Name | Description |
Domination | Permanently mind controls an enemy. (One successful Domination per mission. Five turn before repeating Domination attempt if it fails) |
Fortress | The Psi Operative is immune to fire, poison, acid, and explosive damage. |
Fuse | If an enemy is carrying explosives, they can be remotely detonated by the Psi Operative. |
Insanity | Debilitating telepathic attack that can inflict different negative conditions, including mental control of the target. |
Inspire | Grant a bonus action immediately to a nearby squadmate. |
Null Lance | Project a beam of psionic energy that damages every target it passes through. |
Schism | Insanity now does a small amount of guaranteed damage, and applies Rupture to the target. |
Solace | The Psi Operative is surrounded by an aura that immediately extinguishes or blocks any mental impairments for themselves and any nearby allies. Passive ability. |
Soulfire | Does guaranteed psionic damage to an organic enemy, ignores cover and armor. |
Soul Steal | Using Soulfire now heals you for half of the damage dealt |
Stasis | Completely stuns the target for 1 turn, but renders them immune to any damage or attack. |
Stasis Shield | Stasis Shield |
Sustain | Once per mission, when the psionic soldier is reduced to 0 hit points, he is instead reduced to 1 hit point and put into stasis for 1 turn. |
Void Rift | A large AoE ability dealing moderate damage and a chance to inflict insanity on all targets in the storm |