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Ni No Kuni: Wrath of the White Witch Walkthrough and Guide

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Errands and Bounties Guide (#71-138)

Part two of our Errands and Bounties Guide

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| ERRAND #071 - Desert Creatures |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: A man in Al Mamoon who goes by the name of Derwin asked you to  |
| ¯¯¯¯¯¯¯¯¯¯¯¯ bring him some creatures from the desert.                       |
||
| WHEN?: After defeating Bashura in The Temple of Trials.                      |
| GOAL: Bring Derwin the creatures he asked to see.                            |
| UNLOCK REQUIREMENT: Complete the Temple of Trials.                           |
||
| STAMPS: 4  | REWARDS: • Stardrop, • Moondrop, • 500 G                        |
| ¯¯¯¯¯¯¯    |                                                                 |
|____________|_________________________________________________________________|
|                                                                              |
| You can find Derwin the academic researcher on the east side of Al Mamoon.   |
| He's a researcher of familiars and needs you to catch some. To be more       |
| precise, he requires a Green Buncher and a Turbandit.                        |
|                                                                              |
| For your reference, the Green Buncher is the large, green, vegetable-like    |
| familiar while the Turbandit is the small, purple fellow with, well, a       |
| turban. Both can be found in the desert, and you'll most likely have to      |
| fight a lot of them before they can be caught by Esther's Serenade.          |
| When you've finally succeeded in capturing both familiars, return to Derwin  |
| to claim your reward.                                                        |
|______________________________________________________________________________|


____________________________________ | ERRAND #072 - Mechanical Creatures | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: Derwin has moved on to Hamelin in search of more creature data. | | ¯¯¯¯¯¯¯¯¯¯¯¯ | || | GOAL: Agree to help Derwin with his research. | | UNLOCK REQUIREMENT: Complete errand #071. | || | STAMPS: 5 | REWARDS: • Sundrop x2, • Planetdrop x2, • 2000 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | Derwin the researcher can be found next to the Cat's Cradle, and he requires | | you to fetch three familiars for him. They can all be found on Autumnia: | | Tin-Man, Sprog Cog and Clinketyclank. Unfortunately, the chances of catching | | them are not good; 6 to 8%. You'll have to fight MANY battles before finally | | having caught the three familiars Derwin requires. When you finally do, | | return to him with all of them in your party or reserves. | |______________________________________________________________________________|

_____________________________________ | ERRAND #073 - Snow-Loving Creatures | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: Derwin has moved on to Yule in search of more creature data. | | ¯¯¯¯¯¯¯¯¯¯¯¯ | || | WHEN?: After defeating Cap'n Crossbones and arriving at Yule. | | GOAL: Agree to help Derwin with his research. | | UNLOCK REQUIREMENT: Complete errand #072. | || | STAMPS: 6 | REWARDS: • Jumbo Sundrop, • Jumbo Stardrop, • 3000 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | You'll find Derwin travelling once again; talk to him near the entrance to | | the city, on the left. He needs three more familiars; an Ice Queen, a | | Sasquash, and a Lotus Bubbud. The Ice Queen can be found inside of the | | Glittering Grotto itself, while the other two can be found on the World Map. | | The Lotus Bubbud will likely be the most difficult to catch. | |______________________________________________________________________________|

______________________________ | ERRAND #074 - More Creatures | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: Derwin has moved on to Perdida in search of more creature data. | | ¯¯¯¯¯¯¯¯¯¯¯¯ | || | WHEN?: After defeating Khulan's Nightmare in Perdida. | | GOAL: Agree to help Derwin with his research. | | UNLOCK REQUIREMENT: Complete errand #073. | || | STAMPS: 7 | REWARDS: • Jumbo Moondrops x2, • Jumbo Sundrops x2, • 5000 G | |____________|_________________________________________________________________| | | | In Perdida, to your northeast as soon as you enter, is Derwin, and he has a | | a new, excruciatingly painful task for you. He needs a Wispula, a Flash Fry, | | and a Trumpy-Pumper. However, you can't catch these; they need to be | | metamorphosed from their weaker forms. (In the listing below, the left one | | is the one he needs, and their evolution steps are to the right:) | | | | • Wispula ---Ghost Wisperer (Nevermore) ---Wisp (Tombstone Trail) | | • Flash Fry ---Deep Fry (Old Smoky) ---Small Fry (Old Smoky) | | • Trumpy-Pumper ---Sharper-Parper (Miasma Marshes) ---Shonky Honker (Cove) | | | | TIP: The Ghost Wisperer can be tamed in Nevermore later on in the game, if | | ¯¯¯¯ you want to wait and save on evolving the Wisp twice. Same goes for the | | Sharper-Parper in the Miasma Marshes. If you're grinding Tokotokos | | though, you might as well just get the earlier versions; one fight may | | be enough to evolve them. | | | | Catch the monsters listed above, then metamorphose them into their stronger | | versions to be able to complete this errand. You'll most likely be doing a | | LOT of grinding of Tokotokos to get this one done quickly. | |______________________________________________________________________________|

________________________________ | ERRAND #075 - Fierce Creatures | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: Derwin has moved on to Ding Dong Dell in search of more | | ¯¯¯¯¯¯¯¯¯¯¯¯ creature data. | || | WHEN?: After completing the main story. | | GOAL: Agree to help Derwin with his research. | | UNLOCK REQUIREMENT: Complete Errand #075. | || | STAMPS: 8 | REWARDS: • Lumberwood Ticket, • Relixx Ticket, | | ¯¯¯¯¯¯¯ | • Dinoceros Ticket, • 8000 G | | | ENEMIES: #312 - Grubby Fug, #320 - Auric Collum, | | | #332 - Shellmet | |____________|_________________________________________________________________| | | | In Ding Dong Dell, you'll find Derwin once again, this time on the north | | side of town by the fountain. However, instead of catching some familiars | | for him, he would like you to get rid of some dangerous ones. Fair enough! | | There are three to dispose of: | | | | 1) Grubby Fug on Jack Frost's playground. Equip your Blazing Blades and | | fire-dealing equipment, then fly southeast of Yule, landing on the | | center of the island to deal with the brute. After defeating him, Derwin | | will appear and give you your next target. | | | | 2) Auric Collum on the Genie's Steps (southeast of the Shimmering Sands). | | Equip your Bluster Blades and storm-dealing equipment, then fly directly | | west of The Vault of Tears, on the highest point of the plateaus here. He | | has quite a high defense, so be sure to heal throughout the battle, as it | | will probably take longer than the last. Afterward, Derwin appears again | | and give you your next target. | | | | 3) Shellmet on No Longer Mine isle, the first island south of Autumnia. Fly | | south-southeast of Hamelin and land in the center of the island for take | | on the last of the beasties. He's just about as difficult as the last; | | while he doesn't have any weaknesses, he defenses aren't nearly as high, | | so buff up your party and just let out a barrage of physical attacks. | | As long as you keep your party healed, you'll be fine. After this one, | | Derwin will be finished with you and give you your reward. | |______________________________________________________________________________|

___________________________________ | ERRAND #076 - The Young Alchemist | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A young girl in Castaway Cove asked you to create a candle | | ¯¯¯¯¯¯¯¯¯¯¯¯ cutter in your cauldron and show it to her. | || | WHEN?: After defeating Al-Khemi in Castaway Cove. | | GOAL: Create a candle cutter and show it to the girl. | || | STAMPS: 3 | REWARDS: • Rings-a-Bell x2, • Wetstone x2, • 400 G, | | ¯¯¯¯¯¯¯ | FORMULAE: • 052, • 054, • 057, • 069, • 077, • 089, • 098, | | | • 099, • 105, • 110 | |____________|_________________________________________________________________| | | | Talk to the small girl with pink bikini nearby the first bridge of the | | village. She wants you to make a candle cutter, but you'll need several | | ingredients first. | | | | The first ingredient is easy to get: a Flint Dagger, which can be bought | | from the Cawtermaster in Al Mamoon. The second ingredient, an Emberstone, | | can be gotten from Mohawk enemies on Teeheeti, although it can also be | | gotten from Sunshine enemies as a rare drop (or by stealing). Craft the | | candle cutter, bring it to the girl, and claim your reward. | |______________________________________________________________________________|

_____________________________________ | ERRAND #077 - The Forest Alchemists | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | WHEN?: After defeating the Candelabracadabra on The Tombstone Trail. | | DESCRIPTION: The forest dwellers who live on the Shipwreck Shore say they | | ¯¯¯¯¯¯¯¯¯¯¯¯ can teach you how to make a royal spear. | || | GOAL: Learn how to create a royal spear in your cauldron. | || | STAMPS: 5 | REWARDS: • Fogdrop x2, • Coldstone x2, • 1500 G | | ¯¯¯¯¯¯¯ | FORMULAE: • 047, • 064, • 065, • 072, • 073, • 081, • 085, | | | • 091, • 095, • 101, • 106, • 113, • 121 | |____________|_________________________________________________________________| | | | Head to Shipwreck Shore (to the east of Castaway Cove) and go underneath the | | arch, walking around the west of the hills to go back over the arch; there's | | a hidden Forest Glade here. The man will tell you to fetch certain items in | | order to make a Royal Spear with alchemy. The items required are as follows: | | Raw Steel x2, Shadowglass x2, and Jade Marble x2. Only the latter is hard to | | get, as the first two are easily found at forage points on Autumnia, nearby | | Hamelin. Jade Marbles can be gotten on The Spindle island directly east of | | Autumnia. You'll have to steal them from Pike Tyke creatures (they also drop | | them, but stealing is faster). Create the Royal Spear and return to the man | | to get an additional reward, plus some new, quite powerful formulae. | |______________________________________________________________________________|

____________________________________ | ERRAND #078 - The Master Alchemist | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: An old man who inhabits a cave atop the Genie's Steps says he | | ¯¯¯¯¯¯¯¯¯¯¯¯ is willing to teach you some advanced alchemical techniques. | || | WHEN?: After completing the main story. | | GOAL: Learn alchemical techniques from the Alchemist. | || | STAMPS: 7 | REWARDS: • Troll's Tears x2, • Glowstones x2, • 5000 G | | ¯¯¯¯¯¯¯ | FORMULAE: • 060, • 084, • 094, • 097, • 127, • 130 | |____________|_________________________________________________________________| | | | Remember the Alchemist's Cave? It's the cave just to the north on the right | | side of the plateaus as you go from the grassy area of the Castaway Cove | | area into the Shimmering Sands. Pay a visit to the alchemist in here, and he | | wants to teach you some REAL alchemy! | | | | However, what he asks you to make is no walk in the park. First, he asks | | that you make a Demon's Ax, then once you've made that, he wants you to make | | it into a War God's Ax! Well, here's what you need to make them, and where | | to go to obtain them. | | | | Demon's Ax | | ¯¯¯¯¯¯¯¯¯¯ | | • Grand Ax - Purchase in Perdida for 14500 G. | | | | • Black Wings x 2 - If you fought a lot in the Spring Isles, you more than | | likely already have them. If not, the easiest place to get these are to | | get both the Relixx and/or the Eggyptian enemies around Ara Memoriae to | | drop them, or to have Swaine swipe them with his Mugshot. (The Sharp- | | Hooter in Ivory Tower also carries them.) | | | | • Tachestone x 3 - There's a few places where we can get these, but I | | recommend going back to the Ivory Tower. Both the Tokotocold and the | | Honky-Tonker in the Ivory Tower have these, so have Swaine steal them or | | try to get the baddies to drop them. (Other places you can get them: Puss | | in Boats, whom you can encounter in the sea around Nazcaä; Burly Hurly, | | whom you can find running around Perdida; Bone Brigadier, who is still | | haunting Nevermore.) | | | | War God's Ax | | ¯¯¯¯¯¯¯¯¯¯¯¯ | | • Demon's Ax - Well, you just made it... hopefully you didn't sell it... | | | | • Kaleidostone x 5 - This one (and the next) are extremely tough to get, so | | good luck. One of the following "golden" enemies will have a RARE shot of | | dropping it, so take your pick. I recommend the Golden Tokotocold in the | | Ivory Tower so you can grind for EXP against the normal Tokotocolds while | | you're at it: | | | | - Ivory Tower - Golden Tokotocold (Rare Drop) | | - Miasma Marshes - Golden Gobfather (Rare Drop) | | - Glittering Grotto - Golden Bedraggle (Rare Drop / Rare Steal) | | | | • Scroll of Truth x5 - Same as above, all are very rare to get. Pick your | | favorite location; I had more luck in the Tombstone Trail for some reason. | | | | - Miasma Marshes - Golden Hog-Goblin (Rare Drop) | | - Tombstone Trail - Golden Honky Tonker (Rare Steal) | | - Vault of Tears - Golden Toko (Rare Drop) | | | | (Fast forward 60 hours)... Once you have all of those and you've made them | | for the Alchemist, you'll receive your prizes, as well as several more | | formulae! | | | | You can earn two more formulae by bringing him items as well, once you've | | completed your original task. Complete the Solosseum's Rank A to obtain a | | Heart of the Muse, then show it to him to earn formula #127. Complete Bounty | | #122 to receive a Cad's Clasp from the boss, then show it to him to earn | | formula #130. | |______________________________________________________________________________|

____________________________________ | ERRAND #079 - Notes from the Hills | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A man visiting Ding Dong Dell is rather flustered after | | ¯¯¯¯¯¯¯¯¯¯¯¯ misplacing his diary. | || | WHEN?: After defeating Hickory Dock in Ding Dong Well. | | GOAL: Agree to look for the missing diary. | || | STAMPS: 3 | REWARDS: • Giant's Tooth, • 50 G | | ¯¯¯¯¯¯¯ | ITEMS: • Traveler's Diary | |____________|_________________________________________________________________| | | | VIDEO: http://tinyurl.com/apczfah | | | | To begin this errand, talk to the traveler standing just outside of the | | Cat's Cradle, and he'll tell you that he keeps his journey recorded in his | | diary, but he can't seem to find it. Agree to help, then head out to the | | World Map to find it. | | | | He said he sat down beside the river northwest of Ding Dong Dell, on and | | island with a couple of trees. If you look at your map, you should see it; | | it's on the corner of the stream to your north-northwest, just south of the | | large lake to the far north. There's a skeleton nearby to the west-northwest.| | Make your way to that island and examine the ground near the trees to find | | the [TRAVELER'S DIARY]. | |______________________________________________________________________________|

____________________________________ | ERRAND #080 - Notes from a Volcano | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A man visiting Al Mamoon is rather flustered after misplacing | | ¯¯¯¯¯¯¯¯¯¯¯¯ his diary again. | || | WHEN?: After defeating Moltaan on Old Smoky. | | GOAL: Agree to look for the missing diary. | | UNLOCK REQUIREMENT: Complete Errand #079. | || | STAMPS: 3 | REWARDS: • Hallowed Habit, • 200 G | | ¯¯¯¯¯¯¯ | ITEMS: • Traveler's Diary | |____________|_________________________________________________________________| | | | VIDEO: http://tinyurl.com/d28hb26 | | ¯¯¯¯¯¯ | | Speak with the rich man located to your immediate left as you enter the | | town square of Al Mamoon, and you should recognize him as the traveler from | | Ding Dong Dell. Looks like he lost his diary again, so off you go. | | | | This time the diary can be found on the trail leading to Old Smoky. It's not | | too far away actually. Once you pass the first large crack in the ground | | (on the left side), inspect the big tree just behind it to find the actual | | [TRAVELER'S DIARY]; this is slightly southeast of the first lava stream (in | | which you have found a Burning Blade before). Return to the man to claim | | your reward. | |______________________________________________________________________________|

____________________________________ | ERRAND #081 - Notes from an Island | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A man visiting the Fairyground is rather flustered after | | ¯¯¯¯¯¯¯¯¯¯¯¯ misplacing his diary once again. | || | WHEN?: After defeating the Royal Jelly in The Fairyground. | | GOAL: Agree to look for the missing diary. | | UNLOCK REQUIREMENT: Complete errands #079 & #080. | || | STAMPS: 3 | REWARDS: • Fine Frock, • 700 G | | ¯¯¯¯¯¯¯ | ITEMS: • Traveler's Diary | |____________|_________________________________________________________________| | | | The traveling man from before has apparently reached the Fairyground and has | | naturally lost his diary again. Head to the Crab Cave on the northwest side | | of the island, and once you're inside, inspect the wooden trunk on the east | | side of the room to retrieve the [TRAVELER'S DIARY] once again. Bring it | | back to the man and be rewarded. | |______________________________________________________________________________|

_____________________________________ | ERRAND #082 - Notes from the Tracks | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | WHEN?: After defeating the Candelabracadabra on The Tombstone Trail. | | DESCRIPTION: A man visiting Hamelin is rather flustered after misplacing his | | ¯¯¯¯¯¯¯¯¯¯¯¯ diary yet again. | || | GOAL: Agree to look for the missing diary. | | UNLOCK REQUIREMENT: Complete errands #079, #080 & #081. | || | STAMPS: 5 | REWARDS: • Gaudy Claws, • 1000 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | Talk to the traveling man in the northern part of the main street of Hamelin | | who has yet again misplaced his diary. This time it can be found at the end | | of the small detached track to the southwest of Hamelin that runs into the | | large western ravine's wall. Bring it back to claim your reward. | |______________________________________________________________________________|

___________________________________ | ERRAND #083 - Notes from the Snow | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A man visiting Yule is rather flustered after misplacing his | | ¯¯¯¯¯¯¯¯¯¯¯¯ diary for the umpteenth time. | || | WHEN?: After defeating Cerboreas in The Glittering Grotto. | | GOAL: Agree to look for the missing diary. | || | STAMPS: 5 | REWARDS: • Dress Armor, • 2000 G | | ¯¯¯¯¯¯¯ | ITEMS: • Traveler's Diary | |____________|_________________________________________________________________| | | | Ugh, this guy... You know him. Time to find his blasted diary once again. He | | is by the elder's house on the northern part of town, so talk to him to get | | started. This time, the diary is in the forest glade that we've already | | visited; have Tengri drop you off on the other side of the river to the west | | of Yule, then go northwest into the large forest to find the glade again. | | Talk to the woman here to find the [TRAVELER'S DIARY], then return it once | | again. | |______________________________________________________________________________|

__________________________________ | ERRAND #084 - Notes from the Fog | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A man visiting Castaway Cove is rather flustered. Against all | | ¯¯¯¯¯¯¯¯¯¯¯¯ expectation, it would see he's misplaced his diary. | || | WHEN?: After visiting the Ivory Tower for the first time. | | GOAL: Agree to look for the missing diary. | | UNLOCK REQUIREMENT: Complete Errand #83. | || | STAMPS: 7 | REWARDS: • Diva's Mantle, • 3000 G | | ¯¯¯¯¯¯¯ | ITEMS: • Traveler's Diary | |____________|_________________________________________________________________| | | | In Castaway Cove, you'll find our good buddy, the writer, standing on the | | bridge to the east. He's lost his diary - AGAIN - so let's find it. | | | | Travel to Ara Memoriae, then make your way northwest. As the path turns | | north, you should see three large skulls, as well as a drawing of an even | | larger skull on the ground. Search the skull just to the east of the drawing | | to find the [TRAVELER'S DIARY]. Return to Castaway Cove for the return. | |______________________________________________________________________________|

_____________________________________ | ERRAND #085 - Notes from the Center | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A man visiting Ding Dong Dell is rather flustered after | | ¯¯¯¯¯¯¯¯¯¯¯¯ misplacing his bally diary. However could this have happened? | || | WHEN?: After completing the main story. | | GOAL: Calmly agree to look for the missing diary yet again. | | UNLOCK REQUIREMENT: Complete Errand #084. | || | STAMPS: 10 | REWARDS: • Angel's Wings x2, • 5000 G | | ¯¯¯¯¯¯¯ | ITEMS: • Wizard King's Secret, • Traveler's Diary, | | | • Star-Eater's Fang | | | FORMULAE: • 088, • 093 | |____________|_________________________________________________________________| | | | In Ding Dong Dell, talk to the man outside of the Cat's Cradle to... ugh, | | find his missing diary once again. FOR THE LAST TIME! Leave Ding Dong Dell, | | then start walking directly southwest for an orange and yellow set of trees | | quite a ways east of the Golden Grove (which appears to be roughly halfway | | between the Golden Grove and the beach where the Sea Cow is docked.) If you | | go through the trees, you'll find a path that wasn't there until now, so | | follow the path a long while until you wind up at a hidden forest glade in | | the Southern Summerlands. | | | | There's some treasure here, so open the purple chest to your right first to | | find a [WIZARD KING'S SECRET], then make your way to about the center of the | | area, just to the east of a large mushroom, and you should see an | | exclamation point appear over Oliver's head. Examine the ground to find the | | [TRAVELER'S DIARY], then go to the dead-end to the west and check out the | | vantage point here to open the green chest for a [STAR-EATER'S FANG]. | | | | Before going back to Ding Dong Dell... notice the large door here to the | | north. Talk to the... bunny (?) here, who will introduce himself as "The | | Conductor." Talk to him and agree to undertake his task to unlock a whole | | new set of errands... that we'll take on later. (See errand #131.) | | | | For now, once you've at least started that errand and have the diary in | | hand, return to Ding Dong Dell and claim your prizes and extra formulae. | |______________________________________________________________________________|

_______________________________ | BOUNTY #086 - Vegetable Thief | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A gruffian keeps stealing produce from farmers' fields outside | | ¯¯¯¯¯¯¯¯¯¯¯¯ of town. It has to be dealt with quickly--it's nearly harvest | | time! | || | WHEN?: After gaining entrance to Ding Dong Dell. | | LAST SEEN: Southeast of Ding Dong Dell (Summerlands) | || | STAMPS: 2 | REWARDS: • Well Worn Sword, • 50 G | | ¯¯¯¯¯¯¯ | ENEMIES: #021 - Ruff, #023 - Gruffian | |____________|_________________________________________________________________| | | | Being the first Bounty Hunt, it's extremely easy. Just leave Ding Dong Dell, | | then head southeast; you'll see a blue marker on the map indicating your | | target on the beach. Just chase down and encounter the Gruffian, then take | | him out. | | | | Mite won't have enough stamina to take them all out at once, so focus on | | getting rid of the weaker Ruffs first, then switch back to Oliver and start | | blasting the Gruffian with Fireball. Once Mite has all of his stamina back, | | make sure your HP is at an acceptable level, then send him back out to slice | | and dice the Gruffian until he falls as well. | | | | To earn your Reward and Stamps as shown above, return to Swift Solutions | | and claim your prize. | |______________________________________________________________________________|

__________________________________ | BOUNTY #087 - Travelers' Torment | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A winged beast is tormenting travelers making their way into | | ¯¯¯¯¯¯¯¯¯¯¯¯ town. It must be dealt with before it injures someone! | || | WHEN?: After defeating Hickory Dock in Ding Dong Well. | | LAST SEEN: North of Golden Grove (The Rolling Hills, Summerlands). | || | STAMPS: 2 | REWARDS: • Salted Ice Cream x4, • 80 G | | ¯¯¯¯¯¯¯ | ENEMIES: #089 - Sleepeafowl, #091 - Grumpeafowl | |____________|_________________________________________________________________| | | | Out on the World Map, you'll see your target to the far west of Ding Dong | | Dell, so make your way over there to end the Grumpeafowl's shenanigans. | | | | Start off by casting Frostbite on each of the Sleepeafowls to dish some | | major damage to them, followed by switching to your Thumbelemur to take them | | out, that way they don't put you to sleep and give themselves a chance to | | gang up on you. Once you have those annoyances out of the way, let your | | familiar ravage the last of the fowls until he falls. | |______________________________________________________________________________|

_______________________________ | BOUNTY #088 - A Precious Root | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A lumberwood has appeared to the south of Golden Grove. These | | ¯¯¯¯¯¯¯¯¯¯¯¯ creatures' roots always fetch a decent price... | || | WHEN?: After defeating Rusty's Nightmare in Al Mamoon. | | UNLOCK REQUIREMENT: Complete Errand #003. | | LAST SEEN: In the Highlands South of Golden Grove (Summerlands) | || | STAMPS: 2 | REWARDS: • Milk Chocolate x5, • 200 G | | ¯¯¯¯¯¯¯ | ENEMIES: #157 - Lumberwood | |____________|_________________________________________________________________| | | | VIDEO: http://tinyurl.com/a8hxknt | | | | To get our turmeric root, we must defeat the lumberwood as shown in the | | Bounty, and he hangs out around Golden Grove, so leave the city and make | | your way northwest, taking on the beast once he's in your sight. The battle | | itself is a cinch; just cast Pulse with Oliver 2-3 times and he's toast! | | Upon his defeat, he'll relinquish the [TURMERIC ROOT] that you need. | |______________________________________________________________________________|

____________________________________ | BOUNTY #089 - A Duel in the Desert | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A bony beast keeps challenging travelers to duels in the | | ¯¯¯¯¯¯¯¯¯¯¯¯ desert. It looks like a fierce opponent, but it must be dealt | | with! | || | WHEN?: After defeating Rusty's Nightmare in Al Mamoon. | | UNLOCK REQUIREMENT: Complete Errand #046. | | LAST SEEN: In the Northern Shimmering Sands (Summerlands). | || | STAMPS: 2 | REWARDS: • Shinbone Shield, • 200 G | | ¯¯¯¯¯¯¯ | ENEMIES: #285 - Bonehead, #287 - Bone Brigadier | |____________|_________________________________________________________________| | | | Your target is to the north-northeast of Al Mamoon, so hop up there and | | challenge the bony jerk to a duel yourself! | | | | Focus on taking out the Bone Brigadier first; Oliver's Pulse spell and the | | Drongo's Thunderspark should be doing quite a bit of damage each turn, making| | quick work of the leader. Once it's toast, focus on the minions to make them | | part of history (as they should've already been, seeing how they're undead). | |______________________________________________________________________________|

____________________________ | BOUNTY #090 - Babana Thief | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: Finally, we have found the fiend who has been stealing our | | ¯¯¯¯¯¯¯¯¯¯¯¯ babanas! It is most frightfully fleet of foot, so do not let it | | escape! | || | WHEN?: After defeating Rusty's Nightmare in Al Mamoon. | | LAST SEEN: In the Eastern Shimmering Sands (Summerlands) | || | STAMPS: 3 | REWARDS: • Flame Robes, • 300 G | | ¯¯¯¯¯¯¯ | ENEMIES: #047 - Adamantiger | |____________|_________________________________________________________________| | | | VIDEO: http://tinyurl.com/a8hxknt | | | | Your target is to the far east of Al Mamoon, as depicted by the blue dot on | | the World Map. Hike your way over there to take on the Adamantiger. | | | | During the battle, keep control of Oliver; the Adamantiger's physical | | attacks do MAJOR damage, and can easily wipe you out in three hits. He's | | almost as hard as a boss, so stay on your toes. Keep your distance from the | | beast while casting Pulse repeatedly. As for Esther, she will most likely | | get wiped out by the Adamantiger fairly quickly, so if you can, take a | | quick break from attacking whenever you start seeing her HP drop sharply. | | Just make sure to play it both safe and smart. | |______________________________________________________________________________|

_________________________________ | BOUNTY #091 - Merchants' Menace | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A monster has been attacking traveling merchants and stealing | | ¯¯¯¯¯¯¯¯¯¯¯¯ their wares. It must be dealt with as soon as possible! | || | WHEN?: After defeating Moltaan on Old Smoky. | | LAST SEEN: East of Castaway Cove (Summerlands) | || | STAMPS: 3 | REWARDS: • Fishburger x4, • 400 G | | ¯¯¯¯¯¯¯ | ENEMIES: #009 - Hog-Goblin, #011 - Gobspeed | |____________|_________________________________________________________________| | | | VIDEO: http://tinyurl.com/d28hb26 | | ¯¯¯¯¯¯ | | This bounty is located to the far south, in the grassy area near Castaway | | Cove. More specifically, you'll need to create a bridge (with the 'Bridge' | | spell) to travel to the east part of the area, where it resides on a hill to | | the south. | | | | The Gobspeed is accompanied by two lesser Hog-Goblins, making this a rather | | tough fight for this point in the game. You'll want to be around level 20, | | and you might also want to give your familiar your current best equipment, | | such as the Burning Blade (among other things). | | | | Your first priority should be to take out one of the Hog-Goblins, but don't | | lose track of Oliver or Esther's health; as soon as they fall below 50% of | | their HP, quickly cast a healing spell or give them a proper health boost | | by way of items. When the first Hob-Goblin is eliminated, heal your party | | and go for the second one. With just the Gobspeed left, the remainder of the | | battle should be much easier to handle. | | | | If you're having trouble and taking too much damage with just your familiars,| | then try fighting as Oliver and continuously cast Pule to knock them away as | | they're about to carry out their attacks, and it should minimize the damage. | |______________________________________________________________________________|

__________________________ | BOUNTY #092 - Magmadness | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A hotheaded monster is trying to make Old Smoky blow! That | | ¯¯¯¯¯¯¯¯¯¯¯¯ would be a disaster... The beast must be stopped! | || | WHEN?: After defeating Moltaan on Old Smoky. | | LAST SEEN: At the Foot of Old Smoky (Summerlands) | || | STAMPS: 3 | REWARDS: • Fire Seal, • 600 G | | ¯¯¯¯¯¯¯ | ENEMIES: #301 - Magmoiselle | |____________|_________________________________________________________________| | | | VIDEO: http://tinyurl.com/d28hb26 | | ¯¯¯¯¯¯ | | For some reason, now we can never listen to the Muse song 'Madness' without | | hearing this quests' name. Hopefully it's the same for you now, so that we | | share the grief. | | | | Magmoiselle can be found at Old Smoky; head north at the first intersection | | to find her at the dead end with the broken robot. She's a unique creature | | that can only be fought during this bounty. | | | | This battle isn't too hard if you give Esther her Drongo while you stay in | | control of Oliver himself and keep casting Frostbite. Magmoiselle will | | usually keep chasing after you, and although her physical attacks are quite | | powerful, keeping a distance isn't that hard. She also has a more powerful | | fire-based long range attack; defending against it works best. | |______________________________________________________________________________|

____________________________________ | BOUNTY #093 - A Greedy Pirate Gang | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A gang of thieving creatures have been attacking cargo ships. | | ¯¯¯¯¯¯¯¯¯¯¯¯ Their crime spree cannot be allowed to continue! | || | WHEN?: After defeating Al-Khemi in Castaway Cove. | | LAST SEEN: On Robinson Island (Southeastern Summerlands) | || | STAMPS: 3 | REWARDS: • Poison Pinch Gem, • 600 G | | ¯¯¯¯¯¯¯ | ENEMIES: #005 - Purrloiner, #006 - Cutpurrse, | | | #007 - Puss in Bouts | |____________|_________________________________________________________________| | | | VIDEO: http://tinyurl.com/bnoyj49 | | ¯¯¯¯¯¯ | | These cat bandits can be found on the small island south of Robinson Island. | | Be sure to defeat the Purrloiner first, then heal your party and solely | | focus on the Cutpurrse, only going for the Puss in Bouts after its comrades | | have fallen. It helps to have water spells/tricks, but they're not really | | necessary either in order to win the battle. | |______________________________________________________________________________|

______________________________________ | BOUNTY #094 - A Starving Sea Monster | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: An enormous sea monster has been attacking fishing vessels of | | ¯¯¯¯¯¯¯¯¯¯¯¯ late. It must be stopped before it causes more destruction! | || | WHEN?: After defeating Al-Khemi in Castaway Cove. | | LAST SEEN: Near Robinson Island (Southeastern Summerlands). | || | STAMPS: 5 | REWARDS: • Whalefish Tusk, • 800 G | | ¯¯¯¯¯¯¯ | ENEMIES: #305 - Hubber Blubber | |____________|_________________________________________________________________| | | | This creature can be found swimming around Robinson Island. Disembark the | | Sea Cow and check your local map to get an idea where it's current position | | is. It's wise to equip weapons that inflict the Storm element since the | | creature is weak against it. Abilities such as Thunderspark are particularly | | effective in this battle, so be sure to command your Drongo manually and | | have a full MP bar at the start of the fight. | |______________________________________________________________________________|

_________________________________ | BOUNTY #095 - Researchers' Ruin | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A team of researchers have been attacked by a huge monster | | ¯¯¯¯¯¯¯¯¯¯¯¯ while exploring some ancient ruins. They must be rescued! | || | WHEN?: After defeating Al-Khemi in Castaway Cove. | | LAST SEEN: On the Shipwreck Shore (Summerlands). | || | STAMPS: 5 | REWARDS: • Sacred Dagger, • 800 G | | ¯¯¯¯¯¯¯ | ENEMIES: #317 - Collum | |____________|_________________________________________________________________| | | | VIDEO: http://tinyurl.com/bnoyj49 | | ¯¯¯¯¯¯ | | To the northeast of Castaway Cove is a piece lies a piece of unexplored land | | of which one entrance is blocked by a big Collum. Defeating it is best done | | by keeping your distance (with the possible exception of Swaine's Hurly) and | | casting Storm-elemental attacks with your Drongo. Equip other familiars such | | as the Mite with Storm-based equipment to give you a small advantage. | |______________________________________________________________________________|

_________________________________ | BOUNTY #096 - A Ghostly Machine | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A discarded machine has come to life and turned into a monster..| | ¯¯¯¯¯¯¯¯¯¯¯¯ A sorry tale, but this is no time for sympathy! | || | LAST SEEN: On an Iron Bridge Southwest of Hamelin (Autumnia) | || | STAMPS: 4 | REWARDS: • Thunderspark Gem, • 900 G | | ¯¯¯¯¯¯¯ | ENEMIES: #147 - Steam-Man, #149 - Clinketyclank | |____________|_________________________________________________________________| | | | VIDEO: http://tinyurl.com/coap63b | | ¯¯¯¯¯¯ | | This bounty is located on the long tracks crossing the ravine south of | | Hamelin. It's a surprisingly easy fight, especially if you wipe out the | | lesser Clinketyclanks first. Storm attacks work wonders against Steam-Man, | | although they're no necessity either. | |______________________________________________________________________________|

_______________________________ | BOUNTY #097 - Cliff-Top Chaos | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A rowdy beast is attacking cargo ships as they pass beneath | | ¯¯¯¯¯¯¯¯¯¯¯¯ some steep cliffs. Drive it away, and fast! | || | LAST SEEN: On Some Cliffs South of Hamelin (Autumnia). | || | STAMPS: 6 | REWARDS: • Lightning Bolt, • 1000 G | | ¯¯¯¯¯¯¯ | ENEMIES: #325 - Fluvius Maximus | |____________|_________________________________________________________________| | | | VIDEO: http://tinyurl.com/coap63b | | ¯¯¯¯¯¯ | | Fluvius Maximus can be found in the ruins to the far south of Autumnia, near | | the beach you left the Sea Cow. It's got a fairly large amount of HP, but | | that doesn't necessarily make this a hefty battle. It resists water and is | | weak against fire, so a Burning Blade can make a nice difference. Keep | | launching All-Out attacks and the battle should be over before it has begun. | |______________________________________________________________________________|

_______________________________ | BOUNTY #098 - Causing a Stink | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A gigantic gaseous monster is producing an odor that is simply | | ¯¯¯¯¯¯¯¯¯¯¯¯ unbearable. Something must be done! | || | WHEN?: After defeating the Candelabracadabra on The Tombstone Trail. | | LAST SEEN: Ghostly Gorge (Autumnia) | || | STAMPS: 6 | REWARDS: • Poisoner's Horn, • 1200 G | | ¯¯¯¯¯¯¯ | ENEMIES: #309 - Fug | |____________|_________________________________________________________________| | | | The Fug is located in the Ghostly Gorge northwest of Hamelin. Use familiars | | capable of inflicting Storm damage, since the creature is weak against it; | | don't bother with water attacks - it resists those. | |______________________________________________________________________________|

___________________________________ | BOUNTY #099 - Magmadder than Ever | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: Yet another monster is trying to get Old Smoky to blow its top! | | ¯¯¯¯¯¯¯¯¯¯¯¯ It must be dealt with, otherwise Al Mamoon is done for! | || | WHEN?: After defeating the Candelabracadabra on The Tombstone Trail. | | LAST SEEN: Halfway Up Old Smoky (Summerlands) | || | STAMPS: 6 | REWARDS: • Firewall Gem, • 1500 G | | ¯¯¯¯¯¯¯ | ENEMIES: #302 - Magmadame | |____________|_________________________________________________________________| | | | The Magmadame can be found halfway up the path leading to the top of Old | | Smoky. It's wise to equip fire-resisting equipment on your familiars and use | | water spells if you have any. | |______________________________________________________________________________|

______________________________ | BOUNTY #100 - Shell on Earth | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A huge turtle has made Skull Mountain its home. Best deal with | | ¯¯¯¯¯¯¯¯¯¯¯¯ it now, before it moves on. | || | WHEN?: After defeating the Candelabracadabra on The Tombstone Trail. | | LAST SEEN: South of the Den of the Sky Pirate (Summerlands) | || | STAMPS: 6 | REWARDS: • Cappuccinos x3, • 1500 G | | ¯¯¯¯¯¯¯ | ENEMIES: #329 - Shellraiser | |____________|_________________________________________________________________| | | | The Shellraiser can be found south of the Skull Mountain, which is on the | | northwest segment of the Summerlands continent. Just look at your map for | | its specific location, which is across the northern river. The creature is | | resistant against water and also has decent defense in general, so you might | | want to use some attack-boosting skills such as Mite's War Cry. Pummel away, | | stay healthy, and the turtle should fall sooner or later. | |______________________________________________________________________________|

_____________________________ | BOUNTY #101 - Splash Damage | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A pesky sea creature keeps splashing merchants' ships, and the | | ¯¯¯¯¯¯¯¯¯¯¯¯ the water is ruining their cargoes. Something must be done! | || | WHEN?: After defeating the Candelabracadabra on The Tombstone Trail. | | LAST SEEN: Near Russet Isle (Western Summerlands) | || | STAMPS: 6 | REWARDS: • Noble Attire, • 1500 G | | ¯¯¯¯¯¯¯ | ENEMIES: #306 - Blubber Bubbler | |____________|_________________________________________________________________| | | | VIDEO: http://tinyurl.com/c4rjqcn | | ¯¯¯¯¯¯ | | The Blubber Bubbler is found nearby the long stretched island southwest of | | the beach leading to the Skull Mountain, so that means west of the | | Summerlands continent. Storm-based attacks are particularly helpful in the | | fight; stay away from water tricks. | |______________________________________________________________________________|

___________________________ | BOUNTY #102 - Fiery Giant | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A huge, hot-tempered monster has appeared in the foothills of | | ¯¯¯¯¯¯¯¯¯¯¯¯ Old Smoky! Take it down - but mind you don't get burned! | || | WHEN?: After defeating the Candelabracadabra on The Tombstone Trail. | | LAST SEEN: In the Smoky Mountains (Summerlands) | | UNLOCK REQUIREMENT: Have found four courage pieces of heart. | || | STAMPS: 6 | REWARDS: • Pure Steel Armor, • 1500 G | | ¯¯¯¯¯¯¯ | ENEMIES: #324 - Fire Ogrrr | |____________|_________________________________________________________________| | | | The Fiery Giant can be found on the World Map path leading up to Old Smoky. | | Teleporting there and backtracking to the Ogrrr is the fastest way to reach | | him. Water-type attacks are particularly effective against Fire Ogrrr, and | | obviously you'll want to stay away from using fire-based tricks. | |______________________________________________________________________________|

____________________________________ | BOUNTY #103 - Bewitched by a Beast | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A strange light has been reported shining near Perdida every | | ¯¯¯¯¯¯¯¯¯¯¯¯ evening. It can only mean there's a monster nearby. | || | WHEN?: After obtaining Tengri. | | LAST SEEN: In Northern Billy Goat's Bluff (Autumnia) | || | STAMPS: 4 | REWARDS: • Mystic's Robes, • 1500 G | | ¯¯¯¯¯¯¯ | ENEMIES: #248 - Dualynx | |____________|_________________________________________________________________| | | | You can find the Dualynx on the northwest side of the Autumnia continent; | | simply follow the mountain trail from the northwest beach to its end. It is | | accompanied by three lesser Auroralynxes, but since they have healing powers,| | its best to dispose of them first. Start off with several group attacks, | | then pick the lesser lynxes off one by one until only Dualynx is over, at | | which point the battle should be a breeze. | |______________________________________________________________________________|

_______________________________________ | BOUNTY #104 - Catch the Fleeing Fiend | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A monster has flooded a local village, and is making its escape | | ¯¯¯¯¯¯¯¯¯¯¯¯ back to the sea. Catch up with it and teach it a lesson! | || | WHEN?: After obtaining Tengri. | | LAST SEEN: In the Barrens (Summerlands) | || | STAMPS: 6 | REWARDS: • Stout Armor, • 2000 G | | ¯¯¯¯¯¯¯ | ENEMIES: #326 - Tempestus Majora | |____________|_________________________________________________________________| | | | VIDEO: http://tinyurl.com/cego9pn | | ¯¯¯¯¯¯ | | You'll find Tempestus Majora on the northwest/west side of the Summerlands | | continent, south of the Skull Mountain. It is located in an area only | | accessible with Tengri. The fight itself isn't too hard; the creature is | | weak against fire so equipping your familiars with weapons capable of | | inflicting fire-based attacks works wonders, as do fire elemental tricks. | |______________________________________________________________________________|

___________________________________ | BOUNTY #105 - An Island in Crisis | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A nasty monster is destroying the natural beauty of Swan Island.| | ¯¯¯¯¯¯¯¯¯¯¯¯ This cannot be tolerated! | || | WHEN?: After obtaining Tengri. | | LAST SEEN: On Swan Island (North of the Summerlands) | || | STAMPS: 6 | REWARDS: • Medal of Dexterity, • 2000 G | | ¯¯¯¯¯¯¯ | ENEMIES: #310 - Dusty Fug | |____________|_________________________________________________________________| | | | The Dusty Fug is found on a small isle west of Swan Island, which is on its | | whole located northwest of Autumnia and northeast of Ding Dong Dell. | | The fight shouldn't be too hard, but if you have any difficulty with the | | creature, definitely consider using storm elemental tricks. | |______________________________________________________________________________|

_______________________________ | BOUNTY #106 - Sleighbell Hell | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A family of monsters have invaded the Sleighbell Isles | | ¯¯¯¯¯¯¯¯¯¯¯¯ northeast of the Winter Isles. They cannot be allowed to stay! | || | WHEN?: After defeating Cap'n Crossbones and arriving at Yule. | | LAST SEEN: On the Sleighbell Isles (Northern Winter Isles). | || | STAMPS: 4 | REWARDS: • Snowball Gem, • 1500 G | | ¯¯¯¯¯¯¯ | ENEMIES: #053 - Sasquish, #054 - Sasquash, #055 - Papa Sasquash | |____________|_________________________________________________________________| | | | Your target is on the Sleighbell Isles to the northeast of the main | | continent, so have Tengri drop you off in the northern center of the island, | | where you'll find the Papa Sasquash. Make sure to save before taking him on. | | | | In the battle, beware of the Sasquashes and Sasquish using the Earsplitter | | trick, as they can all use it right after another if they like, making the | | battle end very quickly, and not in your favor. | | | | Work on getting rid of the Sasquish first, then the Sasquash, then the Papa. | | Having the Blazing Blades that you can purchase from Yule help out immensely | | here, as well as any fire-based tricks your familiars know. | |______________________________________________________________________________|

_________________________ | BOUNTY #107 - Icy Giant | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A mighty monster is causing avalanches on the Winter Isles, and | | ¯¯¯¯¯¯¯¯¯¯¯¯ terrifying Yule's residents. Something must be done! | || | WHEN?: After defeating Khulan's Nightmare in Perdida. | | LAST SEEN: In the Southern Winter Wonderlands (Winter Isles) | || | STAMPS: 8 | REWARDS: • Bubble Bath Gem x1, • 2500 G | | ¯¯¯¯¯¯¯ | ENEMIES: #323 - Ice Ogrrr | |____________|_________________________________________________________________| | | | The beast in question is on the frozen lake to the northwest of Yule. Equip | | and fire-based weapons and water-resisting equipment before going. | | | | Once you're going head to head with the Ice Ogrrr, you'll want to control | | Oliver and spam his fire-based Unleash spell, Volcanic Roar. If that's too | | much of a slow pace for you, then use a familiar that has the Blazing Blade | | equipped and go for a direct assault. Either way, he shouldn't give you too | | much trouble as long as you stay healed. | |______________________________________________________________________________|

______________________________________ | BOUNTY #108 - A Kingdom on the Brink | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A particularly vicious monster is heading straight for Ding | | ¯¯¯¯¯¯¯¯¯¯¯¯ Dong Dell. It must be stopped! | || | WHEN?: After defeating Khulan's Nightmare in Perdida. | | LAST SEEN: In the Western Rolling Hills (Summerlands) | || | STAMPS: 8 | REWARDS: • Fiend's Fang, • 2500 G | | ¯¯¯¯¯¯¯ | ENEMIES: #330 - Shellfire | |____________|_________________________________________________________________| | | | Your target is in the far northwest of the Rolling Hills, in the area west | | of the Deep Dark Wood, so check your map, then make your way over to the | | slow-moving beast. | | | | For being a menace to Ding Dong Dell, it's actually pretty lackluster. Just | | focus on using normal attacks while doing All-Out Attacks for the rest of | | your party, and if too much damage is being done to you, toss up a Pixie Dew | | or two. | |______________________________________________________________________________|

___________________________ | BOUNTY #109 - Magmadeddon | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: Yet again, a monster has got it into its head to try and make | | ¯¯¯¯¯¯¯¯¯¯¯¯ Old Smoky erupt. Put a stop to this madness once and for all! | || | WHEN?: After defeating Khulan's Nightmare in Perdida. | | LAST SEEN: On Top of Old Smoky (Summerlands) | || | STAMPS: 8 | REWARDS: • Heat Ray Gem, • 2500 G | | ¯¯¯¯¯¯¯ | ENEMIES: #303 - Magmadonna | |____________|_________________________________________________________________| | | | If you have any fire-resisting equipment and/or water based weapons, equip | | them before going. | | | | As with the last beast trying to get Old Smoky to blow, you'll find the | | culprit on the volcano itself. However, this time you must go all the way to | | the summit of the volcano where you fought Moltaan to find her. Fire away | | with water spells and keep your party healed throughout. Her Palava attack | | is more dangerous than it looks; it will hit your whole party for medium to | | major damage, so be sure Defend and use All-Out Defense when you see it | | coming, and be sure to use Pixie Dews and other healing items/spells right | | after it hits. | |______________________________________________________________________________|

_____________________________ | BOUNTY #110 - Vicious Venom | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A mysterious beast has been spreading poison across the | | ¯¯¯¯¯¯¯¯¯¯¯¯ Spindle... Stop it before it gets to Hamelin! | || | WHEN?: After visiting the Ivory Tower for the first time. | | LAST SEEN: On the Spindle (Eastern Autumnia) | || | STAMPS: 8 | REWARDS: • Darkness Beckons Gem, • 3000 G | | ¯¯¯¯¯¯¯ | ENEMIES: #311 - Smoggy Fug | |____________|_________________________________________________________________| | | | Your target is on the Spindle, which is the small island northeast of | | Hamelin. Land on the southern part of the island, then take on the beast! | | | | The Smoggy Fug is weak to Storm, so equip your Bluster Blades and switch to | | your Drongo-type familiar, blasting him with its most powerful Storm spells. | | It has a decent amount of HP, so the battle might drag on for a bit; if so, | | be sure to stay healed, especially with the poison draining your HP quickly. | |______________________________________________________________________________|

____________________________________ | BOUNTY #111 - Save the Researchers | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A team of researchers investigating the Ara Memoriae have come | | ¯¯¯¯¯¯¯¯¯¯¯¯ under attack! Deal with their assailant! | || | WHEN?: After visiting the Ivory Tower for the first time. | | LAST SEEN: In Front of the Ara Memoriae (Nazcaä) | || | STAMPS: 8 | REWARDS: • Cat King's Claws, • 3000 G | | ¯¯¯¯¯¯¯ | ENEMIES: #318 - Doric Collum | |____________|_________________________________________________________________| | | | From Ara Memoriae, your target is RIGHT IN FRONT OF YOU. The battle itself | | isn't as hard as the one against the Smoggy Fug; it has the same weakness as | | well, so equip your familiars with Storm-elemental weapons and control your | | Drongo-type familiar and blast away at him with those Storm spells for an | | easy victory. |______________________________________________________________________________|

____________________________________ | BOUNTY #112 - Terror on the Tundra | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: An exceptionally dangerous beast has taken up residence on | | ¯¯¯¯¯¯¯¯¯¯¯¯ Scrooge Island. Is anyone brave enough to take it on!? | || | WHEN?: After visiting the Ivory Tower for the first time. | | LAST SEEN: On Scrooge Island (Southern Winter Isles) | || | STAMPS: 8 | REWARDS: • Earsplitter Gem, • 3000 G | | ¯¯¯¯¯¯¯ | ENEMIES: #328 - Celestius Primus | |____________|_________________________________________________________________| | | | Your target is on Scrooge Island to the southwest of Yule (the bottom island | | of the two), so fly from Yule and have Tengri drop you off at the center. | | The big beastie will be walking nearby. | | | | Equip your Blazing Blades for this one, as he's weak to Fire. This guy is a | | bit stronger than the last two, and has some pretty strong Water spells, so | | have Oliver keep Ward on your party when it needs to be cast, and have him | | attack with his strongest familiar when it's not needed. Knock a gold glim | | out of him during the melee and have Oliver grab it, and Burning Heart will | | bring it to an end much quicker. | |______________________________________________________________________________|

________________________________ | BOUNTY #113 - King of the Deep | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: The legendary "King of the Deep" has made an appearance! This | | ¯¯¯¯¯¯¯¯¯¯¯¯ beast has caused enough suffering - it must be defeated! | || | WHEN?: After completing the main story. | | LAST SEEN: In the Hermit's Shell Lagoon (Southwestern Spring Isles) | || | STAMPS: 10 | REWARDS: • Dragon King's Claws, • 4000 G | | ¯¯¯¯¯¯¯ | ENEMIES: #307 - Prince of Whales | |____________|_________________________________________________________________| | | | Your target is hanging out in the water by Hermit's Shell. However, it must | | be reached by boat, so board the Sea Cow from Castaway Cove and travel far | | west to encounter the Prince of Whales! Have your Bluster Blades and other | | storm-inflicting weapons equipped, and have your Drongo-based familiar blast | | away with its strongest storm tricks to dispose of this one quickly. | |______________________________________________________________________________|

_____________________________ | BOUNTY #114 - Shellshocked! | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: The legendary shellshocker has appeared, and Autumnia is under | | ¯¯¯¯¯¯¯¯¯¯¯¯ threat! Time to deal with this torrid turtle once and for all! | || | WHEN?: After completing the main story. | | LAST SEEN: Clifftop East of the Pig Iron Plain (Autumnia) | || | STAMPS: 10 | REWARDS: • Light Relief Gem, • 4000 G | | ¯¯¯¯¯¯¯ | ENEMIES: #331 - Shellshocker | |____________|_________________________________________________________________| | | | Your target is east of Hamelin, so Travel there, then hop on Tengri. Fly | | over the mountains to the east and drop your party off on the path leading | | up to the mine near the edge of the ocean; the Shellshocker will be walking | | up and down the path here. He's not weak to anything, so buff up your | | strongest familiars is you can, then let loose. If by chance he decides to | | boost his Magic Defense with Bracer, then switch to your stronger magical | | familiars or Oliver himself and barrage him with spells. | |______________________________________________________________________________|

________________________________ | BOUNTY #115 - A Legend Appears | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A mysterious and malevolent creature has appeared on Solitary | | ¯¯¯¯¯¯¯¯¯¯¯¯ Isle. Besting it will not be easy, but it must be done! | || | WHEN?: After completing the main story. | | LAST SEEN: On Solitary Isle (Southwest of Teeheeti) | || | STAMPS: 10 | REWARDS: • Celestial Sword, • 4000 G | | ¯¯¯¯¯¯¯ | ENEMIES: #319 - Ionic Collum | |____________|_________________________________________________________________| | | | Your target is on Solitary Isle, so Travel to The Fairyground, then fly just | | to your southwest, having him drop you off to take on the Ionic Collum. As | | with the fight against the Prince of Whales, get your Bluster Blades and | | Storm-inflicting equipment out while having your Drongo-based familiar blast | | away. He has pretty high defenses, so it may take a while to take him down. | | Just be sure to stay healed as the battle goes on. | |______________________________________________________________________________|

___________________________________ | BOUNTY #116 - Wood You Believe It | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A black orb has appeared near the Whispering Waterfalls, | | ¯¯¯¯¯¯¯¯¯¯¯¯ sending the local wildlife into a frenzy. Go and investigate! | || | WHEN?: After completing the main story. | | UNLOCK REQUIREMENT: Start Errand #131. | | LAST SEEN: In the Deep Dark Wood (Summerlands) | || | STAMPS: 0 | REWARDS: • Harrowfang, • 2500 G | | ¯¯¯¯¯¯¯ | ENEMIES: #336 - Fury of the Forest | |____________|_________________________________________________________________| | | | This is a rehash of the Guardian of the Woods fight, so travel to The Deep | | Dark Wood and make your way to the boss area to find a black orb, which will | | make you fight the Fury of the Forest! | | | | As with the Guardian of the Woods, make sure to defend whenever he's about | | to use Windfall, then barrage him and go for the gold glim to make him pay. | | In the meantime, normal attacks from your familiars will do fine. Make sure | | to keep an eye on your HP though, as his attacks are actually pretty strong. | | He shouldn't give you much trouble... he's too slow. | |______________________________________________________________________________|

___________________________________ | BOUNTY #117 - A Twist in the Tail | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: The mice in Ding Dong Dell have been especially troublesome of | | ¯¯¯¯¯¯¯¯¯¯¯¯ late. Go and find out what's going on! | || | WHEN?: After completing the main story. | | UNLOCK REQUIREMENT: Start Errand #131. | | LAST SEEN: In Ding Dong Well (Summerlands) | || | STAMPS: 0 | REWARDS: • Starspun Tunic, • 2500 G | | ¯¯¯¯¯¯¯ | ENEMIES: #338 - Dickory Dock | |____________|_________________________________________________________________| | | | This is a rehash of the Hickory Dock fight, so travel to Ding Dong Dell and | | head down to the Ding Dong Well, making your way to the boss area to find a | | black orb, which will make you fight Dickory Dock! | | | | As with Hickory Dock, this guy will use his Tailspin to confuse you; use | | All-Out Defense and Defend yourself to try and minimize the chances for the | | status effect, or use your Thumbelemur to avoid it altogether. He'll use | | Mousefire as well; when it backfires on him, make him pay, hopefully getting | | a gold glim and firing him up. Again, normal attacks from your strongest | | familiars will suffice, and you'll most likely not even have to heal. | |______________________________________________________________________________|

________________________________ | BOUNTY #118 - A Return to Arms | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: Something strange is happening to the forest... Could it be | | ¯¯¯¯¯¯¯¯¯¯¯¯ related to the black orb that has appeared near the spring? | || | WHEN?: After completing the main story. | | UNLOCK REQUIREMENT: Start Errand #131. | | LAST SEEN: In Golden Grove (Summerlands) | || | STAMPS: 0 | REWARDS: • Shiny Shield, • 2750 G | | ¯¯¯¯¯¯¯ | ENEMIES: #340 - Badiataur | |____________|_________________________________________________________________| | | | This is a rehash of the Gladiataur fight, so travel to the Golden Grove and | | enter from the south. From there, you'll find a black orb in front of you, | | which will make you fight the Badiataur! | | | | As with the Gladiataur, you'll want keep your distance, casting your | | strongest storm-based spells and tricks to whittle down his HP. When you see | | Savage Swipe, whomever he is targeting, control them and move them out of | | the way, as it does major damage. As for his Everblade, it's still strong, | | but not as much as Savage Swipe, so issue an All-Out Defense and Defend | | against it. | | | | Also as before, he'll eventually get ticked, throw his sword and shield, and | | start charging you. Again, stay out of his way, stay healed, and deal damage | | from a distance. Headlong Rush can put you in a really bad spot, so be sure | | to issue an All-Out Defense for this as well. | |______________________________________________________________________________|

__________________________________ | BOUNTY #119 - Back and Unabashed | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: An eerie black orb has appeared in the Temple of Trials. Go and | | ¯¯¯¯¯¯¯¯¯¯¯¯ investigate it! | || | WHEN?: After completing the main story. | | UNLOCK REQUIREMENT: Start Errand #131. | | LAST SEEN: In the Temple of Trials (Summerlands) | || | STAMPS: 0 | REWARDS: • Sorcerer's Soul, • 3000 G | | ¯¯¯¯¯¯¯ | ENEMIES: #343 - Smashura | |____________|_________________________________________________________________| | | | This is a rehash of the Bashura fight, so travel to The Temple of Trials and | | examine the black orb behind Solomon, which will make you fight Smashura! | | | | He's actually pretty pathetic compared to his earlier counterpart. Buff up | | your party, then issue an All-Out attack and just beat the life out of him. | | His Devastation attack does a decent amount of damage to your party; don't | | worry about defending against it, but be sure that your party has a decent | | amount of health afterward. Bash (or smash) away at him, hopefully canceling | | an attack and giving you a chance at a gold glim. | |______________________________________________________________________________|

_____________________________ | BOUNTY #120 - Ready to Blow | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: Old Smoky is rumbling again... Could it be something to do with | | ¯¯¯¯¯¯¯¯¯¯¯¯ the black orb that has appeared near its summit...? | || | WHEN?: After completing the main story. | | UNLOCK REQUIREMENT: Start Errand #131. | | LAST SEEN: On Top of Old Smoky (Summerlands) | || | STAMPS: 0 | REWARDS: • Griffin's Talons, • 3250 G | | ¯¯¯¯¯¯¯ | ENEMIES: #345 - Vulcaan | |____________|_________________________________________________________________| | | | This is a rehash of the Moltaan fight, so travel to Old Smoky and make your | | way to the boss area to find a black orb, which will make you fight Vulcaan! | | | | As with Moltaan, try to get behind him and attack his tail, doing as much | | physical damage as you can, as quickly as you can. Being behind him, you | | should avoid the majority of his attacks, so keep whacking away at him, | | hopefully cancelling an attack and getting a gold glim. | | | | When you see his Volcanic Roar or Tail Flail coming, be sure issue an All- | | Out Defense command, and afterward, help Esther heal if necessary, as they | | will both do quite a bit of damage. | |______________________________________________________________________________|

_______________________________ | BOUNTY #121 - Stomach Trouble | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: The Fairy Godmother is unwell - maybe it was something she ate? | | ¯¯¯¯¯¯¯¯¯¯¯¯ Someone should go in and have a look... | || | WHEN?: After completing the main story. | | UNLOCK REQUIREMENT: Complete Errand #'s 116-120, then return to The | | Conductor to have him give you the next set. | | LAST SEEN: In Mummy's Tummy (Teeheeti) | || | STAMPS: 0 | REWARDS: • Glorious Lance, • 3500 G | | ¯¯¯¯¯¯¯ | ENEMIES: #350 - Imperial Jelly, #351 - Jelly Teen | |____________|_________________________________________________________________| | | | This is a rehash of the Royal Jelly fight, so travel to the Fairyground, | | make your way to the east of the Fairy Godmother to be back inside her. A | | black orb is to the east of the rooms, which will make you fight the | | Imperial Jelly if you check it out! | | | | As with the Royal Jelly, it's weak to fire, so if you have the Blazing | | Blades still, go ahead and equip them and let them deal with the Jelly. If | | you have a familiar that also have fire tricks, then let it wreak havoc as | | well, but the majority of your damage should be coming from physical | | attacks. | | | | It has some rather strong normal attacks, so keep an eye on your HP, just in | | case Esther needs some help. When it uses its Baby Shower trick, quickly | | rush in and attack it furiously to get it to drop the gold glim, so you can | | blast it with Burning Heart. To take care of all of the Jelly Teens, cast | | Astra repeatedly until they (and the momma) are taken care of. | |______________________________________________________________________________|

_________________________ | BOUNTY #122 - Whole Hog | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A strange black orb is floating in the main hall of the Porcine | | ¯¯¯¯¯¯¯¯¯¯¯¯ Palace... This probably isn't a good sign. Go and investigate! | || | WHEN?: After completing the main story. | | UNLOCK REQUIREMENT: Complete Errand #'s 116-120, then return to The | | Conductor to have him give you the next set. | | LAST SEEN: In the Porcine Palace (Hamelin, Autumnia) | || | STAMPS: 0 | REWARDS: • Knight's Armor, • 3750 G | | ¯¯¯¯¯¯¯ | ENEMIES: #353 - Porco Rosso | |____________|_________________________________________________________________| | | | This is a rehash of the Porco Grosso fight, so travel to Hamelin, then make | | your way into the palace to the main hallway, where you'll see another black | | orb. Check it out to fight the Porco Rosso! | | | | As with the last two Porco fights, this mechanical beast is weak to storm, | | so let your Drongo-based familiar have fun with its storm spells for some | | decent damage. Strong familiars with the Bluster Blades equipped will also | | be able to do quite a bit of damage. | | | | Keep an eye on your HP, and the attacks the Porco does; its Gammon Cannon | | will DEVASTATE one character in your party, so if you see it coming, Defend | | and order an All-Out Defense. Other than that, its attacks aren't very | | threatening, so just chip away at its HP until it finally falls. | | | | TIP: Don't forget to take the Cad's Clasp to the Master Alchemist (north of | | ¯¯¯¯ Castaway Cove in the Alchemist's Cave.) Doing so will net you formula | | #130. This can only be done if you completed Errand #078. | |______________________________________________________________________________|

________________________________ | BOUNTY #123 - Losing Your Wick | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A black orb has appeared on the Tombstone Trail, and a voice | | ¯¯¯¯¯¯¯¯¯¯¯¯ can be heard coming from it... Go and investigate! | || | WHEN?: After completing the main story. | | UNLOCK REQUIREMENT: Complete Errand #'s 116-120, then return to The | | Conductor to have him give you the next set. | | LAST SEEN: On the Tombstone Trail (Autumnia) | || | STAMPS: 0 | REWARDS: • Diva's Mantle, • 4000 G | | ¯¯¯¯¯¯¯ | ENEMIES: #355 - Candelabracadaver | |____________|_________________________________________________________________| | | | This is a rehash of the Candelabracadabra fight, so travel to the Tombstone | | trail, then make your way to the very end of the area where you fought the | | boss before. Check out the black orb here to fight the Candelabracadaver! | | | | As with the Candelabracadabra, even though it's weak to light, you'll be | | better off buffing your familiars and taking a direct assault approach, that | | way you'll have a better shot of cancelling his attacks and taking him out | | before he can do too much damage. If you want to play it safe, feel free to | | stay on the edge of the battlefield and cast Astra Repeatedly for major | | damage. | | | | It can inflict Blindness with Snuff Out, but your familiars should be | | leveled high enough to where their accuracy is still decent enough to keep | | attacking instead of taking the time to cure the blindness. Boo! on the | | other hand can inflict curse, so you'll want Esther to remedy that quickly. | | Wacko Lantern is somewhat powerful, so if you see it coming, take a quick | | break from attacking and choose to use Defend / All-Out Defense! | |______________________________________________________________________________|

____________________________________ | BOUNTY #124 - Breathing Fire Again | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | WHEN?: After completing the main story. | | DESCRIPTION: An ominous-looking black orb has appeared on Skull Mountain. Go | | ¯¯¯¯¯¯¯¯¯¯¯¯ and investigate it right away! | || | UNLOCK REQUIREMENT: Complete Errand #'s 116-120, then return to The | | Conductor to have him give you the next set. | | LAST SEEN: Northern Skull Mountain (Summerlands) | || | STAMPS: 0 | REWARDS: • Ogre King's Ax, • 4250 G | | ¯¯¯¯¯¯¯ | ENEMIES: #357 - Golden Dragon | |____________|_________________________________________________________________| | | | This is a rehash of the Red Dragon fight, so travel to Skull Mountain, then | | check out the black orb just to the south of the entrance. You'll have to | | fight the Golden Dragon! | | | | As with the Red Dragon, it will cast Dragon Scales to boost its magic | | defense. However, there are no quick tricks to dealing massive damage this | | time, so boost your familiars' strength and attack normally. | | | | Defense-wise, ALL of his attacks will do MAJOR damage to your party, and if | | you get caught in the line of fire of his Dragonbreath, you can watch your | | HP disappear just like that. Make sure to use Defend and All-Out Defense | | whenever you see either Dragonbreath or Firestream coming. | |______________________________________________________________________________|

_______________________________ | BOUNTY #125 - Shedding A Skin | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | WHEN?: After completing the main story. | | DESCRIPTION: A black orb has appeared in the Vault of Tears, driving the | | ¯¯¯¯¯¯¯¯¯¯¯¯ resident creatures wild... Go and investigate! | || | UNLOCK REQUIREMENT: Complete Errand #'s 116-120, then return to The | | Conductor to have him give you the next set. | | LAST SEEN: In the Vault of Tears (Summerlands) | || | STAMPS: 0 | REWARDS: • Sorceress's Robes, • 4500 G | | ¯¯¯¯¯¯¯ | ENEMIES: #360 - Mehen | |____________|_________________________________________________________________| | | | This is a rehash of the Aapep fight, so travel to The Vault of Tears, then | | make your way to the boss area to find another black orb. Check it out, and | | you'll have to fight Mehen! | | | | Unlike with Aapep, Burden ISN'T something you want to use in this fight; | | instead, focus on blasting him with Astra from the edge of the field while | | your other party members deal with him up front. Death Rattle will inflict | | curse, just like before, but since you're using magic primarily, it should | | not affect you in the least. Black Bolt and Serpent Strike will do a decent | | amount of damage though, so keep an eye on your party's HP, just in case | | Esther needs some assistance. | | | | If firing off magic bores you, then feel free to rush in and attack; just | | be ready to heal more often. | |______________________________________________________________________________|

_________________________________ | BOUNTY #126 - Walking the Plank | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | WHEN?: After completing the main story. | | DESCRIPTION: A black orb has appeared on the north of this island, and | | ¯¯¯¯¯¯¯¯¯¯¯¯ laughter can be heard coming from within. Go and investigate! | || | UNLOCK REQUIREMENT: Complete Errand #'s 116-120, then return to The | | Conductor to have him give you the next set. | | LAST SEEN: Near the Broken Crown (Northeastern Autumnia) | || | STAMPS: 0 | REWARDS: • Nix Gnashers, • 4750 G | | ¯¯¯¯¯¯¯ | ENEMIES: #363 - Commodore Crossbones | |____________|_________________________________________________________________| | | | This is a rehash of the Cap'n Crossbones fight, so travel to The Tombstone | | Trail, then hop on Tengri and make your way northeast to the Broken Crown | | isle. Check out the black orb on the northern part of the island to fight | | Commodore Crossbones! | | | | As with the Cap'n, he'll Plunder your HP, which will swipe a decent amount | | of damage. Swashbuckler is a bit more dangerous; if you see it, just back | | away, since it's a range attack affecting those that are surrounding him. | | His physical attacks may not seem strong, but when he gets a chain of them | | going, it can deal quite a bit of hurt. | | | | You'll want to use the same strategy as you did with Mehen; stay on the edge | | of the field, casting Astra for major damage while the other two do the | | dirty work, making sure that their health doesn't drop. Keep on wailing away | | at him until he's dead... er... living... er... I don't know. Vanquished, I | | guess. | |______________________________________________________________________________|

____________________________ | BOUNTY #127 - A Loyal Howl | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | WHEN?: After completing the main story. | | DESCRIPTION: A black orb has appeared in the Glittering Grotto, and an eerie | | ¯¯¯¯¯¯¯¯¯¯¯¯ howl can be heard coming from within. Go and investigate! | || | UNLOCK REQUIREMENT: Complete Errand #'s 116-120, then return to The | | Conductor to have him give you the next set. | | LAST SEEN: In the Glittering Grotto (Winter Isles) | || | STAMPS: 0 | REWARDS: • Dragon King's Claws, • 5000 G | | ¯¯¯¯¯¯¯ | ENEMIES: #365 - Cerborealis | |____________|_________________________________________________________________| | | | This is a rehash of the Cerboreas fight, so travel to The Glittering Grotto, | | then make your way to the very end of the area where you fought the boss | | before. Check out the black orb here to fight the Cerborealis! | | | | This is the first of the re-fights that you'll probably either have trouble | | with or will have to keep on your toes the entire fight. He doesn't have a | | weak spot to fire that Cerboreas had, and he's too quick to stand idly by to | | cast spells at the whole time, so you'll need to go the route of physical | | attacks. Your best bet would be to use tank-type familiars that have very | | high Defense stats, that way you can go toe-to-toe with the Cerborealis | | without having to heal your HP every ten seconds. While doing that, go ahead | | and buff your party up to increase the damage output. | | | | Not much can be done about his attacks; he's very quick and will hurt you in | | a heartbeat, so be sure to stay healed. Hopefully your direct assault will | | be able to cancel them before they're unleashed. | |______________________________________________________________________________|

_________________________________ | BOUNTY #128 - Heart of Darkness | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | WHEN?: After completing the main story. | | DESCRIPTION: The path from Perdida to the Miasma Marshes has opened up | | ¯¯¯¯¯¯¯¯¯¯¯¯ again... Go and find out what's going on. | || | UNLOCK REQUIREMENT: Complete Errand #'s 116-120, then return to The | | Conductor to have him give you the next set. | | LAST SEEN: In the Miasma Marshes (Autumnia) | || | STAMPS: 0 | REWARDS: • Enigma Armor, • 5500 G | | ¯¯¯¯¯¯¯ | ENEMIES: #370 - Bileheart | |____________|_________________________________________________________________| | | | This is a rehash of the Vileheart fight, so travel to Perdida, then go into | | the town and exit to the north to be back at the Miasma Marshes! Levitate | | your way to the open area at the end to find another black orb, and thus, | | the next boss: Bileheart! | | | | As with Vileheart, your main concern is the Viledriver. EVERY time you see | | it coming, use Defend and All-Out Defense to minimize the damage. His other | | attacks are nothing compared to it, so in the meantime, buff your party and | | deal out physical attack as usual, since he's somewhat resistant to magic. | | You were probably more likely to have a problem with Cerborealis than you | | will with Bileheart. As always, stay healed. | |______________________________________________________________________________|

________________________________ | BOUNTY #129 - Reckless Soldier | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: The path across the Miasma Marshes to Nevermore seems to be | | ¯¯¯¯¯¯¯¯¯¯¯¯ clear... Find out what's going on! | || | WHEN?: After completing the main story. | | UNLOCK REQUIREMENT: Complete Errand #'s 121-128, then return to The | | Conductor to have him give you this one. | | LAST SEEN: In Nevermore (Autumnia) | || | STAMPS: 0 | REWARDS: • Celestial Sword, • 6000 G | | ¯¯¯¯¯¯¯ | ENEMIES: #372 - Knight Terror | |____________|_________________________________________________________________| | | | This is a rehash of the Eternal Knight fight, so travel to Perdida once | | again, then go into the town and exit to the north to be back at the Miasma | | Marshes, levitating all the way through the entire marshes past where you | | just fought. You'll eventually wind up at Nevermore; from there, make your | | way to the boss area at the end to find another black orb, and thus, the | | next boss: Knight Terror! | | | | This will be your toughest boss yet; if you have them, bring your familiars | | that have high defenses so you can try for a direct assault. Each of his | | attacks are pretty powerful, and even though he moves pretty slow, standing | | idly by and casting spells isn't ideal, especially when you see his | | Onslaught coming. DEFEND and use All-Out Defense at all costs then! | | | | As for the rest of the battle, keep a close eye on your HP while keeping | | your HP near max, and work on interchanging your strongest physical-based | | tricks and regular attacks until you can finally wake up from this... | | Knight Terror... (*groan*) | |______________________________________________________________________________|

___________________________ | BOUNTY #130 - Loyal Queen | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A new black orb has materialized, and it looks more ominous | | ¯¯¯¯¯¯¯¯¯¯¯¯ than any before it... It must be investigated, and soon. | || | WHEN?: After completing the main story. | | UNLOCK REQUIREMENT: Complete Errand #129, then return to The Conductor to | | have him give you the last one. | | LAST SEEN: On the Ara Memoriae (Nazcaä) | || | STAMPS: 0 | REWARDS: • Star Eater's Fang, • 7000 G | | ¯¯¯¯¯¯¯ | ENEMIES: #383 - Zodiarchangel, #384 - Dominion | |____________|_________________________________________________________________| | | | This is a rehash of the final boss fight, and it will be just as tough as it | | was before. Travel to Ara Memoriae, then approach the black orb near the | | center to take on the Zodiarchangel! | | | | Start off by getting rid of the four Dominions floating around by using | | spells like Astra and tricks like Earsplitter. Once they're out of the way, | | just focus on buffing your party and using strong tricks to take out large | | chunks of HP at once from the big baddie. | | | | Chaos is just as nasty as you remember it, so use Defend and All-Out Defense | | when you see it coming. It hits hard all around, so plan on spending every | | other turn using a Sprite Dew to keep your party's HP up, since there's no | | way that Esther will be able to keep up. | |______________________________________________________________________________|

_____________________________ | ERRAND #131 - The Conductor | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: The Conductor is in a forest to the south of Ding Dong Dell, | | ¯¯¯¯¯¯¯¯¯¯¯¯ and has something important to tell you. | || | WHEN?: After completing the main story. | | GOAL: Agree to help him - if you want to know the truth... | || | STAMPS: 0 | REWARDS: --- | | ¯¯¯¯¯¯¯ | ITEMS: • Philmobile Key | |____________|_________________________________________________________________| | | | To find Errand #131, you must start Errand #085 - Notes from the Center. The | | man outside of the Cat's Cradle in Ding Dong Dell lost his diary again, and | | agreeing to help him will open a new area. From Ding Dong Dell, go ahead and | | start walking directly southwest for an orange and yellow set of trees quite | | a ways east of the Golden Grove (which appears to be roughly halfway between | | the Golden Grove and the beach where the Sea Cow is docked.) If you go | | through the trees, you'll find a path that wasn't there until now, so follow | | the path a long while until you wind up at a hidden forest glade in the | | Southern Summerlands. | | | | You'll see a large door here to the north, as well as a strange looking | | bunny. He introduces himself as "The Conductor"; talk to him and agree to | | undertake his task to unlock a whole new set of errands. It starts with | | Bounty #116 (shown below), and ends with Bounty #130. Each of these bounties | | are re-fights of bosses that you've already beaten in the past, except that | | they're a lot stronger than before. Most of them can be handled quite | | easily; if you need assistance, read further below. | | | | Once you complete Bounty #'s 116-120, you'll need to cash in on the Bounty | | rewards, then return to the Forest Glade and talk to The Conductor once | | again, who will give you another set of Bounties to take on. | | | | Once you complete Bounty #'s 121-128, you'll need to cash in on the Bounty | | rewards, then return to the Forest Glade and talk to The Conductor once | | again, who will give you yet another lone Bounty to complete. | | | | Once you complete Bounty #'s 129, you'll need to cash in on the Bounty | | reward, then return to the Forest Glade and talk to The Conductor once | | again, who will give you your last Bounty. | | | | Complete Bounty #130, then return to The Conductor one last time, who will | | allow you to continue through the large door to take on The Guardian of | | Worlds, the game's secret boss. More details for fighting the boss can be | | seen in section [WLK-8.4]. | | | | After the battle, talk to The Conductor to the north, then proceed through | | the door to the north to wind up in Motorville. Chase after The Conductor | | and talk to him whenever he stops. Eventually, once you get to Leila's, head | | inside and talk to him again, then exit once you're done. | | | | Watch the scenes that follow and continue talking to The Conductor along the | | way, and you'll eventually receive the PHILMOBILE 2000, and with it, the | | [PHILMOBILE KEY]. This will finally bring the last errand to a close. Feel | | free to drive the Philmobile wherever you can normally walk; just press the | | DOWN button to "summon" it. | |______________________________________________________________________________|

__________________________________ | ERRAND #132 - Totally Tidy Tools | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: Smiley and Surly need some ideas for new weapons to attract | | ¯¯¯¯¯¯¯¯¯¯¯¯ customers to their shop. | || | WHEN?: After completing the main story. | | GOAL: Agree to help Smiley and Surly. | || | STAMPS: 0 | REWARDS: • Blossom of the Bard, • Pretty Parasol, • 10000 G | | | FORMULAE: • 131 | |____________|_________________________________________________________________| | | | On the Iron Wyvern, talk to Surly, and he'll want you to go look for new | | weapon ideas for him. Agree, then Travel to The Fairyground to get started. | | Your first idea will come from the large fairy watching the comedy show to | | the northeast: the soppy slapstick. Next, head far north and talk to the | | Fairy Godmother for the second idea: the lullaby lance. | | | | Finally, you need to go back... inside the Fairy Godmother, so... once you | | climb down the ladder, head east to magically be back in. Go out into the | | hallway and enter the far left room with the sunflower on it. Check the | | slide at the top of the room to find the last idea: the flawed claws. | | | | Leave the Fairy Godmother's insides the way you came (luckily you don't have | | to be "born again") and return to the Iron Wyvern. Give the ideas to Surly, | | but Smiley needs one more idea, so for it, use 'Gateway' and go to Oliver's | | House in Motorville. Go into the kitchen beside the stairs and check beside | | the sink to get the last idea: Mom's favorite pan. | | | | Return to the Iron Wyvern one last time and talk to Surly to end this task. | | In addition to normal rewards and even an extra formula, you can now buy | | those goofy weapons from the boys themselves! | | | | .——————————————————————————————..——————————————————————————————. | | | Smiley 'n' Surly's || (continued) | | | |==============================||==============================| | | | 29700 G | Hero's Sword || 27000 G | Knight's Armor | | | | 54000 G | Soppy Slapstick || 25200 G | Robe of Restoration| | | | 27900 G | Kiss of Death || 20700 G | Diva's Mantle | | | | 34200 G | Crystal Spear || 19800 G | Shiny Shield | | | | 54000 G | Lullaby Lance || | | | | | 36000 G | Ogre King's Ax || 16200 G | Nix Gnashers | | | | 54000 G | Mom's Favorite Pan |'——————————————————————————————' | | | 34200 G | Werewolf Claws | | | | 54000 G | Flawed Claws | | | '——————————————————————————————' | |______________________________________________________________________________|

____________________________________ | BOUNTY #133 - Scorching Songstress | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: Some people have reported hearing some unsettling singing in | | ¯¯¯¯¯¯¯¯¯¯¯¯ the foothills of Old Smoky... Go and investigate! | || | WHEN?: After completing the main story. | | LAST SEEN: In the Smoky Mountains (Summerlands) | || | STAMPS: 0 | REWARDS: • Glowstone x3, • 5000 G | | ¯¯¯¯¯¯¯ | ENEMIES: #304 - Magmadiva | |____________|_________________________________________________________________| | | | Your target is just south of Old Smoky, so Travel there, then walk down the | | path a bit to find the Magmadiva. As with the other singing lava lady hunts, | | this one is weak to water, and isn't very strong. Stay healed and blast her | | with your water tricks. | |______________________________________________________________________________|

_________________________________ | ERRAND #134 - Order of Illusion | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: The knights who appeared in the Ivory Tower are ghosts who were | | ¯¯¯¯¯¯¯¯¯¯¯¯ once charged with protecting Queen Cassiopeia. | || | WHEN?: After completing the main story. | | GOAL: Agree to listen to the knights' request. | || | STAMPS: 0 | REWARDS: • Nazcaän Longsword, • Nazcaän Armor, • Nazcaän Helm, | | | • 10000 G | | | ENEMIES: #313 - Magimech, #314 - Manic Magimech, | | | #316 - Magimech Master | |____________|_________________________________________________________________| | | | From the Iron Wyvern, fly east into the Ivory Tower. Make your way north to | | the Waystone, and you'll find some Nazcaän soldiers. Talk to the captain, | | Caph, and he'll request your assistance. Remember the robots we've seen in | | pieces throughout the game? Well, apparently they've now come back to life, | | so we need to find them once again and dismantle them for good. Here's where | | they all are: | | | | • Golden Grove - From the northern entrance, make your way south, then east, | | north, and west to the dead-end with the first soldier. | | | | • Old Smoky - From the entrance, just follow the path north, then north at | | the fork to find the next soldier. | | | | • Tombstone Trail - At the second Waystone halfway up the map is a shack; | | the third soldier is hanging around there. | | | | • Glittering Grotto - On the lower section of the Grotto, in the open area | | just southwest of the Waystone south of where you fought the boss. | | | | Once you've obliterated the four, return to the Ivory Tower and report to | | Caph. You'll now be charged with taking out three more, except this time, | | they're the stronger Magimech Masters. Leave the Ivory Tower, then make your | | way to Nazcaä. Save before each fight, then take out the three: | | | | • Located just south of Ara Memoriae. | | • Located to the far north of Ara Memoriae. | | • Located just west of the southeastern landing point on the island. | | | | Once those three are taken out, return to the Ivory Tower one last time, but | | before you do anything, SAVE and RECOVER at the Waystone. When you're ready, | | talk to Caph, which will lead to a tough fight; this time, it's against one | | Manic Magimech and TWO Magimech Masters... AT ONCE! For this battle, you'll | | want to switch to Esther; use her to boost your party's defense and attack, | | then focus on healing, as the Magimechs will be dishing out damage quick | | enough to where you wouldn't want to trust Esther on her own. | |______________________________________________________________________________|

____________________________________ | BOUNTY #135 - Grave of the Sailors | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A sea monster known for its voracious appetite has made an | | ¯¯¯¯¯¯¯¯¯¯¯¯ appearance... You must restore peace to the oceans! | || | WHEN?: After completing the main story. | | LAST SEEN: Near the Spindle (Eastern Autumnia) | || | STAMPS: 0 | REWARDS: • Evil Eye x3, • 5000 G | | ¯¯¯¯¯¯¯ | ENEMIES: #308 - Lone Shark | |____________|_________________________________________________________________| | | | Your target is swimming around the Spindle, so since it's in the water, you | | will need the Sea Cow once again. Depart from the south beach of Hamelin, | | then head east and north around Autumnia until you spot the Lone Shark. | | Strangely enough, he's weak to Fire, so equip those Blazing Blades you got | | in Yule and light him up, using your familiars' fire tricks as well. He's | | quite a bit more dangerous than the last few bounties, so keep an eye on | | your HP throughout the battle, as it'll go from full to empty in a matter of | | seconds. | |______________________________________________________________________________|

_____________________________________ | ERRAND #136 - Great-Great-Grandsage | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A sagely looking ghost has been waiting at the Ara Memoriae. It | | ¯¯¯¯¯¯¯¯¯¯¯¯ seems he has something important to say. | || | WHEN?: After completing the main story. | | GOAL: Listen to what Horace has to say. | | UNLOCK REQUIREMENT: Completed all of Horace's previous puzzles | || | STAMPS: 0 | REWARDS: • Mirror of Truth, • 10000 G | | ¯¯¯¯¯¯¯ | FORMULAE: • 132, • 133, • 134 | |____________|_________________________________________________________________| | | | In Ara Memoriae, go to the far north and talk to Horace; he has a long story | | to tell you about himself, Nazcaä, and Cassiopeia, but it will take place | | over several locations and with several riddles. Here are the locations and | | answers: | | | | • Ara Memoriae - To the far north. ("Mornstar") | | • Tombstone Trail - At the very end of the path to the far north. ("Aapep") | | • The Vault of Tears - The room where you fought the boss to the northwest. | ("Pea") | | • The Glittering Grotto - To the north on the top section. ("Bring Hope") | | • The Ivory Tower - At the very end of the tower, before the final boss. | | ("Wizard's Companion") | | | | Once you've completed all of this and have your new formulae, be sure to | | crate the Sky Tree Wand for Oliver! | |______________________________________________________________________________|

______________________________ | BOUNTY #137 - Incredible Ulk | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: Ulk are usually docile creatures, but one of them has started | | ¯¯¯¯¯¯¯¯¯¯¯¯ attacking people. Someone must put a stop to this! | || | WHEN?: After completing the main story. | | LAST SEEN: On the Giant's Tabletops (Summerlands) | || | STAMPS: 0 | REWARDS: • Troll's Tears x3, • 5000 G | | ¯¯¯¯¯¯¯ | ENEMIES: #333 - Ulk | |____________|_________________________________________________________________| | | | Your target is northwest of The Deep Dark Wood, so Travel there (save and | | recover at the Waystone inside to be safe), then have Tengri drop you off on | | the northern or western side of the lake there to find the Ulk. The big | | moosey doesn't have any weaknesses, so buff yourself up and sick your strong | | familiars onto him. He hits hard, so be sure to keep an eye on your party's | | health, as Esther can't always keep up with it. | |______________________________________________________________________________|

_______________________________ | BOUNTY #138 - Warbird of Prey | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: Merchants are complaining of having their goods stolen by a | | ¯¯¯¯¯¯¯¯¯¯¯¯ giant crow. Someone needs to teach it a lesson! | || | WHEN?: After completing the main story. | | LAST SEEN: On Swan Island (North of the Summerlands) | || | STAMPS: 0 | REWARDS: • Angel's Wings x3, • 5000 G | | ¯¯¯¯¯¯¯ | ENEMIES: #334 - Warbird | |____________|_________________________________________________________________| | | | Your target is northeast of The Deep Dark Wood on Swan Island, so fly on | | over to the beach of the largest island there and have Tengri drop you off | | to meet the Warbird! As with the Ulk, he has no weaknesses, so buff up your | | party and go at him. This time though, you may want to take control of | | Esther and focus on healing yourself and let the AI do the damage. The | | Warbird also loves to use Amnesia to Nix your party, so controlling Esther | | and using her Chant song to keep your party Nix-less. Oh, and yes, it likes | | to steal your guilders, so end the bird's life quickly before you're broke. | |______________________________________________________________________________|





 

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