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On to Antigua

Risen 2: Dark Waters Walkthrough and Guide

by CMBF  

 
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On to Antigua

The CS that plays out that resolves the previous quests and initiates this new adventure includes flagging the quests Talk to the Commandant, The Cunning Captain, Find Captain Slayne, and Steelbeard's Artifact.  Basically you learn of the existence of the Earth Amulet, you learn about the remaining pair of undiscovered artifacts, and you get just the basic hints of where they might be found, starting with Captain Slayne in Antigua.

Unfortunately you no longer have a ship, so your first order of business is to return to Puerto Isabella to speak to the Commandant about obtaining transport -- with an eye towards heading to your next strategic destination, Antigua, where you will pick up the trail and hopefully find more clues.  Patty mentions to you that you can now use the small skiffs on the beach to rapidly travel to the other locations (though you can also use Fast-Travel via the map for that matter).  Heading up the beach you will notice that there is a small skiff there -- you can use that to get to the port.

However you choose to do it, go to the port and just outside you will find Chani, who has been banished from the tribe for her crimes and now sort of lives outside of the walls of the port.  You can tell her that Steelbeard is dead, and she tells you that all is not lost -- you can head to the Isle of the Dead and talk to the Spirit of the Captain!  Well, good news indeed!  You tell her about Mara, and then Chani offers to join your crew.  She asks for your plan and you tell her -- kill Mara!  You can then decide if you want her to join the crew!  Why not?

When you reach the gate Franco talks to you, and you learn that the town knows a lot about what happened at the Temple.  You talk your way past him and enter the Port, and now is as good a time as any to dell of your loot to Sophia (or whatever merchant you prefer) just to get it out of your inventory and add to your bank...  Speaking of bank, if you did not read the Pre-Play and Special Edition Notes section at the start of this guide, you should do that now, because it addresses some information you need to be aware of with respect to money and XP...  Go do that now, OK?

Back?  Good...  So now you know why you should be using as little of the money and XP you have as you can manage, at least until you reach the target of 61,000 XP and around 17,000 gold coins, right?  Right!

Chat up Sophia to learn that even she is aware of the battle at the Temple.  You can sell off the loot you have been acquiring -- I did not end up selling the gems that I had simply because I was not sure if I would need them later, and besides they are always worth what they are worth, so it does not hurt to hold on to them. 


Wrapping up the Treasure Map in the Native Graveyard

The Native Graveyard

Before you head further now is a good time to Fast-Travel to the Native Graveyard and take out the defenders there, then dig up the chest to complete the Treasure Quest there -- the chest contains a gold nugget, 500 gold coins, and a pair of gold bowls.  There is a Shrunken Head on one of the gravestones that you can pick up, which automatically flags and completes the Legendary Item Quest The Shrunken Head!

Before you head back to the Port go into the Temple here at the Graveyard and loot the chest in the first room -- take the idol to open the door and then battle the two warriors inside, so that you can loot Ti'Ha Ko from the Sarcophagus inside the next room.  Pull the lever on the wall to open the exit door and leave the Temple and then Fast-Travel back to the port!  Well done!  That pretty much wraps up the last of the outstanding quests for this area, which means that we can move on now with no reservations!

Back in Puerto Isabella (Fast-Travel there) you will now be ready to talk to the Commandant -- but before you do that, if you are low on bullets now is a good time to chat with Webster the Gunsmith here, and resupply your ammunition! 

Head to the Commandant's office and chat with him -- if you have not already done so, grab the map of the Sword Coast from the table here -- and then talk to him to learn that he is sort of betraying you...  He wants the Spear and demands that you turn it over to him!  He orders you to turn the weapon over to the Armory in Puerto Isabella, and you then flag the quest Talk to Patty.

Talk to Patty and she parts company and orders you to follow her, flagging the quest Follow Patty.  BEFORE you do that, go into the next room and take the hairbrush form the table.  Once you have that, go ahead and follow her to the harbor, where she tells you her plan...  You need to sabotage the cannon, water the ship, and you need a 4th member of the crew...  Patty explains how to sabotage the cannon, and which cannon to deal with, and then she explains how much water is needed.  She finally tells you about the Pirate in the Prison Tower who you can free.  Patty has a chat with Chani, offering a rather snide comment about you.

So you have now flagged the quest line A New Ship, as well as the sub-quests Sabotage, A Few Barrels of Water, The Third Crew Member, and The Fourth Crew Member.  As Chani is the Third Crew Member that quest is flagged and completed since we already had her join our party. 

Freeing Hawkins

Head back to the upper level and to the right of the Commandant's Citadel and you will find the prison tower in which Hawkins is imprisoned.  Talking to him reveals that the Commandant has the key...  If you have a Pickpocket Skill of 35 you could steal the key from the Commandant -- but if you do not the easy way is to make a Voodoo Doll and control him...  Remember that hairbrush?  Yup, that is why we took it!

You should have everything that you need to make the doll -- if you do not you can buy it in the Native Village -- either way once you have the stuff talk to Chani and she tells you that you can also have the ship loaded with water as well as help Hawkins escape!  Excellent!  Not only that but the Commandant can be used to distract the guards in order to sabotage the cannon as well...  Hey this is working out to a one-stop solution!  As we have the hair, so go ahead and tell her that, and she will remove the hair from the brush and hand you back all of the pieces required for the doll.  Either go to the cave she designates or to the Village and make the doll.

Return to Chani and talk to her to be reminded that you only get one go at this... 


Liberating the Ship with a little help from the Commandant

Liberating the Ship

Head to the Commandant and use the doll to take control of him -- with the Commandant firmly in your control, take him outside and have him talk to Alcazar, issuing the orders to free Hawkins, and then while you are at it, have him reward you for killing Crow!  Now go to the prison tower and talk to Hawkins, releasing him and giving him your instructions, and unlocking the Achievement "Liberator" (10 GP) for freeing Hawkins. 

That pretty much addresses the things you need to do here, so head down to the harbor now and tell Miguel to load the ship.  Once that is under way, talk to Manolo on the ship and tell the guard you have a task for them - tell them whatever you want of the three choices, and that gets rid of the guards!

With that done head back to the Commandant's office, return to your body, and then ask Alcazar for your reward.  It is paltry but better than nothing...  With that done, head up the nearby stairs and spike the cannon in the tower, then return to the harbor and chat with Chani, Patty, and Hawkins.

Head over to the bed and sleep until midnight, then Benito should be gone from the cannons, and you can sabotage them all Ninja-like!  Maybe...  See the thing is there is a bug that can happen where Benito does not actually leave like he is supposed to but simply moves to sitting on a bench nearby, so if you try to sabotage them he calls in the guard and you are in shit's creek!  So if he is still there you have to make a choice -- reload and try again, maybe trying to wait until he leaves his post which means standing around a while, or you can try to lure him into the jungle towards the beach and incap him by fighting him... 

If you go the Ninja route you will need to wait until Benito leaves and mind the patrolling guard, that he is not nearby when you do the sabotage.  If you are seen doing it you will be attacked, there is no way around that, just so you know.   If you cannot get alone time with the cannon another option is to sabotage the cannon that is closest to the path to the beach, at which point you will be attacked by Benito -- move towards the beach to get him alone and incap him, then finish the cannon as quick as you can and head for Patty.  Talk to Patty to advance the quest, board the boat, and get the hell out of Dodge... Err...  Puerto Isabella!


A fast cheat to getting the cannons sabotaged mostly painlessly

If you are having trouble with the cannon...

There is a cheat that you can use...  Head up and make sure that the tower cannon is sabotaged, then do the one nearest the jungle path and when Benito aggros run down the path until the combat music ends, and immediately Fast-Travel to the port, and as quick as you can, Sabotage the first cannon (closest to the storehouse) before Benito returns.  Now rinse and repeat until they are all sabotaged.  Fast-Travel resets the aggro so after you do the third one, run to the beach, and Fast-Travel back you should be fine!

Talk to Hawkins to have him join the party, report your success to Patty, and then head on board the boat!  You pick your destination now, and for me that was Caldera!  Completing the series unlocks the Achievement "Captain" (30 GP) for finishing the quest line A new Ship.



 
 
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Comments for On to Antigua

 
 
1 comments, latest first.
 
Nov 7th 2013 Monthar
If you have the Treasure Island DLC, it would be best to rush through it as soon as you get your ship, because you get the Pirate's Almanac during this which adds +10% Glory. The sooner you get this legendary item, the more you get out of it.
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