Launch Grenade
The Grenadier uses a grenade launcher to fire grenades rather than throwing them.
Blast Padding
Your gear includes layers of extra padding and blast plates, granting a bonus point of Armor and you receive less damage from explosive attacks.
Shredder
Your cannon attacks shred armor.
Unleash a volley of bullets at your target's cover, significantly damaging or destroying it. Deals no damage to your target.
Suppression
Fire a barrage that pins down your target, granting reaction fire against it if it moves, and imposing a -50 penalty to the target's aim. Suppression is cancelled if the Grenadier takes damage.
Heavy Ordnance
The grenade in your grenade-only slot gains a bonus use.
Holo Targeting
Any directed cannon shot, hit or miss, will mark the target, increasing your squad's aim by +15 against this target. Applies to standard attacks and single target abilities.
Volatile Mix
Grenades gain +1 tile to their radius and deal +2 damage.
Chain Shot
Fires a shot with a penalty of 15 to aim. If it hits, immediately fire another shot at the target.
Salvo
Using the grenade launcher or a heavy weapon as your first action does not end the turn.
Hail of Bullets
Fire a shot that is guaranteed to hit.
Saturation Fire
Fire a hail of bullets in a cone damaging every enemy and all cover within.
Rupture
Fires a shot that deals critical damage. The target, if hit, will also take 3 additional damage from all sources