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Dragalia Lost

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Dragalia Lost Walkthrough


Weapons in the game are by far the hardest one to obtain - rarity-wise as well as all its form of enhancement. Although you are relatively able to craft them as you like, the level of difficulty involved in the process is no where close to being simple and easy. Actually, saying that it is "very hard" to obtain a 5-star weapon that is maxed out in all aspects would be an understatement.

As you might probably have noticed, weapons themselves improve your overall might. Additionally, when you enhance them, they tend to earn some passive boosts from Skills that can ultimately improve your character (especially if they have the same elemental affinity). Given that the game is heavily focused in this RPS mechanic, it is to your advantage to get a full grasp of the game's elemental pairing concept to maximize both your character and weapon's potential. Below is an Introduction to how the whole "weapon-system" works in Dragalia Lost.


To even get started in crafting, you must know that your overall progress in your Halidom (city-build like section of the game) is commensurate to the progress of your crafting capability. Actually, Smithy level is relatively dependent on the level of your Halidom - which we all know dictates the cap level of all the buildings in the Castle.

3-star weapons (common) are unlocked for crafting as soon as you build you Smithy. To craft 4-star weapons however, you need to upgrade your Smithy to level 4. Lastly, to reach 5-star crafting ability, you'll need to upgrade Smithy to level 7.

Apart from the tall task of upgrading several facilities in your Halidom to unlock crafting capability, you should also know weapons require a miscellaneous of craft materials - that becomes harder to obtain as its rarity increases.

Nonetheless, you should at the very least consider finishing chapter 6 of the campaign -- which will then unlock the Imperial Onslaught Quests, which is where you mainly obtain the whetstones, various crafting materials, and weapon imprints from the rewards you get there.


When you get your first few weapons (primarily those common ones that come with the character), unbinding is probably the The first major enhancement you'll ever do a weapon. What it does exactly is increase as weapon's maximum level cap. You can perform as much as four unbinding to each weapon -- which will need an exact copy of that particular weapon for each unbinding process.


There are basically two ways to upgrade weapons in the game. Primarily, you can use a variety of whetstones to upgrade them. There are 3 types of whetstones in the game classified as bronze, silver, and gold -- which somewhat shells out the experience points needed by the weapon to level up.

Another way to upgrade your weapons is to use the surplus of weapons you might have collected while playing the game. The only restriction in using this process to upgrade weapons is that you are not allowed to use a surplus of weapon to upgrade a similar one (example: using a Hunter's Bow to upgrade another Hunter's Bow).


Once a weapon had its limit of unbinding and has reached its maximum upgrade level, it can be further improved by Enhancing. Every weapon at is default form wouldn't have any pertaining skill (passive boost). A weapon that is enhanced will have its own active skill that extends its capability to the character wielding it. Of course, your element of choice should favor that of which you'd pair it with to maximize its potential. Finally, when you upgrade this weapon to its elemental form, its pertaining skill will also earn a corresponding elemental version.

If that sounds relatively easy, here is the catch: whenever you attempt to make an elemental weapon, take note that "Enhancing" its base form will require an "Unbinding" process done to all copies of its non-elemental weapon with a skill -- meaning you'll need 25 copies of that pertaining weapon. If it is already that hard to procure a 3-star elemental weapons alone, just imagine how hard it is to obtain a 5-star elemental weapon.


Dojos are Facilities that you can build in your Halidom. They get unlocked as soon as you finish the 6th chapter in the campaign. Each weapon type has its own Dojo -- which generally boosts that type of weapon passively for every upgrade you perform in that particular Dojo.

At the same time you unlock the Dojos when you've finally completed the 6th chapter of the campaign, you also get to unlock the Imperial Onslaught event. As you participate in this event, you'll earn a special currency called Dyrenell Aes -- which are specifically used in constructing Dojos and upgrading them.

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