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Errands and Bounties Guide (#1-70) | Ni No Kuni: Wrath of the White Witch Walkthrough

Ni no Kuni: Wrath of the White Witch Pack Shot

Ni no Kuni: Wrath of the White Witch

 
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Ni No Kuni: Wrath of the White Witch Walkthrough and Guide



 

Errands and Bounties Guide (#1-70)

 
While you can find all of the errands and bounties in the main walkthrough section of this guide as they appear in the game, we have also added below a complete list of all the Errands and Bounty Hunts in the game, in order of their Task #.

  
__________________________________  
| ERRAND #001 - The Procrastinator |  
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|  
| DESCRIPTION: A man in Ding Dong Dell has lost all enthusiasm for day-to-day  |  
| ¯¯¯¯¯¯¯¯¯¯¯¯ life.                                                           |  
||  
| WHEN?: After defeating Hickory Dock in Ding Dong Well.                       |  
| GOAL: Find some enthusiasm to mend the man's broken heart.                   |  
||  
| STAMPS: 2  | REWARDS: • White Bread x3, • 30 G                               |  
| ¯¯¯¯¯¯¯    |                                                                 |  
|____________|_________________________________________________________________|  
|                                                                              |  
| To begin this errand, talk to the man standing near the wheel near the       |  
| Cawtermaster's Store in south Ding Dong Dell. He just doesn't have the will  |  
| to do anything and wants to put it off until later, so it's time to help him.|  
|                                                                              |  
| There is one person in south Ding Dong Dell and two people in north Ding Dong|  
| Dell that have some extra enthusiasm; they're marked in green on your map.   |  
| Talk to any one of them and use the 'Take Heart' spell to acquire some extra |  
| enthusiasm.                                                                  |  
|                                                                              |  
| Once you have it, return to the man and talk to him, using 'Give Heart' on   |  
| him to give him your enthusiasm and complete the task.                       |  
|______________________________________________________________________________|  


_____________________________ | ERRAND #002 - The Idle Wife | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A woman in Ding Dong Dell has completely lost her enthusiasm | | ¯¯¯¯¯¯¯¯¯¯¯¯ for keeping her house in order. | || | WHEN?: After defeating Hickory Dock in Ding Dong Well. | | GOAL: Restore the woman's missing enthusiasm. | || | STAMPS: 2 | REWARDS: • Chocolate x3, • Flan x3, • 30 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | To begin this errand, talk to the lady standing just outside of Swift | | Solutions. She's lost the will to do anything, so agree to find some | | Enthusiasm for her. | | | | There is one person in south Ding Dong Dell and two people in north Ding | | Dong Dell that have some extra enthusiasm; they're marked in green on your | | map. Talk to any one of them and use the 'Take Heart' spell to acquire some | | extra enthusiasm. | | | | Once you have it, return to the lady and talk to her, using 'Give Heart' on | | her to give her your enthusiasm. She'll thank you and you'll earn your | | reward. | |______________________________________________________________________________|


___________________________________ | ERRAND #003 - The Sheikh of Spice | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: Al Mamoon's Sheikh of Spice is suffering from a severe lack of | | ¯¯¯¯¯¯¯¯¯¯¯¯ enthusiasm. | || | WHEN?: After defeating Rusty's Nightmare in Al Mamoon. | | GOAL: Restore his enthusiasm, then listen to what he has to say. | | UNLOCK REQUIREMENT: Proceed in Errand #048. | || | STAMPS: 2 | REWARDS: • Sandwich x2, • 100 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | Head over to Swift Solutions, where a new blue dot has appeared on your map. | | This is the Sheikh you heard of, but he's brokenhearted and needs help. | | First, stop at Rashaad's stand and talk to the woman just below it; she has | | some extra enthusiasm, so be sure to grab it with 'Take Heart'. [Or, if you | | had already gotten her enthusiasm for a previous errand, you'll have to | | backtrack to Ding Dong Dell for it.] | | | | Head back to the Sheikh, then give him the enthusiasm with 'Give Heart' to | | return him to normal. | |______________________________________________________________________________|

_______________________________ | ERRAND #004 - An Overdue Loan | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A Mamooni boy is unkindly refusing to return a book he borrowed | | ¯¯¯¯¯¯¯¯¯¯¯¯ from his friend. | || | WHEN?: After defeating Rusty's Nightmare in Al Mamoon. | | GOAL: Restore his kindness and make sure he returns the book. | || | STAMPS: 2 | REWARDS: • Strong Coffee x2, • 100 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | To begin this errand, talk to the boy beside the western milk fountain. This | | cruel kid needs some kindness, so we better find some. | | | | Just a few steps east of Rashaad's babana stand is a man that has a piece of | | heart. Talk to him, and sure enough, he's got plenty of kindness to spare, | | so choose 'Take Heart' when it comes up to receive that extra bit of heart. | | | | Return to the boy near the milk fountain and talk to him again, giving him | | the extra bit of kindness using 'Give Heart' to have him return to normal. | | He'll now gladly return the book, and will reward you. | |______________________________________________________________________________|

________________________________ | ERRAND #005 - Ice Cream Dreams | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A Mamooni ice cream merchant is suddenly too scared to leave | | ¯¯¯¯¯¯¯¯¯¯¯¯ the city on his long-planned journey of discovery. | || | WHEN?: After defeating Rusty's Nightmare in Al Mamoon. | | GOAL: Restore his courage so that he can go on his journey. | || | STAMPS: 2 | REWARDS: • Carrot Cake x3, • 100 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | To begin this errand, you need to talk to the man just above the entrance of | | the Cat's Cradle. He's lacking in courage, so let's go find some. | | | | Make your way over to the western side of town near Swift Solutions, then go | | up and talk to the woman on the right. Her glowing greed dot on the map | | signifies that she has something, and sure enough, it's the courage we're | | looking for. Talk to her, then choose 'Take Heart' to receive some courage. | | | | Return to the man and talk to him again. When your Spell Menu comes up, | | choose 'Give Heart,' then courage to restore it for him. | |______________________________________________________________________________|

___________________________________ | ERRAND #006 - The Fisherman's Woe | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A Castaway Cove fisherman has suddenly become scared of the | | ¯¯¯¯¯¯¯¯¯¯¯¯ sea, and refuses to get into his boat. | || | WHEN?: After defeating Al-Khemi in Castaway Cove. | | GOAL: Restore his courage so that he can go out fishing once more. | || | STAMPS: 2 | REWARDS: • Fishburger x2, • 200 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | Head to the piers and talk to the man in the southeast corner, who appears | | to be lacking courage. You're in luck; the man on the boat at the first pier | | has an abundance of courage. Take some with the Take Heart spell and give it | | to the man to restore him back into his proper self. | |______________________________________________________________________________|

__________________________________ | ERRAND #007 - Shop Till You Drop | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A woman from Castaway Cove can't help spending all her money on | | ¯¯¯¯¯¯¯¯¯¯¯¯ swimsuits, though she has quite enough already. | || | WHEN?: After defeating Swaine's Nightmare in Castaway Cove. | | GOAL: Restore her restraint, and stop her wasting money. | || | STAMPS: 2 | REWARDS: • Salted Ice Cream x5, • 200 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | Talk to the lady near the peddler, who seems to be spending all her money on | | swimsuits - she lacks restraint. Fortunately, the boy sitting next to his | | father on the first pier has more than enough of it, so transfer some from | | him to her, effectively ending this errand. | |______________________________________________________________________________|

_______________________________________ | ERRAND #008 - Service Without a Smile | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A shopkeeper in the Fairyground is entirely incapable of being | | ¯¯¯¯¯¯¯¯¯¯¯¯ nice to his customers. | || | WHEN?: After defeating the Royal Jelly in The Fairyground. | | GOAL: Restore the fairy's kindness and do his customers a favor. | || | STAMPS: 2 | REWARDS: • Ruby Ripple Ice Cream x2, • 300 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | The shopkeeper east of the Cawtermaster is in dire need of kindness. There's | | none available in the town of fairies - odd - so you'll have to wait until | | you progress further in the story and return it whenever possible. | | | | The kindness becomes available in Ding Dong Dell after defeating the | | Candelabracadabra. | |______________________________________________________________________________|

_______________________________ | ERRAND #009 - Tactless Timing | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A Fairyground-dweller finds himself unable to stop cracking | | ¯¯¯¯¯¯¯¯¯¯¯¯ jokes at inopportune moments. | || | WHEN?: After defeating the Royal Jelly in The Fairyground. | | GOAL: Restore the fairy's restraint and improve his comic timing. | || | STAMPS: 2 | REWARDS: • Fairy Chocolate x3, • 300 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | It looks like the pink fairy near the Cavity Club to the south is missing | | some restraint since he's on an infinite jest spree. The restraint you're | | looking for, if you hadn't already gotten it, is located in the southeast | | corner of town. The customer here has plenty of it. Manage the exchange and | | get rewarded, simple as that. | |______________________________________________________________________________|

_________________________________ | ERRAND #010 - A Sister's Savior | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A young man from Hamelin is being uncharacteristically unkind | | ¯¯¯¯¯¯¯¯¯¯¯¯ to his little sister. | || | GOAL: Restore the man's kindness so that he can continue his work. | || | STAMPS: 3 | REWARDS: • Pixie Dew x2, • 500 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | The man standing near the entrance of the black market has no kindness left | | for his little sister. You can collect kindness from the man in a green coat | | walking around the northern part of town. Claim your reward as you exchange | | his kindness to the man lacking it. This also unlocks errand #055. | |______________________________________________________________________________|

____________________________________ | ERRAND #011 - A Proposal Postponed | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A Hamelin man has suddenly become terrified of the woman he | | ¯¯¯¯¯¯¯¯¯¯¯¯ wants to marry. | || | GOAL: Give him the courage he needs to propose! | || | STAMPS: 3 | REWARDS: • Babana Flan x3, • 500 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | Talk to the man standing in the northwest part of the main street (northern | | section of Hamelin) and ask him what's the matter. Looks like he's missing | | the courage to propose to his girlfriend. Unfortunately, courage is a rarity | | in Hamelin, so this errand will have to be postponed for quite a while. | | | | * If you chose to complete errand #016 first, you will not be able to | | complete this errand until later, when you have access to more courage. | | The pieces of courage can be found in Al Mamoon after defeating | | Candelabracadabra, or in Yule. | |______________________________________________________________________________|

_________________________________ | ERRAND #012 - Asleep on the Job | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A Hamelin shop worker is having trouble staying awake while | | ¯¯¯¯¯¯¯¯¯¯¯¯ working, and is in danger of losing his job. | || | WHEN?: After defeating the Candelabracadabra on The Tombstone Trail. | | GOAL: Restore his restraint and stop him falling asleep. | || | STAMPS: 3 | REWARDS: • Drowsy Drops Gem, • 500 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | Talk to the employer of the black market shop, who appears to be lacking | | quite some restraint. If you haven't already gotten some, get it from the | | guard in the southwest corner of Hamelin's main street (northern part of the | | city). You know the drill; perform the exchange to claim your reward. | |______________________________________________________________________________|

______________________________ | ERRAND #013 - Piggy Paranoia | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A Hamelin guard has become suspicious of everyone he sees, and | | ¯¯¯¯¯¯¯¯¯¯¯¯ refuses to let anyone in or out of the town. | || | WHEN?: After defeating the Candelabracadabra on The Tombstone Trail. | | GOAL: Restore the guard's belief, and stop him being so suspicious. | || | STAMPS: 3 | REWARDS: • Game Pie x3, • 500 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | The guard near the Hamelin's Cat's Cradle has lost all his belief in people. | | Fortunately for him and for you, the belief he's missing is up for grabs | | just around the corner, as a man nearby Swift Solutions as plenty of it. | |______________________________________________________________________________|

_____________________________________ | ERRAND #014 - Research on the Rocks | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A Hamelin researcher has lost all faith in his assistants, and | | ¯¯¯¯¯¯¯¯¯¯¯¯ is unable to continue his research. | || | WHEN?: After defeating the Candelabracadabra on The Tombstone Trail. | | GOAL: Restore his belief so that he can trust his assistants again. | || | STAMPS: 3 | REWARDS: • Soft Scoop Ice Cream, • 500 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | Talk to the man on the balcony southeast of main street (northern part of | | Hamelin) and it becomes apparent that he has lost most of his belief. Once | | again the solution is nearby. Head up the eastern stairs to find a man with | | a moustache full of belief. Exchange it for your reward. | |______________________________________________________________________________|

___________________________ | ERRAND #015 - School's In | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A young girl who lives in Ding Dong Dell can no longer be | | ¯¯¯¯¯¯¯¯¯¯¯¯ bothered to go to school. | || | WHEN?: After defeating the Candelabracadabra on The Tombstone Trail. | | GOAL: Restore her enthusiasm and help her enjoy school again. | || | STAMPS: 3 | REWARDS: • Chocolate Bonbons x3, • 750 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | If you haven't already gotten the piece of enthusiasm from the man at the | | northwest balcony in Hamelin's main street, do so now. Travel to Ding Dong | | Dell and go to the town square. The Grimalkin/cat girl in the northeast | | corner has lost all her enthusiasm for school. Good thing we brought some! | |______________________________________________________________________________|

______________________________________ | ERRAND #016 - Strength to Soldier On | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | WHEN?: After defeating the Candelabracadabra on The Tombstone Trail. | | DESCRIPTION: A senior Ding Dong Dell soldier finds himself wholly unable to | | ¯¯¯¯¯¯¯¯¯¯¯¯ summon the courage to fight monsters. | || | GOAL: Restore his courage and make him a real soldier once more. | || | STAMPS: 3 | REWARDS: • Blunt Gem, • 750 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | One of the palace guards in Ding Dong Dell is missing courage. You can get | | this from one of the palace guards in Al Mamoon; simply teleport there and | | back again with the Travel spell to perform the exchange. | | | | * If you chose to complete errand #011 first, you will not be able to | | complete this errand until later, when you have access to more courage. | | The pieces of courage can be found in Al Mamoon after defeating | | Candelabracadabra, or in Yule. | |______________________________________________________________________________|

_________________________________ | ERRAND #017 - A Suspicious Mind | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | WHEN?: After defeating the Candelabracadabra on The Tombstone Trail. | | DESCRIPTION: A young Mamooni man has been driven to distraction by doubts | | ¯¯¯¯¯¯¯¯¯¯¯¯ over his beloved's fidelity. | || | GOAL: Restore his belief and put his mind at ease. | || | STAMPS: 3 | REWARDS: • Frosty Flan x3, • 750 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | In Al Mamoon, a man near Swift Solutions has lost all his belief in his | | faraway girlfriend. Teleport to Ding Dong Dell to get this piece of heart | | from a woman on the town square, then bring it back for your reward. | |______________________________________________________________________________|

________________________________________ | ERRAND #018 - ...Where the Heart Isn't | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A man from Castaway Cove has become suspicious of his fellow | | ¯¯¯¯¯¯¯¯¯¯¯¯ residents, and has decided to move away from the village. | || | WHEN?: After defeating the Candelabracadabra on The Tombstone Trail. | | GOAL: Restore his belief and stop him from leaving the village. | || | STAMPS: 3 | REWARDS: • Rise and Shine Gem, • 750 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | Talk to the man on the northeast walkway in Castaway Cove to find out that | | he's lost his belief. Teleport to The Fairyground to collect a piece of | | belief from the fairy next to the Hootique and bring it back to the man. | |______________________________________________________________________________|

_______________________________________ | ERRAND #019 - With Friends Like These | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A grimalkin girl from Ding Dong Dell is unable to show her | | ¯¯¯¯¯¯¯¯¯¯¯¯ friends the merest hint of kindness. | || | WHEN?: After obtaining Tengri. | | GOAL: Restore her kindness and help her make up with her friend. | | UNLOCK REQUIREMENT: Complete errand #015. | || | STAMPS: 3 | REWARDS: • Cheeseburger x3, • 1000 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | The grimalkin/cat girl in the northeast part of northern Ding Dong Dell is | | missing a piece of heart again; this time it's kindness. There aren't any | | pieces of kindness to be found at this point in the game, so you'll have to | | wait with completing this errand until you reach Yule later on. | |______________________________________________________________________________|

_________________________________ | ERRAND #020 - A Shivering Wreck | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A man from Yule is refusing to leave the house, having given in | | ¯¯¯¯¯¯¯¯¯¯¯¯ to his dislike of the cold. | || | WHEN?: After defeating Cap'n Crossbones and arriving at Yule. | | GOAL: Restore his restraint so that he can go outside again. | || | STAMPS: 3 | REWARDS: • Snow-White Ice Cream x3, • 1000 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | The man in question is in the elder's home on the northeast part of town. | | Talk to him to find that he's missing his restraint. You should still have | | some from Hamelin (if not, go grab it) so give it to him to restore him to | | normal. | |______________________________________________________________________________|

_____________________________ | ERRAND #021 - A Tail of Woe | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A Ding Dong Dell grimalkin has lost confidence in his tug-o'tail| | ¯¯¯¯¯¯¯¯¯¯¯¯ ability, and is going to pull out of the forthcoming tourney. | || | WHEN?: After obtaining Tengri. | | GOAL: Restore his confidence so that he can retain his crown. | || | STAMPS: 3 | REWARDS: • Breeze Cake x3, • 1000 G | | ¯¯¯¯¯¯¯ | FORMULAE: • 044 | |____________|_________________________________________________________________| | | | The grimalkin/cat man in the northern part of Ding Dong Dell has lost his | | confidence. You can collect some from the fruit merchant lady in the southern| | part of town; perform the exchange and all that - you know how it goes. | |______________________________________________________________________________|

______________________________ | ERRAND #022 - Artist's Block | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: An artist from Al Mamoon is suffering a crisis of confidence, | | ¯¯¯¯¯¯¯¯¯¯¯¯ and is seriously considering trading in his brushes. | || | WHEN?: After obtaining Tengri. | | GOAL: Give him the confidence he needs to carry on painting. | || | STAMPS: 3 | REWARDS: • Phoenix Tear, • 1000 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | The artist in Al Mamoon's Cat's Cradle is lacking confidence. Fortunately, | | a merchant found in the main street of Al Mamoon has more than enough. Swap | | the pieces and claim the prize. | |______________________________________________________________________________|

___________________________ | ERRAND #023 - Comedy Gold | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A Teeheeti comedian has lost confidence in his material, and is | | ¯¯¯¯¯¯¯¯¯¯¯¯ reluctant to take to the stage as a result. | || | WHEN?: After obtaining Tengri. | | GOAL: Restore his confidence, and get him back onstage. | || | STAMPS: 3 | REWARDS: • Game Pie x3, • 1000 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | In the Fairyground, look for a fairy in one of the food shops (check your | | map for the exact location). He's missing some confidence - unfortunately | | there aren't any spare pieces (and the reward for #024 is a little better), | | so he'll have to wait for now. | |______________________________________________________________________________|

______________________________________ | ERRAND #024 - A Crisis of Confidence | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A Hamelin researcher has lost faith in his abilities, and finds | | ¯¯¯¯¯¯¯¯¯¯¯¯ himself unable to proceed with his work. | || | WHEN?: After obtaining Tengri. | | GOAL: Restore his confidence so that his research can continue. | | UNLOCK REQUIREMENT: Complete errand #014. | || | STAMPS: 3 | REWARDS: • Sage's Secret, • 1000 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | The researcher on the southeast balcony of Hamelin's main street (northern | | part of town) has lost a piece of his heart again; this time it's confidence | | he's lacking. Visit Swift Solutions in Hamelin and steal some of the boy's | | confidence to complete this errand. | |______________________________________________________________________________|

_______________________________ | ERRAND #025 - Big Babana Love | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A Mamooni farmer has suddenly lost his love for babanas, the | | ¯¯¯¯¯¯¯¯¯¯¯¯ crop to which he has devoted his life. | || | WHEN?: After defeating Khulan's Nightmare in Perdida. | | GOAL: Restore his love and get him farming babanas once more. | || | STAMPS: 5 | REWARDS: • Golden Pie x2, • 1500 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | In Al Mamoon, talk to the man in front of the Cawtermaster's store. He needs | | some love to keep going, but there's none here in Al Mamoon. Travel to | | Perdida, then go to the outside of the elder's house (west of Swift | | Solutions) to take some love from the woman here. Return to Al Mamoon to | | deliver. | |______________________________________________________________________________|

_______________________________ | ERRAND #026 - Unrequited Love | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A young woman from Castaway Cove no longer feels any love for | | ¯¯¯¯¯¯¯¯¯¯¯¯ her husband-to-be. | || | WHEN?: After defeating Khulan's Nightmare in Perdida. | | GOAL: Restore her love and save her relationship! | || | STAMPS: 5 | REWARDS: • Fruit Flan x3, • 1500 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | In Castaway Cove, there's a woman with a basket on her head on the northern | | part of town. Talk to her to find that she's lacking some love. The boy who | | is sitting on the ledge near the Peddler has plenty to spare, so make the | | switcheroo to make her happy again. | |______________________________________________________________________________|

_____________________________________ | ERRAND #027 - A Woman's Best Friend | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A Hamelin woman is deeply concerned about her pet dog, who | | ¯¯¯¯¯¯¯¯¯¯¯¯ appears to be brokenhearted. | || | WHEN?: After defeating Khulan's Nightmare in Perdida. | | GOAL: Restore the dog's love, and rekindle his loyalty. | || | STAMPS: 5 | REWARDS: • Cheeseburger x5, • 1500 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | In Hamelin, you'll find a woman and her dog near the Cawtermaster's store. | | Her poor pet is dealing with a broken heart, so we need to find love for it. | | On the main street in the northern part of Hamelin, there's a large woman | | in the middle of the road who has some to spare, so take hers and give it to | | good old Fido. | |______________________________________________________________________________|

___________________________ | ERRAND #028 - Cold as Ice | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A Yule man suddenly finds himself unable to care about his | | ¯¯¯¯¯¯¯¯¯¯¯¯ family, even though his child is ill. | || | WHEN?: After defeating Khulan's Nightmare in Perdida. | | GOAL: Restore his love so that he can be a good father once more. | || | STAMPS: 5 | REWARDS: • Snowdrop Bonbons x3, • 1500 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | In Yule, talk to the man to the west of the Cat's Cradle. He's being a real | | jerk to his family, so we need to find some love to set him back straight. | | Luckily, a kid just a few steps to the right has some, so take the spare and | | shove it into the father's heart to bring him back. | |______________________________________________________________________________|

____________________________ | ERRAND #029 - Mamooni Idol | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A Mamooni woman has given up on her childhood dream of becoming | | ¯¯¯¯¯¯¯¯¯¯¯¯ a famous singer. | || | WHEN?: After defeating Philip's Nightmare in Motorville. | | GOAL: Restore her ambition and tell her to follow her dreams! | || | STAMPS: 5 | REWARDS: • Patty Cake x3, • 1500 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | In Al Mamoon, make your way to the northern part of town next to the eastern | | milk fountain. She wants to sing, but lacks the ambition; luckily, there's a | | man walking around the Cawtermaster's store that's full of it, so take his, | | give it to her, and move on. | |______________________________________________________________________________|

___________________________________ | ERRAND #030 - What Fishermen Want | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A Castaway Cove fisherman has started to question his dream of | | ¯¯¯¯¯¯¯¯¯¯¯¯ owning a mighty fleet of fishing vessels. | || | WHEN?: After defeating Philip's Nightmare in Motorville. | | GOAL: Restore his ambition so that he can aim high once more. | || | STAMPS: 5 | REWARDS: • Sprite Dew, • 1500 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | In Castaway Cove, make your way to the docks on the eastern side of town and | | talk to the man standing near the water at the bottom. He's lost his | | ambition as well, so talk to the boy near the Cat's Cradle and take a lump | | of his swashbuckling ambition to help the fisherman out. | | | | | |______________________________________________________________________________|

_____________________________________ | ERRAND #031 - The March of Progress | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A Hamelin researcher has lost sight of the ideals that first | | ¯¯¯¯¯¯¯¯¯¯¯¯ inspired him, and has resolved to abandon his life's work. | || | WHEN?: After defeating Philip's Nightmare in Motorville. | | GOAL: Restore his ambition so that he can resume his research. | || | STAMPS: 5 | REWARDS: • Whirly Whirlies Gem, • 1500 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | In Hamelin, make your way to the main street on the north side of town, then | | talk to the researcher in the southeastern corner once again. He's lacking | | ambition, but there's none to be found here in Hamelin. Travel to The | | Fairyground, where there are actually two different fairies that have some | | to spare. Grab one, then return to Hamelin and deliver it to the researcher | | to make him happy. | |______________________________________________________________________________|

________________________________ | ERRAND #032 - Llapacking It In | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A young boy is about to give up on his dream of becoming the | | ¯¯¯¯¯¯¯¯¯¯¯¯ greatest llapaca herder in Perdida. | || | WHEN?: After defeating Philip's Nightmare in Motorville. | | GOAL: Restore the llapaca herder's lost ambition. | || | STAMPS: 5 | REWARDS: • All-Be-Gone x2, • 1500 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | In Perdida, the kid taking care of the llapacas to the right of the entrance | | is having a hard time dealing with what he sees to be as his own failure. He | | needs some ambition, so go to the northernmost section of town and talk to | | the little girl here to borrow some of hers. Take it back to the boy to earn | | your reward. | |______________________________________________________________________________|

____________________________________ | ERRAND #033 - A Half-Hearted Hubby | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A traveling merchant appears to have lost his appetite for the | | ¯¯¯¯¯¯¯¯¯¯¯¯ trade while in Al Mamoon, causing his wife no end of worry. | || | WHEN?: After defeating Rusty's Nightmare in Al Mamoon. | | GOAL: Restore his enthusiasm and bring him to his senses. | || | STAMPS: 2 | REWARDS: • Blindness-Be-Gone x3, • 100 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | To begin this errand, you need to talk to the man just above the entrance of | | the Hootique. He needs some enthusiasm, and we just happen to have some! | | | | [If you don't have the enthusiasm, talk to the vendor lady south of the town | | square and ask her for some of it.] | | | | Talk to the man again and choose 'Give Heart' when your Spell Menu comes up, | | then enthusiasm to restore him to normal. | | receive [BLINDNESS-BE-GONE x3] and [100 G]! | |______________________________________________________________________________|

________________________________ | ERRAND #034 - A Heartless Wife | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: Since arriving in Castaway Cove, one of the traveling merchants | | ¯¯¯¯¯¯¯¯¯¯¯¯ has been being unkind to her poor husband. | || | WHEN?: After defeating Swaine's Nightmare in Castaway Cove. | | GOAL: Restore her kindness and end her reign of terror. | || | STAMPS: 2 | REWARDS: • Carrot Cake x3, • 200 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | Talk to the woman arguing with her husband on the northern walkway. She | | definitely appears to lack kindness. The woman carrying a basket on her | | head - located on the other, southern side of town - has plenty to spare, so | | arrange the exchange and retrieve the reward. | |______________________________________________________________________________|

____________________________________ | ERRAND #035 - A Weak-Hearted Hubby | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: While in Teeheeti, one of the traveling merchants has developed | | ¯¯¯¯¯¯¯¯¯¯¯¯ a fear of traveling. His wife is at her wits' end. | || | WHEN?: After defeating the Royal Jelly in The Fairyground. | | GOAL: Restore his courage and allow their journey to continue. | | UNLOCK REQUIREMENT: Complete errand #034. | || | STAMPS: 2 | REWARDS: • Cheeseburger x2, • 300 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | Near the start of the path leading to the Fairy Godmother is the merchant | | couple you first met in Castaway Cove. Looks like the fellow is lacking some | | courage. Best to give him some then, eh? You're in luck, since one of the | | customers of the octopus diner to the south has more than enough to spare. | | You know the drill, exchange that bravery to reap the fruits of this errand, | | or at least some cheeseburgers anyway. | |______________________________________________________________________________|

_________________________________ | ERRAND #036 - A Hearty Appetite | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: One of the traveling merchants is having trouble controlling | | ¯¯¯¯¯¯¯¯¯¯¯¯ her appetite. | || | GOAL: Restore her missing restraint before she bursts! | || | STAMPS: 3 | REWARDS: • Soft Scoop Ice Cream x3, • 500 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | Talk to the lady of the traveling merchant pair at the balcony overlooking | | the main street (in the center of town). Looks like she's missing restraint! | | Fortunately for her and for you, this is the easiest quest in the game, as | | the man standing a few feet away has more than enough of it. Ka-ching! | |______________________________________________________________________________|

____________________________________ | ERRAND #037 - A Mean-Hearted Hubby | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: One of the traveling merchants suddenly finds himself unable to | | ¯¯¯¯¯¯¯¯¯¯¯¯ trust anyone, much to his wife's dismay. | || | WHEN?: After defeating Cap'n Crossbones and arriving at Yule. | | GOAL: Restore his belief so that he can trust people once more. | | UNLOCK REQUIREMENT: Complete Errand #036. | || | STAMPS: 3 | REWARDS: • Sprite Dew, • 1000 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | The merchant couple we've been dealing with for quite a while needs help | | again. Talk to the husband in the northern section of Yule on the left side | | to learn that he needs some belief. Luckily, the Tomte standing next to | | Swift Solutions has some, so do the old switcheroo to restore the husband | | back to his old ways. | |______________________________________________________________________________|

___________________________________ | ERRAND #038 - A Down-Hearted Wife | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: Once of the traveling merchants is suffering a crisis of | | ¯¯¯¯¯¯¯¯¯¯¯¯ confidence in Perdida. As ever, her husband is at a loss. | || | WHEN?: After defeating Khulan's Nightmare in Perdida. | | GOAL: Restore her confidence and ease their anxieties. | | UNLOCK REQUIREMENT: Complete Errand #037. | || | STAMPS: 5 | REWARDS: • Tonic, • 1000 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | In Perdida, make your way west of Swift Solutions to find the merchant | | couple once again. This time, the wife needs assistance... well, confidence, | | to be exact. No worries; just to the right near Swift Solutions is a woman | | brimming with it, so swipe hers and deliver it to the wife to set things | | straight. | |______________________________________________________________________________|

____________________________________ | ERRAND #039 - A Cold-Hearted Hubby | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: Since returning to Ding Dong Dell, one of the traveling | | ¯¯¯¯¯¯¯¯¯¯¯¯ merchants no longer feels any love for his poor wife. | || | WHEN?: After defeating Khulan's Nightmare in Perdida. | | GOAL: Restore his love and save his marriage. | | UNLOCK REQUIREMENT: Complete Errand #038. | || | STAMPS: 5 | REWARDS: • Nostrum, • 1500 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | In Ding Dong Dell, after completing the above errand, enter the city and | | look beside the familiar retreat to find the merchant couple once again. | | The husband's being a bit unreasonable, so we need to find love for him so | | this fairy tale marriage keeps on going. Go to the northern section of Ding | | Dong Dell, where you'll find a hopeless romantic with extra love for | | everyone. Take that chunk and return it to the husband so they're back in | | love with each other. | |______________________________________________________________________________|

_________________________________ | ERRAND #040 - A Change of Heart | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: With their shop in Ding Dong Dell due to open, one of the | | ¯¯¯¯¯¯¯¯¯¯¯¯ traveling merchants has begun to doubt the whole venture. | || | WHEN?: After defeating Philip's Nightmare in Motorville. | | GOAL: A full set of missing virtues! Restore her ambition! | | UNLOCK REQUIREMENT: Complete Errand #039. | || | STAMPS: 5 | REWARDS: • Healing Rain Gem, • 1500 G | | ¯¯¯¯¯¯¯ | FORMULAE: • 050, • 059, • 063, • 067, • 082, • 083, • 086, | | | • 104, • 108, • 114, • 115, • 118 | |____________|_________________________________________________________________| | | | In Ding Dong Dell, visit the merchant couple near the entrance once again to | | find that something is amiss with them, yet again. The wife needs some | | ambition this time to keep going, and since there's none in Ding Dong Dell, | | you need to travel to The Fairyground once again and pick some up there. | | Once you have it, return and dole it out to the wife for the last time, and | | you'll be handsomely rewarded for all of your trouble with quite a few | | formulae in addition to your normal goodies! | |______________________________________________________________________________|

___________________________________ | ERRAND #041 - A Safe Hiding Place | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A young grimalkin from Ding Dong Dell remembers putting her red | | ¯¯¯¯¯¯¯¯¯¯¯¯ earring in a pot...but has forgotten which one. | || | WHEN?: After gaining entrance to Ding Dong Dell. | | GOAL: Ask the grimalkin what she wants you to do. | || | STAMPS: 2 | REWARDS: • Leafy Mantle, • 50 G | | ¯¯¯¯¯¯¯ | ITEMS: • Red Earring | |____________|_________________________________________________________________| | | | To begin this errand, talk to the grimalkin (cat-lady) at the far north end | | of the first area of Ding Dong Dell, and she'll tell you she lost one of her | | earrings, and that it's in one of the pots in town. | | | | All you have to do is go north to the second area of Ding Dong Dell, then go | | up the stairs past the fountain and turn west. The urn in the far western | | corner will have her [RED EARRING], so grab it, then return it to her. | |______________________________________________________________________________|

_________________________________ | ERRAND #042 - A Splash of Color | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A female grimalkin in Ding Dong Dell would like to brighten up | | ¯¯¯¯¯¯¯¯¯¯¯¯ her porch with some flowers. | || | WHEN?: After gaining entrance to Ding Dong Dell. | | GOAL: Agree to help the grimalkin. | || | STAMPS: 2 | REWARDS: • Wooden Shield, • 50 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | To begin this errand, talk to the grimalkin (cat-lady) in the center of the | | first area of Ding Dong Dell, on the northern bridge connecting the eastern | | and western sides. She'll ask you to retrieve two Springwaters and two | | Plainswort Flowers. | | | | If you already pillaged all of the treasures from the World Map in the Ding | | Dong Dell area once, you should have both sets of items, but if not, you'll | | need to visit the areas with twinkling stars on the World Map to obtain | | these. | | | | • Directly southeast of Ding Dong Dell, along the eastern mountains, is | | another set of twinkling stars; examine these to get a [PLAINSWORT FLOWER].| | | | • Just to the northeast of Ding Dong Dell is a very small pond with a | | waterfall letting out to the south. On the eastern side of it are some | | twinkling stars; examine them to receive some [SPRINGWATER]. | | | | • North of Ding Dong Dell, alongside the eastern mountains, but south of the | | northernmost lake, you'll see some more twinkling stars; examine these, | | and you'll receive another [PLAINSWORT FLOWER]. | | | | • From that last flower, head west along the nearby river that starts at the | | northernmost lake, but ends in a pond to the west. Before it ends into | | another pond/lake, check on the northern side of the river to see some | | more twinkling stars. These ones will give you another [SPRINGWATER]. | |______________________________________________________________________________|

_____________________________ | ERRAND #043 - Hide and Seek | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A Ding Dong Dell mother is worried about her sons, who haven't | | ¯¯¯¯¯¯¯¯¯¯¯¯ come home yet. | || | WHEN?: After gaining entrance to Ding Dong Dell. | | GOAL: Agree to help the mother. | || | STAMPS: 3 | REWARDS: • Sweetie Pie x3, • 50 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | To begin this errand, talk to the worried mother in the first area of Ding | | Dong Dell, standing near a house on the other side of the arch connecting | | the western and southern areas. She'll ask you to go find her sons for her, | | so gladly oblige. | | | | • The first son is not far from the mother. Across from her is a spiral | | staircase with a giant fish on the side, to her north; climb up this | | spiral staircase to find the boy up here crying. He's hurt (just like his | | brothers will be), so talk to him and cast Healing Touch on him to make | | him better. | | | | • The second son is inside the Cawtermaster's Store on the east side of | | town, just to the right of the Cawtermaster. Use your Healing Touch spell | | on him to cure him. | | | | • The third son is in the second (northern) area of Ding Dong Dell, just | | past the archway leading to the Grave of the Sage. Use your Healing Touch | | spell on him as well. | |______________________________________________________________________________|

___________________________ | ERRAND #044 - Forest Folk | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A forest dweller tried to defeat the rhinobores that were | | ¯¯¯¯¯¯¯¯¯¯¯¯ threatening his home all by himself. | || | WHEN?: After defeating Hickory Dock in Ding Dong Well. | | GOAL: Agree to help fight the rhinobores. | || | STAMPS: 4 | REWARDS: • Iced Coffee x3, • 50 G | | ¯¯¯¯¯¯¯ | ITEMS: • Battler's Badge | | | ENEMIES: #027 - Rhinobore | |____________|_________________________________________________________________| | | | To begin this errand, you must first find this mysterious forest. Take a | | look at your map; directly to the east of Ding Dong Dell is a path between | | two mountain ranges, with a forest right in the middle of that path. Just to | | the north of THAT forest is the one we need to visit, so head east to the | | smaller forest, then north of it to arrive inside. | | | | Once you're in the forest, approach the blue chest to the northwest and use | | your 'Spring Lock' spell to obtain a [BATTLER'S BADGE] accessory. Feel free | | to equip it, then talk to the boy beside the chest. He'll tell you that five | | Rhinobores are destroying their homes, so you'll be the one to slay the | | beasts. | | | | Back out on the World Map, you'll see all five of them surrounding various | | parts of the forest. They are actually pretty easy; just go into battle and | | let your Thumbelemur have a sparring session with each one to quickly knock | | them out. | |______________________________________________________________________________|

______________________________________ | ERRAND #045 - A Lover's Lunch Basket | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A Mamooni woman's husband left his lunch behind when he went | | ¯¯¯¯¯¯¯¯¯¯¯¯ out to forage for mushrooms. | || | WHEN?: After defeating Rusty's Nightmare in Al Mamoon. | | GOAL: Agree to deliver her husband's lunch basket to him. | || | STAMPS: 3 | REWARDS: • Glowcap x3, • 200 G | | ¯¯¯¯¯¯¯ | ITEMS: • Lovers' Lunch Basket | |____________|_________________________________________________________________| | | | To begin this errand, you need to talk to the woman who is just a bit south | | of the left milk fountain at the north end of town. Accept her task, and | | she'll give you the [LOVERS' LUNCH BASKET] to take to her husband, who | | happens to be in the Golden Grove. Go ahead and head back out to the World | | Map and make the trek to the far northwest to Golden Grove. | | | | Of course, as chance would have it, the husband is quite a ways in the | | forest; look at your map and locate the blue dot to the northwest of your | | current position to see him. Drippy will warn you along the way that the | | monsters have taken a special liking to you since you have that yummy basket | | of food, so keep your eyes peeled. Once you finally make it to the avid | | forager, he'll take the basket and leave you with a message to give to his | | wife. | | | | Make your way back out of the Grove and to Al Mamoon to his wife, who, after | | hearing the lovely poem sent back for her, will reward you. | |______________________________________________________________________________|

____________________________________ | ERRAND #046 - Bothersome Boneheads | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: An elderly merchant from Al Mamoon is worried because her | | ¯¯¯¯¯¯¯¯¯¯¯¯ supply lines are coming under attack. | || | WHEN?: After defeating Rusty's Nightmare in Al Mamoon. | | GOAL: Agree to help solve the merchant's problem. | || | STAMPS: 3 | REWARDS: • Bone Sword, • 200 G | | ¯¯¯¯¯¯¯ | ENEMIES: #285 - Bonehead | |____________|_________________________________________________________________| | | | To begin this errand, you need to talk to the merchant lady walking around | | just below the two milk fountains in the northern part of Al Mamoon. She's | | been having problems with Boneheads, so it's up to us to take care of the | | problem. | | | | Out on the World Map, you'll actually have to seek out and destroy 10 | | Boneheads. They aren't pointed out to you in any way, so just start wandering| | around and looking for them. Now would probably be a good time to do some | | treasure hunting, taking the bony buggers out as you come across them. (See | | the next section for locations.) Once you've defeated the tenth one, return | | to Al Mamoon and talk to the merchant lady again to receive your reward. | |______________________________________________________________________________|

___________________________________ | ERRAND #047 - A Boy and His Birds | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A young Mamooni boy is worried because his pigeons are late | | ¯¯¯¯¯¯¯¯¯¯¯¯ returning to him. | || | WHEN?: After setting sail on the Sea Cow for the first time. | | GOAL: Agree to look for the boy's pigeons. | || | STAMPS: 2 | REWARDS: • Phoenix Feather x2, • 400 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | Talk to the boy near the entrance of Al Mamoon to start this errand. You'll | | need to find three tame pigeons in Al Mamoon; the first is around the | | corner, next to the milk fountain outside the Cat's Cradle. Cast Nature's | | Tongue to speak with it, sending him back to the boy. | | | | The second pigeon can be found next to the milk fountain on the right side | | of the town square. The last pigeon can be tricky to find since he's hidden | | indoors; visit the Hootique to find it sitting in a windowsill to the left. | | Return to the boy for your reward. | |______________________________________________________________________________|

___________________________________ | ERRAND #048 - The King of Curries | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A curry stall holder in Al Mamoon lacks the ingredients | | ¯¯¯¯¯¯¯¯¯¯¯¯ required to make the famous tikka mahala curry. | || | WHEN?: After defeating Rusty's Nightmare in Al Mamoon. | | GOAL: Agree to gather ingredients for the curry stall owner. | || | STAMPS: 4 | REWARDS: • Tikka Mahala x5, • 200 G | | ¯¯¯¯¯¯¯ | ITEMS: • Spicy Seeds, • Spicy Seeds, • Spicy Seeds, | | | • Sheikh's Special Spices | |____________|_________________________________________________________________| | | | NOTE: This errand cannot be fully complete until you've went to the Temple | | ¯¯¯¯¯ of Trials. However, it consists out of various other errands which you | | might want to do at this time anyway. | | | | To begin this errand, you need to talk to the guy manning the curry stall | | just to the right of the eastern milk fountain. He needs some ingredients | | for his ultimate dish, so you'll need to find them for him. Required are: | | Fluffy Rice, some Tender Beef, and a pinch of the Sheikh's special spices! | | Make sure to have some extra time allotted for this one, because it'll take | | a while (and it spans three actual tasks). | | | | First, stop at Rashaad's stand and talk to the woman just below it; she has | | some extra enthusiasm, so be sure to grab it with 'Take Heart'. [Or, if you | | had already gotten her enthusiasm for a previous errand, you'll have to | | backtrack to Ding Dong Dell for it.] | | | | Next, check your inventory; if you already have a Tender Beef and Fluffy | | Rice, then you're fine. If not, then stop in at the Hootique and buy one of | | each. | | | | Now head over to Swift Solutions, where a new blue dot has appeared on your | | map. This is the Sheikh you heard of, but he's brokenhearted and needs help. | | Go ahead and accept Errand #003, then turn right around and hand over the | | enthusiasm with 'Give Heart' to return him to normal. As a thank you, you'll | | receive [SANDWICH x2] and [100 G], effectively ending Errand #003. | | | | Now that he's back to normal, he will agree to give you some of his spices, | | but only if you bring him what he needs, which is a turmeric root and three | | generous pinches of spicy seeds. Off to find those as well! | | | | Unfortunately, none of what he wants is actually in the city, so we need to | | find a way to get them. Stop in at Swift Solutions first and talk to the | | Taskmaster. A new Bounty Hunt has opened up, so go ahead and accept the job | | to start Bounty #088! | | | | To get our turmeric root, we must defeat the lumberwood as shown in the | | Bounty, and he hangs out around Golden Grove, so leave the city and make | | your way northwest, taking on the beast once he's in your sight. The battle | | itself is a cinch; just cast Pulse with Oliver 2-3 times and he's toast! | | Upon his defeat, he'll relinquish the [TURMERIC ROOT] that you need, as well | | as 62 EXP and 47 G. | | | | Now, the last ingredient that you need is the spicy seed, and you need | | three of them. The only place to find them (and this is a one-time deal) is | | to the west-southwest of Al Mamoon in the Smoky Mountains. Climb the path | | toward the volcano, and along the way, you'll come across three sets | | twinkling stars as you get closer to the mountain itself. The first pinch | | of [SPICY SEEDS] will be at the corner where the path turns west; the | | second pinch of [SPICY SEEDS] will be to the west near the river of lava, | | and the third pinch of [SPICY SEEDS] will be all the way to the west near a | | stream of lava. To get the third one you'll need the Bridge spell, which | | you acquire at the Temple of Trials. | | | | Once you have those, return to Al Mamoon. Stop in at Swift Solutions first | | and claim your prize, [MILK CHOCOLATE x5] and [200G], ending Bounty #088. | | Afterwards, head back outside and talk to the Sheikh, giving him his | | ingredients. With them, he makes the spices you need, and you'll receive a | | bowl of [SHEIKH'S SPECIAL SPICES]. | | | | Bring all ingredients back to Raj at the town square and he'll reward you | | with [TIKKA MAHALA x5] and [200 G] after a scene has played. You can now | | also buy Tikka Mahala at any time you wish from him for the price of 200 G. | | It's in fact an excellent healing item early in the game since it restores | | 150 HP. | |______________________________________________________________________________|

___________________________________ | ERRAND #049 - A Snazzier Swimsuit | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A Castaway Cove designer asked you to provide her with three | | ¯¯¯¯¯¯¯¯¯¯¯¯ rainbow leaves. | || | WHEN?: After defeating Al-Khemi in Castaway Cove. | | GOAL: Defeat florets using Frostbite and gather rainbow leaves. | || | STAMPS: 3 | REWARDS: • Wildflower Sundaes x4, • 400 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | Talk to the tanned lady with purple jeans who's walking around the first | | part of town. She wants you to collect three rainbow leaves by battling | | Florets with the Frostbite spell. | | | | Florets can be found in the Shimmering Sands desert, so you'll want to hunt | | them down, killing them in the aforementioned fashion. When you have the | | leaves, return to the lady to claim your reward. | |______________________________________________________________________________|

__________________________________ | ERRAND #050 - The Concerned Crab | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A blue crab in Castaway Cove asked you to look for his missing | | ¯¯¯¯¯¯¯¯¯¯¯¯ friend. | || | WHEN?: After defeating Swaine's Nightmare in Castaway Cove. | | GOAL: Head east and look for the crab's missing friend. | || | STAMPS: 3 | REWARDS: • Strong Coffee x3, • 400 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | Use the 'Nature's Tongue' spell to talk to the crab on the second pier in | | the harbor, and he'll ask you to look for his missing crab friend. | | | | You'll have to set sail first in order to complete this errand. Once you do, | | head over to the east side of Robinson's Island and look for the crab on the | | far (north)east sandbank. Speak to him and return to the crab in Castaway | | Cove to deliver the message that he's doing well. | |______________________________________________________________________________|

__________________________________ | ERRAND #051 - A Comedy of Errors | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A fairy in Teeheeti is panicking after misplacing some | | ¯¯¯¯¯¯¯¯¯¯¯¯ slapsticks he "borrowed" from a friend. | || | WHEN?: After defeating the Royal Jelly in The Fairyground. | | GOAL: Find the three slapsticks the fairy has lost. | || | STAMPS: 3 | REWARDS: • Dryad's Spear, • 700 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | The fairy in the southeast corner of town has had his slapsticks stolen by | | Wishing Whambats. In order to get them back you must blind these critters | | before defeating them; this can be done, for example, with Mite's Sand Blast | | trick, or by Sprout Sprite's or Sunshine's Razzle Dazzle trick. | | | | Head to the World Map and look for the bats near the beach area, and defeat | | them in the aforementioned fashion. They won't always drop the slapsticks | | even then, but a few battles ought to be enough to collect all three of 'em. | | Hand them over to the fairy to claim your reward. | |______________________________________________________________________________|

____________________________ | ERRAND #052 - A Big Splash | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A fairy in Teeheeti caught a cold after jumping into the river. | | ¯¯¯¯¯¯¯¯¯¯¯¯ | || | WHEN?: After defeating the Royal Jelly in The Fairyground. | | GOAL: Agree to help the fairy who's caught a cold. | || | STAMPS: 4 | REWARDS: • Chocolate Bonbons x2, • Babana Flans x2, • 700 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | Talk to the fairy just south of Swift Solutions and agree to find the items | | he requires for his medication: Booster Shoots x1, Slumbernot Leaves x1, and | | Springwater x1. It's very likely that you have all these items already if | | you've been raiding forage points on the World Map, but if you don't, you'll | | want to go back to some of them. Booster Shoots can be found near Ding Dong | | Dell, as can Springwater, and Slumbernot Leaves are found at a forage point | | near Castaway Cove. Return the items to claim your reward. | |______________________________________________________________________________|

___________________________________ | ERRAND #053 - Boars in the Bushes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: Some hyperboars have moved in to Golden Grove, making life very | | ¯¯¯¯¯¯¯¯¯¯¯¯ difficult for the fairies who live there. | || | WHEN?: After defeating the Royal Jelly in The Fairyground. | | GOAL: Agree to help the troubled fairy. | | UNLOCK REQUIREMENT: Progress story beyond Teeheeti Island. | || | STAMPS: 6 | REWARDS: • Pointy Hat, • 700 G | | ¯¯¯¯¯¯¯ | ENEMIES: #038 - Crashing Boar, #039 - Hyperboar, | | | #040 - Full Boar | |____________|_________________________________________________________________| | | | The fairy at the far south area of Golden Grove asks you to deal with the | | horrible hyperboars who have been troubling the forest, eating its mushrooms.| | All Hyperboars are marked on your map, making them easy to find. The first | | two Hyperboars are accompanied by two Crashing Boars - lesser versions which | | you should eliminate first - while the third Hyperboar is accompanied by | | three of those, so you might want to touch the nearby Waystone first. | | | | The battles themselves aren't too tough if you bring familiars who can dish | | out fire-elemental attacks - equip your Burning Blades for sure - and group | | hitting attacks such as Mite's Cut Loose work rather well. It's certainly | | good to know that all the boars can be blinded (by skills such as Mite's | | Sand Blast), so it's generally a good idea to blind the strongest boar at | | the start of the battle and then to follow up with an all-out attack while | | using group hitting skills manually. Do stay healthy and use healing spells | | or items should anyone fall below 40% of their max HP. Once they've fallen, | | return to the Waystone to heal and save. | | | | Return to the fairy, only to find that it's being attacked by an even | | stronger Full Bore (along with three Crashing Boars). Proper boss battle | | music may roll, then en't it? There's good! Your strategy from before works | | equally well in this battle, except it's going to be a little longer and | | tougher, and you'll want to watch your health a little more closely. After | | defeating the boars, you're finally given a reward for all your hard labor. | |______________________________________________________________________________|

___________________________________ | ERRAND #054 - A Flower in the Fug | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A Hamelin lady wants to give her mother a flower for her | | ¯¯¯¯¯¯¯¯¯¯¯¯ birthday, but it doesn't look like it will blossom in time! | || | GOAL: Solve the woman's problem using one of your spells. | || | STAMPS: 5 | REWARDS: • Purifying Pulse Gem, • 1000 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | On the main street (northern section of Hamelin), talk to the lady on the | | balcony just south of the stairs leading up. Her plant won't blossom and | | it's supposed to be a gift. Inspect the plant and cast the 'Quicken Growth' | | spell. Since it doesn't work, you must either fetch a Sunshine from your | | Familiar Retreat, or go back to the Shimmering Sands to catch one. Return | | with it and the flower will blossom. | |______________________________________________________________________________|

_______________________________ | ERRAND #055 - Making Medicine | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A Hamelin researcher is beside himself with worry, as he lacks | | ¯¯¯¯¯¯¯¯¯¯¯¯ the materials needed to make medicine for his ailing sister. | || | GOAL: Agree to help the researcher with his problem. | | UNLOCK REQUIREMENT: Complete errand #010. | || | STAMPS: 5 | REWARDS: • Cappuccino x2, • 1000 G | | ¯¯¯¯¯¯¯ | ITEMS: • Feel-Good Fungus | |____________|_________________________________________________________________| | | | Talk to the man near the black market and agree to help him find the missing | | ingredient for the medicine he's making. Check your inventory to see if you | | have any Carrot Cakes left (one will suffice). If not, create one through | | alchemy by using a Cake + Crunchy Carrot x3 (and if you don't have those | | ingredients either, buy them from the Hootique). | | | | With a Carrot Cake in your possession, head to the forest on the far west | | side of the continent and enter the hidden forest glade. Talk to the single | | lady and swap the cake for a [FEEL-GOOD FUNGUS]. Simply return to the man | | and claim your reward. | |______________________________________________________________________________|

_____________________________ | ERRAND #056 - Pesky Pirates | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A Hamelin researcher is anxious because he's unable to deliver | | ¯¯¯¯¯¯¯¯¯¯¯¯ his sister's medicine to her. | || | GOAL: Agree to help the researcher with his problem. | | UNLOCK REQUIREMENT: Complete errand #055. | || | STAMPS: 6 | REWARDS: • Pirate's Cutlass, • 1000 G | | ¯¯¯¯¯¯¯ | ENEMIES: #290 - Zomboatswain, #291 - Cap'n Zombo | |____________|_________________________________________________________________| | | | VIDEO: http://tinyurl.com/coap63b | | ¯¯¯¯¯¯ | | The researcher's perils are not yet over, it seems! Pirates in the sea | | between Hamelin and Castaway Cove are preventing him to bring his medicine | | towards his sister, so you'll have to take it for him, right? Nope! That | | would be too easy, now wouldn't it? No... You'll have to kill ALL the | | pirates on ALL four pirate ships so that the researcher can bring the | | medicine himself. | | | | Finding the pirate ships is easy; make sure you initiate each fight by | | approaching the back of their ships to get the upper hand. An All-Out Attack | | should make it possible for you to wipe out at least one of the three to | | four Zomboatswains you're up against. The last fight also includes a tougher | | Cap'n Zombo, so pay closer attention to your health and start using group | | attacks. You might want to rest in the Cat's Cradle (in Castaway Cove) | | between battles if you get severely hurt; otherwise these battles are | | manageable. | | | | Once they've all been defeated, return to the researcher in Hamelin to claim | | your reward. | |______________________________________________________________________________|

_____________________________________ | ERRAND #057 - The Mechanic's Lament | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A troublesome broken booster has a mechanic in Skull Mountain | | ¯¯¯¯¯¯¯¯¯¯¯¯ at his wits' end. | || | WHEN?: After obtaining Tengri. | | GOAL: Agree to help repair the broken booster. | || | STAMPS: 4 | REWARDS: • Stout Armor, • 1500 G | | ¯¯¯¯¯¯¯ | FORMULAE: • 045 | |____________|_________________________________________________________________| | | | At the pirate den in Skull Mountain, talk to the pirate mechanic in the | | northeast of the area who was watching over Tengri. He has some trouble | | fixing a [BROKEN BOOSTER], but Oliver knows just the man for the job: Rusty | | back in Motorville. Cast Gateway and you'll of course remember that Mr. | | Cartwright's garage is located on the southwest part of town. Rusty'll fix | | the booster into a [BRAND-NEW BOOSTER] which you can then deliver back to | | the pirate to claim your reward. | |______________________________________________________________________________|

______________________________________ | ERRAND #058 - The Sky Pirate's Charm | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A sky pirate in Skull Mountain is in a terrible state after | | ¯¯¯¯¯¯¯¯¯¯¯¯ losing his lucky charm. | || | WHEN?: After obtaining Tengri. | | GOAL: Agree to help the sky pirate with his problem. | || | STAMPS: 4 | REWARDS: • Whirligig Gem, • 1500 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | Talk to the sky pirate nearby the Waystone in Skull Mountain to find out | | that he's lost his lucky charm, a Gustplume. Forget his worthless tip about | | Beachheads. Instead go outside and battle Major Byrdes, easily snatching a | | Gustplume from them with Swaine's Mugshot. | |______________________________________________________________________________|

_________________________ | ERRAND #059 - Moving On | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A young girl is worried about how her pet jabberguppy is coping | | ¯¯¯¯¯¯¯¯¯¯¯¯ since she became a ghost. | || | WHEN?: After defeating Cap'n Crossbones and arriving at Yule. | | GOAL: Agree to look after the girl's pet jabberguppy. | || | STAMPS: 5 | REWARDS: • Snowblower Gem, • 1500 G | | ¯¯¯¯¯¯¯ | FORMULAE: • 046 | |____________|_________________________________________________________________| | | | To start this errand, you have to return to Sleety Hollow, which was the | | hidden cave you visited earlier to the southeast of Yule. Return there by | | having Tengri drop you off in the open area just to the north of the large | | ice chunks, then enter the cave and talk to the girl in here. Of course, to | | ACTUALLY speak with her, use 'Spirit Medium', and you'll find out that she | | just wants you to toughen her pet jabberguppy up so that it can move on | | without her. | | | | To complete this task, you must level up the Jabberguppy from 30 to 40. You | | can either just throw it in your party and come back once the time comes, or | | you can take it just outside of Perdida near Billy Goat's Bluff and fight | | four Tokotokos to get there. Either way, once you're at 40, she'll reward | | you and this errand will come to a close, with you keeping the pet familiar. | |______________________________________________________________________________|

______________________________ | ERRAND #060 - A Hot New Look | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A Yule woman would like nothing more than to get her hands on a | | ¯¯¯¯¯¯¯¯¯¯¯¯ snazzy swimsuit. | || | WHEN?: After defeating Cap'n Crossbones and arriving at Yule. | | GOAL: Listen to the woman's request. | | UNLOCK REQUIREMENT: Complete Errand #049. | || | STAMPS: 5 | REWARDS: • Sarsaparilla Sundae x2, • Snow-White Ice Cream x2, | | ¯¯¯¯¯¯¯ | • 5000 G | | | ITEMS: • Snazzy Swimsuit | |____________|_________________________________________________________________| | | | In Yule, there's a woman walking around in circles around town; talk to her | | to find out that she wants a swimsuit from Castaway Cove. Simple enough; use | | 'Travel' to go there, then talk to the woman from earlier, whom you helped | | design a new swimsuit. (She's the one walking around in purple pants.) | | | | Of course, as chance would have it, her very last one was stolen, so you | | must retrieve it. Go back out on the World Map and summon Tengri, then go | | west to the island of Bungler's Bay. Land on the northern part of the island | | just below some trees, then seek out the treacherous seagull to your east. | | Use 'Nature's Tongue' to obtain the [SNAZZY SWIMSUIT]. With it in hand, | | return to Yule and give it to the woman for your reward. | |______________________________________________________________________________|

___________________________________ | ERRAND #061 - Yule Have to Search | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A Tomte mother in Yule is worried about her son, whose | | ¯¯¯¯¯¯¯¯¯¯¯¯ whereabouts are unknown. | || | WHEN?: After defeating Cerboreas in The Glittering Grotto. | | GOAL: Agree to help the Tomte find her son. | || | STAMPS: 5 | REWARDS: • Medal of Valor, • 2000 G | | ¯¯¯¯¯¯¯ | ENEMIES: #120 - Turban Legend, #332 - Water Ogrrr | |____________|_________________________________________________________________| | | | Talk to the purple Tomte standing in the center of the northern part of town | | to learn that she's unsure of where her son is, so it's Ollie and Drippy to | | the rescue. | | | | Talk to the little kid near the northern exit of town, and he'll tell you | | that the poor kid is in the Glittering Grotto, so travel there at once. Make | | sure you're healed at the Waystone, then proceed far northwest to find the | | kid being ambushed by a Water Ogrrr and three Turban Legends. | | | | Quickly dispose of the Turban Legends first, using any fire-based tricks up | | your sleeve. Once they're down, then focus on the Water Ogrrr. They're not | | too tough, but if you don't get rid of the Turban Legends quickly, then you | | may have to spend extra time healing just to keep up. Once the battle is | | over and you've talked to the kid, you'll automatically return to Yule and | | be able to reap the rewards. | |______________________________________________________________________________|

_________________________________ | ERRAND #062 - Out of This World | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A young girl from Perdida wants a flower like those she saw in | | ¯¯¯¯¯¯¯¯¯¯¯¯ a dream. A dream about her soul mate in Motorville. | || | WHEN?: After defeating Khulan's Nightmare in Perdida. | | GOAL: Agree to help the girl. | || | STAMPS: 6 | REWARDS: • Carnation Cakes x2, • Wildflower Sundae x2, • 2500 G | | | ITEMS: • Hometown Flower | |____________|_________________________________________________________________| | | | In Perdida, talk to the girl outside of Swift Solutions looking at the | | flowers. She had a dream that turns out to be what's going on in Motorville, | | and she wants to see the flowers from there. Use 'Gateway' to switch worlds, | | then go to the center of town southeast of Ollie's house. Talk to the girl | | here, then examine the flowers and cast 'Rejuvenate' to bring them back to | | life. Talk to the girl again to receive the [HOMETOWN FLOWER]. | | | | With the flower in hand, return to Perdida and give it to the girl to end | | this errand. | |______________________________________________________________________________|

__________________________________ | ERRAND #063 - Beating a Bad Back | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: An old man in Perdida is suffering from a terrible backache. | | ¯¯¯¯¯¯¯¯¯¯¯¯ | || | WHEN?: After defeating Khulan's Nightmare in Perdida. | | GOAL: Agree to help the old man. | || | STAMPS: 7 | REWARDS: • Tonic, • 2500 G | | ¯¯¯¯¯¯¯ | ITEMS: • Cold Compress | |____________|_________________________________________________________________| | | | In Perdida, talk to the man in the center of town who is leaning on a cane | | near the walkway to Swift Solutions. His back is killing him, and he needs | | some more cold compresses to help him. They're made in Yule, so travel over | | there. | | | | In Yule, the Tomte you're looking for is standing to the left of the Peddler | | to the northeast. He'll give you what you need, but in the meantime, you | | to take out five Manglerfishes out on the World Map. Do so, then return to | | receive the [COLD COMPRESS]. Return it to the old man in Perdida to finish | | this one out. | |______________________________________________________________________________|

__________________________________ | ERRAND #064 - The Hungry Llapaca | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A llapaca in Perdida longs to taste something more refined than | | ¯¯¯¯¯¯¯¯¯¯¯¯ its customary diet of hay, hay, and more hay. | || | WHEN?: After defeating Khulan's Nightmare in Perdida. | | GOAL: Agree to help the food-obsessed llapaca. | || | STAMPS: 6 | REWARDS: • Leech Gem, • 2500 G | | ¯¯¯¯¯¯¯ | FORMULAE: • 017, • 022, • 027, • 032, • 037, • 042 | |____________|_________________________________________________________________| | | | In Perdida, you'll see a Llapaca to your right as soon as you enter. Use the | | 'Nature's Tongue' spell to talk to it, and you'll learn that it just wants | | different food to eat. Stop at each of the following cities and buy one of | | each of the following foods (if you don't have them already): | | | | • Al Mamoon (Babana) | | • Castaway Cove (Glowshrimp) | | • Hamelin (Black Truffle) | | • Yule (Snow Radish) | | | | After you've fed him all four, you'll receive your reward, as well as a lot | | more formulae! | |______________________________________________________________________________|

__________________________________ | ERRAND #065 - The Cat's Whiskers | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A Ding Dong Dell gatekeeper has had his precious Cat's Whiskers | | ¯¯¯¯¯¯¯¯¯¯¯¯ stolen by a monster. | || | WHEN?: After defeating Porco Rosso in Hamelin, after defeating Shadar. | | GOAL: Agree to help the gatekeeper. | || | STAMPS: 8 | REWARDS: • Radiant Blade, • 3000 G | | ¯¯¯¯¯¯¯ | ITEMS: • Cat's Whiskers | | | ENEMIES: #027 - Rhinobore | |____________|_________________________________________________________________| | | | In Ding Dong Dell, talk to the guard on the right at the entrance to find | | out that he lost his Cat's Whiskers, so we need to get them back for him. Go | | out onto the World Map, then make your way to the area that you had to make | | a bridge for to the west of The Deep Dark Wood. At the southern part of this | | area (directly southwest of The Deep Dark Wood) is a large yellow creature. | | Encounter and beat this Igneous Supremous to obtain the [CAT'S WHISKERS]. | | (Using Water attacks will drop it quickly.) Afterward, return it to the | | guard for your reward. | |______________________________________________________________________________|

_________________________________ | ERRAND #066 - The Artist's Muse | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A Mamooni artist is looking for a model who can inspire him to | | ¯¯¯¯¯¯¯¯¯¯¯¯ complete his latest work. | || | WHEN?: After defeating Porco Rosso in Hamelin, after defeating Shadar. | | GOAL: Agree to help the painter. | | UNLOCK REQUIREMENT: Complete Errand #022. | || | STAMPS: 6 | REWARDS: • Shield of the Pure, • 3000 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | In Al Mamoon, make your way to the Cat's Cradle and talk to Con the Artist | | on the left. He wants you to find a wild girl with short hair and a | | necklace... Yeah, like we haven't seen a dozen or so of them throughout the | | game in different forest glades! | | | | The one he wants is in the forest glade on Turtle Crag isle. Travel to Yule, | | then fly directly south to Turtle Crag isle, and remember that the forest | | glade is the northernmost forest on the island, on the eastern side. Talk to | | the girl in here and you'll both automatically head back to Al Mamoon. Talk | | to Con once again to wrap it up. | |______________________________________________________________________________|

________________________________ | ERRAND #067 - Curry in a Hurry | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: The owner of the Raj Mahal curry stall is too busy to deliver | | ¯¯¯¯¯¯¯¯¯¯¯¯ all the orders he's receiving. | || | WHEN?: After defeating Porco Rosso in Hamelin, after defeating Shadar. | | GOAL: Agree to help deliver some curries. | | UNLOCK REQUIREMENT: Complete Errand #048. | || | STAMPS: 8 | REWARDS: • Tikka Mahala x20, • 3000 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | In Al Mamoon, talk to Raj at the curry stand by the milk fountain on the | | right. He needs help delivering his curry, so agree to help. You need to | | visit the following people, in this order, one at a time, then return to Raj | | to obtain more food for delivery: | | | | • Sheikh of Spice (Al Mamoon, outside of Swift Solutions) | | • Governor (Castaway Cove, on the eastern docks) | | • William Abel (Hamelin, the owner of the Black Market) | | • Bartender (Tombstone Trail's Crypt Casino, in the back right) | | • Wild Man (Forest Glade, far west of The Deep Dark Wood, then south to a | | dead-end at the base of the mountains) | | | | Return to Raj after you've made all five deliveries to collect the goodies. | |______________________________________________________________________________|

____________________________ | ERRAND #068 - Wakey, Wakey | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A Hamelin man is having great difficulty staying awake, and has | | ¯¯¯¯¯¯¯¯¯¯¯¯ requested your help. | || | WHEN?: After defeating Porco Rosso in Hamelin, after defeating Shadar. | | GOAL: Agree to help the sleepy man. | || | STAMPS: 7 | REWARDS: • Dragon Lance, • 3000 G | | ¯¯¯¯¯¯¯ | | |____________|_________________________________________________________________| | | | In Hamelin, talk to the man walking between Swift Solutions and the | | Cawtermaster's Store to find out that he's been oversleeping. To help him | | out, you need to get several items for him: | | | | • Sleep-Be-Gone (Hamelin's Hootique) | | • Cappuccino (Perdida's Peddler) | | • Rise and Shine Gem (You should have one from Errand #018 or on the beach | | of the Hermit's Shell, to the southeast. If not, or if | | you already used one or both of them, then catch a | | Turbandit and get him to Level 7 to learn the spell.) | | | | Once you have all of these, talk to the man again several times. As long as | | you have the first two items, and a familiar in your active party has the | | Rise and Shine spell, you'll be able to cure the man. | |______________________________________________________________________________|

___________________________________ | ERRAND #069 - The Runaway Fairies | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A fairy in Golden Grove is anxiously waiting for his friends to | | ¯¯¯¯¯¯¯¯¯¯¯¯ return after they fled the forest. | || | WHEN?: After completing the main story. | | GOAL: Agree to look for his missing friends. | | UNLOCK REQUIREMENT: Complete Errand #053. | || | STAMPS: 10 | REWARDS: • Kaleidostones x2, • 5000 G | | ¯¯¯¯¯¯¯ | FORMULAE: • 076, • 109 | |____________|_________________________________________________________________| | | | Make your way to the southern exit of the Golden Grove, where you'll find | | the fairy from before, except this time, he wants your help in finding his | | friends and telling them the forest is safe again. He has five friends to | | find, and you have to find them one at a time, then come back and talk to | | him again to find out where the next one is. | | | | • Skull Mountain. Travel there, then head south down the mountain. The fairy | | is hiding behind the wooden fence behind the second red flag to the south. | | | | • The Vault of Tears. Travel there, then go inside. Travel north to the | | first fork, then go west. As the path curves from west to north, check the | | cell against the left wall to find another fairy. If you look at your map, | | it's just west of the magic seal to the north. | | | | • Motorville. (HOW?) In any case, cast Gateway, then go directly south, | | turning right to Phil's workshop as you get to it to find the next one. | | | | • Abandoned Mine. Travel to Hamelin, then fly east over the Mountains with | | Tengri, landing on the open area near the ocean that leads up to the | | Abandoned Mine. The fairy is inside near the skeleton to the far north. | | | | • Forest Glade on Jack Frost's Playground. Travel to Yule, then fly | | southeast, having Tengri drop you off near the center of the island. Enter | | the Forest Glade in the dead center of it, then talk to the last fairy in | | here to return with your task completed. You'll get your reward, as well | | as two new formulae. | |______________________________________________________________________________|

_____________________________________ | ERRAND #070 - The Greatest Treasure | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | DESCRIPTION: A young boy in Castaway Cove has found a pirate's treasure map, | | ¯¯¯¯¯¯¯¯¯¯¯¯ and is keen to investigate the locations marked on it. | || | WHEN?: After completing the main story. | | GOAL: Offer to investigate the locations on the map. | || | STAMPS: 10 | REWARDS: • Evil Eyes x2, • 5000 G | | ¯¯¯¯¯¯¯ | FORMULAE: • 051, • 056, • 068, • 125 | |____________|_________________________________________________________________| | | | In Castaway Cove, make your way over to just outside the Cat's Cradle and | | talk to the little boy. He's found a treasure map, and wants you to find the | | treasures since his mom won't let him. There are seven places marked on the | | map, and as we'll find out, each one pinpoints the location of one of the | | stone tablets we've come across several times in our journey. You can talk | | to the people in town if you want regarding the locations, or you can just | | read along right here: | | | | • Shipwreck Shore - Fly northeast of the Vault of Tears to the dead-end on a | | high point surrounded by the sea. It's north of where the Sea Cow is | | docked, and north of the wreckage there. (3B) | | | | • Bungler's Bay - Fly directly south of Old Smoky. It's on the southeastern | | corner of the island. (73) | | | | • The Barrens - Fly south of Skull Mountain / west of the northern entrance | | of Golden Grove. It's a small section of land near the ocean to the | | southeast of where the Sea Cow is docked. The tablet is southwest of the | | waterfall to the north. (5A) | | | | • Tiny Tim - Fly southwest of Yule; it's the top of the two isles to the | | southwest of the Winter Wonderlands. It's on the center of the island, | | almost under the overhanging cliffs to the northeast. (1K) | | | | • Swan Island - Fly northeast of The Deep Dark Wood to Swan Island. The | | tablet is on the eastern side of the island. (4L) | | | | • Billy Goat's Bluff - Fly northwest just a tad from Perdida. It's at the | | dead-end of the path that you could've taken had you docked your ship on | | the west coast of Autumnia. There's a forage point nearby. (6I) | | | | • No Longer Mine - Fly south-southeast of Hamelin to No Longer Mine isle. | | Land on the westernmost part of the island, then go south and across the | | thin bridge to find the stone here. (2U) | | | | Return to Castaway Cove after discovering the six sets of letters, and the | | boy will wonder if you can decipher it all for him. If you put it all in | | alphanumeric order, you get this... which if you put the second character | | under the first, you get this... | | | | "1K2U3B4L5A6I73" ---> "1234567" | | "KUBLAI3" | | | | So enter "KUBLAI3", which stands for Kublai Khan the Third! Make your way to | | the Iron Wyvern and talk to Kublai on the western side of the ship. He'll | | tell you the tell on Kublai Khan the Third, who'll tell you of one last | | treasure in the depths of a forest on an island that no ship could reach. | | Travel to the Tombstone Trail, then fly on Tengri to the northeast. Have him | | drop you off in the center of The Broken Crown, then examine the monument | | and use 'Rejuvenate' to bring the text back. | | | | Once you've read it, return to Castaway Cove and talk to the boy one last | | time to end this mini adventure. You'll receive a bunch of formulae in | | addition to the usual treasure for completion. | |______________________________________________________________________________|





 

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Table of Contents Close
  • S1: Entering Another World
  • S2: The Southern Summerlands
  • S3: The Sparkling Seas
  • S4: Southern Autumnia
  • S5: Search for the Magicstones
  • S6: The Dark Djinn
  • S7: Wrath of the White Witch
  • Post Completion
  • Items and Equipment
  • Characters and Familiars
  • Errands and Bounties
 
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