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- The Hero of Will (Part 2)

Fable II Walkthrough and Guide

by Mike Hazleton  

 
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Fable 2 Guide - The Hero of Will (Part 2)

Follow the golden trail through the less polished parts of the Spire to find a body on the floor – the guard. Search the corpse to find a sword, pistol and health potion, providing you with the chance to escape. You then find yourself getting shocked in the collar again, but this time not by the Commandant, but by the Hero of Will, Garth. He removes your collar and vows to assist you in taking down the Commandant – guarding the only way out of the Spire.




On the way you will face many Spire guards, with Garth unable to assist having used all of his Will and Strength in removing your collar and taking out the first guard. Use powerful melee and Will attacks to battle through the throngs of guards and into the Commandant's chamber for the last time. The chamber appears empty as you see new ships full of Crucible-hardened recruits arrriving. The Commandant transports in behind you at this point, and the opportunity you've been waiting for to destroy the man keeping you imprisoned for all these years has arrived.



Stay out of the electrified border at the edge of the room and use Blades and Inferno spells to deal damage on the magic-wielding Commandant. He raises spikes from the ground if you stay still for too long, as well as boasting a behemothic sword if you come too close. Use bullets from your new pistol, spells and fast melee attacks to expose his weaknesses, all the while watching to make sure his army of Spire guards don't get too close. Spire guards will continue to spawn in until you defeat their leader, so keep them at bay while using ranged attacks to hit the Commandant – crucially though, stay on the move. The Spire guards are cumbersome and slow, and dodging regularly will keep you safe fro the Commandant's spike attack. You can use the elecrtric field for your advantage too – use Force Push on the guards and melee attacks on the Commandant to push them into it and deal massive damage – the final blow brings you that much closer to ending the ordeal on the Spire.


Unleash your revenge.



All the floating experience from this mammoth fight goes to replenishing Garth's Will, making the fight down to the boats all the more easy. He activates the Cullis Gates in the room using his magic, so head through the marked one and down to the Spire docks. You'll see Garth destroy the majority of the docked boats, so descend the steps and help him fight a way through to the boats. Ignore the majority and just get to the marked boat. Use surrounding Will attacks to keep the guards at bay, but concentrate on getting to the boat in one piece. Once aboard, a cutscene ensues as this phase of the game ends.

Achievement: The Hero of Will – 100g

Back onto Oakfield shore and things have changed in the world of Albion in the ten years you've been gone, but before you go off exploring, get reacquainted with your best friend, and perhaps see how your family are doing, if you have one. There are many new quests, people and items to explore and find however, so don't take too long before you get cracking. Meanwhile, Theresa needs you to go and find Hammer at Rookridge; she's been doing some digging of her own to find the last hero, the Hero of Skill as part of The Cullis Gate quest. Incidentally, you net a hearty 5000 renown for your exploits at the Spire, quite rightly, as well as the Broken Spire Collar Trophy.




Head out of Oakfield and to the pub at Rookridge (remember the one we liberated from the bandits all those years ago? Well it's now successfully back in business!) and meet Hammer, she's missed you! With the news that Garth has been brought back to dry land and is with Theresa, a gathering of all the current heroes in order, so Hammer heads for the guild. After a short delay (a fast-travel to Bowerstone should do it) Theresa calls you to the grand meeting at the guild, so head to the Chamber of fate, either via fast travel or the Cullis Gate itself.

Hammer has learnt the location of the Hero of Skill, in a cut-off and remote part of Albion known as Bloodstone, so not the most attractive place in the world. You have to travel through a dangerous wild-land to get there, known as Wraithmarsh, but to make it easier Garth and Hammer will accompany using Garth's own Cullis Gate in his tower from before in Brightwood – your next destination.

 



 
 
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Comments for - The Hero of Will (Part 2)

 
 
6 comments, latest first.
 
Mar 4th 2011 Guest
I've tried both Cullis Gates, and I don't see the green option appear.
ID #31374
Feb 6th 2011 Guest
There are 2 gates, the one he goes through, and the one on the other side of the room (yours)
ID #28263
Sep 26th 2010 Guest
yh same like everone my cullis gate is closed how get out
ID #13640
Sep 2nd 2010 MissBee
I also dont know how to use the Cullis gate to descend. The pads are not lit up anymore and I can't leave the room
ID #11173
Jul 28th 2010 Guest
I dont know how to use the Cullis gate to descend. Garth is gone and the pads on the ground are not lit up anymore! How do i get out of this room!
ID #6441
Jun 13th 2010 Guest
Dont drink potions or eat food just press LT when you are near dead then just wait 5sec and you are alive again.
ID #437