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6: The Fall

Portal 2 Walkthrough and Guide

by swaggers  

 
Back to Portal 2 Guide Index More for this game: PC | PS3 | Xbox 360
 
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CHAPTER 6: The Fall

Big Door


Big Door

Walk through the area until you come to a mesh fence. Throw a ORANGE up high and a BLUE by you and walk through to the other side. Just drop down from this walkway and follow the path. You'll come to a series of door. Throw a ORANGE in your area and then the BLUE high up to the right under a large 09 and walk on through. Keep following the path and you'll come to a lever you need to throw.

Now you need to use both security stations one right after the other. So stand in the left most station and put a ORANGE portal by you and a BLUE at the other station. Then hit the button, walk through the portal, and hit the other button. The door will open and you can continue on.

Welcome Center


Welcome Center

Keep heading over the ground until you get to a door that is a jar. You can put a ORANGE inside and a BLUE by you outside to move on. Pull the lever to open the door and move on.

After you go through the welcome center move to the far back right and place a portal high on the back right and then one low by you and walk through to get to the top area. Move out on the grid and pace a BLUE on the angled piece below you and then drop and place a ORANGE on the flat ground at your feet. This will fling you through the sign and into the next set of offices.

ACHIEVEMENT TIME (PART 1):
Door Prize -- 20 -- Examine all the vitrified test chamber doors


Continue along until you get to a elevator shaft. Place a BLUE on the wall near you at the top of the elevator and an ORANGE at the set of doors in the distance. Listen to all 3 intercom conversations for Part one of the Door Prize Achievement. Then BLUE the wall and get yourself back to the elevator shaft.

Now place a ORANGE on the angled piece above the 3 doors and walk down a level to the open elevator shaft. Jump in and BLUE the floor before you hit to fling you over to the next area.

Pull the lever and come out to the stairs. Throw a ORANGE way up high at the top catwalk and a BLUE down the stairs and walk through. Walk down the pipe to the elevator.


Alpha - Puzzle 1


Alpha - Puzzle 1

Time for fun with Repulsion Gel. Repulsion Gel is a bouncy substance and it will allow you to get to higher places then you normally can. First off bounce to the other side. Then look up right and place a ORANGE, with a BLUE down on your level and walk through.

Now make an angled bounce to get to the far side. Hit the button then jump down and retrieve the cube. Use the last two portal to get the Cube up to the switch and then jump over to the far side again and exit.

Once out of the chamber you need to throw a portal high up to get to the next area.

Alpha - Puzzle 2


Alpha - Puzzle 2

Start by place a ORANGE back behind the Repulsion Gel. Then the BLUE on the ceiling in the right hand corner. Then jump through when the platform in underneath. Grab the Cube and then drop down to the main floor. Place a BLUE behind and to the back of the high platform with the switch and then jump through the Repulsion Gel again and put the Cube on the switch.

Place the next BLUE in the single portalable area in the high right. Then jump through landing on the Repulsion Gel and get to the high left area with the field.

Bounce back and forth left to right and get the cube up here. Then jump back and place it on the switch before going back to the first room.

Place a BLUE in the high left and a ORANGE on the small wall across the area. Bounce through the ORANGE and fling out the BLUE onto the Replusion a second time to get to the Exit.

Alpha - Puzzle 3


Alpha - Puzzle 3

Drop down and go across the small girders in the water to the area with the tall columns. Look up high to a small area that is lighted and place a ORANGE portal up there. Then there is a small wall at the base area for the BLUE. Look into a small area to the side and portal over there to the next puzzle.

Place a ORANGE on the X on the floor where the Gel is going to fall. Press the button and then place a BLUE on the second floor, then a second BLUE on the ground floor to create a series of Repulsion jumps.

Then jump over to the opposite side. Create a new BLUE on the floor and then has a ball of Gel pops through, move the BLUE so the Gel coats the floor and jump up another level. Now put a BLUE on the angled wall to send some GEL over the the right side. Now move the ORANGE to drop to the floor and fling out angled and hit the Gel and get to the Exit.

ACHIEVEMENT TIME:
Vertically Unchallenged -- 15 -- Master the Repulsion Gel

You'll get this when you finish the puzzle.

Alpha - Puzzle 4


Alpha - Puzzle 4

Put a ORANGE where the Propulsion is dropping and a BLUE under the button. Once some Gel comes out move the BLUE so that the Gel coats the area. Now put the ORANGE on the back little wall. Use the Gel to jump and hit the button. With the water off you can bounce up to the Exit. Easy.

Alpha - Puzzle 5


Alpha - Puzzle 5


Start by simply portaling yourself to the high area in the rafters. Now looking back down at the main area put a ORANGE on the angled piece and a BLUE under the Gel. This will coat the opposite wall. Now drop off and place a BLUE beneath you to fling out the angled piece into the Gel and back up higher.

Go up the stairs and out on the small catwalk looking back at the main starting area. Put a BLUE under the Gel again and then a ORANGE in the high far out left side. Then drop off and use the ORANGE to fling into the other Gel again.

Go around and put a portal on your level and one directly above to get to the high catwalk. Then leave on the elevator.

Alpha - Puzzle 6


Alpha - Puzzle 6

ACHIEVEMENT TIME:
Schrodinger's Catch
-- 20 -- Catch a blue-painted box before it touches the ground

Save right away in case you miss this achievement. Put a BLUE under the Gel and then a ORANGE above the Cube. The Cube will will start busting around and eventually break the glass. Try to grab it before it hits the ground for the achievement.

Wash it off in the water and then place it on the switch.

Move the ORANGE to the floor under the elevator and create enough Gel to bounce up to the elevator. Then ORANGE over the Cube to get the Cube to bounce off so the elevator rises up and you can exit.

On The Way To Beta


On The Way To Beta

Place a portal at the far right under the 1971 and then back into the hall to place another and move through. Push the door open and another place the a high portal on a catwalk and one on your level to move on. We seem to be doing that alot.

Place a BLUE below you and then a ORANGE on the other floor area and jump in. You'll bounce back and forth between the two. Keep track of which color you are coming out of and place the opposite on the high single wall to fling into the next area. Pull the two levers and the next door will open.


Elevator To Beta


Elevator To Beta

Continue on until you get to a wide open area. Drop a BLUE on the floor and a ORANGE very high up on the catwalks. Head into the small office and get to the back left door that is slightly hidden.

ACHIEVEMENT TIME:
Door Prize -- 20 -- Examine all the vitrified test chamber doors

The final three doors are back here. Listen to all 3 doors.

ACHIEVEMENT TIME:
Ship Overboard -- 10 -- Discover the missing experiment

Then continue on to the next hall and check out the life preserver.

Then work your way back to the main open area. Place a BLUE on the first angled wall to the left and then drop and place a ORANGE on the floor to fling over to the next office.

ACHIEVEMENT TIME:
Tater Tote
-- 15 -- Carry science forward

Go inside and get GLaDOS and then back to the high catwalk. Put a BLUE high above your current spot in the back and then drop and place the ORANGE and fling to the elevator. Chapter complete.



 
 
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Comments for 6: The Fall

 
 
1 comments, latest first.
 
Oct 27th 2013 Guest
thanks

ID #316482