This seaside resort will introduce you to new enemies. Keep an eye out for this green floating mecha. It doesn’t attack but will continuously heal nearby enemies. Prioritize taking this one out whenever you see it.
You’ll also encounter improved versions of enemies from the previous stage. Sword-wielding mechas will either perform a wide sweep or a spinning attack, which covers a lot of area so avoid staying near them. Watch out for flying mechas with explosive barrels strapped on top of them. They lob explosives that explode after a few seconds. Upon defeating them, their wreckage will also self-destruct after a few seconds.
One of the mid-bosses you’ll find in this stage is a hermit crab looking mecha. It only has two attacks; two swipes with its claws and a jumping attack. You can easily bait it to use its claws by attacking up front then dashing to the side. Upon destruction, it will also leave an self-destructing wreckage so get out of the way.
The other mid-boss you’ll encounter is a floating jellyfish. It’s quite easy to deal with since it only has one, very slow and predictable attack using its tentacles. Just watch out for that attack when it starts to move for a strike.
This boss takes form of a water dragon and will attack from the water. You have to get up close to be able to hit it. It’s obvious telegraphed attack is when it started gathering energy from its mouth. Make sure to get away since it can either release three whirlwinds that will travel outward or a scattered energy short-ranged blast. Watch out also for its only melee attack, when it will lunge and attempt to bite you.
When it dives into the water, watch out for the blue glyphs that will appear on the floor. Make sure to get out of the way since that glyph will explode a few seconds after. Just run around the area to spread the explosion and avoid getting cornered.
Like the previous boss, MK.II will get stunned for a few seconds after dealing damage to it. Repeat the process to finish it off.