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Back on the Story in Antigua

Risen 2: Dark Waters Walkthrough and Guide

by CMBF  

 
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Back on the Story in Antigua

What we are about now is solving some of the minor tasks, and the first one on our list is the task of finding the lady for the Armorer...  To do this without ending up spending a huge chunk of gold coins you are going to need your Silver Tongue to be at least 60 -- check it and see what it is, then put on clothes and jewelry that raise it.  You should be able to get it to 60 that way without having to spend Glory -- once you have it there you want to look for the Lady Grace, who you can find outside of the fort. 

Talk to her but go easy, do not rush it and take care what you say to her.  She will end up suggesting that you pay her money, that is fine, but as long as you have your Silver Tongue skill to at least 60 you can half the amount she demands.  After you pay her the 500 gold coins, return to Wilson and talk to him and let him know that you squared the deal.  Reminding him of the deal completes the quests Pure Luxury and The Cannon.  Well done! 

To summarize, at this point and in spite of the trade block placed by the Admiral you have obtained the cannon, the powder, and the food (fish) you needed.  All that is left is the water and to get that you are going to need to deal with Butch, who is something of a piece of work. 

-- Obtaining the Ship's Water --

Head back to the Water Camp and talk to Miles again -- this time work your way through the chat options pertaining to Butch, and Miles will share his observations on how you could deal with Butch, outlining three options: Bribery, Beating, or Voodoo.  This flags the quests Butch has Got to Go, and The Butch Puppet. 

Head over to Butch and distract him so you can steal some hair (it is a chat option).  Once you have that, head to Emma's and use her Alter to make the doll you need -- this flags and completes a new quest called Create Butch's Voodoo Doll -- and with that in hand return to the Water Camp and use the doll to take control of Butch!  Have him order Miles to fill the water kegs and deliver them to the ship now. 

Miles reluctantly gets to work as do the other carriers, and that completes the quests Butch had Got to Go, The Butch Puppet, and Water Barrels!  Well done!  You have completed the supplies.  Now it is time to brace the Admiral and Captain Slayne!


Obtaining the Fair Grace at a Substantial Discount

-- The Captain's House --

Return to the fort and go in to speak with the Admiral and Slayne, and when you do you overhear  the tail of the argument between them.  It seems that the Admiral wants the Sacrificial Knife (and so do we).  Talking to Slayne completes the quest Find Captain Slayne.  You ask about the knife and he tells you it is better if you talk on board his ship.  Follow him there.

This flags the quest Follow Slayne outside, and when you do that one is completed and you flag the quest Follow Slayne.  When you reach the gateway this quest is completed, and you have a brief chat about the knife.  The next quest is Follow Slayne to his ship -- you do that and the quest completes as Slayne tells you the knife is hidden on an island not too far away.  You discuss your accomplishments, and you strike an agreement with him -- how trustworthy he is remains to be seen.

After you work your way through the chat options you agree to help Slayne get his ship supplied -- ah but we already did that didn't we, clever us!  Ask him what he needs, and you discover he needs all the stuff we need too.  In addition to all of that he needs a new Helmsman -- and we know just where to find one! 

Choose the "One More Thing" option and tell him that the Fresh Water is on its way, then the powder kegs are being delivered.  Ask how many barrels of fish he needs and tell him that is covered.  Ask what type of cannon he wants, and then once you have exhausted the chat options head to the pub and recruit Morgan.  He demands you to compete with him in a contest; first you have a duel, then a drinking contest, then a shooting contest.  You only need to win two out of the three contests to win over-all, and once you do he tells you he will gather his kit and report on board Slayne's ship.

On the way to report to Slayne you run into the Admiral -- he is very very angry at you...  But as you talk to him he shares a lot of important information with you, including the fact that he does not know where the Water Temple is - but Steelbeard does.  Yet another question we need to ask his ghost when we see it.

Before you board the ship and talk to Slayne head back to the Captain's House and read the book on the table in his bedroom called Old Diary to flag the Legendary Item quest The Hangman's Noose.   Pick the lock on the chest to acquire the Treasure Map for the quest The Treasure on Antigua's Western Beach, and then head upstairs and read the book on the table called The Pirate's Creed.  You now know all eight rules!  There is a Map of Antigua on the table here if you need that.

There is no need to head to the Storehouse and look around to find the noose because you cannot -- or rather you cannot unless you have a Trained Monkey -- so you will have to come back for this.  But that does not mean we are quite done with artifacts at the moment!  You will recall the Tavern Key we bought from Quinn?  Head to the Tavern, open the door, go in and read the Yellowed Book, as that shows you where the Silver Mask is, flagging the quest Gibson's Grave.

Go dig up the mask and then head to the beach and dig up the treasure, and then fast-travel to Mac's Tower and make your way to the beach to dig up the last treasure chest.

Now return to town and talk to Slayne, telling him that he has all that he needs to put to sea, at which point you unlock the Achievement "Provisions Master" (20 GP) for completing the quest line "Ship's Equipment" and the others.   Slayne instructs you to tell Patty to put you ashore on the Isle of Thieves.

Return to your ship and tell Patty that both ships are fully stocked, and that Slayne wants to meet on the Isle of Thieves.  She tells you that she knows where it is, so tell her it is time to set a new course and set sail for the Isle!



 
 
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