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Castle Grounds (Halidom)

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As soon as you clear the first chapter of the game, you'll be able to unlock the section called Halidom. What it basically is, is the game's own version of a city-building element. As with many online games nowadays, it functions as an additional element that enables you to farm extra in-game resources from production facilities, or passive boosts to your adventurer's stats, weapon, and Dragons from building specific facilities.

When you enter the Halidom the first time, it will run you through the basics -- explaining how to build facilities there, and of course when you start to tinker about it more, will you eventually find out what the structures you build are for. Also, you'll see that each time you level up a building, you somehow improve the stuff that it provides. For instance, the Rupie mines when upgraded will be able to hold more Rupies at full capacity, as well as earn better rates for every set time duration. To learn more about what a structure actually does and how it is supposed to help you, you can simply tap on it and select "Info".

As you figure out how the stuff works in Halidom, you might start to build lots of different buildings too and find that there's not enough space to get you everything you want. If by any chance you need something in particular that isn't put up yet, know that you have the option to "Put Away" the structures within the Halidom and keep them in an inventory like section called "Storehouse" in the game. The same can be done if you simply want to re-arrange stuff inside your Halidom - just store them in your inventory, and re-position them elsewhere.

Build Limit

Whenever you want to work on something in the Halidom, might it be building a new facility from scratch, or upgrading one that is already built, you'll need a Smithwyrm to work on it. In other games, they take the role of peasants or workers. In essence, what this does is limit you capacity of growth in the game. By default, you'll get 2 Smithwyrms to work on two consecutive build/upgrade at a time. You can buy more with the use of Wyrmite or Diamatium and purchase a maximum of 5 Smithwyrms in total.

The default workers you get should suffice for the first two Halidom levels, but once your reach Halidom level 3, you might want to invest on more Smithwyrms to properly facilitate growth to match your growing needs. When you reach the point where most of the structures in your Halidom are somewhere in the levels of 8-10, you might want to unlock all five Smithwyrms.

The Halidom

When compared to other RTS or city-building games, this relatively resembles the command center, town, or headquarters. Like other games, it is the hardest one to upgrade - due to its pre-requisites, and most costly build/upgrade to boot. Leveling up your Halidom mainly increases the level cap of the buildings within the Halidom grounds, the Smithy, as well as unlocks more portion of land where you can actually build facilities.

To upgrade it, what it usually requires you to do is to reach a certain sum of facility upgrade - of all the buildings in your Halidom. For instance, you'll have to achieve Facility Level 300 (meaning the sum of all the levels of your facilities in the Halidom is equivalent to no less than 300) as a pre-requisite to upgrade it to Level 6. On top of this, note that Halidom upgrades are expensive and takes quite a bit of time to render. Nonetheless, it sure is the most important building to improve and level up.

Different Buildings to find and build in Halidom:

1. Rupie Mines - production type of building that are one way to earn Rupies in the game. Upgrading them will increase its hold capacity, as well slightly increase its income rate.

2. Dragon Trees - a production type of building like the Rupie mine, but this one produces Dragon fruits instead. Dragon fruits are mainly used to level up your Dragons (gives EXP). Upgrading this facility similarly increase both its maximum hold capacity and income rate.

3. Adventurer Element Altars - different elemental altars that provide passive buffs to Adventurers that shares the same elemental affinity. Upgrading these facilities will increase the passive buffs they provide.

4. Dracoliths - different elemental altars that provide passive buffs to Dragons that shares the same elemental affinity. Upgrading these facilities will increase the passive buffs they provide.

5. Decorative - items that can add flare to your Halidom. Purely cosmetics and perfect for those extra space you don't get to use in your Halidom.

6. Dojos - are similar to Adventurer Element Altars -- providing passive buffs for a specific type of weapon. Upgrading these facilities will increase the passive buffs they provide. Take note though that you'll only get your chance to actually build them after clearing the 6th Chapter of the campaign, as specific items needed to construct them can only be obtained by participating in the "Imperial Onslaught" which is unlocked only after clearing the 6th Chapter.

7. Smithy - special facility that unlocks the weapon "Crafting" section of the game. As you upgrade your smithy to a certain levels, it unlocks the capability to produce higher tiers (4 and 5 star) Weapons.

 
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