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Follow the dark path or use the light

Pokemon Abilities

Pokemon Diamond Walkthrough and Guide

by Mogg 13-42  

 
 
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Pokemon Abilities

All Pokemons have one natural and permanent ability. These can be viewed by accessing the "Summary" sub-menu and switch to the second or third window. The said entry will be listed at the lower-right corner of your screen.

 ================== ======================================================= 
| Ability          | Description                                           |
================== =======================================================
| Aftermath        | Damages the foe landing the critical hit.             |
| Battle Armor     | Pokemon is protected against critical hits.           |
| Chlorophyll      | Boosts the Pokemon's speed in sunshine.               |
| Clear Body       | Prevents Pokemon's stats from being lowered.          |
| Cloud Nine       | Eliminates effects of weather.                        |
| Cute Charm       | Contact with Pokemon may cause infatuation.           |
| Damp             | Prevents combatants from self-destructing.            |
| Early Bird       | Pokemon awakens quickly from sleep.                   |
| Effect Spore     | Contact with Pokemon may cause paralysis or poison.   |
| Filter           | Powers down supper-effective moves.                   |
| Flame Body       | Contact with Pokemon may cause burn.                  |
| Flash Fire       | Powers up fire-type moves if hit by fire moves.       |
| Guts             | Boosts attack if there is a status problem.           |
| Gluttony         | Encourages early use of held berry.                   |
| Honey Gather     | Pokemon may gather honey from somewhere.              |
| Huge Power       | Raises Pokemon's attack stat.                         |
| Hydration        | Heals status problems if it is raining.               |
| Inner Focus      | Pokemon is protected from flinching.                  |
| Illuminate       | Raises likelihood of encountering wild Pokemon.       |
| Intimidate       | Lowers foe's attack stat.                             |
| Keen Eye         | Prevents Pokemon from losing accuracy.                |
| Klutz            | Pokemon can't use any held items.                     |
| Levitate         | Gives full immunity to ground-type moves.             |
| Lightning Rod    | Pokemon draws in electric-type moves.                 |
| Liquid Ooze      | Inflicts damage on foes using any draining move.      |
| Magic Guard      | Pokemon only takes damage from attacks.               |
| Magma Armor      | Prevents Pokemon from becoming frozen.                |
| Minus            | Boosts Sp Atk if another Pokemon has Plus.            |
| Natural Cure     | All status problems are healed upon switching out.    |
| No Guard         | Ensures the Pokemon and its foe's attacks land.       |
| Pick Up          | The Pokemon may pick up items.                        |
| Poison Point     | Contact with Pokemon may cause poison.                |
| Pressure         | Pokemon raises the foe's PP usage.                    |
| Pure Power       | Boosts power of physical attacks.                     |
| Oblivious        | Prevents Pokemon from becoming infatuated.            |
| Overgrow         | Powers up grass-type moves in a pinch.                |
| Rock Head        | Protects Pokemon from recoil damage.                  |
| Rough Skin       | Cause damage to foe on contact.                       |
| Run Away         | Enables sure getaway from wild Pokemon.               |
| Sand Veil        | Boosts Pokemon's evasion in a sandstorm.              |
| Shield Dust      | Blocks added effects of attacks taken.                |
| Simple           | Pokemon is prone to wild status changes.              |
| Sniper           | Powers up moves if they become critical hits.         |
| Snow Warning     | Pokemon summons a hailstorm in battle.                |
| Speed Boost      | Pokemon's speed stat is gradually boosted.            |
| Static           | Contact with Pokemon may cause paralysis.             |
| Stench           | Helps keep wild Pokemon away.                         |
| Sticky Hold      | Protects Pokemon from item theft.                     |
| Storm Drain      | Pokemon draws in all water-type moves.                |
| Sturdy           | Protects Pokemon against one-hit KO attacks.          |
| Suction Cups     | Negates moves that cause switching out.               |
| Super Luck       | Heightens the critical hit ratio of moves.            |
| Swarm            | Powers up bug-type moves in a pinch.                  |
| Swift Swim       | Boosts Pokemon's speed in rain.                       |
| Synchronize      | Passes on a burn, poison or paralysis to a foe.       |
| Tangled Feet     | Raises evasion if Pokemon is confused.                |
| Thick Fat        | Raises resistance to fire and ice-type moves.         |
| Trace            | The Pokemon copies the foe's ability.                 |
| Unaware          | Ignores change in ability by foe.                     |
| Water Veil       | Prevents Pokemon from getting burns.                  |
================== =======================================================


 
 

Comments for Pokemon Abilities

 
 
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3 comments, latest first.
 
Dec 7th 2014 Guest
You didn't put rivalry in
ID #481788
 
Jul 2nd 2011 Guest
It's funny how the first 2 involve critical hits! :P
ID #54161
 
Mar 22nd 2011 Guest
U forgot wonder guard
ID #33727
 
 
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