯ |
| These cat bandits can be found on the small island south of Robinson Island. |
| Be sure to defeat the Purrloiner first, then heal your party and solely |
| focus on the Cutpurrse, only going for the Puss in Bouts after its comrades |
| have fallen. It helps to have water spells/tricks, but they're not really |
| necessary either in order to win the battle. |
|______________________________________________________________________________|
______________________________________
| BOUNTY #094 - A Starving Sea Monster |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: An enormous sea monster has been attacking fishing vessels of |
| ¯¯¯¯¯¯¯¯¯¯¯¯ late. It must be stopped before it causes more destruction! |
||
| WHEN?: After defeating Al-Khemi in Castaway Cove. |
| LAST SEEN: Near Robinson Island (Southeastern Summerlands). |
||
| STAMPS: 5 | REWARDS: • Whalefish Tusk, • 800 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #305 - Hubber Blubber |
|____________|_________________________________________________________________|
| |
| This creature can be found swimming around Robinson Island. Disembark the |
| Sea Cow and check your local map to get an idea where it's current position |
| is. It's wise to equip weapons that inflict the Storm element since the |
| creature is weak against it. Abilities such as Thunderspark are particularly |
| effective in this battle, so be sure to command your Drongo manually and |
| have a full MP bar at the start of the fight. |
|______________________________________________________________________________|
_________________________________
| BOUNTY #095 - Researchers' Ruin |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: A team of researchers have been attacked by a huge monster |
| ¯¯¯¯¯¯¯¯¯¯¯¯ while exploring some ancient ruins. They must be rescued! |
||
| WHEN?: After defeating Al-Khemi in Castaway Cove. |
| LAST SEEN: On the Shipwreck Shore (Summerlands). |
||
| STAMPS: 5 | REWARDS: • Sacred Dagger, • 800 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #317 - Collum |
|____________|_________________________________________________________________|
| |
| VIDEO: http://tinyurl.com/bnoyj49 |
| ¯¯¯¯¯¯ |
| To the northeast of Castaway Cove is a piece lies a piece of unexplored land |
| of which one entrance is blocked by a big Collum. Defeating it is best done |
| by keeping your distance (with the possible exception of Swaine's Hurly) and |
| casting Storm-elemental attacks with your Drongo. Equip other Familiars such |
| as the Mite with Storm-based equipment to give you a small advantage. |
|______________________________________________________________________________|
_________________________________
| BOUNTY #096 - A Ghostly Machine |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: A discarded machine has come to life and turned into a monster..|
| ¯¯¯¯¯¯¯¯¯¯¯¯ A sorry tale, but this is no time for sympathy! |
||
| LAST SEEN: On an Iron Bridge Southwest of Hamelin (Autumnia) |
||
| STAMPS: 4 | REWARDS: • Thunderspark Gem, • 900 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #147 - Steam-Man, #149 - Clinketyclank |
|____________|_________________________________________________________________|
| |
| VIDEO: http://tinyurl.com/coap63b |
| ¯¯¯¯¯¯ |
| This bounty is located on the long tracks crossing the ravine south of |
| Hamelin. It's a surprisingly easy fight, especially if you wipe out the |
| lesser Clinketyclanks first. Storm attacks work wonders against Steam-Man, |
| although they're no necessity either. |
|______________________________________________________________________________|
_______________________________
| BOUNTY #097 - Cliff-Top Chaos |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: A rowdy beast is attacking cargo ships as they pass beneath |
| ¯¯¯¯¯¯¯¯¯¯¯¯ some steep cliffs. Drive it away, and fast! |
||
| LAST SEEN: On Some Cliffs South of Hamelin (Autumnia). |
||
| STAMPS: 6 | REWARDS: • Lightning Bolt, • 1000 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #325 - Fluvius Maximus |
|____________|_________________________________________________________________|
| |
| VIDEO: http://tinyurl.com/coap63b |
| ¯¯¯¯¯¯ |
| Fluvius Maximus can be found in the ruins to the far south of Autumnia, near |
| the beach you left the Sea Cow. It's got a fairly large amount of HP, but |
| that doesn't necessarily make this a hefty battle. It resists water and is |
| weak against fire, so a Burning Blade can make a nice difference. Keep |
| launching All-Out attacks and the battle should be over before it has begun. |
|______________________________________________________________________________|
_______________________________
| BOUNTY #098 - Causing a Stink |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: A gigantic gaseous monster is producing an odor that is simply |
| ¯¯¯¯¯¯¯¯¯¯¯¯ unbearable. Something must be done! |
||
| WHEN?: After defeating the Candelabracadabra on The Tombstone Trail. |
| LAST SEEN: Ghostly Gorge (Autumnia) |
||
| STAMPS: 6 | REWARDS: • Poisoner's Horn, • 1200 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #309 - Fug |
|____________|_________________________________________________________________|
| |
| The Fug is located in the Ghostly Gorge northwest of Hamelin. Use Familiars |
| capable of inflicting Storm damage, since the creature is weak against it; |
| don't bother with water attacks - it resists those. |
|______________________________________________________________________________|
___________________________________
| BOUNTY #099 - Magmadder than Ever |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: Yet another monster is trying to get Old Smoky to blow its top! |
| ¯¯¯¯¯¯¯¯¯¯¯¯ It must be dealt with, otherwise Al Mamoon is done for! |
||
| WHEN?: After defeating the Candelabracadabra on The Tombstone Trail. |
| LAST SEEN: Halfway Up Old Smoky (Summerlands) |
||
| STAMPS: 6 | REWARDS: • Firewall Gem, • 1500 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #302 - Magmadame |
|____________|_________________________________________________________________|
| |
| The Magmadame can be found halfway up the path leading to the top of Old |
| Smoky. It's wise to equip fire-resisting equipment on your Familiars and use |
| water spells if you have any. |
|______________________________________________________________________________|
______________________________
| BOUNTY #100 - Shell on Earth |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: A huge turtle has made Skull Mountain its home. Best deal with |
| ¯¯¯¯¯¯¯¯¯¯¯¯ it now, before it moves on. |
||
| WHEN?: After defeating the Candelabracadabra on The Tombstone Trail. |
| LAST SEEN: South of the Den of the Sky Pirate (Summerlands) |
||
| STAMPS: 6 | REWARDS: • Cappuccinos x3, • 1500 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #329 - Shellraiser |
|____________|_________________________________________________________________|
| |
| The Shellraiser can be found south of the Skull Mountain, which is on the |
| northwest segment of the Summerlands continent. Just look at your map for |
| its specific location, which is across the northern river. The creature is |
| resistant against water and also has decent defense in general, so you might |
| want to use some attack-boosting skills such as Mite's War Cry. Pummel away, |
| stay healthy, and the turtle should fall sooner or later. |
|______________________________________________________________________________|
_____________________________
| BOUNTY #101 - Splash Damage |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: A pesky sea creature keeps splashing merchants' ships, and the |
| ¯¯¯¯¯¯¯¯¯¯¯¯ the water is ruining their cargoes. Something must be done! |
||
| WHEN?: After defeating the Candelabracadabra on The Tombstone Trail. |
| LAST SEEN: Near Russet Isle (Western Summerlands) |
||
| STAMPS: 6 | REWARDS: • Noble Attire, • 1500 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #306 - Blubber Bubbler |
|____________|_________________________________________________________________|
| |
| VIDEO: http://tinyurl.com/c4rjqcn |
| ¯¯¯¯¯¯ |
| The Blubber Bubbler is found nearby the long stretched island southwest of |
| the beach leading to the Skull Mountain, so that means west of the |
| Summerlands continent. Storm-based attacks are particularly helpful in the |
| fight; stay away from water tricks. |
|______________________________________________________________________________|
___________________________
| BOUNTY #102 - Fiery Giant |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: A huge, hot-tempered monster has appeared in the foothills of |
| ¯¯¯¯¯¯¯¯¯¯¯¯ Old Smoky! Take it down - but mind you don't get burned! |
||
| WHEN?: After defeating the Candelabracadabra on The Tombstone Trail. |
| LAST SEEN: In the Smoky Mountains (Summerlands) |
| UNLOCK REQUIREMENT: Have found four courage pieces of heart. |
||
| STAMPS: 6 | REWARDS: • Pure Steel Armor, • 1500 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #324 - Fire Ogrrr |
|____________|_________________________________________________________________|
| |
| The Fiery Giant can be found on the World Map path leading up to Old Smoky. |
| Teleporting there and backtracking to the Ogrrr is the fastest way to reach |
| him. Water-type attacks are particularly effective against Fire Ogrrr, and |
| obviously you'll want to stay away from using fire-based tricks. |
|______________________________________________________________________________|
____________________________________
| BOUNTY #103 - Bewitched by a Beast |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: A strange light has been reported shining near Perdida every |
| ¯¯¯¯¯¯¯¯¯¯¯¯ evening. It can only mean there's a monster nearby. |
||
| WHEN?: After obtaining Tengri. |
| LAST SEEN: In Northern Billy Goat's Bluff (Autumnia) |
||
| STAMPS: 4 | REWARDS: • Mystic's Robes, • 1500 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #248 - Dualynx |
|____________|_________________________________________________________________|
| |
| You can find the Dualynx on the northwest side of the Autumnia continent; |
| simply follow the mountain trail from the northwest beach to its end. It is |
| accompanied by three lesser Auroralynxes, but since they have healing powers,|
| its best to dispose of them first. Start off with several group attacks, |
| then pick the lesser lynxes off one by one until only Dualynx is over, at |
| which point the battle should be a breeze. |
|______________________________________________________________________________|
_______________________________________
| BOUNTY #104 - Catch the Fleeing Fiend |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: A monster has flooded a local village, and is making its escape |
| ¯¯¯¯¯¯¯¯¯¯¯¯ back to the sea. Catch up with it and teach it a lesson! |
||
| WHEN?: After obtaining Tengri. |
| LAST SEEN: In the Barrens (Summerlands) |
||
| STAMPS: 6 | REWARDS: • Stout Armor, • 2000 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #326 - Tempestus Majora |
|____________|_________________________________________________________________|
| |
| VIDEO: http://tinyurl.com/cego9pn |
| ¯¯¯¯¯¯ |
| You'll find Tempestus Majora on the northwest/west side of the Summerlands |
| continent, south of the Skull Mountain. It is located in an area only |
| accessible with Tengri. The fight itself isn't too hard; the creature is |
| weak against fire so equipping your Familiars with weapons capable of |
| inflicting fire-based attacks works wonders, as do fire elemental tricks. |
|______________________________________________________________________________|
___________________________________
| BOUNTY #105 - An Island in Crisis |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: A nasty monster is destroying the natural beauty of Swan Island.|
| ¯¯¯¯¯¯¯¯¯¯¯¯ This cannot be tolerated! |
||
| WHEN?: After obtaining Tengri. |
| LAST SEEN: On Swan Island (North of the Summerlands) |
||
| STAMPS: 6 | REWARDS: • Medal of Dexterity, • 2000 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #310 - Dusty Fug |
|____________|_________________________________________________________________|
| |
| The Dusty Fug is found on a small isle west of Swan Island, which is on its |
| whole located northwest of Autumnia and northeast of Ding Dong Dell. |
| The fight shouldn't be too hard, but if you have any difficulty with the |
| creature, definitely consider using storm elemental tricks. |
|______________________________________________________________________________|
_______________________________
| BOUNTY #106 - Sleighbell Hell |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: A family of monsters have invaded the Sleighbell Isles |
| ¯¯¯¯¯¯¯¯¯¯¯¯ northeast of the Winter Isles. They cannot be allowed to stay! |
||
| WHEN?: After defeating Cap'n Crossbones and arriving at Yule. |
| LAST SEEN: On the Sleighbell Isles (Northern Winter Isles). |
||
| STAMPS: 4 | REWARDS: • Snowball Gem, • 1500 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #053 - Sasquish, #054 - Sasquash, #055 - Papa Sasquash |
|____________|_________________________________________________________________|
| |
| Your target is on the Sleighbell Isles to the northeast of the main |
| continent, so have Tengri drop you off in the northern center of the island, |
| where you'll find the Papa Sasquash. Make sure to save before taking him on. |
| |
| In the battle, beware of the Sasquashes and Sasquish using the Earsplitter |
| trick, as they can all use it right after another if they like, making the |
| battle end very quickly, and not in your favor. |
| |
| Work on getting rid of the Sasquish first, then the Sasquash, then the Papa. |
| Having the Blazing Blades that you can purchase from Yule help out immensely |
| here, as well as any fire-based tricks your Familiars know. |
|______________________________________________________________________________|
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| BOUNTY #107 - Icy Giant |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: A mighty monster is causing avalanches on the Winter Isles, and |
| ¯¯¯¯¯¯¯¯¯¯¯¯ terrifying Yule's residents. Something must be done! |
||
| WHEN?: After defeating Khulan's Nightmare in Perdida. |
| LAST SEEN: In the Southern Winter Wonderlands (Winter Isles) |
||
| STAMPS: 8 | REWARDS: • Bubble Bath Gem x1, • 2500 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #323 - Ice Ogrrr |
|____________|_________________________________________________________________|
| |
| The beast in question is on the frozen lake to the northwest of Yule. Equip |
| and fire-based weapons and water-resisting equipment before going. |
| |
| Once you're going head to head with the Ice Ogrrr, you'll want to control |
| Oliver and spam his fire-based Unleash spell, Volcanic Roar. If that's too |
| much of a slow pace for you, then use a familiar that has the Blazing Blade |
| equipped and go for a direct assault. Either way, he shouldn't give you too |
| much trouble as long as you stay healed. |
|______________________________________________________________________________|
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| BOUNTY #108 - A Kingdom on the Brink |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: A particularly vicious monster is heading straight for Ding |
| ¯¯¯¯¯¯¯¯¯¯¯¯ Dong Dell. It must be stopped! |
||
| WHEN?: After defeating Khulan's Nightmare in Perdida. |
| LAST SEEN: In the Western Rolling Hills (Summerlands) |
||
| STAMPS: 8 | REWARDS: • Fiend's Fang, • 2500 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #330 - Shellfire |
|____________|_________________________________________________________________|
| |
| Your target is in the far northwest of the Rolling Hills, in the area west |
| of the Deep Dark Wood, so check your map, then make your way over to the |
| slow-moving beast. |
| |
| For being a menace to Ding Dong Dell, it's actually pretty lackluster. Just |
| focus on using normal attacks while doing All-Out Attacks for the rest of |
| your party, and if too much damage is being done to you, toss up a Pixie Dew |
| or two. |
|______________________________________________________________________________|
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| BOUNTY #109 - Magmadeddon |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: Yet again, a monster has got it into its head to try and make |
| ¯¯¯¯¯¯¯¯¯¯¯¯ Old Smoky erupt. Put a stop to this madness once and for all! |
||
| WHEN?: After defeating Khulan's Nightmare in Perdida. |
| LAST SEEN: On Top of Old Smoky (Summerlands) |
||
| STAMPS: 8 | REWARDS: • Heat Ray Gem, • 2500 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #303 - Magmadonna |
|____________|_________________________________________________________________|
| |
| If you have any fire-resisting equipment and/or water based weapons, equip |
| them before going. |
| |
| As with the last beast trying to get Old Smoky to blow, you'll find the |
| culprit on the volcano itself. However, this time you must go all the way to |
| the summit of the volcano where you fought Moltaan to find her. Fire away |
| with water spells and keep your party healed throughout. Her Palava attack |
| is more dangerous than it looks; it will hit your whole party for medium to |
| major damage, so be sure Defend and use All-Out Defense when you see it |
| coming, and be sure to use Pixie Dews and other healing items/spells right |
| after it hits. |
|______________________________________________________________________________|
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| BOUNTY #110 - Vicious Venom |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: A mysterious beast has been spreading poison across the |
| ¯¯¯¯¯¯¯¯¯¯¯¯ Spindle... Stop it before it gets to Hamelin! |
||
| WHEN?: After visiting The Ivory Tower for the first time. |
| LAST SEEN: On the Spindle (Eastern Autumnia) |
||
| STAMPS: 8 | REWARDS: • Darkness Beckons Gem, • 3000 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #311 - Smoggy Fug |
|____________|_________________________________________________________________|
| |
| Your target is on the Spindle, which is the small island northeast of |
| Hamelin. Land on the southern part of the island, then take on the beast! |
| |
| The Smoggy Fug is weak to Storm, so equip your Bluster Blades and switch to |
| your Drongo-type familiar, blasting him with its most powerful Storm spells. |
| It has a decent amount of HP, so the battle might drag on for a bit; if so, |
| be sure to stay healed, especially with the poison draining your HP quickly. |
|______________________________________________________________________________|
____________________________________
| BOUNTY #111 - Save the Researchers |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: A team of researchers investigating the Ara Memoriae have come |
| ¯¯¯¯¯¯¯¯¯¯¯¯ under attack! Deal with their assailant! |
||
| WHEN?: After visiting The Ivory Tower for the first time. |
| LAST SEEN: In Front of the Ara Memoriae (Nazcaä) |
||
| STAMPS: 8 | REWARDS: • Cat King's Claws, • 3000 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #318 - Doric Collum |
|____________|_________________________________________________________________|
| |
| From Ara Memoriae, your target is RIGHT IN FRONT OF YOU. The battle itself |
| isn't as hard as the one against the Smoggy Fug; it has the same weakness as |
| well, so equip your Familiars with Storm-elemental weapons and control your |
| Drongo-type familiar and blast away at him with those Storm spells for an |
| easy victory.
|______________________________________________________________________________|
____________________________________
| BOUNTY #112 - Terror on the Tundra |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: An exceptionally dangerous beast has taken up residence on |
| ¯¯¯¯¯¯¯¯¯¯¯¯ Scrooge Island. Is anyone brave enough to take it on!? |
||
| WHEN?: After visiting The Ivory Tower for the first time. |
| LAST SEEN: On Scrooge Island (Southern Winter Isles) |
||
| STAMPS: 8 | REWARDS: • Earsplitter Gem, • 3000 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #328 - Celestius Primus |
|____________|_________________________________________________________________|
| |
| Your target is on Scrooge Island to the southwest of Yule (the bottom island |
| of the two), so fly from Yule and have Tengri drop you off at the center. |
| The big beastie will be walking nearby. |
| |
| Equip your Blazing Blades for this one, as he's weak to Fire. This guy is a |
| bit stronger than the last two, and has some pretty strong Water spells, so |
| have Oliver keep Ward on your party when it needs to be cast, and have him |
| attack with his strongest familiar when it's not needed. Knock a gold glim |
| out of him during the melee and have Oliver grab it, and Burning Heart will |
| bring it to an end much quicker. |
|______________________________________________________________________________|
________________________________
| BOUNTY #113 - King of the Deep |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: The legendary "King of the Deep" has made an appearance! This |
| ¯¯¯¯¯¯¯¯¯¯¯¯ beast has caused enough suffering - it must be defeated! |
||
| WHEN?: After completing the main story. |
| LAST SEEN: In the Hermit's Shell Lagoon (Southwestern Spring Isles) |
||
| STAMPS: 10 | REWARDS: • Dragon King's Claws, • 4000 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #307 - Prince of Whales |
|____________|_________________________________________________________________|
| |
| Your target is hanging out in the water by Hermit's Shell. However, it must |
| be reached by boat, so board the Sea Cow from Castaway Cove and travel far |
| west to encounter the Prince of Whales! Have your Bluster Blades and other |
| storm-inflicting weapons equipped, and have your Drongo-based familiar blast |
| away with its strongest storm tricks to dispose of this one quickly. |
|______________________________________________________________________________|
_____________________________
| BOUNTY #114 - Shellshocked! |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: The legendary shellshocker has appeared, and Autumnia is under |
| ¯¯¯¯¯¯¯¯¯¯¯¯ threat! Time to deal with this torrid turtle once and for all! |
||
| WHEN?: After completing the main story. |
| LAST SEEN: Clifftop East of the Pig Iron Plain (Autumnia) |
||
| STAMPS: 10 | REWARDS: • Light Relief Gem, • 4000 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #331 - Shellshocker |
|____________|_________________________________________________________________|
| |
| Your target is east of Hamelin, so Travel there, then hop on Tengri. Fly |
| over the mountains to the east and drop your party off on the path leading |
| up to the mine near the edge of the ocean; the Shellshocker will be walking |
| up and down the path here. He's not weak to anything, so buff up your |
| strongest Familiars is you can, then let loose. If by chance he decides to |
| boost his Magic Defense with Bracer, then switch to your stronger magical |
| Familiars or Oliver himself and barrage him with spells. |
|______________________________________________________________________________|
________________________________
| BOUNTY #115 - A Legend Appears |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: A mysterious and malevolent creature has appeared on Solitary |
| ¯¯¯¯¯¯¯¯¯¯¯¯ Isle. Besting it will not be easy, but it must be done! |
||
| WHEN?: After completing the main story. |
| LAST SEEN: On Solitary Isle (Southwest of Teeheeti) |
||
| STAMPS: 10 | REWARDS: • Celestial Sword, • 4000 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #319 - Ionic Collum |
|____________|_________________________________________________________________|
| |
| Your target is on Solitary Isle, so Travel to The Fairyground, then fly just |
| to your southwest, having him drop you off to take on the Ionic Collum. As |
| with the fight against the Prince of Whales, get your Bluster Blades and |
| Storm-inflicting equipment out while having your Drongo-based familiar blast |
| away. He has pretty high defenses, so it may take a while to take him down. |
| Just be sure to stay healed as the battle goes on. |
|______________________________________________________________________________|
___________________________________
| BOUNTY #116 - Wood You Believe It |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: A black orb has appeared near the Whispering Waterfalls, |
| ¯¯¯¯¯¯¯¯¯¯¯¯ sending the local wildlife into a frenzy. Go and investigate! |
||
| WHEN?: After completing the main story. |
| UNLOCK REQUIREMENT: Start Errand #131. |
| LAST SEEN: In the Deep Dark Wood (Summerlands) |
||
| STAMPS: 0 | REWARDS: • Harrowfang, • 2500 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #336 - Fury of the Forest |
|____________|_________________________________________________________________|
| |
| This is a rehash of the Guardian of the Woods fight, so travel to The Deep |
| Dark Wood and make your way to the boss area to find a black orb, which will |
| make you fight the Fury of the Forest! |
| |
| As with the Guardian of the Woods, make sure to defend whenever he's about |
| to use Windfall, then barrage him and go for the gold glim to make him pay. |
| In the meantime, normal attacks from your Familiars will do fine. Make sure |
| to keep an eye on your HP though, as his attacks are actually pretty strong. |
| He shouldn't give you much trouble... he's too slow. |
|______________________________________________________________________________|
___________________________________
| BOUNTY #117 - A Twist in the Tail |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: The mice in Ding Dong Dell have been especially troublesome of |
| ¯¯¯¯¯¯¯¯¯¯¯¯ late. Go and find out what's going on! |
||
| WHEN?: After completing the main story. |
| UNLOCK REQUIREMENT: Start Errand #131. |
| LAST SEEN: In Ding Dong Well (Summerlands) |
||
| STAMPS: 0 | REWARDS: • Starspun Tunic, • 2500 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #338 - Dickory Dock |
|____________|_________________________________________________________________|
| |
| This is a rehash of the Hickory Dock fight, so travel to Ding Dong Dell and |
| head down to the Ding Dong Well, making your way to the boss area to find a |
| black orb, which will make you fight Dickory Dock! |
| |
| As with Hickory Dock, this guy will use his Tailspin to confuse you; use |
| All-Out Defense and Defend yourself to try and minimize the chances for the |
| status effect, or use your Thumbelemur to avoid it altogether. He'll use |
| Mousefire as well; when it backfires on him, make him pay, hopefully getting |
| a gold glim and firing him up. Again, normal attacks from your strongest |
| Familiars will suffice, and you'll most likely not even have to heal. |
|______________________________________________________________________________|
________________________________
| BOUNTY #118 - A Return to Arms |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: Something strange is happening to the forest... Could it be |
| ¯¯¯¯¯¯¯¯¯¯¯¯ related to the black orb that has appeared near the spring? |
||
| WHEN?: After completing the main story. |
| UNLOCK REQUIREMENT: Start Errand #131. |
| LAST SEEN: In Golden Grove (Summerlands) |
||
| STAMPS: 0 | REWARDS: • Shiny Shield, • 2750 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #340 - Badiataur |
|____________|_________________________________________________________________|
| |
| This is a rehash of the Gladiataur fight, so travel to the Golden Grove and |
| enter from the south. From there, you'll find a black orb in front of you, |
| which will make you fight the Badiataur! |
| |
| As with the Gladiataur, you'll want keep your distance, casting your |
| strongest storm-based spells and tricks to whittle down his HP. When you see |
| Savage Swipe, whomever he is targeting, control them and move them out of |
| the way, as it does major damage. As for his Everblade, it's still strong, |
| but not as much as Savage Swipe, so issue an All-Out Defense and Defend |
| against it. |
| |
| Also as before, he'll eventually get ticked, throw his sword and shield, and |
| start charging you. Again, stay out of his way, stay healed, and deal damage |
| from a distance. Headlong Rush can put you in a really bad spot, so be sure |
| to issue an All-Out Defense for this as well. |
|______________________________________________________________________________|
__________________________________
| BOUNTY #119 - Back and Unabashed |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: An eerie black orb has appeared in the Temple of Trials. Go and |
| ¯¯¯¯¯¯¯¯¯¯¯¯ investigate it! |
||
| WHEN?: After completing the main story. |
| UNLOCK REQUIREMENT: Start Errand #131. |
| LAST SEEN: In the Temple of Trials (Summerlands) |
||
| STAMPS: 0 | REWARDS: • Sorcerer's Soul, • 3000 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #343 - Smashura |
|____________|_________________________________________________________________|
| |
| This is a rehash of the Bashura fight, so travel to The Temple of Trials and |
| examine the black orb behind Solomon, which will make you fight Smashura! |
| |
| He's actually pretty pathetic compared to his earlier counterpart. Buff up |
| your party, then issue an All-Out attack and just beat the life out of him. |
| His Devastation attack does a decent amount of damage to your party; don't |
| worry about defending against it, but be sure that your party has a decent |
| amount of health afterward. Bash (or smash) away at him, hopefully canceling |
| an attack and giving you a chance at a gold glim. |
|______________________________________________________________________________|
_____________________________
| BOUNTY #120 - Ready to Blow |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: Old Smoky is rumbling again... Could it be something to do with |
| ¯¯¯¯¯¯¯¯¯¯¯¯ the black orb that has appeared near its summit...? |
||
| WHEN?: After completing the main story. |
| UNLOCK REQUIREMENT: Start Errand #131. |
| LAST SEEN: On Top of Old Smoky (Summerlands) |
||
| STAMPS: 0 | REWARDS: • Griffin's Talons, • 3250 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #345 - Vulcaan |
|____________|_________________________________________________________________|
| |
| This is a rehash of the Moltaan fight, so travel to Old Smoky and make your |
| way to the boss area to find a black orb, which will make you fight Vulcaan! |
| |
| As with Moltaan, try to get behind him and attack his tail, doing as much |
| physical damage as you can, as quickly as you can. Being behind him, you |
| should avoid the majority of his attacks, so keep whacking away at him, |
| hopefully cancelling an attack and getting a gold glim. |
| |
| When you see his Volcanic Roar or Tail Flail coming, be sure issue an All- |
| Out Defense command, and afterward, help Esther heal if necessary, as they |
| will both do quite a bit of damage. |
|______________________________________________________________________________|
_______________________________
| BOUNTY #121 - Stomach Trouble |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: The Fairy Godmother is unwell - maybe it was something she ate? |
| ¯¯¯¯¯¯¯¯¯¯¯¯ Someone should go in and have a look... |
||
| WHEN?: After completing the main story. |
| UNLOCK REQUIREMENT: Complete Errand #'s 116-120, then return to The |
| Conductor to have him give you the next set. |
| LAST SEEN: In Mummy's Tummy (Teeheeti) |
||
| STAMPS: 0 | REWARDS: • Glorious Lance, • 3500 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #350 - Imperial Jelly, #351 - Jelly Teen |
|____________|_________________________________________________________________|
| |
| This is a rehash of the Royal Jelly fight, so travel to the Fairyground, |
| make your way to the east of the Fairy Godmother to be back inside her. A |
| black orb is to the east of the rooms, which will make you fight the |
| Imperial Jelly if you check it out! |
| |
| As with the Royal Jelly, it's weak to fire, so if you have the Blazing |
| Blades still, go ahead and equip them and let them deal with the Jelly. If |
| you have a familiar that also have fire tricks, then let it wreak havoc as |
| well, but the majority of your damage should be coming from physical |
| attacks. |
| |
| It has some rather strong normal attacks, so keep an eye on your HP, just in |
| case Esther needs some help. When it uses its Baby Shower trick, quickly |
| rush in and attack it furiously to get it to drop the gold glim, so you can |
| blast it with Burning Heart. To take care of all of the Jelly Teens, cast |
| Astra repeatedly until they (and the momma) are taken care of. |
|______________________________________________________________________________|
_________________________
| BOUNTY #122 - Whole Hog |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: A strange black orb is floating in the main hall of the Porcine |
| ¯¯¯¯¯¯¯¯¯¯¯¯ Palace... This probably isn't a good sign. Go and investigate! |
||
| WHEN?: After completing the main story. |
| UNLOCK REQUIREMENT: Complete Errand #'s 116-120, then return to The |
| Conductor to have him give you the next set. |
| LAST SEEN: In the Porcine Palace (Hamelin, Autumnia) |
||
| STAMPS: 0 | REWARDS: • Knight's Armor, • 3750 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #353 - Porco Rosso |
|____________|_________________________________________________________________|
| |
| This is a rehash of the Porco Grosso fight, so travel to Hamelin, then make |
| your way into the palace to the main hallway, where you'll see another black |
| orb. Check it out to fight the Porco Rosso! |
| |
| As with the last two Porco fights, this mechanical beast is weak to storm, |
| so let your Drongo-based familiar have fun with its storm spells for some |
| decent damage. Strong Familiars with the Bluster Blades equipped will also |
| be able to do quite a bit of damage. |
| |
| Keep an eye on your HP, and the attacks the Porco does; its Gammon Cannon |
| will DEVASTATE one character in your party, so if you see it coming, Defend |
| and order an All-Out Defense. Other than that, its attacks aren't very |
| threatening, so just chip away at its HP until it finally falls. |
| |
| TIP: Don't forget to take the Cad's Clasp to the Master Alchemist (north of |
| ¯¯¯¯ Castaway Cove in the Alchemist's Cave.) Doing so will net you formula |
| #130. This can only be done if you completed Errand #078. |
|______________________________________________________________________________|
________________________________
| BOUNTY #123 - Losing Your Wick |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: A black orb has appeared on the Tombstone Trail, and a voice |
| ¯¯¯¯¯¯¯¯¯¯¯¯ can be heard coming from it... Go and investigate! |
||
| WHEN?: After completing the main story. |
| UNLOCK REQUIREMENT: Complete Errand #'s 116-120, then return to The |
| Conductor to have him give you the next set. |
| LAST SEEN: On the Tombstone Trail (Autumnia) |
||
| STAMPS: 0 | REWARDS: • Diva's Mantle, • 4000 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #355 - Candelabracadaver |
|____________|_________________________________________________________________|
| |
| This is a rehash of the Candelabracadabra fight, so travel to the Tombstone |
| trail, then make your way to the very end of the area where you fought the |
| boss before. Check out the black orb here to fight the Candelabracadaver! |
| |
| As with the Candelabracadabra, even though it's weak to light, you'll be |
| better off buffing your Familiars and taking a direct assault approach, that |
| way you'll have a better shot of cancelling his attacks and taking him out |
| before he can do too much damage. If you want to play it safe, feel free to |
| stay on the edge of the battlefield and cast Astra Repeatedly for major |
| damage. |
| |
| It can inflict Blindness with Snuff Out, but your Familiars should be |
| leveled high enough to where their accuracy is still decent enough to keep |
| attacking instead of taking the time to cure the blindness. Boo! on the |
| other hand can inflict curse, so you'll want Esther to remedy that quickly. |
| Wacko Lantern is somewhat powerful, so if you see it coming, take a quick |
| break from attacking and choose to use Defend / All-Out Defense! |
|______________________________________________________________________________|
____________________________________
| BOUNTY #124 - Breathing Fire Again |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| WHEN?: After completing the main story. |
| DESCRIPTION: An ominous-looking black orb has appeared on Skull Mountain. Go |
| ¯¯¯¯¯¯¯¯¯¯¯¯ and investigate it right away! |
||
| UNLOCK REQUIREMENT: Complete Errand #'s 116-120, then return to The |
| Conductor to have him give you the next set. |
| LAST SEEN: Northern Skull Mountain (Summerlands) |
||
| STAMPS: 0 | REWARDS: • Ogre King's Ax, • 4250 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #357 - Golden Dragon |
|____________|_________________________________________________________________|
| |
| This is a rehash of the Red Dragon fight, so travel to Skull Mountain, then |
| check out the black orb just to the south of the entrance. You'll have to |
| fight the Golden Dragon! |
| |
| As with the Red Dragon, it will cast Dragon Scales to boost its magic |
| defense. However, there are no quick tricks to dealing massive damage this |
| time, so boost your Familiars' strength and attack normally. |
| |
| Defense-wise, ALL of his attacks will do MAJOR damage to your party, and if |
| you get caught in the line of fire of his Dragonbreath, you can watch your |
| HP disappear just like that. Make sure to use Defend and All-Out Defense |
| whenever you see either Dragonbreath or Firestream coming. |
|______________________________________________________________________________|
_______________________________
| BOUNTY #125 - Shedding A Skin |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| WHEN?: After completing the main story. |
| DESCRIPTION: A black orb has appeared in the Vault of Tears, driving the |
| ¯¯¯¯¯¯¯¯¯¯¯¯ resident creatures wild... Go and investigate! |
||
| UNLOCK REQUIREMENT: Complete Errand #'s 116-120, then return to The |
| Conductor to have him give you the next set. |
| LAST SEEN: In the Vault of Tears (Summerlands) |
||
| STAMPS: 0 | REWARDS: • Sorceress's Robes, • 4500 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #360 - Mehen |
|____________|_________________________________________________________________|
| |
| This is a rehash of the Aapep fight, so travel to The Vault of Tears, then |
| make your way to the boss area to find another black orb. Check it out, and |
| you'll have to fight Mehen! |
| |
| Unlike with Aapep, Burden ISN'T something you want to use in this fight; |
| instead, focus on blasting him with Astra from the edge of the field while |
| your other party members deal with him up front. Death Rattle will inflict |
| curse, just like before, but since you're using magic primarily, it should |
| not affect you in the least. Black Bolt and Serpent Strike will do a decent |
| amount of damage though, so keep an eye on your party's HP, just in case |
| Esther needs some assistance. |
| |
| If firing off magic bores you, then feel free to rush in and attack; just |
| be ready to heal more often. |
|______________________________________________________________________________|
_________________________________
| BOUNTY #126 - Walking the Plank |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| WHEN?: After completing the main story. |
| DESCRIPTION: A black orb has appeared on the north of this island, and |
| ¯¯¯¯¯¯¯¯¯¯¯¯ laughter can be heard coming from within. Go and investigate! |
||
| UNLOCK REQUIREMENT: Complete Errand #'s 116-120, then return to The |
| Conductor to have him give you the next set. |
| LAST SEEN: Near the Broken Crown (Northeastern Autumnia) |
||
| STAMPS: 0 | REWARDS: • Nix Gnashers, • 4750 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #363 - Commodore Crossbones |
|____________|_________________________________________________________________|
| |
| This is a rehash of the Cap'n Crossbones fight, so travel to The Tombstone |
| Trail, then hop on Tengri and make your way northeast to the Broken Crown |
| isle. Check out the black orb on the northern part of the island to fight |
| Commodore Crossbones! |
| |
| As with the Cap'n, he'll Plunder your HP, which will swipe a decent amount |
| of damage. Swashbuckler is a bit more dangerous; if you see it, just back |
| away, since it's a range attack affecting those that are surrounding him. |
| His physical attacks may not seem strong, but when he gets a chain of them |
| going, it can deal quite a bit of hurt. |
| |
| You'll want to use the same strategy as you did with Mehen; stay on the edge |
| of the field, casting Astra for major damage while the other two do the |
| dirty work, making sure that their health doesn't drop. Keep on wailing away |
| at him until he's dead... er... living... er... I don't know. Vanquished, I |
| guess. |
|______________________________________________________________________________|
____________________________
| BOUNTY #127 - A Loyal Howl |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| WHEN?: After completing the main story. |
| DESCRIPTION: A black orb has appeared in the Glittering Grotto, and an eerie |
| ¯¯¯¯¯¯¯¯¯¯¯¯ howl can be heard coming from within. Go and investigate! |
||
| UNLOCK REQUIREMENT: Complete Errand #'s 116-120, then return to The |
| Conductor to have him give you the next set. |
| LAST SEEN: In the Glittering Grotto (Winter Isles) |
||
| STAMPS: 0 | REWARDS: • Dragon King's Claws, • 5000 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #365 - Cerborealis |
|____________|_________________________________________________________________|
| |
| This is a rehash of the Cerboreas fight, so travel to The Glittering Grotto, |
| then make your way to the very end of the area where you fought the boss |
| before. Check out the black orb here to fight the Cerborealis! |
| |
| This is the first of the re-fights that you'll probably either have trouble |
| with or will have to keep on your toes the entire fight. He doesn't have a |
| weak spot to fire that Cerboreas had, and he's too quick to stand idly by to |
| cast spells at the whole time, so you'll need to go the route of physical |
| attacks. Your best bet would be to use tank-type Familiars that have very |
| high Defense stats, that way you can go toe-to-toe with the Cerborealis |
| without having to heal your HP every ten seconds. While doing that, go ahead |
| and buff your party up to increase the damage output. |
| |
| Not much can be done about his attacks; he's very quick and will hurt you in |
| a heartbeat, so be sure to stay healed. Hopefully your direct assault will |
| be able to cancel them before they're unleashed. |
|______________________________________________________________________________|
_________________________________
| BOUNTY #128 - Heart of Darkness |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| WHEN?: After completing the main story. |
| DESCRIPTION: The path from Perdida to the Miasma Marshes has opened up |
| ¯¯¯¯¯¯¯¯¯¯¯¯ again... Go and find out what's going on. |
||
| UNLOCK REQUIREMENT: Complete Errand #'s 116-120, then return to The |
| Conductor to have him give you the next set. |
| LAST SEEN: In the Miasma Marshes (Autumnia) |
||
| STAMPS: 0 | REWARDS: • Enigma Armor, • 5500 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #370 - Bileheart |
|____________|_________________________________________________________________|
| |
| This is a rehash of the Vileheart fight, so travel to Perdida, then go into |
| the town and exit to the north to be back at the Miasma Marshes! Levitate |
| your way to the open area at the end to find another black orb, and thus, |
| the next boss: Bileheart! |
| |
| As with Vileheart, your main concern is the Viledriver. EVERY time you see |
| it coming, use Defend and All-Out Defense to minimize the damage. His other |
| attacks are nothing compared to it, so in the meantime, buff your party and |
| deal out physical attack as usual, since he's somewhat resistant to magic. |
| You were probably more likely to have a problem with Cerborealis than you |
| will with Bileheart. As always, stay healed. |
|______________________________________________________________________________|
________________________________
| BOUNTY #129 - Reckless Soldier |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: The path across the Miasma Marshes to Nevermore seems to be |
| ¯¯¯¯¯¯¯¯¯¯¯¯ clear... Find out what's going on! |
||
| WHEN?: After completing the main story. |
| UNLOCK REQUIREMENT: Complete Errand #'s 121-128, then return to The |
| Conductor to have him give you this one. |
| LAST SEEN: In Nevermore (Autumnia) |
||
| STAMPS: 0 | REWARDS: • Celestial Sword, • 6000 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #372 - Knight Terror |
|____________|_________________________________________________________________|
| |
| This is a rehash of the Eternal Knight fight, so travel to Perdida once |
| again, then go into the town and exit to the north to be back at the Miasma |
| Marshes, levitating all the way through the entire marshes past where you |
| just fought. You'll eventually wind up at Nevermore; from there, make your |
| way to the boss area at the end to find another black orb, and thus, the |
| next boss: Knight Terror! |
| |
| This will be your toughest boss yet; if you have them, bring your Familiars |
| that have high defenses so you can try for a direct assault. Each of his |
| attacks are pretty powerful, and even though he moves pretty slow, standing |
| idly by and casting spells isn't ideal, especially when you see his |
| Onslaught coming. DEFEND and use All-Out Defense at all costs then! |
| |
| As for the rest of the battle, keep a close eye on your HP while keeping |
| your HP near max, and work on interchanging your strongest physical-based |
| tricks and regular attacks until you can finally wake up from this... |
| Knight Terror... (*groan*) |
|______________________________________________________________________________|
___________________________
| BOUNTY #130 - Loyal Queen |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: A new black orb has materialized, and it looks more ominous |
| ¯¯¯¯¯¯¯¯¯¯¯¯ than any before it... It must be investigated, and soon. |
||
| WHEN?: After completing the main story. |
| UNLOCK REQUIREMENT: Complete Errand #129, then return to The Conductor to |
| have him give you the last one. |
| LAST SEEN: On the Ara Memoriae (Nazcaä) |
||
| STAMPS: 0 | REWARDS: • Star Eater's Fang, • 7000 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #383 - Zodiarchangel, #384 - Dominion |
|____________|_________________________________________________________________|
| |
| This is a rehash of the final boss fight, and it will be just as tough as it |
| was before. Travel to Ara Memoriae, then approach the black orb near the |
| center to take on the Zodiarchangel! |
| |
| Start off by getting rid of the four Dominions floating around by using |
| spells like Astra and tricks like Earsplitter. Once they're out of the way, |
| just focus on buffing your party and using strong tricks to take out large |
| chunks of HP at once from the big baddie. |
| |
| Chaos is just as nasty as you remember it, so use Defend and All-Out Defense |
| when you see it coming. It hits hard all around, so plan on spending every |
| other turn using a Sprite Dew to keep your party's HP up, since there's no |
| way that Esther will be able to keep up. |
|______________________________________________________________________________|
_____________________________
| ERRAND #131 - The Conductor |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: The Conductor is in a forest to the south of Ding Dong Dell, |
| ¯¯¯¯¯¯¯¯¯¯¯¯ and has something important to tell you. |
||
| WHEN?: After completing the main story. |
| GOAL: Agree to help him - if you want to know the truth... |
||
| STAMPS: 0 | REWARDS: --- |
| ¯¯¯¯¯¯¯ | ITEMS: • Philmobile Key |
|____________|_________________________________________________________________|
| |
| To find Errand #131, you must start Errand #085 - Notes from the Center. The |
| man outside of the Cat's Cradle in Ding Dong Dell lost his diary again, and |
| agreeing to help him will open a new area. From Ding Dong Dell, go ahead and |
| start walking directly southwest for an orange and yellow set of trees quite |
| a ways east of the Golden Grove (which appears to be roughly halfway between |
| the Golden Grove and the beach where the Sea Cow is docked.) If you go |
| through the trees, you'll find a path that wasn't there until now, so follow |
| the path a long while until you wind up at a hidden forest glade in the |
| Southern Summerlands. |
| |
| You'll see a large door here to the north, as well as a strange looking |
| bunny. He introduces himself as "The Conductor"; talk to him and agree to |
| undertake his task to unlock a whole new set of errands. It starts with |
| Bounty #116 (shown below), and ends with Bounty #130. Each of these bounties |
| are re-fights of bosses that you've already beaten in the past, except that |
| they're a lot stronger than before. Most of them can be handled quite |
| easily; if you need assistance, read further below. |
| |
| Once you complete Bounty #'s 116-120, you'll need to cash in on the Bounty |
| rewards, then return to the Forest Glade and talk to The Conductor once |
| again, who will give you another set of Bounties to take on. |
| |
| Once you complete Bounty #'s 121-128, you'll need to cash in on the Bounty |
| rewards, then return to the Forest Glade and talk to The Conductor once |
| again, who will give you yet another lone Bounty to complete. |
| |
| Once you complete Bounty #'s 129, you'll need to cash in on the Bounty |
| reward, then return to the Forest Glade and talk to The Conductor once |
| again, who will give you your last Bounty. |
| |
| Complete Bounty #130, then return to The Conductor one last time, who will |
| allow you to continue through the large door to take on The Guardian of |
| Worlds, the game's secret boss. More details for fighting the boss can be |
| seen in section [WLK-8.4]. |
| |
| After the battle, talk to The Conductor to the north, then proceed through |
| the door to the north to wind up in Motorville. Chase after The Conductor |
| and talk to him whenever he stops. Eventually, once you get to Leila's, head |
| inside and talk to him again, then exit once you're done. |
| |
| Watch the scenes that follow and continue talking to The Conductor along the |
| way, and you'll eventually receive the PHILMOBILE 2000, and with it, the |
| [PHILMOBILE KEY]. This will finally bring the last errand to a close. Feel |
| free to drive the Philmobile wherever you can normally walk; just press the |
| DOWN button to "summon" it. |
|______________________________________________________________________________|
__________________________________
| ERRAND #132 - Totally Tidy Tools |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: Smiley and Surly need some ideas for new weapons to attract |
| ¯¯¯¯¯¯¯¯¯¯¯¯ customers to their shop. |
||
| WHEN?: After completing the main story. |
| GOAL: Agree to help Smiley and Surly. |
||
| STAMPS: 0 | REWARDS: • Blossom of the Bard, • Pretty Parasol, • 10000 G |
| | FORMULAE: • 131 |
|____________|_________________________________________________________________|
| |
| On the Iron Wyvern, talk to Surly, and he'll want you to go look for new |
| weapon ideas for him. Agree, then Travel to The Fairyground to get started. |
| Your first idea will come from the large fairy watching the comedy show to |
| the northeast: the soppy slapstick. Next, head far north and talk to the |
| Fairy Godmother for the second idea: the lullaby lance. |
| |
| Finally, you need to go back... inside the Fairy Godmother, so... once you |
| climb down the ladder, head east to magically be back in. Go out into the |
| hallway and enter the far left room with the sunflower on it. Check the |
| slide at the top of the room to find the last idea: the flawed claws. |
| |
| Leave the Fairy Godmother's insides the way you came (luckily you don't have |
| to be "born again") and return to the Iron Wyvern. Give the ideas to Surly, |
| but Smiley needs one more idea, so for it, use 'Gateway' and go to Oliver's |
| House in Motorville. Go into the kitchen beside the stairs and check beside |
| the sink to get the last idea: Mom's favorite pan. |
| |
| Return to the Iron Wyvern one last time and talk to Surly to end this task. |
| In addition to normal rewards and even an extra formula, you can now buy |
| those goofy weapons from the boys themselves! |
| |
| .——————————————————————————————..——————————————————————————————. |
| | Smiley 'n' Surly's || (continued) | |
| |==============================||==============================| |
| | 29700 G | Hero's Sword || 27000 G | Knight's Armor | |
| | 54000 G | Soppy Slapstick || 25200 G | Robe of Restoration| |
| | 27900 G | Kiss of Death || 20700 G | Diva's Mantle | |
| | 34200 G | Crystal Spear || 19800 G | Shiny Shield | |
| | 54000 G | Lullaby Lance || | | |
| | 36000 G | Ogre King's Ax || 16200 G | Nix Gnashers | |
| | 54000 G | Mom's Favorite Pan |'——————————————————————————————' |
| | 34200 G | Werewolf Claws | |
| | 54000 G | Flawed Claws | |
| '——————————————————————————————' |
|______________________________________________________________________________|
____________________________________
| BOUNTY #133 - Scorching Songstress |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: Some people have reported hearing some unsettling singing in |
| ¯¯¯¯¯¯¯¯¯¯¯¯ the foothills of Old Smoky... Go and investigate! |
||
| WHEN?: After completing the main story. |
| LAST SEEN: In the Smoky Mountains (Summerlands) |
||
| STAMPS: 0 | REWARDS: • Glowstone x3, • 5000 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #304 - Magmadiva |
|____________|_________________________________________________________________|
| |
| Your target is just south of Old Smoky, so Travel there, then walk down the |
| path a bit to find the Magmadiva. As with the other singing lava lady hunts, |
| this one is weak to water, and isn't very strong. Stay healed and blast her |
| with your water tricks. |
|______________________________________________________________________________|
_________________________________
| ERRAND #134 - Order of Illusion |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: The knights who appeared in The Ivory Tower are ghosts who were |
| ¯¯¯¯¯¯¯¯¯¯¯¯ once charged with protecting Queen Cassiopeia. |
||
| WHEN?: After completing the main story. |
| GOAL: Agree to listen to the knights' request. |
||
| STAMPS: 0 | REWARDS: • Nazcaän Longsword, • Nazcaän Armor, • Nazcaän Helm, |
| | • 10000 G |
| | ENEMIES: #313 - Magimech, #314 - Manic Magimech, |
| | #316 - Magimech Master |
|____________|_________________________________________________________________|
| |
| From the Iron Wyvern, fly east into The Ivory Tower. Make your way north to |
| the Waystone, and you'll find some Nazcaän soldiers. Talk to the captain, |
| Caph, and he'll request your assistance. Remember the robots we've seen in |
| pieces throughout the game? Well, apparently they've now come back to life, |
| so we need to find them once again and dismantle them for good. Here's where |
| they all are: |
| |
| • Golden Grove - From the northern entrance, make your way south, then east, |
| north, and west to the dead-end with the first soldier. |
| |
| • Old Smoky - From the entrance, just follow the path north, then north at |
| the fork to find the next soldier. |
| |
| • Tombstone Trail - At the second Waystone halfway up the map is a shack; |
| the third soldier is hanging around there. |
| |
| • Glittering Grotto - On the lower section of the Grotto, in the open area |
| just southwest of the Waystone south of where you fought the boss. |
| |
| Once you've obliterated the four, return to The Ivory Tower and report to |
| Caph. You'll now be charged with taking out three more, except this time, |
| they're the stronger Magimech Masters. Leave The Ivory Tower, then make your |
| way to Nazcaä. Save before each fight, then take out the three: |
| |
| • Located just south of Ara Memoriae. |
| • Located to the far north of Ara Memoriae. |
| • Located just west of the southeastern landing point on the island. |
| |
| Once those three are taken out, return to The Ivory Tower one last time, but |
| before you do anything, SAVE and RECOVER at the Waystone. When you're ready, |
| talk to Caph, which will lead to a tough fight; this time, it's against one |
| Manic Magimech and TWO Magimech Masters... AT ONCE! For this battle, you'll |
| want to switch to Esther; use her to boost your party's defense and attack, |
| then focus on healing, as the Magimechs will be dishing out damage quick |
| enough to where you wouldn't want to trust Esther on her own. |
|______________________________________________________________________________|
____________________________________
| BOUNTY #135 - Grave of the Sailors |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: A sea monster known for its voracious appetite has made an |
| ¯¯¯¯¯¯¯¯¯¯¯¯ appearance... You must restore peace to the oceans! |
||
| WHEN?: After completing the main story. |
| LAST SEEN: Near the Spindle (Eastern Autumnia) |
||
| STAMPS: 0 | REWARDS: • Evil Eye x3, • 5000 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #308 - Lone Shark |
|____________|_________________________________________________________________|
| |
| Your target is swimming around the Spindle, so since it's in the water, you |
| will need the Sea Cow once again. Depart from the south beach of Hamelin, |
| then head east and north around Autumnia until you spot the Lone Shark. |
| Strangely enough, he's weak to Fire, so equip those Blazing Blades you got |
| in Yule and light him up, using your Familiars' fire tricks as well. He's |
| quite a bit more dangerous than the last few bounties, so keep an eye on |
| your HP throughout the battle, as it'll go from full to empty in a matter of |
| seconds. |
|______________________________________________________________________________|
_____________________________________
| ERRAND #136 - Great-Great-Grandsage |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: A sagely looking ghost has been waiting at the Ara Memoriae. It |
| ¯¯¯¯¯¯¯¯¯¯¯¯ seems he has something important to say. |
||
| WHEN?: After completing the main story. |
| GOAL: Listen to what Horace has to say. |
| UNLOCK REQUIREMENT: Completed all of Horace's previous puzzles |
||
| STAMPS: 0 | REWARDS: • Mirror of Truth, • 10000 G |
| ¯¯¯¯¯¯¯ | FORMULAE: • 132, • 133, • 134 |
|____________|_________________________________________________________________|
| |
| In Ara Memoriae, go to the far north and talk to Horace; he has a long story |
| to tell you about himself, Nazcaä, and Cassiopeia, but it will take place |
| over several locations and with several riddles. Here are the locations and |
| answers: |
| |
| • Ara Memoriae - To the far north. ("Mornstar") |
| • Tombstone Trail - At the very end of the path to the far north. ("Aapep") |
| • The Vault of Tears - The room where you fought the boss to the northwest. |
("Pea") |
| • The Glittering Grotto - To the north on the top section. ("Bring Hope") |
| • The Ivory Tower - At the very end of the tower, before the final boss. |
| ("Wizard's Companion") |
| |
| Once you've completed all of this and have your new formulae, be sure to |
| crate the Sky Tree Wand for Oliver! |
|______________________________________________________________________________|
______________________________
| BOUNTY #137 - Incredible Ulk |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: Ulk are usually docile creatures, but one of them has started |
| ¯¯¯¯¯¯¯¯¯¯¯¯ attacking people. Someone must put a stop to this! |
||
| WHEN?: After completing the main story. |
| LAST SEEN: On the Giant's Tabletops (Summerlands) |
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| STAMPS: 0 | REWARDS: • Troll's Tears x3, • 5000 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #333 - Ulk |
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| |
| Your target is northwest of The Deep Dark Wood, so Travel there (save and |
| recover at the Waystone inside to be safe), then have Tengri drop you off on |
| the northern or western side of the lake there to find the Ulk. The big |
| moosey doesn't have any weaknesses, so buff yourself up and sick your strong |
| Familiars onto him. He hits hard, so be sure to keep an eye on your party's |
| health, as Esther can't always keep up with it. |
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| BOUNTY #138 - Warbird of Prey |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: Merchants are complaining of having their goods stolen by a |
| ¯¯¯¯¯¯¯¯¯¯¯¯ giant crow. Someone needs to teach it a lesson! |
||
| WHEN?: After completing the main story. |
| LAST SEEN: On Swan Island (North of the Summerlands) |
||
| STAMPS: 0 | REWARDS: • Angel's Wings x3, • 5000 G |
| ¯¯¯¯¯¯¯ | ENEMIES: #334 - Warbird |
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| |
| Your target is northeast of The Deep Dark Wood on Swan Island, so fly on |
| over to the beach of the largest island there and have Tengri drop you off |
| to meet the Warbird! As with the Ulk, he has no weaknesses, so buff up your |
| party and go at him. This time though, you may want to take control of |
| Esther and focus on healing yourself and let the AI do the damage. The |
| Warbird also loves to use Amnesia to Nix your party, so controlling Esther |
| and using her Chant song to keep your party Nix-less. Oh, and yes, it likes |
| to steal your guilders, so end the bird's life quickly before you're broke. |
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