There are a total of 219 cards in Monster Train and they can be collected and upgraded in the course of a run in order to defeat the enemies you encounter. There are four different rarities of cards; Common, Uncommon, Rare, and Champion. Check out our How to Upgrade Cards guide to find out what upgrades can be applied to these cards to give them certain effects or increased stats.
On each turn in Monster Train you play cards to deploy minions on three levels of the train, and in each battle enemies enter at the bottom and move their way upwards towards the fourth floor, where your Pyre sits. The Pyre represents your HP and if it is destroyed by the advancing monsters, you lose.
On each run of Monster Train you choose a primary and a secondary clan. The starter clans, the Hellhorned and Awoken, are basically Red and Green, demons mixed with direct damage fireball spells, and sentient plants that can amass big pools of health. During your run you will have opportunities to improve your cards by combining and matching upgrades to open up new roads to victory. You can even duplicate your favourite card at special map nodes before facing off against the final boss. Below is a list of all the upgrades that are available in Monster Train.
Strengthstone (Common)
Upgrade a unit with +10 Attack.
Acquired from: Merchant
Heartstone (Common)
Upgrade a unit with +25 Health.
Acquired from: Merchant
Battlestone (Common)
Upgrade a unit with +5 Attack and +10 Health.
Acquired from: Merchant
Furystone (Common)
Upgrade a unit with Rage 7.
Acquired from: Merchant (Hellhorned only)
Thornstone (Common)
Upgrade a unit with Spikes 4.
Acquired from: Merchant (Awoken only)
Runestone (Common)
Upgrade a unit with Incant: Gain Armor 1.
Merchant (Stygian Guard only)
Shieldstone (Common)
Upgrade a unit with Damage Shield 2.
Acquired from: Merchant (Umbra only)
Wickstone (Common)
Upgrade a unit with Burnout 1, +5 Attack and +5Health.
Merchant (Melting Remnant only)
Largestone (Rare)
Upgrade a unit with +1 Capacity, +15 Attack, and +40 Health.
Acquired from: Merchant
Frenzystone (Rare)
Upgrade a unit with Multistrike 1.
Acquired from: Merchant
Eternalstone (Rare)
Upgrade a unit with Endless.
Aquired from: Merchant
Speedstone (Rare)
Upgrade a unit with Quick.
Acquired from: Merchant
Heaven's Finest (Rare)
Extinguish: Deal 50 damage to the front enemy unit.
Acquired from: Heaven's Finest
Major Refraction (Rare)
Upgrade a unit with +2 Capacity, +30 Attack, and +30 Health.
Acquired from: Crystals
Minor Refraction (Rare)
Upgrade a unit with 1Capacity.
Acquired from: Crystals
Monster Railspike (Rare)
Upgrade a unit with +20 Attack and +20 Health and add Purge.
Acquired from: Rail of the Covenant
Emberstone (Common)
Upgrade a spell to cost -1 Ember.
Acquired from: Merchant
Powerstone (Common)
Upgrade a spell with +10 Magic Power.
Acquired from: Merchant
Surgestone (Common)
Upgrade a spell with +20 Magic Power and Consume.
Acquired from: Merchant
Eternalstone (Rare)
Upgrade a spell to remove Consume and cost +1 Ember.
Acquired from: Merchant
Freezestone (Rare)
Upgrade a spell to gain Permafrost.
Acquired from: Merchant
Keepstone (Rare)
Upgrade a spell to gain Holdover.
Acquired from: Merchant
Stackstone (Rare)
Upgrade a spell to gain Doublestack.
Acquired from: Merchant
Spell Railspike (Rare)
Increase Magic Power by 20 and add Purge. Reduce cost to 0 Ember.
Acquired from: Rail of the Covenant
Check out our Where to Find Merchants guide to find out where these Merchant Tents can be found.
We have questions and answers related to this topic which may also help you: