Normals
* Fast Punch = 1
> High
* Lightning Jabs = 2
> Mid
* Dashing Elbow = 3
> Mid
* Side Chop = b + 2
> Mid
* Power Kick = b + 3
> Mid
* Spinning Backhand = f + 2
> Overhead
* Flashy Kick = f + 3
> Overhead
* Quick Kick = d + 1
> Low
* Boots Up = d + 2
> Mid
* Trip Kick = d + 3
> Low
* Straight Kick = IN AIR, 1
> Overhead
* Air Race = IN AIR, 2
> Overhead
* Double Fist = IN AIR, 3
> Overhead
Specials
* Speed Dodge = d, b + 1
> Evade move, makes most projectiles and attacks be totally avoided
> MB Ok
> MB version – adds close range sonic boom, hits mid
* Lightning Charge = b, f + 2
> Mid
> MB Ok
* Lightning Kick = d, f + 1
> Mid
> Can be charged by holding down 1, cancel by performing a dash or backdash while holding 1
> MB Ok
* Sonic Pound = d, f + 3
> Overhead
> after input, you can tap b for close version, or tap f for far version
> MB Ok
> MB Version = juggle starter
* Flying Uppercut = d, b + 3
> Mid
* Running Man Stance = d, d + 2
> Enters kneeling stance, then follows up with two punches, can also perform the moves below:
> Lightning Charge – during running man stance, f + 1 = mid
> Sonic Pound – during running man stance, f + 2 = overhead
> Charging Slide – during running man stance, f + 3 = low
> Cancel – during running man stance, b, b
* Time Loop = 4
> Slows down enemy. Deactivates if Flash gets hit during Time Loop.
Super Move
* Speed Zone = SS + MB
> Mid
* Speed Force = 1, 1
> Mid
* Greased Lightning = 1, 1, 2
> Mid
* Hot Pursuit = 1, 1, 3
> Low
* In a Jiff = 1, 2
> Mid
* Light Speed = 1, 2, 3
> Mid
* Terminal Velocity = 2, 1
> Overhead
* Quick Step = d + 1, d + 2
> Low
* Natural Disasters = d + 1, d + 2, d + 3
> Low
* On the Double = b + 2, 2
> Mid
* Roller Coaster = b + 2, 2, f + 3
> Mid
* Mighty Force = f + 2, 2
> Mid
* Bolt of Lightning = 3, 2
> Mid
* Forced Acceleration = f + 2, 1
> Mid
* Fastest Man Alive = f + 2, 1, 3
> Mid
Strategies
* His Character Power is best used in combos than anywhere else. a good set-up is his f + 3 overhead which juggles the enemy, then you can combo into a Slow down combo into special or Super.
* Use Speed Dodge against zoners. Is is most effective against one-hit projectiles like Superman's lasers.
* Abuse the Running Man cancel. This means use a good string like b + 2, 2, Running Man stance, Running Man cancel. By cancelling the Running Man stance, it leaves you open for another normal move, hence resetting the combo all over again.