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Stage 07

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Cocoon

Briefing:

Our psychic allies sensed a massive gathering , producing a huge egg bearing a much stronger Fell than any we've encountered so far. Our soldiers have begun to call it Bishop. We believe that it could hold the key to understanding their weaknesses.

Mission Objective:

Defeat the Fell Bishop.

As soon as you get to stage 7, things will become more interesting as two new recruits will be introduced from the beginning of the mission. You'll have the Engineers which deals great damage, and Diplomats which project psychic shields to allies in their proximity. These two probably makes up the best duo in the game. Grouping them together and a hero can render them quite the invincibility.

Take note that this level limits you with a time constraint. Although in reality, the amount given to you (15 minutes) is quite plenty to finish the mission. When the game starts, focus your ground forces near the west entry of the base to protect it from an incoming enemy horde. Use your mini gun turret to easily trim down the horde. Gradually build the tower turrets as the resources come. Move your crew towards west, and find a small encampment of the Fell in here. Help yourself with the recruit plus icon that can find here as well. If you wish to stregthen your crew, you may add a recruit or continue with the skirmish just like we did since we find the group pretty solid as it is. Nonetheless, if you'll add to the bunch, Engineers is pretty much the way to go.

The good thing about the diplomats is that the can somewhat protect everyone near them regardless of the number. So adding up on the attackers is more likely to benefit you best. Scour north for the bonus etherium stockpiles while desolating the Fell structures in the area. Continue pushing north and gradually clear the area with this team. take the time to recuperate and make sure to put the diplomats in a safe area (they have the tendency to lead the charge) as they are the key to outlast this skirmish. Remember to use the minigun turret especially whenever you are in a crowded enemy territory.

Get rid of the enemy base in the north and use your stockpile of etherium to build its defenses. You'll earn an additional recruit along the way and try to recruit a flamewalker to help defend your newly acquired base. When ready, attack the Fell lair east of your new base, until it spews out the Fell Bishop. An army of fell will continously attack your base while you are into this that is why it is a good measure to leave a flamewalker in the area and secure the base with towers and a shield generator.

You'll be in the last leg of the mission as the Fell Bishop awakens -- which by the way, now removes the time constraint to the game. Move the remainder of your crew near your base to have the towers help deal damage to the enemy. Use the minigun tower and bouncer rockets to help you hasten the process. In case the base in the falls apart like in our case, move on to your first base an pump up the defense. Form a new group with Taggins, and eliminate the Fell bishop.

 
Verdict:
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