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Metro Exodus

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Metro Exodus walkthrough and guide

How to Improve your Weapons

 

There are 10 primary weapons in the game and if you hope to survive the post-apocalyptic Russia of Metro Exodus you will need to get your hands on them. Once you have one of these weapons you will be able to customise it using the many variations available. Most of the weapons you will find naturally as you progress through the game, below is a list of all the weapons and their customisations.

REVOLVER


This is a reliable Metro-made handgun that has good stopping power.


Ammunition:
Handgun Ammo

Grips:
Light Grip, Standard Stock, Sniper Stock, Heavy Stock

Barrels:
Short Barrel, Suppressor, Standard Barrel, Long Barrel

Sights:
Iron Sights, Reflex Sight, NV Scope, Scope 4X

Cylinders:
3-Shot Cylinder, 6-Shot Cylinder, 6-Shot Double-Action Cylinder, 8-Shot Cylinder

Gadgets:
Red Laser, Infrared Laser

Recommended Improvements:
• Silencer,
• Eight-Shot Cylinder (keeps the fire rate of the 6-Shot Double-Action)
• Suppressor
• 4x Scope
• No Laser (clashes with Scope Reticle)



ASHOT


The Ashot is a small, Metro-made shotgun-pistol that is reliable in close combat. It can be built on a workbench using water pipes.


Ammunition:
Buckshot

Grips:
Grip and Handguard, Hunting Stock, Heavy Grip

Barrels:
Short Barrel, Short Barrel, and Suppressor, Double Barrels, Four Barrels

Sights:
Iron Sights, Reflex Sight, NV Scope, Closed Reflex Sight

Gadgets:
Red Laser, Infrared Laser

Recommended Improvements:
• Heavy grip
• Four Barrels
• Reflex Sight
• Any laser



KALASH (AK-74M)


The Kalash, formally known as the Kalashnikov assault rifle was the service rifle of the Russian army before the nuclear war that drove humanity underground. This assault rifle is held in very high regard in the Metro due to its reliability and performance.


Ammunition:
Assault Rifle Ammo

Grips:
Light Grip, Standard Stock, and Grip, Semi-Grip Stock

Barrels:
Short Barrel and Flash Suppressor, Short Barrel and Suppressor, Standard Barrel and Compensator, Long Barrel and Compensator

Sights:
Iron Sights, Reflex Sight, NV Scope, Scope 4X

Magazine:
Small Magazine, Magazine, Extended Magazine

Gadgets:
Red Laser, Infrared Laser

Recommended Improvements:
• Sports stock
• Suppressor and Long Barrel are both good
• Reflex Sight
• Extended Magazine



BAST ARD


The Bast ard is a Metro-made submachine gun, it has poor accuracy and the high shooting speed makes it overheat very quickly. To find it you will have to do the chapter 'Il Volga', and when Anna accompanies you by boat, you turn right towards the shack near the pier.


Ammunition:
Handgun Ammo

Grips:
Light Grip, Standard Stock, Sniper Stock, Heavy Stock

Barrels:
Short Barrel, Suppressor, Standard Barrel, Heavy Barrel

Sights:
Iron Sights, Reflex Sight, NV Scope, Closed Reflex Sight

Magazine:
Small Magazine, Standard Magazine, Extended Magazine

Gadgets:
Red Laser, Infrared Laser

Recommended Improvements:
• Heavy Stock
• Heavy Barrel
• Closed Reflex Sight
• Extended Magazine



GATLING


The Gatling is a machine gun with a high fire rate made by local gunsmiths. It is capable of long sustained fire barrages. It requires a spin-up of the barrel block before shooting and is equipped with a Quadrant-Type Magazine, Short Barrels, and a Spring Mechanism feed. There are no customisation options for the Gatling.


Ammunition:
Assault Rifle Ammo



BULLDOG


Compared with the Kalash, the Bulldog has a low rate of fire, and is also inferior in reliability. The Bulldog does however have good accuracy and high damage. The design of the weapon makes it very delicate in the post-nuclear world and therefore will tend to degrade more easily.


Ammunition:
Assault Rifle Ammo

Grips:
Light Grip, Standard Stock, and Grip, Semi-Grip Stock

Barrels:
Short Barrel and Flash Suppressor, Short Barrel and Suppressor, Standard Barrel and Compensator, Long Barrel and Compensator

Sights:
Iron Sights, Reflex Sight, NV Scope, Scope 6X

Magazine:
Small Magazine, Magazine, Extended Magazine

Gadgets:
Red Laser, Infrared Laser

Recommended Improvements:
• Suppressor and Long Barrel are both good
• Scope 6x and reflex sight are both good
• No Laser with Scope 6x
• Extended Magazine.



SHAMBLER (UBOINIK)


This is a Metro-made semi-automatic revolving shotgun that is effective at close range and medium distance. Its most significant disadvantage is its very slow charging time.


Ammunition:
Buckshot

Grips:
Light Grip, Standard Stock, and Grip, Semi-Grip Stock

Barrels:
Short Barrel, Short Barrel and Suppressor, Standard Barrel and Duckbill Choke, Long Barrel

Cylinders:
Small Cylinder, Fixed Cylinder, Box Magazine

Gadgets:
Red Laser, Infrared Laser

Recommended Improvements:
• Sports Stock
• Short Barrel and Suppressor
• Default Iron Sights
• 10-Round Shotgun Magazine



VALVE


Made in the Metro by skilled gunsmiths this rifle is extremely accurate and powerful. A great long-distance weapon.


Ammunition:
Sniper Rifle Ammo

Grips:
Light Grip and Forend; Assault Stock, Grip, and Forend; Sniper Stock, Grip and Forend; Heavy Stock

Barrels:
Short Barrel, Standard Barrel, Heavy Barrel, Long Barrel

Sights:
Iron Sights, Reflex Sight, NV Scope, Scope 6x

Magazine:
No Magazine, Single Column Magazine

Gadgets:
Red Laser, Infrared Laser

Recommended Improvements:
• Heavy Stock
• Scope 6x
• 5-Round Column Magazine
• Long Barrel
• No Laser



HELSING


This is a pneumatic revolver crossbow that shoots metal bolts. You can pump up pressure to increase the damage. You will find the Helsing during an end-of-game chapter tied to a statue.


Ammunition:
Bolts, Explosive Bolts

Grips:
Light Grip and Forend; Assault Stock, Grip, and Forend; Sniper Stock, Grip and Forend; Heavy Stock

Bows:
Recurve Bow, Compound Bow, Twin Bow, Pneumatic Bow System

Sights:
Iron Sights, Reflex Sight, NV Scope, Scope 4x

Magazine:
Small Magazine, Medium Magazine, High Capacity Magazine

Gadgets:
Red Laser, Infrared Laser



TIKHAR


The Tikhar becomes available in the chapter The Volga. It is given to you by a fellow Spartan, Tokarev, who will periodically upgrade the gun. The Tikhar Rifle has been cobbled together using spare parts and duct tape. What it lacks in polish it more than makes up for in effectiveness and usefulness. It is the only weapon in your inventory that you can craft ammo for on the go and the steel balls it shoots are relatively cheap to craft.


Ammunition:
Steel Balls, Incendiary Ammunition

Grips:
Light Grip and Forend; Assault Stock, Grip, and Forend; Sniper Stock, Grip and Forend; Heavy Stock

Pneumatics:
Standard Pneumatic System, Airtight Pneumatic System, Automatic Pneumatic System, Railgun

Sights:
Iron Sights, Reflex Sight, NV Scope, Scope 6x

Magazine:
Tube Magazine, Rotor Magazine, Horizontal Magazine, Helical Magazine

Gadgets:
Red Laser, Infrared Laser





 
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