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Call of Duty: World at War Guide By Mike Hazleton Back to Call of Duty: World at War Index :: PC | PS 2 |PS 2 |Xbox 360 |Wii |DS |

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Call of Duty: World at War - Multiplayer Guide

Outskirts Map

This is a map set on the outskirts of Berlin in a German village, similar to the single player mission, Ring of Steel. There are numerous shelled-out buildings as well as tanks which are able to fire into most of them. Arguably the centre-point of the map is the church. This includes a tower which supports snipers, as well as a large main room.


The church where you can always find an enemy

While no one likes campers, the church is a good place to do it as there are many dark corners and places to hide. It's also a good room to plant Bouncing Betties in as many players move through it to cross the map.

A good idea on this map is to satchel charge the road, preferably where there are corpses or debris to cover them up, and then detonate them as a tank comes near. You of course have to stay out of trouble until they come, but on this map it's never long before someone hops in a vehicle.

On the far north of the map there are some stairs going up a wall which supports the main road up the hill. You can use these stairs to cover and stick your head above the wall, picking people off without them knowing you're there.

As with many of the maps, some of the locations in particular are superb for sniping or long range rifle attacks. The upper floors of many of the houses in the village make great positions for these antics. In particular, they have only one route to the upper floor, so if you plant a Bouncing Betty on the stairs, you should be comfortably set for a kill-spree. If playing as a team on this map, it is advisable to try to control the high ground, meaning you can pick of enemies more easily. Even tanks will struggle to hit your allies if you hold the hilltop.


Controlling the hill should be a target for teams on Outskirts

All the action that you will encounter will likely focus on both the high ground and the church. In team-based matches the church is a good place to control as from the tower you can snipe out (though with a large degree of vulnerability) and the rest of the team can be pretty safe from the tanks in the church. At times you will get hordes of tanks parading around, so it is important to organise a few players to focus on this aspect of the engagement.

Gun Selection:

There is opportunity on this map for sniping and long range combat. However, the winding alleyways and buildings mean that a close-quarters weapon, even a shotgun, isn't a bad choice. This is one of the few maps where you can pretty much just choose your favourite set of weapons, equipment and perks and let rip. Mid-range weapons like the BAR and machine guns are probably the safest bet though. It depends whether you would rather be a specialist in one area or average in them all.

Perk Selection:

As with most maps, Stopping Power is a good selection, but more specialised perks, such as Bomb Squad (this map is a haven for them) or Camouflage (there are lots of good places to camp and hide and you don't want recon planes to ruin that) are not bad choices. Similarly, opting to bring Satchel Charges allows you to deal with the tanks, albeit still haphazardly, in the same way that bringing anti-tank grenades on this map will improve your chances against them – but clearly, if you are not the sort to go after tanks then these is a pointless addition to your arsenal. Flak Jacket, even for players who are not interested in destroying the tanks, will help you survive their explosive blasts and is great for those seeking to ignore the vehicles, but not get killed by them.

[video-to-go-here=codwawmpm6.wmv title=A pretty meagre BAR kill-streak on Outskirts]

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