Artifacts in Monster Train grant ongoing effects that work exactly the same as the Slay the Spire's Relics. Artifacts basically grant significant passive bonuses that can change how you build your deck and affect your games in the background just by being in your possession. Check out our Artifacts Guide to find out more about them as smart use of them is essential to victory in Monster Train.
There are a total of 88 different Artifacts in Monster Train which offer all manner of unique bonuses from extra Capacity and Ember to granting specific unit types bonus keywords. Check out the list below to find out exactly what each Artifact does.
Combustable Wax
Grant +3 stacks of Burnout each time it is applied..
Encased Ember
Gain 5Ember when a Tomb unit dies.
Exploding Candle
Deal 5 damage to enemy units when a Burnout unit dies.
Flicker's Liquor
When you play a unit, a random card in hand is reduced to 0Ember for the turn.
Melting Spout
Tomb units get +30Health.
Memorial Fund
Gain 5Gold when a friendly unit dies.
Mold Braces
Fiendly units gain 'Extinguish: Apply Armor 5 to the front friendly unit'.
Resin Block
When a friendly unit dies, Enhance it with +10Attack.
Votive Key
Waxer units gain Endless.
Waxer Snuffer
Extinguish abilities trigger an additional time.
Ashes of the Fallen
Summon abilities trigger an additional time.
Collection of Tails
Rage does not decay.
Consumed Crown
Friendly units gain + 2Attack on kill.
Grrrg's Goad
Demon units get Multistrike 1.
Imp-cicle
At the start of your turn, add a random Imp unit to your hand.
Railhammer
Grant +4 stacks of Armor each time it is applied.
Resonant Shard
Rage adds an additional +1Attack per stack.
Scorched Steel
Friendly units enter with Armor 5.
Scorching Restraints
Friendly units enter with Rage 3.
The Unbroken Horn
Conserve Ember between turns.
Channelheart
Sting spells get +20 Magic Power.
Cursed Vines
50% chance to swap the front and back enemy units when they enter your train.
Gnarled Root
Grant +1 stack of spikes each time it is applied.
Petrified Crucible
Spikes deal +1 damage per stack.
Priory's Cloak
When a friendly unit is healed, deal damage to the front enemy unit equal to the amount healed.
Rootsplit Mask
Apply Rooted to enemy units when they enter the floor below the Pyre Room.
Sap Tap
The first time each turn a friendly unit is healed, draw 1.
The Bloating Fungus
Regen restores +1 health per stack.
Thorn Casing
Sting spells get +10 Magic Power and Piercing.
Thornfruit
At the start of your turn, add a Sting spell to your hand.
A Forgotten Name
When you play your third spell of the turn, all cards gain +1 Magic Power for the rest of this battle.
Cuttlebeard
Grant +2 stacks of Frostbite each time it is applied. Frostbite does not decay.
Founding Seal
Incant abilities trigger an additional time.
Icicle Fracture
At the end of the turn, apply Frozen to a random card in your hand.
Rules of Containment
Enemy units enter with Frostbite 2
Sigiled Seaweed
50% chance to apply Silence when an enemy unit enters your train.
Tethys' Scales
50% chance to apply Spell Weakness when an enemy unit enters your train.
Titan's Claws
At the end of the turn, Frozen cards are reduced to 0Ember.
Token of a Traitor
Playing a spell deals 2 damage to a random enemy unit on that floor.
Totem Fragment
Apply Spell Weakness 2 to enemy units when they enter the floor below the Pyre Room.
Abandoned Antumbra
At start of turn, add a common or uncommon Morsel unit to hand.
Chain of Gems
Apply Damage Shield 2 to the first friendly unit summoned each turn.
Commemorative Spike
At the start of battle, summon a Morsel Miner on each floor.
Fossilized Fangs
Gorge abilities trigger an additional time.
Mask of Penumbra
When you summon your first Morsel unit each turn, draw 1.
Mine Jacks
+2Capacity on the middle floor.
Refined Void
Friendly units enter with Lifesteal 2.
Shadelamp
The first time each turn an enemy unit dies, add 2 Morsel units to hand.
Teeth of Gold
Deal 3 damage to the rear enemy unit when a Morsel unit is Eaten.
Winged Technology
Morsel units get Damage Shield 1.
Advanced Prototype
Train Steward units gain Damage Shield 2 and Multistrike 1.
Boon of the Blacksmith
Your Pyre gets +15 Attack.
Cleansing Water
50% chance to remove all Buff effects on an enemy unit when it enters your train.
Concussive Coals
50% chance to apply Dazed when an enemy unit enters your train.
Forever Flame
Units cost -2 Ember.
Guild Marker
Merchant costs are reduced by 25%.
Hammered Chestplates
Friendly units get +3 Health.
Hell's Banners
When you summon the second unit during a turn, gain 3 Ember.
Improved Firebox
Gain 7 Ember on the first turn of battle.
Infused Mallet
25% chance to deal 5 damage when an enemy unit enters your train.
Iron Dropcage
Apply Dazed 3 to enemy units that are moved between floors outside of the ascension phase.
Jackstrips
Deal 2 damage whenever an enemy unit moves between floors.
Light's Gift
Apply Dazed to enemy units when they enter the floor below the Pyre Room.
Lightstone Casing
Spells gain an extra upgrade slot.
Precious Plating
Your Pyre gets +40 Pyre Health.
Pyrestone Housing
Units gain an extra upgrade slot.
Pyrewall
Your Pyre starts with 15 Armor each battle.
Refracting Lenses
When a card with Consume is played, restore 5 Pyre health.
Sketches of Salvation
At the start of battle, summon 4 random units from your deck onto the middle floor.
Split Anvil
When you play a spell, spells in hand that cost less are reduced to 0Ember for the turn.
Tempered Talisman
+3 Magic Power.
The First Hellpact
X Cost cards get +3 to their X value when played.
Traitor's Quill
When a card with Consume is played, deal 30 damage to the front enemy unit.
Vapor Funnel
Apply Dazed to enemy units when they enter the Pyre Room. Your Pyre gets -5 Attack.
Volatile Gauge
When you draw a card, its cost is randomized between 0Ember and 3 Ember. Draw +3 each turn.
(new cost becomes random between 0 and 3, then adds spell cost modifiers like + or - cost. ignores champion units)
Wing Clippings
Cards with Consume have a 50% chance to be discarded instead.
Winged Indulgence
Enemies get -1 Attack.
Winged Steel
When you play your third card of the turn, draw 2.
Concealed Caverns is an event that can occur in the overworld. The following Artifacts can be found by playing the indicated event.
Abandoned Stave
+1Ember per turn for every 2 Blight cards in your deck.
Event Found: Ember Deposits
Blood for Blood
When your Pyre kills a unit, restore 5 Pyre health.
Event Found: Train Graveyard
Dante's Cloak
+2 Magic Power for every Blight card in your deck.
Event Found: Mysterious Figure
Ember Stasis
Playing a Blight card deals 100 damage to the front enemy unit.
Event Found: Penance Yard
Frozen Nostalgia
-1Capacity on each floor. +15 Magic Power.
Event Found: False Prophet
Heaven's Gold
Your Pyre gets +1Attack for every 10 Gold you have.
Event Found: The Historian
History of the World
+3Capacity on a random floor.
Event Found: False Prophet
Hope for Peace
Cards with Purge have Consume instead.
Event Found: Armageddon Battlefield
Penitent Remains
When summoned friendly units get +1 Attack for every Blight card in your deck.
Event Found: Penance Yard
Petrified Heart
Friendly units get +10 Health and Heartless.
Event Found: Train Graveyard
Railforger's Hammer
+1Capacity on each floor.
Event Found: False Prophet
Weathered Coldstones
When you play your first Blight card each turn, restore 5 Pyre health.
Event Found: Penance Yard
The following Artifacts cannot be skipped in exchange for gold and they do not count as Artifacts.
Fel's Remorse
+1 Ember per turn.
Your Pyre gets +10 Attack and +20 Pyre Health
Herzal's Compound
Draw +1 each turn.
Your Pyre gets +10 Attack and +20 Pyre Health
Light of Seraph
+1Capacity on each floor.
Your Pyre gets +10 Attack and +20 Pyre Health
Check out our Clan Champions Tier List to find out how each of the five Clan Champions in Monster Train rank against each other.