The Rings of Hell in Monster Train refers to the the different sections of the game. There are 9 rings in total and each contains a number of Event Locations which provide beneficial effects. There is though a certain amount of randomness attached to what event will appear in a run. Check out our Rings of Hell guide to find out more about each ring.
After you complete the first ring in Monster Train subsequent ones will become available which will have two branching paths and you will only have access to the locations on one side. This means that once you have selected an event you will only be able to follow the events that appear on that branch, this causes the other side's events to become inaccessible. There are however some rings which have a central location at the bottom which can be accessed from either path.
The first Ring of Hell is a desolate icy tundra which only has one path.
• Dark Forge:
Upgrade your champion.
• Herzal's Hoard:
Choose one of two artifacts.
Gameplay
You will fight a random Battle.
The second Ring of Hell is a treacherous cliffside path that needs to be carefully navigated.
Path A
Merchant of Magic
Path B
Merchant of Steel
Either: One Unit Banner on each side; or a Unit Banner (random) on one side and Forgotten Boons on the other.
Gameplay
You will fight a random Battle.
The Bogwurm's Remains is the third Ring of Hell and it is a landscape full of waste and ruin.
Gameplay
2 event slots on both sides, one of which is shared. You will always find Concealed Caverns on the Shared slot. One random slot is guaranteed to be Unit Banner. It will always be one of the bottom slots. Merchant of Trinkets will not appear and you will fight against a random version of Daedalus. You cannot take a special trial for additional rewards. Once beaten you obtain the usual rewards and a special Boss artifact of your choice.
The fourth Ring of Hell is a waxen landscape of ever-growing arches full of votive houses that serve as sancturies for those who hope to melt faster, or not melt at all.
There are 3 event slots on both sides with 1 Shared event slot. You will always find Dark Forge on the Shared slot.
• One random slot is guaranteed to be Pyre Remains.
• One random slot is guaranteed to be Unit Banner.
• One random slot is guaranteed to be Forgotten Boons.
• One random slot is guaranteed to be Unstable Vortex.
Gameplay
You will fight a random Battle.
The fifth RIng of Hell is the frozen Styx sea which is prison for the unnamed Titan trapped within who will only stay trapped if the ice doesn't melt away.
3 event slots on both sides with one random slot guaranteed to be:
• One random slot is guaranteed to be Pyre Remains.
• One random slot is guaranteed to be Concealed Caverns.
• One random slot is guaranteed to be Forgotten Boons.
Gameplay
You will fight a random Battle.
The sixth Ring of Hell is a living forest filled with massive vines that trap unsuspecting victims.
3 event slots on both sides.
• One random slot is guaranteed to be Concealed Caverns.
• One random slot is guaranteed to be Unstable Vortex.
• One random slot is guaranteed to be Forgotten Boons.
• One random slot is guaranteed to be a Merchant.
Gameplay
You will fight against a random version of Fel, Wings of Light. You cannot take a special trial for additional rewards. Once beaten you obtain the usual rewards and a special Boss Artifact of your choice.
This seventh Ring of Hell is a war-torn volcanic landscape that is filled with deep fissures.
3 event slots on both sides with 1 Shared event slot. You will always find Dark Forge on the Shared event slot.
• One random slot is guaranteed to be Hellvent.
• One random slot is guaranteed to be Concealed Caverns.
• One random slot is guaranteed to be Pyre Remains.
• One random slot is guaranteed to be Forgotten Boons.
• One random slot is guaranteed to be Merchant of Steel.
Gameplay
You will fight a random Battle.
This eigth Ring of Hell is filled with mines that have tunnels that are far and twisting.
3 event slots on both sides with 1 Shared event slot. You will always find Merchant of Trinkets on the Shared event slot.
• One random slot is guaranteed to be Pyre Remains.
• One random slot is guaranteed to be Unstable Vortex.
• One random slot is guaranteed to be Forgotten Boons.
• One random slot is guaranteed to be Hellvent.
• One random slot is guaranteed to be Merchant of Magic. It will always be on the middle slot.
• One random slot is guaranteed to be Merchant of Steel. It will always be on the middle slot.
Gameplay
You will fight a random version of Seraph. You cannot take a special trial for additional rewards. Once beaten you will directly go to the next ring.
This is the final Ring of Hell and it contains the extinguished remains of the Pyre that awaits your return to ignite Hell.
Gameplay
After you successfully beat the previous eight Rings of Hell the Boneshaker will finally arrive at it's destination and your Pyre will reignite the Frozen Heart. The screen will then fade to black and you will be shown the Run Summary.
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