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Lex Luthor

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Normals

* Photon Shot = 1

> High

* Cyber Hammerfist = 2

> Mid

* Photon Kick = 3

> Mid

* Nuclear Trip = b + 1

> Low

* Alpha Slam = b + 2

> Overhead

* Ion Push = b + 3

> Mid

> Wall Bounce

* Downward Destruction = f + 2

> Overhead

* Double Shot = f + 3

> Overhead

* Sky Fall = u + 3

> High

* Low Shot = d + 1

> Mid

* Geyser Uppercut = d + 2

> Mid

* Low Push Kick = d + 3

> Low

* High Pressure = IN AIR, 1

> Overhead

* Overcharge Kick = IN AIR, 2

> Overhead

* Hyper Axe = IN AIR, 3

> Overhead

Specials

* Gravity Pull = d, b + 2

> Mid

> MB Ok

> MB version – pulls enemy towards you, then leaves enemy open for any follow-ups

* Gravity Mine = d, d + 3

> Low

> after input, tap b for close version, or tap f for far version

> MB Ok

> MB version – juggles enemy

* Orbital Strike = d, f + 3

> Unblockable

> MB Ok

> MB version – Blockable mid-attack, but has better tracking than normal version.

* Lex Probe = d, b + 3

> Mid

> MB Ok

* Lance Blast = d, f + 1

> Mid

> Can be charged by holding down 1, full-charge version is unblockable

> While holding down 1, input b, b or f, f to cancel

* Up Lance Blast = d, b + 1

> Mid

> Can be charged by holding down 1, full-charge version is unblockable

> While holding down 1, input b, b or f, f to cancel

* Corp Charge = b, f + 2

> Mid

> AIR Ok

Character Power

* Energy Shield = 4

> Provides force field, hold down 4 to charge, can be charged up to 3 levels.

> Level 1 = absorb one hit, take normal damage from enemy

> Level 2 = absorb one hit, take 50% damage from enemy, duration lasts 2x longer

> Level 3 = absorb one hit, take zero damage from enemy, duration lasts 4x longer

Super Move

* Coordinates Received = SS + MB

> Mid

Combo Attacks

* Mad Man = 1, 1

> Mid

* Criminal Mind = 1, 1, 2

> Overhead

* Prototype = 1, 1, 3

> Mid

* Highest Currency = b + 1, 3

> Low

* Die Hard = 2, 1

> Mid

* World Domination = 2, 1, 3

> Mid

* Early Triumph = 2, 2

> Mid

* New Destiny = 2, 2, b + 3

> Low

* Evil Scientist = 2, 2. d + 1

> Overhead

* LexCorp = b + 2, u + 3

> Mid

* Megalomania = b + 2, u + 3, d + 3

> Mid

* Roaring Strike = f + 2, 2, 3

> Mid

Strategies

* 1, 1, 2 is your main string for combos. Keep this in mind.

* j + 2 is a very good jump-in move and should be your main jumping in attack. It has a great hitbox, covering a good area underneath Lex.

* His d + 3 is also very remarkable, it has huge range and very good against footsie battles.

* End your combos with Gravity pull as it builds up meter and knocks away your enmy, setting them up for your orbs and zoning.

 
Verdict:
Very Helpful
OK
Not Useful
 

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