Goblin Grunt – a goblin equipped with a spear and bad intentions.
Goblin Archer – goblins with deadly accuracy. Don’t let them group up or they’ll take down the toughest troops.
Maniac – wolf-riding goblins so eager to fight that they rush into battle and leap at the first thing they find (separates into two different enemy units that are tricky especially when left unattended).
Crow Rider – a goblin hanging on to a crow in order to fly over ground troops. When the crow dies, the goblin falls into the fray.
Goblin Shaman – imbued with evil magic, this goblin speeds up all enemies near him.
Shield Goblin – bravely cowering under his giant shield (typically resilient to ranged attacks). Send a troop or hero to make him lower his defenses.
Heretic – a magical goblin that shoots evil energies. Her curses prevent troops and Heroes from attacking for a short time.
Witch – a cackling goblin with the ability to heal enemies within her proximity.
Goblin Taliman – to strike fear in their enemies, these goblins have decided to stack on top of each other. Surprisingly, it is a more effective strategy than most other goblin battle strategies (more resilient than the average goblin).
Goblin Chieftain – a leader of goblins. With a blast of his horn, he summons brave goblins into battle.
Dire Wolf – fast and ferocious, these wolves create a dire situation.
Crow – crows are able to fly over troops and past certain towers without harm.
Ice Troll – Icy trolls with big icy fists. The best way to describe their appearance and personality is “cold”. Though these trolls slow, they are very durable and packs a punch (smashes things). They take time to put down even when multiple units are attacking it.
Orc – orcs are natural born warriors. They don’t always care who they fight for, as long as they get to fight. Pretty resilient and packs harder punches compared to goblins.
Hordemonger – a ferocious orc eager for battle. Quite like a mini-boss type of orc that is several times harder to kill and a tad bit stronger as well.