Legendary Weapons
Fable II Walkthrough and Guide
Fable 2 Guide - Legendary Weapons
Melee Weapons:
The Calavera
This is mace-like melee weapon of the 'blunt' type. It boasts the flame augment, allowing you to deal splash damage with fire while swinging it at enemies. As a helpful tip, try to get this weapon before embarking on The Crucible quest. The Demon Door which houses it is easy to open early on and despite the relatively low value of the weapon compared to some other legendary items, it should not be ignored before going on the tough route through the Crucible.
Location: Inside the Demon Door at Westcliffe (see the Demon Door section of this guide for how to get in there).
Augments: Flame.
Damage: 67
Value: 4385 gold
The Chopper
This battle-axe of the 'cutting' type has an impressive damage rating of 86. The augments Stoneskin and Discipline prevent scarring your unblemished face with the former, and gives more experience from each fight with the latter. The story behind this one is that the previous legend of the Crucible promised to hand over his fabled weapon to anyone who would beat his Crucible record – a perfect score from all 8 rounds.
Location: Westcliff – complete the Crucible with a perfect score in each of the 8 rounds.
Augments: Discipline and Stoneskin.
Damage: 86
Value: 16,200 gold
The Daichi
This is a Katana, a thin blade of the 'cutting' weapon type. It has a massive value of 59,400 gold, three augments and a huge damage score of 96. With it you can increase damage, add electronic splash damage, and boost your attractiveness. By far one of the best legendary weapons in Fable II.
Location: Inside the Archon's Knot tomb. To access it, escape the spire, then go to the level of Garth's Brightwood Tower you used to get to Wraithmarsh and press A to jump over the gap in the edge and into the well below. Explore the tomb to find a chest towards the exit.
Augments: Bewitching, Devastation and Killerwatt.
Damage: 96
Value: 59,400 gold
Hal's Sword (Limited Edition DLC)
This is only available to those who bought the Limited Edition version of Fable 2. Enter your code that came with the game in the Marketplace to unlock it. It is, quite clearly, a sword, and of the 'cutting' type. It has a low value and damage rating, three augment slots, but none filled by default. It's based on the Covenant Energy Sword in Halo 2 and 3, though clearly not as powerful!
Location: In the Guild Cave's Chamber of Fate – there is a chest at the far end.
Augments: None
Damage: 22
Value: 3375 gold
The Hammerthyst
As the name suggests, this is a hammer, so a 'blunt' weapon. It has good damage, a low value, but the Barkskin augment, which increases your defence, but makes scarring more common.
Location: Inside the Oakfield Demon Door
Augments: Barkskin
Damage: 78
Value: 4725 gold
The Maelstrom
This is a fairly average sword, but the augment increases damage on guards and civilians; anyone who isn't clearly evil.
Location: The Temple of Shadows – sacrifice as many people as possible and your spouse, as outlined in the Sacrificing to the Shadows quest in the hour after midnight, to unlock and receive this weapon.
Augment: Scourge
Damage: 58
Value: 3375 gold
The Rising Sun
In contrast to the Maelstrom, this weapon does the most value to evil people, like ghouls and shadow creatures.
Location: Simply donate a bundle of cash to the Temple of Light between midday and 1:00pm this time, over 10,000 gold in one go is needed.
Augment: Righteous Violence.
Damage: 61
Value: 4050 gold
The Wreckager (Limited Edition DLC)
Another fantastic weapon, probably second only to the Daichi. It has high damage of 65, but most importantly three great augments, reducing scarring, giving you gold for each kill an creating fear amongst those around you.
Location: Inside the Halls of the Dead, an exclusive area for those with the Limited Edition version of Fable II. You access it after downloading the content with your code in the Xbox Live Marketplace, through a new dive spot in the water by middle of the pier at Bloodstone town. It's a tough tomb to get through, and you must follow the orb sequences to get through – one of which makes you use a dive spot within the tomb to follow it into the next area. At the end of the orb path you will find a chest with the Wreckager in.
Augments: Fear Itself, Golden Touch and Stoneskin.
Damage: 65
Value: 54,000 gold
Ranged Weapons
The Enforcer
The first of the ranged legendary weapons, The Enforcer is a pistol boasting a whopping 177 damage which also increases your defence and attack but makes you more likely to scar. The value matches the damage, at 17,550 gold, complete with Barkskin and Lucky Charm augments. The downside is that it is a pistol, so needs reloading regularly.
Location: Buy Giles's farm in Brightwood after completing the Cold Comfort Farmer and Blind Date quests and take the cellar key from upstairs and go into the cave within where you will find a dig spot with the Enforcer in. You can also complete Red Harvest and loot the key from his grave using your dog to sniff it out.
Augments: Barkskin and Lucky Charm
Damage: 177
Range: 20
Ammo Capacity: 1
Value: 17, 550
The Perforator
Similarly fantastic when compared to the Enforcer, this is a rifle with a far higher range, 60, and an ammo capacity of 6. The augments within create fear when you are around, increase your experience, but also makes you more prone to scarring. It has a huge value of 59,400 gold.
Location: In the Wraithmarsh Demon Door
Augments: Barkskin, Discipline and Fear Itself
Damage: 81
Range: 60
Ammo Capacity: 6
Value: 59,400 gold
The Rammer
This powerful and expensive crossbow has huge damage of 119, a quicker reload time than the Enforcer, but the same ammo capacity of 1. It does however allow splash damage of fire on your enemies thanks to the augments within, as well as draining health from enemies and improving your attractiveness. This is the compromise between the Enforcer and the Perforator.
Location: Take out all 50 gargoyles. The chest is in Gargoyle's Trove as explained under the Gargoyles section of this guide.
Augments: Bewitching, Flame and Ghoul.
Damage: 119
Range: 45
Ammo Capacity: 1
Value: 54,000
The Red Dragon
This pistol has an unusual ammo capacity for this type of weapon of 6. The augments increase damage further and increase your defence similarly.
Location: Win the Westcliff Shooting Range to receive it.
Augments: Devastation and Lucky Charm
Damage: 41
Range: 35
Ammo Capacity: 6
Weapon Augments
Here is a list of all the augments in Fable II and the effects that they have. You can find them while questing or buy them from the stone-cutters in the towns and villages of the game. Try using complimentary augments that either take off the negative side effect that may come with one of them, or increase the positive effect to a great degree. Every weapon can boast up to 4 augment slots, but this varies depending on the version of each one found. They can equally come with no augment slots. Legendary weapons come pre-packed with augments, except the Limited Edition downloadable-content Hal's Sword, which has 3 slots by default that you can customise with your own augments.
Bewitching
Effect: Increases your attractive power to other citizens
Cost: 900
Cursed Warrior
Effect: Increased experience in combat, but gradually reducing your health while the augment is equipped. Note that this will never actually kill you, just knock your health to seriously low levels.
Cost: 2680
Devastation
Effect: Increases damage.
Cost: 4690
Discipline
Effect: Increased experience in combat.
Cost: 4690
Fear Itself
Effect: Creates fear amongst those around you.
Cost: 875
Flame
Effect: Adds fire splash damage to your attacks.
Cost: 2680
Ghoul
Effect: Drains health from your opponent and gives it to you when attacking.
Cost: 4690
Gnarly
Effect: Increased defence, but also the chance of scarring increases.
Cost: 1530
Gold Burden
Effect: Receive gold for each enemy killed, but defence and attack are both reduced.
Cost: 2680
Golden Touch
Effect: Gold received for every enemy killed.
Cost: 8200
Killerwatt
Effect: Electrical splash damage when attacking.
Cost: 2680
Life Sucks
Effect: Drains the health from enemies, though your defence and attack are both reduced.
Cost: 2680
Lucky Charm
Effect: Attack and defence increased.
Cost: 4690
Piercing Agony
Effect: High attack boost, but your health decreases constantly. Note that this will never actually kill you, just knock your health to seriously low levels.
Cost: 2680
Slash and Burn
Effect: Fire damage replaces regular damage, but you are more likely to scar in battle.
Cost: 1530
Stoneskin
Effect: Resistance to scarring.
Cost: 3060
Storm Scar
Effect: Electrical damage when equipped, but you are more prone to scarring.
Cost: 1530
Fable 2 SuperCheats
Hals sword even if you just want it for nostalgic purposes iis only available in the limited collectors editionit blows :/
im not shore but i dont think u have to kill giles for the enforcer hell probaly give it to u or open the doors in his cellar as a thank u for saving him
You cant get the maelstrum if uve completed defender of light because you kill Cornelious grim guy.
To get the wraith marsh demon door get ten people to follow you or more He will talk for a long time but then he'll open it's in a cave in the back I think it's the perforater
Perforator/rammer + daichi/royal sceptre = best combo
To get hammerfirst or watever it's in the wind mill
Ok guys here is the best recap I can describe the enforcer isn't good bcos it sucks at long range the red dragon abhors really fast but does little damage and can kill a ballerina in about 9 shots the rammer ( gargoyle reward) is the best weapon in the game. If u choose to be evil then u want the perforator or red dragon. And unless u like collecting the legendary weapons the daichi is the only weapon in the game that matters the order of weps u should get should be using to play the campain is the best wepons from bowerston blacksmith until u get to oakfield the propose or blow a kiss at the demon door to get the hammerthyst. Use it until u finish "the cullis get" (the quest where u get sent o wraithmarsh and go to bloodstone) bcos the weird stone things disapeers after Garth sent u to the farm fir weapons I used the the master flintlock pistol until I got the
Perforator which I then used to get the red dragon but then I did the gargoyle quest so this is probably the bet weapon plan.
Which is better the red dragon or the dragon stomper 48
has anyone noticed that they said the enforcer is a pistol when it is a blunderbuss
what is hals sword
Demon doors are awsome
To get the Rising Sun, at around 12 oclock you have to make a large donation. Around 1,000 (it worked for me.) and then the monk will ask you to "Make a large donation" and you donate 10,000. Then He will give you the Rising Sun.
cnt find no hammerthyst in oakfeild just a house and ive opened all demon doors
It is in a demon door neer the light temple. You have to get married in front of it to open it.
you can get more then 1,000,000 $$$$$$$
My guy: King of Albion over 1,500,000 gold, Mayor of Bowerstone, every legendary weapon (except the Wreckager and Hal's Sword) and maxed good moral, and maxed Pure.