How to Use Countermeasures in Star Wars: Squadrons
There will be missions in Star Wars: Squadrons where the enemy will have a lock-on you and you will not have the room to perform manoeuvers to throw it off. This will likely occur when you are in a narrow tunnel or during an attack run. If you are faced with this scenario you can use one of the four types of countermeasurs to prevent the missile from hitting you. Each of the four countermeasures are all active components on your starship and each have their own advantages and disadvantages. Listed below are the four countermeasures and how to use them.Sensor Jammer
A Sensor Jammer is effective at any range and is basically a device capable of scrambling or blocking sensors. Once a Sensor Jammer has been activated the enemy will temporarily be unable to lock-on to your starship. The downside to this device is that it has a long cooldwon.Seeker Warheads
This countermeasure launches a cluster of missiles from the rear of your starship that will attempt to intercept the missiles that are locked onto you. This countermeasure can be effectively used from long range and when turning.Sensor Inverter
A Sensor Invertor is a short-range scrambler that will literally only work at very close range. It is however particularly effective as it not only enables you to evade the missile but the electromagnetic burst that it releases is capable of redirecting the enemy missile back to the starship that fired it.Chaff Particles
This countermeasure will releases a particle cloud from your starship's engine that will then scramble the sensors of ships and missiles that attempt to pass through it. This effect is active until the cloud dissipates.
Take a look at our How to Evade Missile Attacks
guide for when it is not necessary to use countermeasures.