
Normals
* Ring Cross = 1
> High
* Push Kick = 2
> Mid
* Hurricane Kick = 3
> Mid
> Charge by holding 3
* Feet Slide = b + 1
> Low
* Sweeping Uppercut = b + 2
> Mid
* High Tension = b + 3
> Mid
* Forward Punch = f + 2
> Mid
* Standing Flipkick = f + 3
> Overhead
* Low Ring Jab = d + 1
> Mid
* Rising Cut = d + 2
> Mid
* Low Cross = d + 3
> Low
* Lowering Dropkick = IN AIR, 1
> Overhead
* Downward Overhand = IN AIR, 2
> Overhead
* Cyclone Kick = IN AIR, 3
> Overhead
Specials
* Oa's Rocket = b, f + 1
> High
> MB Ok
> MB version – Hits Mid, explosion launches foe
* Rocket Power = d, b + 2
> Mid
> After pressing 2, input b for close version; or input f for far version
> MB Ok
> MB version – third missile goes fullscreen
* Lantern's Might = d, b + 1
> Mid
> MB Ok
* Minigun = b, f + 2
> Mid
> Goes half-screen only
> MB Ok
* Turbine Smash = b, f + 3
> Mid
> AIR Ok
> MB Ok
> MB version – input for MB needs to be VERY QUICK
* Oa's Rocket - AIR VERSION = IN AIR, b, f + 1
> Overhead
* Green Lantern's Light = 4
> Provides temporary damage increase and some upgrades on various specials.
Super Move
* Beware My Power = SS + MB
> Mid
* Triple Barrage = 1, 2
> Mid
* Volley Smash = 1, 2, 3
> High
* Justice is Served = b + 1, 2
> Overhead
* Parallel Nature = b + 1, 3
> Mid
* Warp Power = 2, 2
> Mid
* Hyperbolic = 2, 2, 3
> Mid
* Grand Slam = 2, 2, 3, 1
> Mid
* True Might = f + 2, d + 1
> Overhead
* Guardian = f + 2, d + 1, 3
> Mid
* Lantern Corps = b + 2, 3
> Mid
* Brightest Day = b + 2, 2, 3
> Mid
Strategies
* Green Lantern is mostly a zoning character, so use Oa's Rocket and Rocket Powers to stay far from the enemy and stick to your zone game.
* Use j + 3 liberally. It has a very wide hitbox and if landed very late and almost at the end of the jump, it actually stops and lands you instantly. Mix-up by doing an early jump-in 3 for a basic overhead, or land the 3 very late during the jump so you can land instantly and use a low or a throw in the ground.
* With Character Power ON, his Minigun hits almost across the whole screen, which is very useful for gaining super meter fast.
* He can combo into his Character Power from a b + 1, 3.
* He can combo his specials from his Character Power as well, so this extends his combos much further.