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The Elder Scrolls IV: Oblivion Guide

Thieves Guild

This section is broken down into the following chapters:

Finding the Thieves Guild
May the Best Thief Win
Independent Thievery
Untaxing the Poor
The Elven Maiden
Ahdarji's Heirloom
Misdirection
Lost Histories
Taking Care of Lex
Turning a Blind Eye
Arrow of Extrication
Boots of Springheel Jak
The Ultimate Heist

The Thieves Guild is one of the four joinable guilds in the game. Join the guild, and you can then take special jobs to advance in rank. One of the perks of being a member is having access to a fence who will buy your stolen goods. The best fences are only available to high ranked members, however.

There are three rules that one must follow to remain a member:

1. Never steal from another member of the guild.
2. Never kill someone on the job. Animals and monsters are fair game.
3. Never steal from beggars or peasants.

Break any of the above rules and you'll be thrown out of the guild. If you are suspended, you can simply speak to one of the doyens and pay a fee to get back in. Armand Christophe, who can be found in the Imperial City Waterfront at around midnight each night, and S'Krivva of Bravil are the two doyens. Kill on the job, and you'll have to pay a blood price to get back on good terms with the guild.

Read on to learn how to join this elusive group.



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