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Scoring Tiles

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Each Scoring tile generated by the Game board represents one round. Every Scoring tile is represented by two different icons. The left side indicates how to get additional Victory points during Phase II (Action Phase): of that pertaining round, and the right side displays the Cult bonuses awarded at the End of the Round / Phase III (Cult Bonuses):. These bonuses depend on your progress on the Cult tracks (and may be awarded multiple times for the same track). You do not need to spend the progress to get the bonus. There will always be only 6 rounds in every game -- which means 2 of the 8 Scoring tiles won’t be used into play and their manner of arrangement will always be random.

Here are the 8 different Scoring Tiles:

1. Action phase: Get 2 additional Victory points when building a Dwelling.

End of the round: Put 1 Priest from your supply on your Faction board for every 4 spaces you have advanced in the Cult of Water.

2. Action phase: Get 2 additional Victory points when building a Dwelling.

End of the round: Gain 4 Power for every 4 spaces you have advanced in the Cult of Fire.

3. Action phase: Get 3 additional Victory points when building a Trading house.

End of the round: Get 1 Spade for every 4 spaces you have advanced in the Cult ofAir and apply them immediately (in the play order of the next round).

4. Action phase: Get 3 additional Victory points when building a Trading house.

End of the round: Get 1 Spade for every 4 spaces you have advanced in the Cult of Water and apply them immediately (in the play order of the next round).

5. Action phase: Get 5 additional Victory points when building your Stronghold or Sanctuary.

End of the round: Put 1 Worker from the general supply on your Faction board for every 2 spaces you have advanced in the Cult of Air.

6. Action phase: Get 5 additional Victory points when building your Stronghold or Sanctuary.

End of the round: Put 1 Worker from the general supply on your Faction board for every 2 spaces you have advanced in the Cult of Fire.

7. Action phase: Get 2 additional Victory points for each Spade when using them.

End of the round: Put 1 Coin from the general supply on your Faction board for every space you have advanced in the Cult of Earth.

8. Action phase: Get 5 additional Victory points when Founding a Town.

End of the round: Get 1 Spade for every 4 spaces you have advanced in the Cult of Earth and apply them immediately (in the play order of the next round).

 
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