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Errands and Bounties Guide (#71-138) | Ni No Kuni: Wrath of the White Witch Walkthrough

Ni no Kuni: Wrath of the White Witch Pack Shot

Ni no Kuni: Wrath of the White Witch

 
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Ni No Kuni: Wrath of the White Witch Walkthrough and Guide



 

Errands and Bounties Guide (#71-138)

 
Part two of our Errands and Bounties Guide

  
________________________________  
| ERRAND #071 - Desert Creatures |  
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: A man in Al Mamoon who goes by the name of Derwin asked you to |
| ¯¯¯¯¯¯¯¯¯¯¯¯ bring him some creatures from the desert. |
||
| WHEN?: After defeating Bashura in The Temple of Trials. |
| GOAL: Bring Derwin the creatures he asked to see. |
| UNLOCK REQUIREMENT: Complete the Temple of Trials. |
||
| STAMPS: 4 | REWARDS: • Stardrop, • Moondrop, • 500 G |
| ¯¯¯¯¯¯¯ | |
|____________|_________________________________________________________________|
| |
| You can find Derwin the academic researcher on the east side of Al Mamoon. |
| He's a researcher of familiars and needs you to catch some. To be more |
| precise, he requires a Green Buncher and a Turbandit. |
| |
| For your reference, the Green Buncher is the large, green, vegetable-like |
| familiar while the Turbandit is the small, purple fellow with, well, a |
| turban. Both can be found in the desert, and you'll most likely have to |
| fight a lot of them before they can be caught by Esther's Serenade. |
| When you've finally succeeded in capturing both familiars, return to Derwin |
| to claim your reward. |
|______________________________________________________________________________|

____________________________________
| ERRAND #072 - Mechanical Creatures |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: Derwin has moved on to Hamelin in search of more creature data. |
| ¯¯¯¯¯¯¯¯¯¯¯¯ |
||
| GOAL: Agree to help Derwin with his research. |
| UNLOCK REQUIREMENT: Complete errand #071. |
||
| STAMPS: 5 | REWARDS: • Sundrop x2, • Planetdrop x2, • 2000 G |
| ¯¯¯¯¯¯¯ | |
|____________|_________________________________________________________________|
| |
| Derwin the researcher can be found next to the Cat's Cradle, and he requires |
| you to fetch three familiars for him. They can all be found on Autumnia: |
| Tin-Man, Sprog Cog and Clinketyclank. Unfortunately, the chances of catching |
| them are not good; 6 to 8%. You'll have to fight MANY battles before finally |
| having caught the three familiars Derwin requires. When you finally do, |
| return to him with all of them in your party or reserves. |
|______________________________________________________________________________|

_____________________________________
| ERRAND #073 - Snow-Loving Creatures |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: Derwin has moved on to Yule in search of more creature data. |
| ¯¯¯¯¯¯¯¯¯¯¯¯ |
||
| WHEN?: After defeating Cap'n Crossbones and arriving at Yule. |
| GOAL: Agree to help Derwin with his research. |
| UNLOCK REQUIREMENT: Complete errand #072. |
||
| STAMPS: 6 | REWARDS: • Jumbo Sundrop, • Jumbo Stardrop, • 3000 G |
| ¯¯¯¯¯¯¯ | |
|____________|_________________________________________________________________|
| |
| You'll find Derwin travelling once again; talk to him near the entrance to |
| the city, on the left. He needs three more familiars; an Ice Queen, a |
| Sasquash, and a Lotus Bubbud. The Ice Queen can be found inside of the |
| Glittering Grotto itself, while the other two can be found on the World Map. |
| The Lotus Bubbud will likely be the most difficult to catch. |
|______________________________________________________________________________|

______________________________
| ERRAND #074 - More Creatures |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: Derwin has moved on to Perdida in search of more creature data. |
| ¯¯¯¯¯¯¯¯¯¯¯¯ |
||
| WHEN?: After defeating Khulan's Nightmare in Perdida. |
| GOAL: Agree to help Derwin with his research. |
| UNLOCK REQUIREMENT: Complete errand #073. |
||
| STAMPS: 7 | REWARDS: • Jumbo Moondrops x2, • Jumbo Sundrops x2, • 5000 G |
|____________|_________________________________________________________________|
| |
| In Perdida, to your northeast as soon as you enter, is Derwin, and he has a |
| a new, excruciatingly painful task for you. He needs a Wispula, a Flash Fry, |
| and a Trumpy-Pumper. However, you can't catch these; they need to be |
| metamorphosed from their weaker forms. (In the listing below, the left one |
| is the one he needs, and their evolution steps are to the right:) |
| |
| • Wispula ---Ghost Wisperer (Nevermore) ---Wisp (Tombstone Trail) |
| • Flash Fry ---Deep Fry (Old Smoky) ---Small Fry (Old Smoky) |
| • Trumpy-Pumper ---Sharper-Parper (Miasma Marshes) ---Shonky Honker (Cove) |
| |
| TIP: The Ghost Wisperer can be tamed in Nevermore later on in the game, if |
| ¯¯¯¯ you want to wait and save on evolving the Wisp twice. Same goes for the |
| Sharper-Parper in the Miasma Marshes. If you're grinding Tokotokos |
| though, you might as well just get the earlier versions; one fight may |
| be enough to evolve them. |
| |
| Catch the monsters listed above, then metamorphose them into their stronger |
| versions to be able to complete this errand. You'll most likely be doing a |
| LOT of grinding of Tokotokos to get this one done quickly. |
|______________________________________________________________________________|

________________________________
| ERRAND #075 - Fierce Creatures |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: Derwin has moved on to Ding Dong Dell in search of more |
| ¯¯¯¯¯¯¯¯¯¯¯¯ creature data. |
||
| WHEN?: After completing the main story. |
| GOAL: Agree to help Derwin with his research. |
| UNLOCK REQUIREMENT: Complete Errand #075. |
||
| STAMPS: 8 | REWARDS: • Lumberwood Ticket, • Relixx Ticket, |
| ¯¯¯¯¯¯¯ | • Dinoceros Ticket, • 8000 G |
| | ENEMIES: #312 - Grubby Fug, #320 - Auric Collum, |
| | #332 - Shellmet |
|____________|_________________________________________________________________|
| |
| In Ding Dong Dell, you'll find Derwin once again, this time on the north |
| side of town by the fountain. However, instead of catching some familiars |
| for him, he would like you to get rid of some dangerous ones. Fair enough! |
| There are three to dispose of: |
| |
| 1) Grubby Fug on Jack Frost's playground. Equip your Blazing Blades and |
| fire-dealing equipment, then fly southeast of Yule, landing on the |
| center of the island to deal with the brute. After defeating him, Derwin |
| will appear and give you your next target. |
| |
| 2) Auric Collum on the Genie's Steps (southeast of the Shimmering Sands). |
| Equip your Bluster Blades and storm-dealing equipment, then fly directly |
| west of The Vault of Tears, on the highest point of the plateaus here. He |
| has quite a high defense, so be sure to heal throughout the battle, as it |
| will probably take longer than the last. Afterward, Derwin appears again |
| and give you your next target. |
| |
| 3) Shellmet on No Longer Mine isle, the first island south of Autumnia. Fly |
| south-southeast of Hamelin and land in the center of the island for take |
| on the last of the beasties. He's just about as difficult as the last; |
| while he doesn't have any weaknesses, he defenses aren't nearly as high, |
| so buff up your party and just let out a barrage of physical attacks. |
| As long as you keep your party healed, you'll be fine. After this one, |
| Derwin will be finished with you and give you your reward. |
|______________________________________________________________________________|

___________________________________
| ERRAND #076 - The Young Alchemist |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: A young girl in Castaway Cove asked you to create a candle |
| ¯¯¯¯¯¯¯¯¯¯¯¯ cutter in your cauldron and show it to her. |
||
| WHEN?: After defeating Al-Khemi in Castaway Cove. |
| GOAL: Create a candle cutter and show it to the girl. |
||
| STAMPS: 3 | REWARDS: • Rings-a-Bell x2, • Wetstone x2, • 400 G, |
| ¯¯¯¯¯¯¯ | FORMULAE: • 052, • 054, • 057, • 069, • 077, • 089, • 098, |
| | • 099, • 105, • 110 |
|____________|_________________________________________________________________|
| |
| Talk to the small girl with pink bikini nearby the first bridge of the |
| village. She wants you to make a candle cutter, but you'll need several |
| ingredients first. |
| |
| The first ingredient is easy to get: a Flint Dagger, which can be bought |
| from the Cawtermaster in Al Mamoon. The second ingredient, an Emberstone, |
| can be gotten from Mohawk enemies on Teeheeti, although it can also be |
| gotten from Sunshine enemies as a rare drop (or by stealing). Craft the |
| candle cutter, bring it to the girl, and claim your reward. |
|______________________________________________________________________________|

_____________________________________
| ERRAND #077 - The Forest Alchemists |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| WHEN?: After defeating the Candelabracadabra on The Tombstone Trail. |
| DESCRIPTION: The forest dwellers who live on the Shipwreck Shore say they |
| ¯¯¯¯¯¯¯¯¯¯¯¯ can teach you how to make a royal spear. |
||
| GOAL: Learn how to create a royal spear in your cauldron. |
||
| STAMPS: 5 | REWARDS: • Fogdrop x2, • Coldstone x2, • 1500 G |
| ¯¯¯¯¯¯¯ | FORMULAE: • 047, • 064, • 065, • 072, • 073, • 081, • 085, |
| | • 091, • 095, • 101, • 106, • 113, • 121 |
|____________|_________________________________________________________________|
| |
| Head to Shipwreck Shore (to the east of Castaway Cove) and go underneath the |
| arch, walking around the west of the hills to go back over the arch; there's |
| a hidden Forest Glade here. The man will tell you to fetch certain items in |
| order to make a Royal Spear with alchemy. The items required are as follows: |
| Raw Steel x2, Shadowglass x2, and Jade Marble x2. Only the latter is hard to |
| get, as the first two are easily found at forage points on Autumnia, nearby |
| Hamelin. Jade Marbles can be gotten on The Spindle island directly east of |
| Autumnia. You'll have to steal them from Pike Tyke creatures (they also drop |
| them, but stealing is faster). Create the Royal Spear and return to the man |
| to get an additional reward, plus some new, quite powerful formulae. |
|______________________________________________________________________________|

____________________________________
| ERRAND #078 - The Master Alchemist |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: An old man who inhabits a cave atop the Genie's Steps says he |
| ¯¯¯¯¯¯¯¯¯¯¯¯ is willing to teach you some advanced alchemical techniques. |
||
| WHEN?: After completing the main story. |
| GOAL: Learn alchemical techniques from the Alchemist. |
||
| STAMPS: 7 | REWARDS: • Troll's Tears x2, • Glowstones x2, • 5000 G |
| ¯¯¯¯¯¯¯ | FORMULAE: • 060, • 084, • 094, • 097, • 127, • 130 |
|____________|_________________________________________________________________|
| |
| Remember the Alchemist's Cave? It's the cave just to the north on the right |
| side of the plateaus as you go from the grassy area of the Castaway Cove |
| area into the Shimmering Sands. Pay a visit to the alchemist in here, and he |
| wants to teach you some REAL alchemy! |
| |
| However, what he asks you to make is no walk in the park. First, he asks |
| that you make a Demon's Ax, then once you've made that, he wants you to make |
| it into a War God's Ax! Well, here's what you need to make them, and where |
| to go to obtain them. |
| |
| Demon's Ax |
| ¯¯¯¯¯¯¯¯¯¯ |
| • Grand Ax - Purchase in Perdida for 14500 G. |
| |
| • Black Wings x 2 - If you fought a lot in the Spring Isles, you more than |
| likely already have them. If not, the easiest place to get these are to |
| get both the Relixx and/or the Eggyptian enemies around Ara Memoriae to |
| drop them, or to have Swaine swipe them with his Mugshot. (The Sharp- |
| Hooter in Ivory Tower also carries them.) |
| |
| • Tachestone x 3 - There's a few places where we can get these, but I |
| recommend going back to the Ivory Tower. Both the Tokotocold and the |
| Honky-Tonker in the Ivory Tower have these, so have Swaine steal them or |
| try to get the baddies to drop them. (Other places you can get them: Puss |
| in Boats, whom you can encounter in the sea around Nazcaä; Burly Hurly, |
| whom you can find running around Perdida; Bone Brigadier, who is still |
| haunting Nevermore.) |
| |
| War God's Ax |
| ¯¯¯¯¯¯¯¯¯¯¯¯ |
| • Demon's Ax - Well, you just made it... hopefully you didn't sell it... |
| |
| • Kaleidostone x 5 - This one (and the next) are extremely tough to get, so |
| good luck. One of the following "golden" enemies will have a RARE shot of |
| dropping it, so take your pick. I recommend the Golden Tokotocold in the |
| Ivory Tower so you can grind for EXP against the normal Tokotocolds while |
| you're at it: |
| |
| - Ivory Tower - Golden Tokotocold (Rare Drop) |
| - Miasma Marshes - Golden Gobfather (Rare Drop) |
| - Glittering Grotto - Golden Bedraggle (Rare Drop / Rare Steal) |
| |
| • Scroll of Truth x5 - Same as above, all are very rare to get. Pick your |
| favorite location; I had more luck in the Tombstone Trail for some reason. |
| |
| - Miasma Marshes - Golden Hog-Goblin (Rare Drop) |
| - Tombstone Trail - Golden Honky Tonker (Rare Steal) |
| - Vault of Tears - Golden Toko (Rare Drop) |
| |
| (Fast forward 60 hours)... Once you have all of those and you've made them |
| for the Alchemist, you'll receive your prizes, as well as several more |
| formulae! |
| |
| You can earn two more formulae by bringing him items as well, once you've |
| completed your original task. Complete the Solosseum's Rank A to obtain a |
| Heart of the Muse, then show it to him to earn formula #127. Complete Bounty |
| #122 to receive a Cad's Clasp from the boss, then show it to him to earn |
| formula #130. |
|______________________________________________________________________________|

____________________________________
| ERRAND #079 - Notes from the Hills |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: A man visiting Ding Dong Dell is rather flustered after |
| ¯¯¯¯¯¯¯¯¯¯¯¯ misplacing his diary. |
||
| WHEN?: After defeating Hickory Dock in Ding Dong Well. |
| GOAL: Agree to look for the missing diary. |
||
| STAMPS: 3 | REWARDS: • Giant's Tooth, • 50 G |
| ¯¯¯¯¯¯¯ | ITEMS: • Traveler's Diary |
|____________|_________________________________________________________________|
| |
| VIDEO: http://tinyurl.com/apczfah |
| |
| To begin this errand, talk to the traveler standing just outside of the |
| Cat's Cradle, and he'll tell you that he keeps his journey recorded in his |
| diary, but he can't seem to find it. Agree to help, then head out to the |
| World Map to find it. |
| |
| He said he sat down beside the river northwest of Ding Dong Dell, on and |
| island with a couple of trees. If you look at your map, you should see it; |
| it's on the corner of the stream to your north-northwest, just south of the |
| large lake to the far north. There's a skeleton nearby to the west-northwest.|
| Make your way to that island and examine the ground near the trees to find |
| the [TRAVELER'S DIARY]. |
|______________________________________________________________________________|

____________________________________
| ERRAND #080 - Notes from a Volcano |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: A man visiting Al Mamoon is rather flustered after misplacing |
| ¯¯¯¯¯¯¯¯¯¯¯¯ his diary again. |
||
| WHEN?: After defeating Moltaan on Old Smoky. |
| GOAL: Agree to look for the missing diary. |
| UNLOCK REQUIREMENT: Complete Errand #079. |
||
| STAMPS: 3 | REWARDS: • Hallowed Habit, • 200 G |
| ¯¯¯¯¯¯¯ | ITEMS: • Traveler's Diary |
|____________|_________________________________________________________________|
| |
| VIDEO: http://tinyurl.com/d28hb26 |
| ¯¯¯¯¯¯ |
| Speak with the rich man located to your immediate left as you enter the |
| town square of Al Mamoon, and you should recognize him as the traveler from |
| Ding Dong Dell. Looks like he lost his diary again, so off you go. |
| |
| This time the diary can be found on the trail leading to Old Smoky. It's not |
| too far away actually. Once you pass the first large crack in the ground |
| (on the left side), inspect the big tree just behind it to find the actual |
| [TRAVELER'S DIARY]; this is slightly southeast of the first lava stream (in |
| which you have found a Burning Blade before). Return to the man to claim |
| your reward. |
|______________________________________________________________________________|

____________________________________
| ERRAND #081 - Notes from an Island |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: A man visiting the Fairyground is rather flustered after |
| ¯¯¯¯¯¯¯¯¯¯¯¯ misplacing his diary once again. |
||
| WHEN?: After defeating the Royal Jelly in The Fairyground. |
| GOAL: Agree to look for the missing diary. |
| UNLOCK REQUIREMENT: Complete errands #079 & #080. |
||
| STAMPS: 3 | REWARDS: • Fine Frock, • 700 G |
| ¯¯¯¯¯¯¯ | ITEMS: • Traveler's Diary |
|____________|_________________________________________________________________|
| |
| The traveling man from before has apparently reached the Fairyground and has |
| naturally lost his diary again. Head to the Crab Cave on the northwest side |
| of the island, and once you're inside, inspect the wooden trunk on the east |
| side of the room to retrieve the [TRAVELER'S DIARY] once again. Bring it |
| back to the man and be rewarded. |
|______________________________________________________________________________|

_____________________________________
| ERRAND #082 - Notes from the Tracks |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| WHEN?: After defeating the Candelabracadabra on The Tombstone Trail. |
| DESCRIPTION: A man visiting Hamelin is rather flustered after misplacing his |
| ¯¯¯¯¯¯¯¯¯¯¯¯ diary yet again. |
||
| GOAL: Agree to look for the missing diary. |
| UNLOCK REQUIREMENT: Complete errands #079, #080 & #081. |
||
| STAMPS: 5 | REWARDS: • Gaudy Claws, • 1000 G |
| ¯¯¯¯¯¯¯ | |
|____________|_________________________________________________________________|
| |
| Talk to the traveling man in the northern part of the main street of Hamelin |
| who has yet again misplaced his diary. This time it can be found at the end |
| of the small detached track to the southwest of Hamelin that runs into the |
| large western ravine's wall. Bring it back to claim your reward. |
|______________________________________________________________________________|

___________________________________
| ERRAND #083 - Notes from the Snow |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: A man visiting Yule is rather flustered after misplacing his |
| ¯¯¯¯¯¯¯¯¯¯¯¯ diary for the umpteenth time. |
||
| WHEN?: After defeating Cerboreas in The Glittering Grotto. |
| GOAL: Agree to look for the missing diary. |
||
| STAMPS: 5 | REWARDS: • Dress Armor, • 2000 G |
| ¯¯¯¯¯¯¯ | ITEMS: • Traveler's Diary |
|____________|_________________________________________________________________|
| |
| Ugh, this guy... You know him. Time to find his blasted diary once again. He |
| is by the elder's house on the northern part of town, so talk to him to get |
| started. This time, the diary is in the forest glade that we've already |
| visited; have Tengri drop you off on the other side of the river to the west |
| of Yule, then go northwest into the large forest to find the glade again. |
| Talk to the woman here to find the [TRAVELER'S DIARY], then return it once |
| again. |
|______________________________________________________________________________|

__________________________________
| ERRAND #084 - Notes from the Fog |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| DESCRIPTION: A man visiting Castaway Cove is rather flustered. Against all |
| ¯¯¯¯¯¯¯¯¯¯¯¯ expectation, it would see he's misplaced his diary. |
||
| WHEN?: After visiting the Ivory Tower for the first time. |
| GOAL: Agree to look for the missing diary. |
| UNLOCK REQUIREMENT: Complete Errand #83. |
||
| STAMPS: 7 | REWARDS: • Diva's Mantle, • 3000 G |
| ¯¯¯¯¯¯¯ | ITEMS: • Traveler's Diary |
|____________|_________________________________________________________________|
| |
| In Castaway Cove, you'll find our good buddy, the writer, standing on the |
| bridge to the east. He's lost his diary - AGAIN - so let's find it. |


 

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Table of Contents Close
  • S1: Entering Another World
  • S2: The Southern Summerlands
  • S3: The Sparkling Seas
  • S4: Southern Autumnia
  • S5: Search for the Magicstones
  • S6: The Dark Djinn
  • S7: Wrath of the White Witch
  • Post Completion
  • Items and Equipment
  • Characters and Familiars
  • Errands and Bounties
 
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