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Errands and Bounties Guide (#71-138)

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Part two of our Errands and Bounties Guide

________________________________

| ERRAND #071 - Desert Creatures |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: A man in Al Mamoon who goes by the name of Derwin asked you to |

| ¯¯¯¯¯¯¯¯¯¯¯¯ bring him some creatures from the desert. |

||

| WHEN?: After defeating Bashura in The Temple of Trials. |

| GOAL: Bring Derwin the creatures he asked to see. |

| UNLOCK REQUIREMENT: Complete the Temple of Trials. |

||

| STAMPS: 4 | REWARDS: • Stardrop, • Moondrop, • 500 G |

| ¯¯¯¯¯¯¯ | |

|____________|_________________________________________________________________|

| |

| You can find Derwin the academic researcher on the east side of Al Mamoon. |

| He's a researcher of Familiars and needs you to catch some. To be more |

| precise, he requires a Green Buncher and a Turbandit. |

| |

| For your reference, the Green Buncher is the large, green, vegetable-like |

| familiar while the Turbandit is the small, purple fellow with, well, a |

| turban. Both can be found in the desert, and you'll most likely have to |

| fight a lot of them before they can be caught by Esther's Serenade. |

| When you've finally succeeded in capturing both Familiars, return to Derwin |

| to claim your reward. |

|______________________________________________________________________________|

____________________________________

| ERRAND #072 - Mechanical Creatures |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: Derwin has moved on to Hamelin in search of more creature data. |

| ¯¯¯¯¯¯¯¯¯¯¯¯ |

||

| GOAL: Agree to help Derwin with his research. |

| UNLOCK REQUIREMENT: Complete errand #071. |

||

| STAMPS: 5 | REWARDS: • Sundrop x2, • Planetdrop x2, • 2000 G |

| ¯¯¯¯¯¯¯ | |

|____________|_________________________________________________________________|

| |

| Derwin the researcher can be found next to the Cat's Cradle, and he requires |

| you to fetch three Familiars for him. They can all be found on Autumnia: |

| Tin-Man, Sprog Cog and Clinketyclank. Unfortunately, the chances of catching |

| them are not good; 6 to 8%. You'll have to fight MANY battles before finally |

| having caught the three Familiars Derwin requires. When you finally do, |

| return to him with all of them in your party or reserves. |

|______________________________________________________________________________|

_____________________________________

| ERRAND #073 - Snow-Loving Creatures |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: Derwin has moved on to Yule in search of more creature data. |

| ¯¯¯¯¯¯¯¯¯¯¯¯ |

||

| WHEN?: After defeating Cap'n Crossbones and arriving at Yule. |

| GOAL: Agree to help Derwin with his research. |

| UNLOCK REQUIREMENT: Complete errand #072. |

||

| STAMPS: 6 | REWARDS: • Jumbo Sundrop, • Jumbo Stardrop, • 3000 G |

| ¯¯¯¯¯¯¯ | |

|____________|_________________________________________________________________|

| |

| You'll find Derwin travelling once again; talk to him near the entrance to |

| the city, on the left. He needs three more Familiars; an Ice Queen, a |

| Sasquash, and a Lotus Bubbud. The Ice Queen can be found inside of the |

| Glittering Grotto itself, while the other two can be found on the World Map. |

| The Lotus Bubbud will likely be the most difficult to catch. |

|______________________________________________________________________________|

______________________________

| ERRAND #074 - More Creatures |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: Derwin has moved on to Perdida in search of more creature data. |

| ¯¯¯¯¯¯¯¯¯¯¯¯ |

||

| WHEN?: After defeating Khulan's Nightmare in Perdida. |

| GOAL: Agree to help Derwin with his research. |

| UNLOCK REQUIREMENT: Complete errand #073. |

||

| STAMPS: 7 | REWARDS: • Jumbo Moondrops x2, • Jumbo Sundrops x2, • 5000 G |

|____________|_________________________________________________________________|

| |

| In Perdida, to your northeast as soon as you enter, is Derwin, and he has a |

| a new, excruciatingly painful task for you. He needs a Wispula, a Flash Fry, |

| and a Trumpy-Pumper. However, you can't catch these; they need to be |

| metamorphosed from their weaker forms. (In the listing below, the left one |

| is the one he needs, and their evolution steps are to the right:) |

| |

| • Wispula ---Ghost Wisperer (Nevermore) ---Wisp (Tombstone Trail) |

| • Flash Fry ---Deep Fry (Old Smoky) ---Small Fry (Old Smoky) |

| • Trumpy-Pumper ---Sharper-Parper (Miasma Marshes) ---Shonky Honker (Cove) |

| |

| TIP: The Ghost Wisperer can be tamed in Nevermore later on in the game, if |

| ¯¯¯¯ you want to wait and save on evolving the Wisp twice. Same goes for the |

| Sharper-Parper in the Miasma Marshes. If you're grinding Tokotokos |

| though, you might as well just get the earlier versions; one fight may |

| be enough to evolve them. |

| |

| Catch the monsters listed above, then metamorphose them into their stronger |

| versions to be able to complete this errand. You'll most likely be doing a |

| LOT of grinding of Tokotokos to get this one done quickly. |

|______________________________________________________________________________|

________________________________

| ERRAND #075 - Fierce Creatures |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: Derwin has moved on to Ding Dong Dell in search of more |

| ¯¯¯¯¯¯¯¯¯¯¯¯ creature data. |

||

| WHEN?: After completing the main story. |

| GOAL: Agree to help Derwin with his research. |

| UNLOCK REQUIREMENT: Complete Errand #075. |

||

| STAMPS: 8 | REWARDS: • Lumberwood Ticket, • Relixx Ticket, |

| ¯¯¯¯¯¯¯ | • Dinoceros Ticket, • 8000 G |

| | ENEMIES: #312 - Grubby Fug, #320 - Auric Collum, |

| | #332 - Shellmet |

|____________|_________________________________________________________________|

| |

| In Ding Dong Dell, you'll find Derwin once again, this time on the north |

| side of town by the fountain. However, instead of catching some Familiars |

| for him, he would like you to get rid of some dangerous ones. Fair enough! |

| There are three to dispose of: |

| |

| 1) Grubby Fug on Jack Frost's playground. Equip your Blazing Blades and |

| fire-dealing equipment, then fly southeast of Yule, landing on the |

| center of the island to deal with the brute. After defeating him, Derwin |

| will appear and give you your next target. |

| |

| 2) Auric Collum on the Genie's Steps (southeast of the Shimmering Sands). |

| Equip your Bluster Blades and storm-dealing equipment, then fly directly |

| west of The Vault of Tears, on the highest point of the plateaus here. He |

| has quite a high defense, so be sure to heal throughout the battle, as it |

| will probably take longer than the last. Afterward, Derwin appears again |

| and give you your next target. |

| |

| 3) Shellmet on No Longer Mine isle, the first island south of Autumnia. Fly |

| south-southeast of Hamelin and land in the center of the island for take |

| on the last of the beasties. He's just about as difficult as the last; |

| while he doesn't have any weaknesses, he defenses aren't nearly as high, |

| so buff up your party and just let out a barrage of physical attacks. |

| As long as you keep your party healed, you'll be fine. After this one, |

| Derwin will be finished with you and give you your reward. |

|______________________________________________________________________________|

___________________________________

| ERRAND #076 - The Young Alchemist |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: A young girl in Castaway Cove asked you to create a candle |

| ¯¯¯¯¯¯¯¯¯¯¯¯ cutter in your cauldron and show it to her. |

||

| WHEN?: After defeating Al-Khemi in Castaway Cove. |

| GOAL: Create a candle cutter and show it to the girl. |

||

| STAMPS: 3 | REWARDS: • Rings-a-Bell x2, • Wetstone x2, • 400 G, |

| ¯¯¯¯¯¯¯ | FORMULAE: • 052, • 054, • 057, • 069, • 077, • 089, • 098, |

| | • 099, • 105, • 110 |

|____________|_________________________________________________________________|

| |

| Talk to the small girl with pink bikini nearby the first bridge of the |

| village. She wants you to make a candle cutter, but you'll need several |

| ingredients first. |

| |

| The first ingredient is easy to get: a Flint Dagger, which can be bought |

| from the Cawtermaster in Al Mamoon. The second ingredient, an Emberstone, |

| can be gotten from Mohawk enemies on Teeheeti, although it can also be |

| gotten from Sunshine enemies as a rare drop (or by stealing). Craft the |

| candle cutter, bring it to the girl, and claim your reward. |

|______________________________________________________________________________|

_____________________________________

| ERRAND #077 - The Forest Alchemists |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| WHEN?: After defeating the Candelabracadabra on The Tombstone Trail. |

| DESCRIPTION: The forest dwellers who live on the Shipwreck Shore say they |

| ¯¯¯¯¯¯¯¯¯¯¯¯ can teach you how to make a royal spear. |

||

| GOAL: Learn how to create a royal spear in your cauldron. |

||

| STAMPS: 5 | REWARDS: • Fogdrop x2, • Coldstone x2, • 1500 G |

| ¯¯¯¯¯¯¯ | FORMULAE: • 047, • 064, • 065, • 072, • 073, • 081, • 085, |

| | • 091, • 095, • 101, • 106, • 113, • 121 |

|____________|_________________________________________________________________|

| |

| Head to Shipwreck Shore (to the east of Castaway Cove) and go underneath the |

| arch, walking around the west of the hills to go back over the arch; there's |

| a hidden Forest Glade here. The man will tell you to fetch certain items in |

| order to make a Royal Spear with alchemy. The items required are as follows: |

| Raw Steel x2, Shadowglass x2, and Jade Marble x2. Only the latter is hard to |

| get, as the first two are easily found at forage points on Autumnia, nearby |

| Hamelin. Jade Marbles can be gotten on The Spindle island directly east of |

| Autumnia. You'll have to steal them from Pike Tyke creatures (they also drop |

| them, but stealing is faster). Create the Royal Spear and return to the man |

| to get an additional reward, plus some new, quite powerful formulae. |

|______________________________________________________________________________|

____________________________________

| ERRAND #078 - The Master Alchemist |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: An old man who inhabits a cave atop the Genie's Steps says he |

| ¯¯¯¯¯¯¯¯¯¯¯¯ is willing to teach you some advanced alchemical techniques. |

||

| WHEN?: After completing the main story. |

| GOAL: Learn alchemical techniques from the Alchemist. |

||

| STAMPS: 7 | REWARDS: • Troll's Tears x2, • Glowstones x2, • 5000 G |

| ¯¯¯¯¯¯¯ | FORMULAE: • 060, • 084, • 094, • 097, • 127, • 130 |

|____________|_________________________________________________________________|

| |

| Remember the Alchemist's Cave? It's the cave just to the north on the right |

| side of the plateaus as you go from the grassy area of the Castaway Cove |

| area into the Shimmering Sands. Pay a visit to the alchemist in here, and he |

| wants to teach you some REAL alchemy! |

| |

| However, what he asks you to make is no walk in the park. First, he asks |

| that you make a Demon's Ax, then once you've made that, he wants you to make |

| it into a War God's Ax! Well, here's what you need to make them, and where |

| to go to obtain them. |

| |

| Demon's Ax |

| ¯¯¯¯¯¯¯¯¯¯ |

| • Grand Ax - Purchase in Perdida for 14500 G. |

| |

| • Black Wings x 2 - If you fought a lot in the Spring Isles, you more than |

| likely already have them. If not, the easiest place to get these are to |

| get both the Relixx and/or the Eggyptian enemies around Ara Memoriae to |

| drop them, or to have Swaine swipe them with his Mugshot. (The Sharp- |

| Hooter in Ivory Tower also carries them.) |

| |

| • Tachestone x 3 - There's a few places where we can get these, but I |

| recommend going back to The Ivory Tower. Both the Tokotocold and the |

| Honky-Tonker in The Ivory Tower have these, so have Swaine steal them or |

| try to get the baddies to drop them. (Other places you can get them: Puss |

| in Boats, whom you can encounter in the sea around Nazcaä; Burly Hurly, |

| whom you can find running around Perdida; Bone Brigadier, who is still |

| haunting Nevermore.) |

| |

| War God's Ax |

| ¯¯¯¯¯¯¯¯¯¯¯¯ |

| • Demon's Ax - Well, you just made it... hopefully you didn't sell it... |

| |

| • Kaleidostone x 5 - This one (and the next) are extremely tough to get, so |

| good luck. One of the following "golden" enemies will have a RARE shot of |

| dropping it, so take your pick. I recommend the Golden Tokotocold in the |

| Ivory Tower so you can grind for EXP against the normal Tokotocolds while |

| you're at it: |

| |

| - Ivory Tower - Golden Tokotocold (Rare Drop) |

| - Miasma Marshes - Golden Gobfather (Rare Drop) |

| - Glittering Grotto - Golden Bedraggle (Rare Drop / Rare Steal) |

| |

| • Scroll of Truth x5 - Same as above, all are very rare to get. Pick your |

| favorite location; I had more luck in the Tombstone Trail for some reason. |

| |

| - Miasma Marshes - Golden Hog-Goblin (Rare Drop) |

| - Tombstone Trail - Golden Honky Tonker (Rare Steal) |

| - Vault of Tears - Golden Toko (Rare Drop) |

| |

| (Fast forward 60 hours)... Once you have all of those and you've made them |

| for the Alchemist, you'll receive your prizes, as well as several more |

| formulae! |

| |

| You can earn two more formulae by bringing him items as well, once you've |

| completed your original task. Complete the Solosseum's Rank A to obtain a |

| Heart of the Muse, then show it to him to earn formula #127. Complete Bounty |

| #122 to receive a Cad's Clasp from the boss, then show it to him to earn |

| formula #130. |

|______________________________________________________________________________|

____________________________________

| ERRAND #079 - Notes from the Hills |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: A man visiting Ding Dong Dell is rather flustered after |

| ¯¯¯¯¯¯¯¯¯¯¯¯ misplacing his diary. |

||

| WHEN?: After defeating Hickory Dock in Ding Dong Well. |

| GOAL: Agree to look for the missing diary. |

||

| STAMPS: 3 | REWARDS: • Giant's Tooth, • 50 G |

| ¯¯¯¯¯¯¯ | ITEMS: • Traveler's Diary |

|____________|_________________________________________________________________|

| |

| VIDEO: http://tinyurl.com/apczfah |

| |

| To begin this errand, talk to the traveler standing just outside of the |

| Cat's Cradle, and he'll tell you that he keeps his journey recorded in his |

| diary, but he can't seem to find it. Agree to help, then head out to the |

| World Map to find it. |

| |

| He said he sat down beside the river northwest of Ding Dong Dell, on and |

| island with a couple of trees. If you look at your map, you should see it; |

| it's on the corner of the stream to your north-northwest, just south of the |

| large lake to the far north. There's a skeleton nearby to the west-northwest.|

| Make your way to that island and examine the ground near the trees to find |

| the [TRAVELER'S DIARY]. |

|______________________________________________________________________________|

____________________________________

| ERRAND #080 - Notes from a Volcano |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: A man visiting Al Mamoon is rather flustered after misplacing |

| ¯¯¯¯¯¯¯¯¯¯¯¯ his diary again. |

||

| WHEN?: After defeating Moltaan on Old Smoky. |

| GOAL: Agree to look for the missing diary. |

| UNLOCK REQUIREMENT: Complete Errand #079. |

||

| STAMPS: 3 | REWARDS: • Hallowed Habit, • 200 G |

| ¯¯¯¯¯¯¯ | ITEMS: • Traveler's Diary |

|____________|_________________________________________________________________|

| |

| VIDEO: http://tinyurl.com/d28hb26 |

| ¯¯¯¯¯¯ |

| Speak with the rich man located to your immediate left as you enter the |

| town square of Al Mamoon, and you should recognize him as the traveler from |

| Ding Dong Dell. Looks like he lost his diary again, so off you go. |

| |

| This time the diary can be found on the trail leading to Old Smoky. It's not |

| too far away actually. Once you pass the first large crack in the ground |

| (on the left side), inspect the big tree just behind it to find the actual |

| [TRAVELER'S DIARY]; this is slightly southeast of the first lava stream (in |

| which you have found a Burning Blade before). Return to the man to claim |

| your reward. |

|______________________________________________________________________________|

____________________________________

| ERRAND #081 - Notes from an Island |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: A man visiting the Fairyground is rather flustered after |

| ¯¯¯¯¯¯¯¯¯¯¯¯ misplacing his diary once again. |

||

| WHEN?: After defeating the Royal Jelly in The Fairyground. |

| GOAL: Agree to look for the missing diary. |

| UNLOCK REQUIREMENT: Complete errands #079 & #080. |

||

| STAMPS: 3 | REWARDS: • Fine Frock, • 700 G |

| ¯¯¯¯¯¯¯ | ITEMS: • Traveler's Diary |

|____________|_________________________________________________________________|

| |

| The traveling man from before has apparently reached the Fairyground and has |

| naturally lost his diary again. Head to the Crab Cave on the northwest side |

| of the island, and once you're inside, inspect the wooden trunk on the east |

| side of the room to retrieve the [TRAVELER'S DIARY] once again. Bring it |

| back to the man and be rewarded. |

|______________________________________________________________________________|

_____________________________________

| ERRAND #082 - Notes from the Tracks |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| WHEN?: After defeating the Candelabracadabra on The Tombstone Trail. |

| DESCRIPTION: A man visiting Hamelin is rather flustered after misplacing his |

| ¯¯¯¯¯¯¯¯¯¯¯¯ diary yet again. |

||

| GOAL: Agree to look for the missing diary. |

| UNLOCK REQUIREMENT: Complete errands #079, #080 & #081. |

||

| STAMPS: 5 | REWARDS: • Gaudy Claws, • 1000 G |

| ¯¯¯¯¯¯¯ | |

|____________|_________________________________________________________________|

| |

| Talk to the traveling man in the northern part of the main street of Hamelin |

| who has yet again misplaced his diary. This time it can be found at the end |

| of the small detached track to the southwest of Hamelin that runs into the |

| large western ravine's wall. Bring it back to claim your reward. |

|______________________________________________________________________________|

___________________________________

| ERRAND #083 - Notes from the Snow |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: A man visiting Yule is rather flustered after misplacing his |

| ¯¯¯¯¯¯¯¯¯¯¯¯ diary for the umpteenth time. |

||

| WHEN?: After defeating Cerboreas in The Glittering Grotto. |

| GOAL: Agree to look for the missing diary. |

||

| STAMPS: 5 | REWARDS: • Dress Armor, • 2000 G |

| ¯¯¯¯¯¯¯ | ITEMS: • Traveler's Diary |

|____________|_________________________________________________________________|

| |

| Ugh, this guy... You know him. Time to find his blasted diary once again. He |

| is by the elder's house on the northern part of town, so talk to him to get |

| started. This time, the diary is in the forest glade that we've already |

| visited; have Tengri drop you off on the other side of the river to the west |

| of Yule, then go northwest into the large forest to find the glade again. |

| Talk to the woman here to find the [TRAVELER'S DIARY], then return it once |

| again. |

|______________________________________________________________________________|

__________________________________

| ERRAND #084 - Notes from the Fog |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: A man visiting Castaway Cove is rather flustered. Against all |

| ¯¯¯¯¯¯¯¯¯¯¯¯ expectation, it would see he's misplaced his diary. |

||

| WHEN?: After visiting The Ivory Tower for the first time. |

| GOAL: Agree to look for the missing diary. |

| UNLOCK REQUIREMENT: Complete Errand #83. |

||

| STAMPS: 7 | REWARDS: • Diva's Mantle, • 3000 G |

| ¯¯¯¯¯¯¯ | ITEMS: • Traveler's Diary |

|____________|_________________________________________________________________|

| |

| In Castaway Cove, you'll find our good buddy, the writer, standing on the |

| bridge to the east. He's lost his diary - AGAIN - so let's find it. |

| |

| Travel to Ara Memoriae, then make your way northwest. As the path turns |

| north, you should see three large skulls, as well as a drawing of an even |

| larger skull on the ground. Search the skull just to the east of the drawing |

| to find the [TRAVELER'S DIARY]. Return to Castaway Cove for the return. |

|______________________________________________________________________________|

_____________________________________

| ERRAND #085 - Notes from the Center |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: A man visiting Ding Dong Dell is rather flustered after |

| ¯¯¯¯¯¯¯¯¯¯¯¯ misplacing his bally diary. However could this have happened? |

||

| WHEN?: After completing the main story. |

| GOAL: Calmly agree to look for the missing diary yet again. |

| UNLOCK REQUIREMENT: Complete Errand #084. |

||

| STAMPS: 10 | REWARDS: • Angel's Wings x2, • 5000 G |

| ¯¯¯¯¯¯¯ | ITEMS: • Wizard King's Secret, • Traveler's Diary, |

| | • Star-Eater's Fang |

| | FORMULAE: • 088, • 093 |

|____________|_________________________________________________________________|

| |

| In Ding Dong Dell, talk to the man outside of the Cat's Cradle to... ugh, |

| find his missing diary once again. FOR THE LAST TIME! Leave Ding Dong Dell, |

| then start walking directly southwest for an orange and yellow set of trees |

| quite a ways east of the Golden Grove (which appears to be roughly halfway |

| between the Golden Grove and the beach where the Sea Cow is docked.) If you |

| go through the trees, you'll find a path that wasn't there until now, so |

| follow the path a long while until you wind up at a hidden forest glade in |

| the Southern Summerlands. |

| |

| There's some treasure here, so open the purple chest to your right first to |

| find a [WIZARD KING'S SECRET], then make your way to about the center of the |

| area, just to the east of a large mushroom, and you should see an |

| exclamation point appear over Oliver's head. Examine the ground to find the |

| [TRAVELER'S DIARY], then go to the dead-end to the west and check out the |

| vantage point here to open the green chest for a [STAR-EATER'S FANG]. |

| |

| Before going back to Ding Dong Dell... notice the large door here to the |

| north. Talk to the... bunny (?) here, who will introduce himself as "The |

| Conductor." Talk to him and agree to undertake his task to unlock a whole |

| new set of errands... that we'll take on later. (See errand #131.) |

| |

| For now, once you've at least started that errand and have the diary in |

| hand, return to Ding Dong Dell and claim your prizes and extra formulae. |

|______________________________________________________________________________|

_______________________________

| BOUNTY #086 - Vegetable Thief |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: A gruffian keeps stealing produce from farmers' fields outside |

| ¯¯¯¯¯¯¯¯¯¯¯¯ of town. It has to be dealt with quickly--it's nearly harvest |

| time! |

||

| WHEN?: After gaining entrance to Ding Dong Dell. |

| LAST SEEN: Southeast of Ding Dong Dell (Summerlands) |

||

| STAMPS: 2 | REWARDS: • Well Worn Sword, • 50 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #021 - Ruff, #023 - Gruffian |

|____________|_________________________________________________________________|

| |

| Being the first Bounty Hunt, it's extremely easy. Just leave Ding Dong Dell, |

| then head southeast; you'll see a blue marker on the map indicating your |

| target on the beach. Just chase down and encounter the Gruffian, then take |

| him out. |

| |

| Mite won't have enough stamina to take them all out at once, so focus on |

| getting rid of the weaker Ruffs first, then switch back to Oliver and start |

| blasting the Gruffian with Fireball. Once Mite has all of his stamina back, |

| make sure your HP is at an acceptable level, then send him back out to slice |

| and dice the Gruffian until he falls as well. |

| |

| To earn your Reward and Stamps as shown above, return to Swift Solutions |

| and claim your prize. |

|______________________________________________________________________________|

__________________________________

| BOUNTY #087 - Travelers' Torment |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: A winged beast is tormenting travelers making their way into |

| ¯¯¯¯¯¯¯¯¯¯¯¯ town. It must be dealt with before it injures someone! |

||

| WHEN?: After defeating Hickory Dock in Ding Dong Well. |

| LAST SEEN: North of Golden Grove (The Rolling Hills, Summerlands). |

||

| STAMPS: 2 | REWARDS: • Salted Ice Cream x4, • 80 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #089 - Sleepeafowl, #091 - Grumpeafowl |

|____________|_________________________________________________________________|

| |

| Out on the World Map, you'll see your target to the far west of Ding Dong |

| Dell, so make your way over there to end the Grumpeafowl's shenanigans. |

| |

| Start off by casting Frostbite on each of the Sleepeafowls to dish some |

| major damage to them, followed by switching to your Thumbelemur to take them |

| out, that way they don't put you to sleep and give themselves a chance to |

| gang up on you. Once you have those annoyances out of the way, let your |

| familiar ravage the last of the fowls until he falls. |

|______________________________________________________________________________|

_______________________________

| BOUNTY #088 - A Precious Root |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: A lumberwood has appeared to the south of Golden Grove. These |

| ¯¯¯¯¯¯¯¯¯¯¯¯ creatures' roots always fetch a decent price... |

||

| WHEN?: After defeating Rusty's Nightmare in Al Mamoon. |

| UNLOCK REQUIREMENT: Complete Errand #003. |

| LAST SEEN: In the Highlands South of Golden Grove (Summerlands) |

||

| STAMPS: 2 | REWARDS: • Milk Chocolate x5, • 200 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #157 - Lumberwood |

|____________|_________________________________________________________________|

| |

| VIDEO: http://tinyurl.com/a8hxknt |

| |

| To get our turmeric root, we must defeat the lumberwood as shown in the |

| Bounty, and he hangs out around Golden Grove, so leave the city and make |

| your way northwest, taking on the beast once he's in your sight. The battle |

| itself is a cinch; just cast Pulse with Oliver 2-3 times and he's toast! |

| Upon his defeat, he'll relinquish the [TURMERIC ROOT] that you need. |

|______________________________________________________________________________|

____________________________________

| BOUNTY #089 - A Duel in the Desert |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: A bony beast keeps challenging travelers to duels in the |

| ¯¯¯¯¯¯¯¯¯¯¯¯ desert. It looks like a fierce opponent, but it must be dealt |

| with! |

||

| WHEN?: After defeating Rusty's Nightmare in Al Mamoon. |

| UNLOCK REQUIREMENT: Complete Errand #046. |

| LAST SEEN: In the Northern Shimmering Sands (Summerlands). |

||

| STAMPS: 2 | REWARDS: • Shinbone Shield, • 200 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #285 - Bonehead, #287 - Bone Brigadier |

|____________|_________________________________________________________________|

| |

| Your target is to the north-northeast of Al Mamoon, so hop up there and |

| challenge the bony jerk to a duel yourself! |

| |

| Focus on taking out the Bone Brigadier first; Oliver's Pulse spell and the |

| Drongo's Thunderspark should be doing quite a bit of damage each turn, making|

| quick work of the leader. Once it's toast, focus on the minions to make them |

| part of history (as they should've already been, seeing how they're undead). |

|______________________________________________________________________________|

____________________________

| BOUNTY #090 - Babana Thief |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: Finally, we have found the fiend who has been stealing our |

| ¯¯¯¯¯¯¯¯¯¯¯¯ babanas! It is most frightfully fleet of foot, so do not let it |

| escape! |

||

| WHEN?: After defeating Rusty's Nightmare in Al Mamoon. |

| LAST SEEN: In the Eastern Shimmering Sands (Summerlands) |

||

| STAMPS: 3 | REWARDS: • Flame Robes, • 300 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #047 - Adamantiger |

|____________|_________________________________________________________________|

| |

| VIDEO: http://tinyurl.com/a8hxknt |

| |

| Your target is to the far east of Al Mamoon, as depicted by the blue dot on |

| the World Map. Hike your way over there to take on the Adamantiger. |

| |

| During the battle, keep control of Oliver; the Adamantiger's physical |

| attacks do MAJOR damage, and can easily wipe you out in three hits. He's |

| almost as hard as a boss, so stay on your toes. Keep your distance from the |

| beast while casting Pulse repeatedly. As for Esther, she will most likely |

| get wiped out by the Adamantiger fairly quickly, so if you can, take a |

| quick break from attacking whenever you start seeing her HP drop sharply. |

| Just make sure to play it both safe and smart. |

|______________________________________________________________________________|

_________________________________

| BOUNTY #091 - Merchants' Menace |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: A monster has been attacking traveling merchants and stealing |

| ¯¯¯¯¯¯¯¯¯¯¯¯ their wares. It must be dealt with as soon as possible! |

||

| WHEN?: After defeating Moltaan on Old Smoky. |

| LAST SEEN: East of Castaway Cove (Summerlands) |

||

| STAMPS: 3 | REWARDS: • Fishburger x4, • 400 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #009 - Hog-Goblin, #011 - Gobspeed |

|____________|_________________________________________________________________|

| |

| VIDEO: http://tinyurl.com/d28hb26 |

| ¯¯¯¯¯¯ |

| This bounty is located to the far south, in the grassy area near Castaway |

| Cove. More specifically, you'll need to create a bridge (with the 'Bridge' |

| spell) to travel to the east part of the area, where it resides on a hill to |

| the south. |

| |

| The Gobspeed is accompanied by two lesser Hog-Goblins, making this a rather |

| tough fight for this point in the game. You'll want to be around level 20, |

| and you might also want to give your familiar your current best equipment, |

| such as the Burning Blade (among other things). |

| |

| Your first priority should be to take out one of the Hog-Goblins, but don't |

| lose track of Oliver or Esther's health; as soon as they fall below 50% of |

| their HP, quickly cast a healing spell or give them a proper health boost |

| by way of items. When the first Hob-Goblin is eliminated, heal your party |

| and go for the second one. With just the Gobspeed left, the remainder of the |

| battle should be much easier to handle. |

| |

| If you're having trouble and taking too much damage with just your Familiars,|

| then try fighting as Oliver and continuously cast Pule to knock them away as |

| they're about to carry out their attacks, and it should minimize the damage. |

|______________________________________________________________________________|

__________________________

| BOUNTY #092 - Magmadness |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: A hotheaded monster is trying to make Old Smoky blow! That |

| ¯¯¯¯¯¯¯¯¯¯¯¯ would be a disaster... The beast must be stopped! |

||

| WHEN?: After defeating Moltaan on Old Smoky. |

| LAST SEEN: At the Foot of Old Smoky (Summerlands) |

||

| STAMPS: 3 | REWARDS: • Fire Seal, • 600 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #301 - Magmoiselle |

|____________|_________________________________________________________________|

| |

| VIDEO: http://tinyurl.com/d28hb26 |

| ¯¯¯¯¯¯ |

| For some reason, now we can never listen to the Muse song 'Madness' without |

| hearing this quests' name. Hopefully it's the same for you now, so that we |

| share the grief. |

| |

| Magmoiselle can be found at Old Smoky; head north at the first intersection |

| to find her at the dead end with the broken robot. She's a unique creature |

| that can only be fought during this bounty. |

| |

| This battle isn't too hard if you give Esther her Drongo while you stay in |

| control of Oliver himself and keep casting Frostbite. Magmoiselle will |

| usually keep chasing after you, and although her physical attacks are quite |

| powerful, keeping a distance isn't that hard. She also has a more powerful |

| fire-based long range attack; defending against it works best. |

|______________________________________________________________________________|

____________________________________

| BOUNTY #093 - A Greedy Pirate Gang |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: A gang of thieving creatures have been attacking cargo ships. |

| ¯¯¯¯¯¯¯¯¯¯¯¯ Their crime spree cannot be allowed to continue! |

||

| WHEN?: After defeating Al-Khemi in Castaway Cove. |

| LAST SEEN: On Robinson Island (Southeastern Summerlands) |

||

| STAMPS: 3 | REWARDS: • Poison Pinch Gem, • 600 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #005 - Purrloiner, #006 - Cutpurrse, |

| | #007 - Puss in Bouts |

|____________|_________________________________________________________________|

| |

| VIDEO: http://tinyurl.com/bnoyj49 |

| ¯¯¯¯¯¯ |

| These cat bandits can be found on the small island south of Robinson Island. |

| Be sure to defeat the Purrloiner first, then heal your party and solely |

| focus on the Cutpurrse, only going for the Puss in Bouts after its comrades |

| have fallen. It helps to have water spells/tricks, but they're not really |

| necessary either in order to win the battle. |

|______________________________________________________________________________|

______________________________________

| BOUNTY #094 - A Starving Sea Monster |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: An enormous sea monster has been attacking fishing vessels of |

| ¯¯¯¯¯¯¯¯¯¯¯¯ late. It must be stopped before it causes more destruction! |

||

| WHEN?: After defeating Al-Khemi in Castaway Cove. |

| LAST SEEN: Near Robinson Island (Southeastern Summerlands). |

||

| STAMPS: 5 | REWARDS: • Whalefish Tusk, • 800 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #305 - Hubber Blubber |

|____________|_________________________________________________________________|

| |

| This creature can be found swimming around Robinson Island. Disembark the |

| Sea Cow and check your local map to get an idea where it's current position |

| is. It's wise to equip weapons that inflict the Storm element since the |

| creature is weak against it. Abilities such as Thunderspark are particularly |

| effective in this battle, so be sure to command your Drongo manually and |

| have a full MP bar at the start of the fight. |

|______________________________________________________________________________|

_________________________________

| BOUNTY #095 - Researchers' Ruin |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: A team of researchers have been attacked by a huge monster |

| ¯¯¯¯¯¯¯¯¯¯¯¯ while exploring some ancient ruins. They must be rescued! |

||

| WHEN?: After defeating Al-Khemi in Castaway Cove. |

| LAST SEEN: On the Shipwreck Shore (Summerlands). |

||

| STAMPS: 5 | REWARDS: • Sacred Dagger, • 800 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #317 - Collum |

|____________|_________________________________________________________________|

| |

| VIDEO: http://tinyurl.com/bnoyj49 |

| ¯¯¯¯¯¯ |

| To the northeast of Castaway Cove is a piece lies a piece of unexplored land |

| of which one entrance is blocked by a big Collum. Defeating it is best done |

| by keeping your distance (with the possible exception of Swaine's Hurly) and |

| casting Storm-elemental attacks with your Drongo. Equip other Familiars such |

| as the Mite with Storm-based equipment to give you a small advantage. |

|______________________________________________________________________________|

_________________________________

| BOUNTY #096 - A Ghostly Machine |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: A discarded machine has come to life and turned into a monster..|

| ¯¯¯¯¯¯¯¯¯¯¯¯ A sorry tale, but this is no time for sympathy! |

||

| LAST SEEN: On an Iron Bridge Southwest of Hamelin (Autumnia) |

||

| STAMPS: 4 | REWARDS: • Thunderspark Gem, • 900 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #147 - Steam-Man, #149 - Clinketyclank |

|____________|_________________________________________________________________|

| |

| VIDEO: http://tinyurl.com/coap63b |

| ¯¯¯¯¯¯ |

| This bounty is located on the long tracks crossing the ravine south of |

| Hamelin. It's a surprisingly easy fight, especially if you wipe out the |

| lesser Clinketyclanks first. Storm attacks work wonders against Steam-Man, |

| although they're no necessity either. |

|______________________________________________________________________________|

_______________________________

| BOUNTY #097 - Cliff-Top Chaos |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: A rowdy beast is attacking cargo ships as they pass beneath |

| ¯¯¯¯¯¯¯¯¯¯¯¯ some steep cliffs. Drive it away, and fast! |

||

| LAST SEEN: On Some Cliffs South of Hamelin (Autumnia). |

||

| STAMPS: 6 | REWARDS: • Lightning Bolt, • 1000 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #325 - Fluvius Maximus |

|____________|_________________________________________________________________|

| |

| VIDEO: http://tinyurl.com/coap63b |

| ¯¯¯¯¯¯ |

| Fluvius Maximus can be found in the ruins to the far south of Autumnia, near |

| the beach you left the Sea Cow. It's got a fairly large amount of HP, but |

| that doesn't necessarily make this a hefty battle. It resists water and is |

| weak against fire, so a Burning Blade can make a nice difference. Keep |

| launching All-Out attacks and the battle should be over before it has begun. |

|______________________________________________________________________________|

_______________________________

| BOUNTY #098 - Causing a Stink |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: A gigantic gaseous monster is producing an odor that is simply |

| ¯¯¯¯¯¯¯¯¯¯¯¯ unbearable. Something must be done! |

||

| WHEN?: After defeating the Candelabracadabra on The Tombstone Trail. |

| LAST SEEN: Ghostly Gorge (Autumnia) |

||

| STAMPS: 6 | REWARDS: • Poisoner's Horn, • 1200 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #309 - Fug |

|____________|_________________________________________________________________|

| |

| The Fug is located in the Ghostly Gorge northwest of Hamelin. Use Familiars |

| capable of inflicting Storm damage, since the creature is weak against it; |

| don't bother with water attacks - it resists those. |

|______________________________________________________________________________|

___________________________________

| BOUNTY #099 - Magmadder than Ever |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: Yet another monster is trying to get Old Smoky to blow its top! |

| ¯¯¯¯¯¯¯¯¯¯¯¯ It must be dealt with, otherwise Al Mamoon is done for! |

||

| WHEN?: After defeating the Candelabracadabra on The Tombstone Trail. |

| LAST SEEN: Halfway Up Old Smoky (Summerlands) |

||

| STAMPS: 6 | REWARDS: • Firewall Gem, • 1500 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #302 - Magmadame |

|____________|_________________________________________________________________|

| |

| The Magmadame can be found halfway up the path leading to the top of Old |

| Smoky. It's wise to equip fire-resisting equipment on your Familiars and use |

| water spells if you have any. |

|______________________________________________________________________________|

______________________________

| BOUNTY #100 - Shell on Earth |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: A huge turtle has made Skull Mountain its home. Best deal with |

| ¯¯¯¯¯¯¯¯¯¯¯¯ it now, before it moves on. |

||

| WHEN?: After defeating the Candelabracadabra on The Tombstone Trail. |

| LAST SEEN: South of the Den of the Sky Pirate (Summerlands) |

||

| STAMPS: 6 | REWARDS: • Cappuccinos x3, • 1500 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #329 - Shellraiser |

|____________|_________________________________________________________________|

| |

| The Shellraiser can be found south of the Skull Mountain, which is on the |

| northwest segment of the Summerlands continent. Just look at your map for |

| its specific location, which is across the northern river. The creature is |

| resistant against water and also has decent defense in general, so you might |

| want to use some attack-boosting skills such as Mite's War Cry. Pummel away, |

| stay healthy, and the turtle should fall sooner or later. |

|______________________________________________________________________________|

_____________________________

| BOUNTY #101 - Splash Damage |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: A pesky sea creature keeps splashing merchants' ships, and the |

| ¯¯¯¯¯¯¯¯¯¯¯¯ the water is ruining their cargoes. Something must be done! |

||

| WHEN?: After defeating the Candelabracadabra on The Tombstone Trail. |

| LAST SEEN: Near Russet Isle (Western Summerlands) |

||

| STAMPS: 6 | REWARDS: • Noble Attire, • 1500 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #306 - Blubber Bubbler |

|____________|_________________________________________________________________|

| |

| VIDEO: http://tinyurl.com/c4rjqcn |

| ¯¯¯¯¯¯ |

| The Blubber Bubbler is found nearby the long stretched island southwest of |

| the beach leading to the Skull Mountain, so that means west of the |

| Summerlands continent. Storm-based attacks are particularly helpful in the |

| fight; stay away from water tricks. |

|______________________________________________________________________________|

___________________________

| BOUNTY #102 - Fiery Giant |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: A huge, hot-tempered monster has appeared in the foothills of |

| ¯¯¯¯¯¯¯¯¯¯¯¯ Old Smoky! Take it down - but mind you don't get burned! |

||

| WHEN?: After defeating the Candelabracadabra on The Tombstone Trail. |

| LAST SEEN: In the Smoky Mountains (Summerlands) |

| UNLOCK REQUIREMENT: Have found four courage pieces of heart. |

||

| STAMPS: 6 | REWARDS: • Pure Steel Armor, • 1500 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #324 - Fire Ogrrr |

|____________|_________________________________________________________________|

| |

| The Fiery Giant can be found on the World Map path leading up to Old Smoky. |

| Teleporting there and backtracking to the Ogrrr is the fastest way to reach |

| him. Water-type attacks are particularly effective against Fire Ogrrr, and |

| obviously you'll want to stay away from using fire-based tricks. |

|______________________________________________________________________________|

____________________________________

| BOUNTY #103 - Bewitched by a Beast |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: A strange light has been reported shining near Perdida every |

| ¯¯¯¯¯¯¯¯¯¯¯¯ evening. It can only mean there's a monster nearby. |

||

| WHEN?: After obtaining Tengri. |

| LAST SEEN: In Northern Billy Goat's Bluff (Autumnia) |

||

| STAMPS: 4 | REWARDS: • Mystic's Robes, • 1500 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #248 - Dualynx |

|____________|_________________________________________________________________|

| |

| You can find the Dualynx on the northwest side of the Autumnia continent; |

| simply follow the mountain trail from the northwest beach to its end. It is |

| accompanied by three lesser Auroralynxes, but since they have healing powers,|

| its best to dispose of them first. Start off with several group attacks, |

| then pick the lesser lynxes off one by one until only Dualynx is over, at |

| which point the battle should be a breeze. |

|______________________________________________________________________________|

_______________________________________

| BOUNTY #104 - Catch the Fleeing Fiend |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: A monster has flooded a local village, and is making its escape |

| ¯¯¯¯¯¯¯¯¯¯¯¯ back to the sea. Catch up with it and teach it a lesson! |

||

| WHEN?: After obtaining Tengri. |

| LAST SEEN: In the Barrens (Summerlands) |

||

| STAMPS: 6 | REWARDS: • Stout Armor, • 2000 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #326 - Tempestus Majora |

|____________|_________________________________________________________________|

| |

| VIDEO: http://tinyurl.com/cego9pn |

| ¯¯¯¯¯¯ |

| You'll find Tempestus Majora on the northwest/west side of the Summerlands |

| continent, south of the Skull Mountain. It is located in an area only |

| accessible with Tengri. The fight itself isn't too hard; the creature is |

| weak against fire so equipping your Familiars with weapons capable of |

| inflicting fire-based attacks works wonders, as do fire elemental tricks. |

|______________________________________________________________________________|

___________________________________

| BOUNTY #105 - An Island in Crisis |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: A nasty monster is destroying the natural beauty of Swan Island.|

| ¯¯¯¯¯¯¯¯¯¯¯¯ This cannot be tolerated! |

||

| WHEN?: After obtaining Tengri. |

| LAST SEEN: On Swan Island (North of the Summerlands) |

||

| STAMPS: 6 | REWARDS: • Medal of Dexterity, • 2000 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #310 - Dusty Fug |

|____________|_________________________________________________________________|

| |

| The Dusty Fug is found on a small isle west of Swan Island, which is on its |

| whole located northwest of Autumnia and northeast of Ding Dong Dell. |

| The fight shouldn't be too hard, but if you have any difficulty with the |

| creature, definitely consider using storm elemental tricks. |

|______________________________________________________________________________|

_______________________________

| BOUNTY #106 - Sleighbell Hell |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: A family of monsters have invaded the Sleighbell Isles |

| ¯¯¯¯¯¯¯¯¯¯¯¯ northeast of the Winter Isles. They cannot be allowed to stay! |

||

| WHEN?: After defeating Cap'n Crossbones and arriving at Yule. |

| LAST SEEN: On the Sleighbell Isles (Northern Winter Isles). |

||

| STAMPS: 4 | REWARDS: • Snowball Gem, • 1500 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #053 - Sasquish, #054 - Sasquash, #055 - Papa Sasquash |

|____________|_________________________________________________________________|

| |

| Your target is on the Sleighbell Isles to the northeast of the main |

| continent, so have Tengri drop you off in the northern center of the island, |

| where you'll find the Papa Sasquash. Make sure to save before taking him on. |

| |

| In the battle, beware of the Sasquashes and Sasquish using the Earsplitter |

| trick, as they can all use it right after another if they like, making the |

| battle end very quickly, and not in your favor. |

| |

| Work on getting rid of the Sasquish first, then the Sasquash, then the Papa. |

| Having the Blazing Blades that you can purchase from Yule help out immensely |

| here, as well as any fire-based tricks your Familiars know. |

|______________________________________________________________________________|

_________________________

| BOUNTY #107 - Icy Giant |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: A mighty monster is causing avalanches on the Winter Isles, and |

| ¯¯¯¯¯¯¯¯¯¯¯¯ terrifying Yule's residents. Something must be done! |

||

| WHEN?: After defeating Khulan's Nightmare in Perdida. |

| LAST SEEN: In the Southern Winter Wonderlands (Winter Isles) |

||

| STAMPS: 8 | REWARDS: • Bubble Bath Gem x1, • 2500 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #323 - Ice Ogrrr |

|____________|_________________________________________________________________|

| |

| The beast in question is on the frozen lake to the northwest of Yule. Equip |

| and fire-based weapons and water-resisting equipment before going. |

| |

| Once you're going head to head with the Ice Ogrrr, you'll want to control |

| Oliver and spam his fire-based Unleash spell, Volcanic Roar. If that's too |

| much of a slow pace for you, then use a familiar that has the Blazing Blade |

| equipped and go for a direct assault. Either way, he shouldn't give you too |

| much trouble as long as you stay healed. |

|______________________________________________________________________________|

______________________________________

| BOUNTY #108 - A Kingdom on the Brink |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: A particularly vicious monster is heading straight for Ding |

| ¯¯¯¯¯¯¯¯¯¯¯¯ Dong Dell. It must be stopped! |

||

| WHEN?: After defeating Khulan's Nightmare in Perdida. |

| LAST SEEN: In the Western Rolling Hills (Summerlands) |

||

| STAMPS: 8 | REWARDS: • Fiend's Fang, • 2500 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #330 - Shellfire |

|____________|_________________________________________________________________|

| |

| Your target is in the far northwest of the Rolling Hills, in the area west |

| of the Deep Dark Wood, so check your map, then make your way over to the |

| slow-moving beast. |

| |

| For being a menace to Ding Dong Dell, it's actually pretty lackluster. Just |

| focus on using normal attacks while doing All-Out Attacks for the rest of |

| your party, and if too much damage is being done to you, toss up a Pixie Dew |

| or two. |

|______________________________________________________________________________|

___________________________

| BOUNTY #109 - Magmadeddon |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: Yet again, a monster has got it into its head to try and make |

| ¯¯¯¯¯¯¯¯¯¯¯¯ Old Smoky erupt. Put a stop to this madness once and for all! |

||

| WHEN?: After defeating Khulan's Nightmare in Perdida. |

| LAST SEEN: On Top of Old Smoky (Summerlands) |

||

| STAMPS: 8 | REWARDS: • Heat Ray Gem, • 2500 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #303 - Magmadonna |

|____________|_________________________________________________________________|

| |

| If you have any fire-resisting equipment and/or water based weapons, equip |

| them before going. |

| |

| As with the last beast trying to get Old Smoky to blow, you'll find the |

| culprit on the volcano itself. However, this time you must go all the way to |

| the summit of the volcano where you fought Moltaan to find her. Fire away |

| with water spells and keep your party healed throughout. Her Palava attack |

| is more dangerous than it looks; it will hit your whole party for medium to |

| major damage, so be sure Defend and use All-Out Defense when you see it |

| coming, and be sure to use Pixie Dews and other healing items/spells right |

| after it hits. |

|______________________________________________________________________________|

_____________________________

| BOUNTY #110 - Vicious Venom |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: A mysterious beast has been spreading poison across the |

| ¯¯¯¯¯¯¯¯¯¯¯¯ Spindle... Stop it before it gets to Hamelin! |

||

| WHEN?: After visiting The Ivory Tower for the first time. |

| LAST SEEN: On the Spindle (Eastern Autumnia) |

||

| STAMPS: 8 | REWARDS: • Darkness Beckons Gem, • 3000 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #311 - Smoggy Fug |

|____________|_________________________________________________________________|

| |

| Your target is on the Spindle, which is the small island northeast of |

| Hamelin. Land on the southern part of the island, then take on the beast! |

| |

| The Smoggy Fug is weak to Storm, so equip your Bluster Blades and switch to |

| your Drongo-type familiar, blasting him with its most powerful Storm spells. |

| It has a decent amount of HP, so the battle might drag on for a bit; if so, |

| be sure to stay healed, especially with the poison draining your HP quickly. |

|______________________________________________________________________________|

____________________________________

| BOUNTY #111 - Save the Researchers |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: A team of researchers investigating the Ara Memoriae have come |

| ¯¯¯¯¯¯¯¯¯¯¯¯ under attack! Deal with their assailant! |

||

| WHEN?: After visiting The Ivory Tower for the first time. |

| LAST SEEN: In Front of the Ara Memoriae (Nazcaä) |

||

| STAMPS: 8 | REWARDS: • Cat King's Claws, • 3000 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #318 - Doric Collum |

|____________|_________________________________________________________________|

| |

| From Ara Memoriae, your target is RIGHT IN FRONT OF YOU. The battle itself |

| isn't as hard as the one against the Smoggy Fug; it has the same weakness as |

| well, so equip your Familiars with Storm-elemental weapons and control your |

| Drongo-type familiar and blast away at him with those Storm spells for an |

| easy victory.

|______________________________________________________________________________|

____________________________________

| BOUNTY #112 - Terror on the Tundra |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: An exceptionally dangerous beast has taken up residence on |

| ¯¯¯¯¯¯¯¯¯¯¯¯ Scrooge Island. Is anyone brave enough to take it on!? |

||

| WHEN?: After visiting The Ivory Tower for the first time. |

| LAST SEEN: On Scrooge Island (Southern Winter Isles) |

||

| STAMPS: 8 | REWARDS: • Earsplitter Gem, • 3000 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #328 - Celestius Primus |

|____________|_________________________________________________________________|

| |

| Your target is on Scrooge Island to the southwest of Yule (the bottom island |

| of the two), so fly from Yule and have Tengri drop you off at the center. |

| The big beastie will be walking nearby. |

| |

| Equip your Blazing Blades for this one, as he's weak to Fire. This guy is a |

| bit stronger than the last two, and has some pretty strong Water spells, so |

| have Oliver keep Ward on your party when it needs to be cast, and have him |

| attack with his strongest familiar when it's not needed. Knock a gold glim |

| out of him during the melee and have Oliver grab it, and Burning Heart will |

| bring it to an end much quicker. |

|______________________________________________________________________________|

________________________________

| BOUNTY #113 - King of the Deep |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: The legendary "King of the Deep" has made an appearance! This |

| ¯¯¯¯¯¯¯¯¯¯¯¯ beast has caused enough suffering - it must be defeated! |

||

| WHEN?: After completing the main story. |

| LAST SEEN: In the Hermit's Shell Lagoon (Southwestern Spring Isles) |

||

| STAMPS: 10 | REWARDS: • Dragon King's Claws, • 4000 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #307 - Prince of Whales |

|____________|_________________________________________________________________|

| |

| Your target is hanging out in the water by Hermit's Shell. However, it must |

| be reached by boat, so board the Sea Cow from Castaway Cove and travel far |

| west to encounter the Prince of Whales! Have your Bluster Blades and other |

| storm-inflicting weapons equipped, and have your Drongo-based familiar blast |

| away with its strongest storm tricks to dispose of this one quickly. |

|______________________________________________________________________________|

_____________________________

| BOUNTY #114 - Shellshocked! |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: The legendary shellshocker has appeared, and Autumnia is under |

| ¯¯¯¯¯¯¯¯¯¯¯¯ threat! Time to deal with this torrid turtle once and for all! |

||

| WHEN?: After completing the main story. |

| LAST SEEN: Clifftop East of the Pig Iron Plain (Autumnia) |

||

| STAMPS: 10 | REWARDS: • Light Relief Gem, • 4000 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #331 - Shellshocker |

|____________|_________________________________________________________________|

| |

| Your target is east of Hamelin, so Travel there, then hop on Tengri. Fly |

| over the mountains to the east and drop your party off on the path leading |

| up to the mine near the edge of the ocean; the Shellshocker will be walking |

| up and down the path here. He's not weak to anything, so buff up your |

| strongest Familiars is you can, then let loose. If by chance he decides to |

| boost his Magic Defense with Bracer, then switch to your stronger magical |

| Familiars or Oliver himself and barrage him with spells. |

|______________________________________________________________________________|

________________________________

| BOUNTY #115 - A Legend Appears |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: A mysterious and malevolent creature has appeared on Solitary |

| ¯¯¯¯¯¯¯¯¯¯¯¯ Isle. Besting it will not be easy, but it must be done! |

||

| WHEN?: After completing the main story. |

| LAST SEEN: On Solitary Isle (Southwest of Teeheeti) |

||

| STAMPS: 10 | REWARDS: • Celestial Sword, • 4000 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #319 - Ionic Collum |

|____________|_________________________________________________________________|

| |

| Your target is on Solitary Isle, so Travel to The Fairyground, then fly just |

| to your southwest, having him drop you off to take on the Ionic Collum. As |

| with the fight against the Prince of Whales, get your Bluster Blades and |

| Storm-inflicting equipment out while having your Drongo-based familiar blast |

| away. He has pretty high defenses, so it may take a while to take him down. |

| Just be sure to stay healed as the battle goes on. |

|______________________________________________________________________________|

___________________________________

| BOUNTY #116 - Wood You Believe It |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: A black orb has appeared near the Whispering Waterfalls, |

| ¯¯¯¯¯¯¯¯¯¯¯¯ sending the local wildlife into a frenzy. Go and investigate! |

||

| WHEN?: After completing the main story. |

| UNLOCK REQUIREMENT: Start Errand #131. |

| LAST SEEN: In the Deep Dark Wood (Summerlands) |

||

| STAMPS: 0 | REWARDS: • Harrowfang, • 2500 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #336 - Fury of the Forest |

|____________|_________________________________________________________________|

| |

| This is a rehash of the Guardian of the Woods fight, so travel to The Deep |

| Dark Wood and make your way to the boss area to find a black orb, which will |

| make you fight the Fury of the Forest! |

| |

| As with the Guardian of the Woods, make sure to defend whenever he's about |

| to use Windfall, then barrage him and go for the gold glim to make him pay. |

| In the meantime, normal attacks from your Familiars will do fine. Make sure |

| to keep an eye on your HP though, as his attacks are actually pretty strong. |

| He shouldn't give you much trouble... he's too slow. |

|______________________________________________________________________________|

___________________________________

| BOUNTY #117 - A Twist in the Tail |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: The mice in Ding Dong Dell have been especially troublesome of |

| ¯¯¯¯¯¯¯¯¯¯¯¯ late. Go and find out what's going on! |

||

| WHEN?: After completing the main story. |

| UNLOCK REQUIREMENT: Start Errand #131. |

| LAST SEEN: In Ding Dong Well (Summerlands) |

||

| STAMPS: 0 | REWARDS: • Starspun Tunic, • 2500 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #338 - Dickory Dock |

|____________|_________________________________________________________________|

| |

| This is a rehash of the Hickory Dock fight, so travel to Ding Dong Dell and |

| head down to the Ding Dong Well, making your way to the boss area to find a |

| black orb, which will make you fight Dickory Dock! |

| |

| As with Hickory Dock, this guy will use his Tailspin to confuse you; use |

| All-Out Defense and Defend yourself to try and minimize the chances for the |

| status effect, or use your Thumbelemur to avoid it altogether. He'll use |

| Mousefire as well; when it backfires on him, make him pay, hopefully getting |

| a gold glim and firing him up. Again, normal attacks from your strongest |

| Familiars will suffice, and you'll most likely not even have to heal. |

|______________________________________________________________________________|

________________________________

| BOUNTY #118 - A Return to Arms |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: Something strange is happening to the forest... Could it be |

| ¯¯¯¯¯¯¯¯¯¯¯¯ related to the black orb that has appeared near the spring? |

||

| WHEN?: After completing the main story. |

| UNLOCK REQUIREMENT: Start Errand #131. |

| LAST SEEN: In Golden Grove (Summerlands) |

||

| STAMPS: 0 | REWARDS: • Shiny Shield, • 2750 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #340 - Badiataur |

|____________|_________________________________________________________________|

| |

| This is a rehash of the Gladiataur fight, so travel to the Golden Grove and |

| enter from the south. From there, you'll find a black orb in front of you, |

| which will make you fight the Badiataur! |

| |

| As with the Gladiataur, you'll want keep your distance, casting your |

| strongest storm-based spells and tricks to whittle down his HP. When you see |

| Savage Swipe, whomever he is targeting, control them and move them out of |

| the way, as it does major damage. As for his Everblade, it's still strong, |

| but not as much as Savage Swipe, so issue an All-Out Defense and Defend |

| against it. |

| |

| Also as before, he'll eventually get ticked, throw his sword and shield, and |

| start charging you. Again, stay out of his way, stay healed, and deal damage |

| from a distance. Headlong Rush can put you in a really bad spot, so be sure |

| to issue an All-Out Defense for this as well. |

|______________________________________________________________________________|

__________________________________

| BOUNTY #119 - Back and Unabashed |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: An eerie black orb has appeared in the Temple of Trials. Go and |

| ¯¯¯¯¯¯¯¯¯¯¯¯ investigate it! |

||

| WHEN?: After completing the main story. |

| UNLOCK REQUIREMENT: Start Errand #131. |

| LAST SEEN: In the Temple of Trials (Summerlands) |

||

| STAMPS: 0 | REWARDS: • Sorcerer's Soul, • 3000 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #343 - Smashura |

|____________|_________________________________________________________________|

| |

| This is a rehash of the Bashura fight, so travel to The Temple of Trials and |

| examine the black orb behind Solomon, which will make you fight Smashura! |

| |

| He's actually pretty pathetic compared to his earlier counterpart. Buff up |

| your party, then issue an All-Out attack and just beat the life out of him. |

| His Devastation attack does a decent amount of damage to your party; don't |

| worry about defending against it, but be sure that your party has a decent |

| amount of health afterward. Bash (or smash) away at him, hopefully canceling |

| an attack and giving you a chance at a gold glim. |

|______________________________________________________________________________|

_____________________________

| BOUNTY #120 - Ready to Blow |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: Old Smoky is rumbling again... Could it be something to do with |

| ¯¯¯¯¯¯¯¯¯¯¯¯ the black orb that has appeared near its summit...? |

||

| WHEN?: After completing the main story. |

| UNLOCK REQUIREMENT: Start Errand #131. |

| LAST SEEN: On Top of Old Smoky (Summerlands) |

||

| STAMPS: 0 | REWARDS: • Griffin's Talons, • 3250 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #345 - Vulcaan |

|____________|_________________________________________________________________|

| |

| This is a rehash of the Moltaan fight, so travel to Old Smoky and make your |

| way to the boss area to find a black orb, which will make you fight Vulcaan! |

| |

| As with Moltaan, try to get behind him and attack his tail, doing as much |

| physical damage as you can, as quickly as you can. Being behind him, you |

| should avoid the majority of his attacks, so keep whacking away at him, |

| hopefully cancelling an attack and getting a gold glim. |

| |

| When you see his Volcanic Roar or Tail Flail coming, be sure issue an All- |

| Out Defense command, and afterward, help Esther heal if necessary, as they |

| will both do quite a bit of damage. |

|______________________________________________________________________________|

_______________________________

| BOUNTY #121 - Stomach Trouble |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: The Fairy Godmother is unwell - maybe it was something she ate? |

| ¯¯¯¯¯¯¯¯¯¯¯¯ Someone should go in and have a look... |

||

| WHEN?: After completing the main story. |

| UNLOCK REQUIREMENT: Complete Errand #'s 116-120, then return to The |

| Conductor to have him give you the next set. |

| LAST SEEN: In Mummy's Tummy (Teeheeti) |

||

| STAMPS: 0 | REWARDS: • Glorious Lance, • 3500 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #350 - Imperial Jelly, #351 - Jelly Teen |

|____________|_________________________________________________________________|

| |

| This is a rehash of the Royal Jelly fight, so travel to the Fairyground, |

| make your way to the east of the Fairy Godmother to be back inside her. A |

| black orb is to the east of the rooms, which will make you fight the |

| Imperial Jelly if you check it out! |

| |

| As with the Royal Jelly, it's weak to fire, so if you have the Blazing |

| Blades still, go ahead and equip them and let them deal with the Jelly. If |

| you have a familiar that also have fire tricks, then let it wreak havoc as |

| well, but the majority of your damage should be coming from physical |

| attacks. |

| |

| It has some rather strong normal attacks, so keep an eye on your HP, just in |

| case Esther needs some help. When it uses its Baby Shower trick, quickly |

| rush in and attack it furiously to get it to drop the gold glim, so you can |

| blast it with Burning Heart. To take care of all of the Jelly Teens, cast |

| Astra repeatedly until they (and the momma) are taken care of. |

|______________________________________________________________________________|

_________________________

| BOUNTY #122 - Whole Hog |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: A strange black orb is floating in the main hall of the Porcine |

| ¯¯¯¯¯¯¯¯¯¯¯¯ Palace... This probably isn't a good sign. Go and investigate! |

||

| WHEN?: After completing the main story. |

| UNLOCK REQUIREMENT: Complete Errand #'s 116-120, then return to The |

| Conductor to have him give you the next set. |

| LAST SEEN: In the Porcine Palace (Hamelin, Autumnia) |

||

| STAMPS: 0 | REWARDS: • Knight's Armor, • 3750 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #353 - Porco Rosso |

|____________|_________________________________________________________________|

| |

| This is a rehash of the Porco Grosso fight, so travel to Hamelin, then make |

| your way into the palace to the main hallway, where you'll see another black |

| orb. Check it out to fight the Porco Rosso! |

| |

| As with the last two Porco fights, this mechanical beast is weak to storm, |

| so let your Drongo-based familiar have fun with its storm spells for some |

| decent damage. Strong Familiars with the Bluster Blades equipped will also |

| be able to do quite a bit of damage. |

| |

| Keep an eye on your HP, and the attacks the Porco does; its Gammon Cannon |

| will DEVASTATE one character in your party, so if you see it coming, Defend |

| and order an All-Out Defense. Other than that, its attacks aren't very |

| threatening, so just chip away at its HP until it finally falls. |

| |

| TIP: Don't forget to take the Cad's Clasp to the Master Alchemist (north of |

| ¯¯¯¯ Castaway Cove in the Alchemist's Cave.) Doing so will net you formula |

| #130. This can only be done if you completed Errand #078. |

|______________________________________________________________________________|

________________________________

| BOUNTY #123 - Losing Your Wick |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: A black orb has appeared on the Tombstone Trail, and a voice |

| ¯¯¯¯¯¯¯¯¯¯¯¯ can be heard coming from it... Go and investigate! |

||

| WHEN?: After completing the main story. |

| UNLOCK REQUIREMENT: Complete Errand #'s 116-120, then return to The |

| Conductor to have him give you the next set. |

| LAST SEEN: On the Tombstone Trail (Autumnia) |

||

| STAMPS: 0 | REWARDS: • Diva's Mantle, • 4000 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #355 - Candelabracadaver |

|____________|_________________________________________________________________|

| |

| This is a rehash of the Candelabracadabra fight, so travel to the Tombstone |

| trail, then make your way to the very end of the area where you fought the |

| boss before. Check out the black orb here to fight the Candelabracadaver! |

| |

| As with the Candelabracadabra, even though it's weak to light, you'll be |

| better off buffing your Familiars and taking a direct assault approach, that |

| way you'll have a better shot of cancelling his attacks and taking him out |

| before he can do too much damage. If you want to play it safe, feel free to |

| stay on the edge of the battlefield and cast Astra Repeatedly for major |

| damage. |

| |

| It can inflict Blindness with Snuff Out, but your Familiars should be |

| leveled high enough to where their accuracy is still decent enough to keep |

| attacking instead of taking the time to cure the blindness. Boo! on the |

| other hand can inflict curse, so you'll want Esther to remedy that quickly. |

| Wacko Lantern is somewhat powerful, so if you see it coming, take a quick |

| break from attacking and choose to use Defend / All-Out Defense! |

|______________________________________________________________________________|

____________________________________

| BOUNTY #124 - Breathing Fire Again |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| WHEN?: After completing the main story. |

| DESCRIPTION: An ominous-looking black orb has appeared on Skull Mountain. Go |

| ¯¯¯¯¯¯¯¯¯¯¯¯ and investigate it right away! |

||

| UNLOCK REQUIREMENT: Complete Errand #'s 116-120, then return to The |

| Conductor to have him give you the next set. |

| LAST SEEN: Northern Skull Mountain (Summerlands) |

||

| STAMPS: 0 | REWARDS: • Ogre King's Ax, • 4250 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #357 - Golden Dragon |

|____________|_________________________________________________________________|

| |

| This is a rehash of the Red Dragon fight, so travel to Skull Mountain, then |

| check out the black orb just to the south of the entrance. You'll have to |

| fight the Golden Dragon! |

| |

| As with the Red Dragon, it will cast Dragon Scales to boost its magic |

| defense. However, there are no quick tricks to dealing massive damage this |

| time, so boost your Familiars' strength and attack normally. |

| |

| Defense-wise, ALL of his attacks will do MAJOR damage to your party, and if |

| you get caught in the line of fire of his Dragonbreath, you can watch your |

| HP disappear just like that. Make sure to use Defend and All-Out Defense |

| whenever you see either Dragonbreath or Firestream coming. |

|______________________________________________________________________________|

_______________________________

| BOUNTY #125 - Shedding A Skin |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| WHEN?: After completing the main story. |

| DESCRIPTION: A black orb has appeared in the Vault of Tears, driving the |

| ¯¯¯¯¯¯¯¯¯¯¯¯ resident creatures wild... Go and investigate! |

||

| UNLOCK REQUIREMENT: Complete Errand #'s 116-120, then return to The |

| Conductor to have him give you the next set. |

| LAST SEEN: In the Vault of Tears (Summerlands) |

||

| STAMPS: 0 | REWARDS: • Sorceress's Robes, • 4500 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #360 - Mehen |

|____________|_________________________________________________________________|

| |

| This is a rehash of the Aapep fight, so travel to The Vault of Tears, then |

| make your way to the boss area to find another black orb. Check it out, and |

| you'll have to fight Mehen! |

| |

| Unlike with Aapep, Burden ISN'T something you want to use in this fight; |

| instead, focus on blasting him with Astra from the edge of the field while |

| your other party members deal with him up front. Death Rattle will inflict |

| curse, just like before, but since you're using magic primarily, it should |

| not affect you in the least. Black Bolt and Serpent Strike will do a decent |

| amount of damage though, so keep an eye on your party's HP, just in case |

| Esther needs some assistance. |

| |

| If firing off magic bores you, then feel free to rush in and attack; just |

| be ready to heal more often. |

|______________________________________________________________________________|

_________________________________

| BOUNTY #126 - Walking the Plank |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| WHEN?: After completing the main story. |

| DESCRIPTION: A black orb has appeared on the north of this island, and |

| ¯¯¯¯¯¯¯¯¯¯¯¯ laughter can be heard coming from within. Go and investigate! |

||

| UNLOCK REQUIREMENT: Complete Errand #'s 116-120, then return to The |

| Conductor to have him give you the next set. |

| LAST SEEN: Near the Broken Crown (Northeastern Autumnia) |

||

| STAMPS: 0 | REWARDS: • Nix Gnashers, • 4750 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #363 - Commodore Crossbones |

|____________|_________________________________________________________________|

| |

| This is a rehash of the Cap'n Crossbones fight, so travel to The Tombstone |

| Trail, then hop on Tengri and make your way northeast to the Broken Crown |

| isle. Check out the black orb on the northern part of the island to fight |

| Commodore Crossbones! |

| |

| As with the Cap'n, he'll Plunder your HP, which will swipe a decent amount |

| of damage. Swashbuckler is a bit more dangerous; if you see it, just back |

| away, since it's a range attack affecting those that are surrounding him. |

| His physical attacks may not seem strong, but when he gets a chain of them |

| going, it can deal quite a bit of hurt. |

| |

| You'll want to use the same strategy as you did with Mehen; stay on the edge |

| of the field, casting Astra for major damage while the other two do the |

| dirty work, making sure that their health doesn't drop. Keep on wailing away |

| at him until he's dead... er... living... er... I don't know. Vanquished, I |

| guess. |

|______________________________________________________________________________|

____________________________

| BOUNTY #127 - A Loyal Howl |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| WHEN?: After completing the main story. |

| DESCRIPTION: A black orb has appeared in the Glittering Grotto, and an eerie |

| ¯¯¯¯¯¯¯¯¯¯¯¯ howl can be heard coming from within. Go and investigate! |

||

| UNLOCK REQUIREMENT: Complete Errand #'s 116-120, then return to The |

| Conductor to have him give you the next set. |

| LAST SEEN: In the Glittering Grotto (Winter Isles) |

||

| STAMPS: 0 | REWARDS: • Dragon King's Claws, • 5000 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #365 - Cerborealis |

|____________|_________________________________________________________________|

| |

| This is a rehash of the Cerboreas fight, so travel to The Glittering Grotto, |

| then make your way to the very end of the area where you fought the boss |

| before. Check out the black orb here to fight the Cerborealis! |

| |

| This is the first of the re-fights that you'll probably either have trouble |

| with or will have to keep on your toes the entire fight. He doesn't have a |

| weak spot to fire that Cerboreas had, and he's too quick to stand idly by to |

| cast spells at the whole time, so you'll need to go the route of physical |

| attacks. Your best bet would be to use tank-type Familiars that have very |

| high Defense stats, that way you can go toe-to-toe with the Cerborealis |

| without having to heal your HP every ten seconds. While doing that, go ahead |

| and buff your party up to increase the damage output. |

| |

| Not much can be done about his attacks; he's very quick and will hurt you in |

| a heartbeat, so be sure to stay healed. Hopefully your direct assault will |

| be able to cancel them before they're unleashed. |

|______________________________________________________________________________|

_________________________________

| BOUNTY #128 - Heart of Darkness |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| WHEN?: After completing the main story. |

| DESCRIPTION: The path from Perdida to the Miasma Marshes has opened up |

| ¯¯¯¯¯¯¯¯¯¯¯¯ again... Go and find out what's going on. |

||

| UNLOCK REQUIREMENT: Complete Errand #'s 116-120, then return to The |

| Conductor to have him give you the next set. |

| LAST SEEN: In the Miasma Marshes (Autumnia) |

||

| STAMPS: 0 | REWARDS: • Enigma Armor, • 5500 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #370 - Bileheart |

|____________|_________________________________________________________________|

| |

| This is a rehash of the Vileheart fight, so travel to Perdida, then go into |

| the town and exit to the north to be back at the Miasma Marshes! Levitate |

| your way to the open area at the end to find another black orb, and thus, |

| the next boss: Bileheart! |

| |

| As with Vileheart, your main concern is the Viledriver. EVERY time you see |

| it coming, use Defend and All-Out Defense to minimize the damage. His other |

| attacks are nothing compared to it, so in the meantime, buff your party and |

| deal out physical attack as usual, since he's somewhat resistant to magic. |

| You were probably more likely to have a problem with Cerborealis than you |

| will with Bileheart. As always, stay healed. |

|______________________________________________________________________________|

________________________________

| BOUNTY #129 - Reckless Soldier |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: The path across the Miasma Marshes to Nevermore seems to be |

| ¯¯¯¯¯¯¯¯¯¯¯¯ clear... Find out what's going on! |

||

| WHEN?: After completing the main story. |

| UNLOCK REQUIREMENT: Complete Errand #'s 121-128, then return to The |

| Conductor to have him give you this one. |

| LAST SEEN: In Nevermore (Autumnia) |

||

| STAMPS: 0 | REWARDS: • Celestial Sword, • 6000 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #372 - Knight Terror |

|____________|_________________________________________________________________|

| |

| This is a rehash of the Eternal Knight fight, so travel to Perdida once |

| again, then go into the town and exit to the north to be back at the Miasma |

| Marshes, levitating all the way through the entire marshes past where you |

| just fought. You'll eventually wind up at Nevermore; from there, make your |

| way to the boss area at the end to find another black orb, and thus, the |

| next boss: Knight Terror! |

| |

| This will be your toughest boss yet; if you have them, bring your Familiars |

| that have high defenses so you can try for a direct assault. Each of his |

| attacks are pretty powerful, and even though he moves pretty slow, standing |

| idly by and casting spells isn't ideal, especially when you see his |

| Onslaught coming. DEFEND and use All-Out Defense at all costs then! |

| |

| As for the rest of the battle, keep a close eye on your HP while keeping |

| your HP near max, and work on interchanging your strongest physical-based |

| tricks and regular attacks until you can finally wake up from this... |

| Knight Terror... (*groan*) |

|______________________________________________________________________________|

___________________________

| BOUNTY #130 - Loyal Queen |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: A new black orb has materialized, and it looks more ominous |

| ¯¯¯¯¯¯¯¯¯¯¯¯ than any before it... It must be investigated, and soon. |

||

| WHEN?: After completing the main story. |

| UNLOCK REQUIREMENT: Complete Errand #129, then return to The Conductor to |

| have him give you the last one. |

| LAST SEEN: On the Ara Memoriae (Nazcaä) |

||

| STAMPS: 0 | REWARDS: • Star Eater's Fang, • 7000 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #383 - Zodiarchangel, #384 - Dominion |

|____________|_________________________________________________________________|

| |

| This is a rehash of the final boss fight, and it will be just as tough as it |

| was before. Travel to Ara Memoriae, then approach the black orb near the |

| center to take on the Zodiarchangel! |

| |

| Start off by getting rid of the four Dominions floating around by using |

| spells like Astra and tricks like Earsplitter. Once they're out of the way, |

| just focus on buffing your party and using strong tricks to take out large |

| chunks of HP at once from the big baddie. |

| |

| Chaos is just as nasty as you remember it, so use Defend and All-Out Defense |

| when you see it coming. It hits hard all around, so plan on spending every |

| other turn using a Sprite Dew to keep your party's HP up, since there's no |

| way that Esther will be able to keep up. |

|______________________________________________________________________________|

_____________________________

| ERRAND #131 - The Conductor |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: The Conductor is in a forest to the south of Ding Dong Dell, |

| ¯¯¯¯¯¯¯¯¯¯¯¯ and has something important to tell you. |

||

| WHEN?: After completing the main story. |

| GOAL: Agree to help him - if you want to know the truth... |

||

| STAMPS: 0 | REWARDS: --- |

| ¯¯¯¯¯¯¯ | ITEMS: • Philmobile Key |

|____________|_________________________________________________________________|

| |

| To find Errand #131, you must start Errand #085 - Notes from the Center. The |

| man outside of the Cat's Cradle in Ding Dong Dell lost his diary again, and |

| agreeing to help him will open a new area. From Ding Dong Dell, go ahead and |

| start walking directly southwest for an orange and yellow set of trees quite |

| a ways east of the Golden Grove (which appears to be roughly halfway between |

| the Golden Grove and the beach where the Sea Cow is docked.) If you go |

| through the trees, you'll find a path that wasn't there until now, so follow |

| the path a long while until you wind up at a hidden forest glade in the |

| Southern Summerlands. |

| |

| You'll see a large door here to the north, as well as a strange looking |

| bunny. He introduces himself as "The Conductor"; talk to him and agree to |

| undertake his task to unlock a whole new set of errands. It starts with |

| Bounty #116 (shown below), and ends with Bounty #130. Each of these bounties |

| are re-fights of bosses that you've already beaten in the past, except that |

| they're a lot stronger than before. Most of them can be handled quite |

| easily; if you need assistance, read further below. |

| |

| Once you complete Bounty #'s 116-120, you'll need to cash in on the Bounty |

| rewards, then return to the Forest Glade and talk to The Conductor once |

| again, who will give you another set of Bounties to take on. |

| |

| Once you complete Bounty #'s 121-128, you'll need to cash in on the Bounty |

| rewards, then return to the Forest Glade and talk to The Conductor once |

| again, who will give you yet another lone Bounty to complete. |

| |

| Once you complete Bounty #'s 129, you'll need to cash in on the Bounty |

| reward, then return to the Forest Glade and talk to The Conductor once |

| again, who will give you your last Bounty. |

| |

| Complete Bounty #130, then return to The Conductor one last time, who will |

| allow you to continue through the large door to take on The Guardian of |

| Worlds, the game's secret boss. More details for fighting the boss can be |

| seen in section [WLK-8.4]. |

| |

| After the battle, talk to The Conductor to the north, then proceed through |

| the door to the north to wind up in Motorville. Chase after The Conductor |

| and talk to him whenever he stops. Eventually, once you get to Leila's, head |

| inside and talk to him again, then exit once you're done. |

| |

| Watch the scenes that follow and continue talking to The Conductor along the |

| way, and you'll eventually receive the PHILMOBILE 2000, and with it, the |

| [PHILMOBILE KEY]. This will finally bring the last errand to a close. Feel |

| free to drive the Philmobile wherever you can normally walk; just press the |

| DOWN button to "summon" it. |

|______________________________________________________________________________|

__________________________________

| ERRAND #132 - Totally Tidy Tools |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: Smiley and Surly need some ideas for new weapons to attract |

| ¯¯¯¯¯¯¯¯¯¯¯¯ customers to their shop. |

||

| WHEN?: After completing the main story. |

| GOAL: Agree to help Smiley and Surly. |

||

| STAMPS: 0 | REWARDS: • Blossom of the Bard, • Pretty Parasol, • 10000 G |

| | FORMULAE: • 131 |

|____________|_________________________________________________________________|

| |

| On the Iron Wyvern, talk to Surly, and he'll want you to go look for new |

| weapon ideas for him. Agree, then Travel to The Fairyground to get started. |

| Your first idea will come from the large fairy watching the comedy show to |

| the northeast: the soppy slapstick. Next, head far north and talk to the |

| Fairy Godmother for the second idea: the lullaby lance. |

| |

| Finally, you need to go back... inside the Fairy Godmother, so... once you |

| climb down the ladder, head east to magically be back in. Go out into the |

| hallway and enter the far left room with the sunflower on it. Check the |

| slide at the top of the room to find the last idea: the flawed claws. |

| |

| Leave the Fairy Godmother's insides the way you came (luckily you don't have |

| to be "born again") and return to the Iron Wyvern. Give the ideas to Surly, |

| but Smiley needs one more idea, so for it, use 'Gateway' and go to Oliver's |

| House in Motorville. Go into the kitchen beside the stairs and check beside |

| the sink to get the last idea: Mom's favorite pan. |

| |

| Return to the Iron Wyvern one last time and talk to Surly to end this task. |

| In addition to normal rewards and even an extra formula, you can now buy |

| those goofy weapons from the boys themselves! |

| |

| .——————————————————————————————..——————————————————————————————. |

| | Smiley 'n' Surly's || (continued) | |

| |==============================||==============================| |

| | 29700 G | Hero's Sword || 27000 G | Knight's Armor | |

| | 54000 G | Soppy Slapstick || 25200 G | Robe of Restoration| |

| | 27900 G | Kiss of Death || 20700 G | Diva's Mantle | |

| | 34200 G | Crystal Spear || 19800 G | Shiny Shield | |

| | 54000 G | Lullaby Lance || | | |

| | 36000 G | Ogre King's Ax || 16200 G | Nix Gnashers | |

| | 54000 G | Mom's Favorite Pan |'——————————————————————————————' |

| | 34200 G | Werewolf Claws | |

| | 54000 G | Flawed Claws | |

| '——————————————————————————————' |

|______________________________________________________________________________|

____________________________________

| BOUNTY #133 - Scorching Songstress |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: Some people have reported hearing some unsettling singing in |

| ¯¯¯¯¯¯¯¯¯¯¯¯ the foothills of Old Smoky... Go and investigate! |

||

| WHEN?: After completing the main story. |

| LAST SEEN: In the Smoky Mountains (Summerlands) |

||

| STAMPS: 0 | REWARDS: • Glowstone x3, • 5000 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #304 - Magmadiva |

|____________|_________________________________________________________________|

| |

| Your target is just south of Old Smoky, so Travel there, then walk down the |

| path a bit to find the Magmadiva. As with the other singing lava lady hunts, |

| this one is weak to water, and isn't very strong. Stay healed and blast her |

| with your water tricks. |

|______________________________________________________________________________|

_________________________________

| ERRAND #134 - Order of Illusion |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: The knights who appeared in The Ivory Tower are ghosts who were |

| ¯¯¯¯¯¯¯¯¯¯¯¯ once charged with protecting Queen Cassiopeia. |

||

| WHEN?: After completing the main story. |

| GOAL: Agree to listen to the knights' request. |

||

| STAMPS: 0 | REWARDS: • Nazcaän Longsword, • Nazcaän Armor, • Nazcaän Helm, |

| | • 10000 G |

| | ENEMIES: #313 - Magimech, #314 - Manic Magimech, |

| | #316 - Magimech Master |

|____________|_________________________________________________________________|

| |

| From the Iron Wyvern, fly east into The Ivory Tower. Make your way north to |

| the Waystone, and you'll find some Nazcaän soldiers. Talk to the captain, |

| Caph, and he'll request your assistance. Remember the robots we've seen in |

| pieces throughout the game? Well, apparently they've now come back to life, |

| so we need to find them once again and dismantle them for good. Here's where |

| they all are: |

| |

| • Golden Grove - From the northern entrance, make your way south, then east, |

| north, and west to the dead-end with the first soldier. |

| |

| • Old Smoky - From the entrance, just follow the path north, then north at |

| the fork to find the next soldier. |

| |

| • Tombstone Trail - At the second Waystone halfway up the map is a shack; |

| the third soldier is hanging around there. |

| |

| • Glittering Grotto - On the lower section of the Grotto, in the open area |

| just southwest of the Waystone south of where you fought the boss. |

| |

| Once you've obliterated the four, return to The Ivory Tower and report to |

| Caph. You'll now be charged with taking out three more, except this time, |

| they're the stronger Magimech Masters. Leave The Ivory Tower, then make your |

| way to Nazcaä. Save before each fight, then take out the three: |

| |

| • Located just south of Ara Memoriae. |

| • Located to the far north of Ara Memoriae. |

| • Located just west of the southeastern landing point on the island. |

| |

| Once those three are taken out, return to The Ivory Tower one last time, but |

| before you do anything, SAVE and RECOVER at the Waystone. When you're ready, |

| talk to Caph, which will lead to a tough fight; this time, it's against one |

| Manic Magimech and TWO Magimech Masters... AT ONCE! For this battle, you'll |

| want to switch to Esther; use her to boost your party's defense and attack, |

| then focus on healing, as the Magimechs will be dishing out damage quick |

| enough to where you wouldn't want to trust Esther on her own. |

|______________________________________________________________________________|

____________________________________

| BOUNTY #135 - Grave of the Sailors |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: A sea monster known for its voracious appetite has made an |

| ¯¯¯¯¯¯¯¯¯¯¯¯ appearance... You must restore peace to the oceans! |

||

| WHEN?: After completing the main story. |

| LAST SEEN: Near the Spindle (Eastern Autumnia) |

||

| STAMPS: 0 | REWARDS: • Evil Eye x3, • 5000 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #308 - Lone Shark |

|____________|_________________________________________________________________|

| |

| Your target is swimming around the Spindle, so since it's in the water, you |

| will need the Sea Cow once again. Depart from the south beach of Hamelin, |

| then head east and north around Autumnia until you spot the Lone Shark. |

| Strangely enough, he's weak to Fire, so equip those Blazing Blades you got |

| in Yule and light him up, using your Familiars' fire tricks as well. He's |

| quite a bit more dangerous than the last few bounties, so keep an eye on |

| your HP throughout the battle, as it'll go from full to empty in a matter of |

| seconds. |

|______________________________________________________________________________|

_____________________________________

| ERRAND #136 - Great-Great-Grandsage |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: A sagely looking ghost has been waiting at the Ara Memoriae. It |

| ¯¯¯¯¯¯¯¯¯¯¯¯ seems he has something important to say. |

||

| WHEN?: After completing the main story. |

| GOAL: Listen to what Horace has to say. |

| UNLOCK REQUIREMENT: Completed all of Horace's previous puzzles |

||

| STAMPS: 0 | REWARDS: • Mirror of Truth, • 10000 G |

| ¯¯¯¯¯¯¯ | FORMULAE: • 132, • 133, • 134 |

|____________|_________________________________________________________________|

| |

| In Ara Memoriae, go to the far north and talk to Horace; he has a long story |

| to tell you about himself, Nazcaä, and Cassiopeia, but it will take place |

| over several locations and with several riddles. Here are the locations and |

| answers: |

| |

| • Ara Memoriae - To the far north. ("Mornstar") |

| • Tombstone Trail - At the very end of the path to the far north. ("Aapep") |

| • The Vault of Tears - The room where you fought the boss to the northwest. |

("Pea") |

| • The Glittering Grotto - To the north on the top section. ("Bring Hope") |

| • The Ivory Tower - At the very end of the tower, before the final boss. |

| ("Wizard's Companion") |

| |

| Once you've completed all of this and have your new formulae, be sure to |

| crate the Sky Tree Wand for Oliver! |

|______________________________________________________________________________|

______________________________

| BOUNTY #137 - Incredible Ulk |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: Ulk are usually docile creatures, but one of them has started |

| ¯¯¯¯¯¯¯¯¯¯¯¯ attacking people. Someone must put a stop to this! |

||

| WHEN?: After completing the main story. |

| LAST SEEN: On the Giant's Tabletops (Summerlands) |

||

| STAMPS: 0 | REWARDS: • Troll's Tears x3, • 5000 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #333 - Ulk |

|____________|_________________________________________________________________|

| |

| Your target is northwest of The Deep Dark Wood, so Travel there (save and |

| recover at the Waystone inside to be safe), then have Tengri drop you off on |

| the northern or western side of the lake there to find the Ulk. The big |

| moosey doesn't have any weaknesses, so buff yourself up and sick your strong |

| Familiars onto him. He hits hard, so be sure to keep an eye on your party's |

| health, as Esther can't always keep up with it. |

|______________________________________________________________________________|

_______________________________

| BOUNTY #138 - Warbird of Prey |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| DESCRIPTION: Merchants are complaining of having their goods stolen by a |

| ¯¯¯¯¯¯¯¯¯¯¯¯ giant crow. Someone needs to teach it a lesson! |

||

| WHEN?: After completing the main story. |

| LAST SEEN: On Swan Island (North of the Summerlands) |

||

| STAMPS: 0 | REWARDS: • Angel's Wings x3, • 5000 G |

| ¯¯¯¯¯¯¯ | ENEMIES: #334 - Warbird |

|____________|_________________________________________________________________|

| |

| Your target is northeast of The Deep Dark Wood on Swan Island, so fly on |

| over to the beach of the largest island there and have Tengri drop you off |

| to meet the Warbird! As with the Ulk, he has no weaknesses, so buff up your |

| party and go at him. This time though, you may want to take control of |

| Esther and focus on healing yourself and let the AI do the damage. The |

| Warbird also loves to use Amnesia to Nix your party, so controlling Esther |

| and using her Chant song to keep your party Nix-less. Oh, and yes, it likes |

| to steal your guilders, so end the bird's life quickly before you're broke. |

|______________________________________________________________________________|

 
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Table of ContentsClose
  • S1: Entering Another World
  • S2: The Southern Summerlands
  • S3: The Sparkling Seas
  • S4: Southern Autumnia
  • S5: Search for the Magicstones
  • S6: The Dark Djinn
  • S7: Wrath of the White Witch
  • Post Completion
  • Items and Equipment
  • Characters and Familiars
  • Errands and Bounties
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