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Area List

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Added:

Relic Ruins

Relic Ruins is the first area you come to. It contains Earth element enemies.

Upon completion of the Relic Ruins, you receive the Earth Knight and 11 XP.

Thieves' Cove

Thieves' Cove is the second area in knights and dragons. It contains Water element enemies.

Upon completion of the Thieves' Cove, you receive the Water Knight and 21 XP.

Skeleton's Tomb

Skeleton's Tomb contains Water and Earth element enemies.

Upon completion of the level, you receive 30 XP.

Flaming Wildwood

Flaming Wildwood contains Fire element enemies.

Upon completion of the level, you receive the Fire Knight and 40 XP.

Cold Rock Crags

Cold Rock Crags contains Air element enemies.

Upon completion of the level, you receive the Air Knight.

Faerie Forest

Faerie Forest contains Spirit element enemies.

Upon completion of the level, you receive the Spirit Knight.

Writhing Cascades

Writhing Cascades contains Air, Water and Spirit element enemies.

Guardian's Crossing

Guardian's Crossing contains Earth, Fire and Air element enemies.

Sparkling Steppes

Sparkling Steppes contains Earth, Air and Spirit element enemies.

Blazing Tides

Blazing Tides Fire, Air and Spirit element enemies.

Caballero Desert

Caballero Desert contains Fire, Water and Air element enemies.

Sunken Carrack

Misty Marsh

Zephyr Plateu

Haunted Citadel

Kingdom of Darkness

 
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Comments for Area List

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2 comments, latest first.
Aug 22nd 2013 Guest
You can't, just come back later and select the same area and level and you'll start at the stage you were at with your knights healed for however much they had time to heal, if you wait like an hour or two they should be completely healed, however the monsters on that stage including the defeated will all be completely healed.
ID #306121
Aug 10th 2013 Melikki
When you are fighting in the different areas & you wind up dying but you don't have or want to use gems to heal & don't have life potions how do you go back to fight with your other 3
Knights?
ID #304060
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