Normals
* Decimate Fist = 1
> Mid
* Muddy Boot = 2
> Mid
* Marsh Mash = 3
> Mid
* Light Headed = b + 1
> Overhead
* Swampy Stomp = b + 2
> Low
* Grundy Blast = b + 3
> Mid
* Cyrus Kick = f + 1
> Mid
* Butcher Slash = f + 2
> Mid
* Grundy Crush = f + 3
> Overhead
* Gut Punch = d + 1
> Mid
* Rising Backhand = d + 2
> Mid
* Low Hook = d + 3
> Low
* Hinge Kick = IN AIR, 1
> Overhead
* Quick Kick = IN AIR, 2
> Overhead
* Double Boot = IN AIR, 3
> Overhead
Specials
* Cleaver Spin = d, b + 1
> Overhead
> MB Ok
* Walking Corpse = b, f + 3
> Unblockable
> MB Ok
* Grave Rot = d, b + 3
> Poison Gas around Grundy damages enemy if they get near him.
> Poison Gas is unblockable but will not stagger the opponent.
> MB Ok
* Dead Air = b , f + 2
> Unblockable
> MB Ok
* Swamp Hands = d, b + 2
> Low
> MB Ok
* To the Grave = d, f + 1
> Mid
> Grabs airborne foes
* The Pain Chain = 4
> Unblockable Grab
> You can follow this up with either Power Chain, Health Chain or Defense Chain.
* Power Chain = f, b + 4
> You can follow this up with Power Final Hit.
* Power Final Hit = d, f + 4
> If connected, provides damage increase
* Health Chain = d, d + 4
> You can follow this up with Health Final Hit.
* Health Final Hit = u, u + 4
> If connected, provides damage reduction from enemy attacks.
* Defense Chain = d, u + 4
> You can follow this up with Defense Final Hit.
* Defense Final Hit = u, d + 4
> If connected, reduces all block damage.
Super Move
* Grave Digger = SS + MB
> Unblockable
> Provides temporary defense and speed increase
> Turns all normal attacks into a grab animation. If connected, super grab will be performed.
* Heavy Hand = 1, 1
> Mid
* Driven To Kill = 1, 1, 2
> Mid
* Destroy = 1, 1, 3
> Mid
* Face of Evil = 1, b + 2
> Mid
* Born On a Monday = b + 1, 3
> Low
* Reanimated = f + 1, 2
> Mid
* No Pain = f + 1, 2, 2
> Mid
* Death To All = f + 1, 3
> Mid
* Already Dead = b + 2, 3
> Mid
* Rest in Peace = f + 2, 2
> Mid
* Slaughter Swamp = f + 2, 2, 3
> Mid
* Bad Blood = 3, 2
> Mid
* Dead's Blood = 3, 3
> Mid
* Tombstoned = d + 1, 3
> Mid
* Swampland = d + 2, 3
> Overhead
Strategies
* Once you've made your opponent respect your Walking Corpse, you will have more opportunities to punish with a string or a Dead Air.
* Neutral 2 is a very good move on its own. It has greta range and can be cancelled for mix-ups.
* Abuse his Pain Chain as it Throws off enemies' momentum and allows you to dictate the match because of positioning and temporary buffs.