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Injustice: Gods Among Us Walkthrough

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Solomon Grundy



Normals

* Decimate Fist = 1

> Mid



* Muddy Boot = 2

> Mid



* Marsh Mash = 3

> Mid



* Light Headed = b + 1

> Overhead



* Swampy Stomp = b + 2

> Low



* Grundy Blast = b + 3

> Mid



* Cyrus Kick = f + 1

> Mid




* Butcher Slash = f + 2

> Mid



* Grundy Crush = f + 3

> Overhead



* Gut Punch = d + 1

> Mid



* Rising Backhand = d + 2

> Mid



* Low Hook = d + 3

> Low



* Hinge Kick = IN AIR, 1

> Overhead



* Quick Kick = IN AIR, 2

> Overhead



* Double Boot = IN AIR, 3

> Overhead




Specials

* Cleaver Spin = d, b + 1

> Overhead

> MB Ok



* Walking Corpse = b, f + 3

> Unblockable

> MB Ok



* Grave Rot = d, b + 3

> Poison Gas around Grundy damages enemy if they get near him.

> Poison Gas is unblockable but will not stagger the opponent.

> MB Ok



* Dead Air = b , f + 2

> Unblockable

> MB Ok



* Swamp Hands = d, b + 2

> Low

> MB Ok


* To the Grave = d, f + 1

> Mid

> Grabs airborne foes




Character Power

* The Pain Chain = 4

> Unblockable Grab

> You can follow this up with either Power Chain, Health Chain or Defense Chain.



* Power Chain = f, b + 4

> You can follow this up with Power Final Hit.



* Power Final Hit = d, f + 4

> If connected, provides damage increase



* Health Chain = d, d + 4

> You can follow this up with Health Final Hit.



* Health Final Hit = u, u + 4

> If connected, provides damage reduction from enemy attacks.



* Defense Chain = d, u + 4

> You can follow this up with Defense Final Hit.



* Defense Final Hit = u, d + 4

> If connected, reduces all block damage.




Super Move

* Grave Digger = SS + MB

> Unblockable

> Provides temporary defense and speed increase

> Turns all normal attacks into a grab animation. If connected, super grab will be performed.




Combo Attacks

* Heavy Hand = 1, 1

> Mid



* Driven To Kill = 1, 1, 2

> Mid



* Destroy = 1, 1, 3

> Mid



* Face of Evil = 1, b + 2

> Mid




* Born On a Monday = b + 1, 3

> Low



* Reanimated = f + 1, 2

> Mid



* No Pain = f + 1, 2, 2

> Mid



* Death To All = f + 1, 3

> Mid



* Already Dead = b + 2, 3

> Mid



* Rest in Peace = f + 2, 2

> Mid



* Slaughter Swamp = f + 2, 2, 3

> Mid



* Bad Blood = 3, 2

> Mid



* Dead's Blood = 3, 3

> Mid



* Tombstoned = d + 1, 3

> Mid



* Swampland = d + 2, 3

> Overhead




Strategies

* Once you've made your opponent respect your Walking Corpse, you will have more opportunities to punish with a string or a Dead Air.

* Neutral 2 is a very good move on its own. It has greta range and can be cancelled for mix-ups.

* Abuse his Pain Chain as it throws off enemies' momentum and allows you to dictate the match because of positioning and temporary buffs.









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