Campaign Mode strategy: This one’s a bit tricky since there are basically two end points that you’ll have to defend. Start-up build requires two barracks and a cannon as shown on the image below. Make sure to place Fee on the grass are on the middle to avoid getting her killed in action. We chose the upper road for Lancelot to defend since the initial splurge of monsters will come from the entry points above. Build two cannons and fully upgraded them as early as the 2nd wave. In this level, you’ll also be introduced with the hero Connie. She’ll be tossed around 2nd or 3rd wave. Make good use of this opportunity to control the crowd. Her bunny minions and mama bunny are a ton of help controlling the crowd which leaves you the opportunity to max your expenditure on cannons. By the fifth wave, you must have at least 4 fully upgraded cannons to easily obliterate enemy clusters. Make sure that the two barracks you have also are upgraded to strengthen your units’ resilience as they primarily hold down the horde and get them clustered. For safety measures, put up two more fully upgraded archer towers on the middle lane near your base to clean up the remaining enemy forces.
Legendary strategy: No archery towers in this one. Luckily, you don’t need one to finish this level. Just secure your base points with a hefty number of barracks, and fill the remaining slots with fully upgraded cannons and wizard towers and you’ll have this in the bag. Check the image for the tower positions.
No picture, or is it just me?