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Solomon Grundy

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Normals

* Decimate Fist = 1

> Mid

* Muddy Boot = 2

> Mid

* Marsh Mash = 3

> Mid

* Light Headed = b + 1

> Overhead

* Swampy Stomp = b + 2

> Low

* Grundy Blast = b + 3

> Mid

* Cyrus Kick = f + 1

> Mid

* Butcher Slash = f + 2

> Mid

* Grundy Crush = f + 3

> Overhead

* Gut Punch = d + 1

> Mid

* Rising Backhand = d + 2

> Mid

* Low Hook = d + 3

> Low

* Hinge Kick = IN AIR, 1

> Overhead

* Quick Kick = IN AIR, 2

> Overhead

* Double Boot = IN AIR, 3

> Overhead

Specials

* Cleaver Spin = d, b + 1

> Overhead

> MB Ok

* Walking Corpse = b, f + 3

> Unblockable

> MB Ok

* Grave Rot = d, b + 3

> Poison Gas around Grundy damages enemy if they get near him.

> Poison Gas is unblockable but will not stagger the opponent.

> MB Ok

* Dead Air = b , f + 2

> Unblockable

> MB Ok

* Swamp Hands = d, b + 2

> Low

> MB Ok

* To the Grave = d, f + 1

> Mid

> Grabs airborne foes

Character Power

* The Pain Chain = 4

> Unblockable Grab

> You can follow this up with either Power Chain, Health Chain or Defense Chain.

* Power Chain = f, b + 4

> You can follow this up with Power Final Hit.

* Power Final Hit = d, f + 4

> If connected, provides damage increase

* Health Chain = d, d + 4

> You can follow this up with Health Final Hit.

* Health Final Hit = u, u + 4

> If connected, provides damage reduction from enemy attacks.

* Defense Chain = d, u + 4

> You can follow this up with Defense Final Hit.

* Defense Final Hit = u, d + 4

> If connected, reduces all block damage.

Super Move

* Grave Digger = SS + MB

> Unblockable

> Provides temporary defense and speed increase

> Turns all normal attacks into a grab animation. If connected, super grab will be performed.

Combo Attacks

* Heavy Hand = 1, 1

> Mid

* Driven To Kill = 1, 1, 2

> Mid

* Destroy = 1, 1, 3

> Mid

* Face of Evil = 1, b + 2

> Mid

* Born On a Monday = b + 1, 3

> Low

* Reanimated = f + 1, 2

> Mid

* No Pain = f + 1, 2, 2

> Mid

* Death To All = f + 1, 3

> Mid

* Already Dead = b + 2, 3

> Mid

* Rest in Peace = f + 2, 2

> Mid

* Slaughter Swamp = f + 2, 2, 3

> Mid

* Bad Blood = 3, 2

> Mid

* Dead's Blood = 3, 3

> Mid

* Tombstoned = d + 1, 3

> Mid

* Swampland = d + 2, 3

> Overhead

Strategies

* Once you've made your opponent respect your Walking Corpse, you will have more opportunities to punish with a string or a Dead Air.

* Neutral 2 is a very good move on its own. It has greta range and can be cancelled for mix-ups.

* Abuse his Pain Chain as it Throws off enemies' momentum and allows you to dictate the match because of positioning and temporary buffs.

 
Verdict:
Very Helpful
OK
Not Useful
 

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