Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

One Island -- A New Adventure!

Pokemon LeafGreen Walkthrough and Guide

by CM Boots-Faubert  

 
Print page (no screenshots)   |   Print page



One Island -- A New Adventure!


Meeting Celio 

As we exit the Gym in Cinnabar we run into an old friend, Bill.  In case you have forgotten, Bill is the bloke who invented the PC Storage System for Pokemon that is in use in the region, and who helped to invent the Pokemon Transport System, a special machine that allows you to digitize your Pokemon in their Poke Ball and then send them -- like a FAX -- over long distances using the public Internet.

It seems that Bill is about to embark upon an adventure, and he wants you to come with him!  Well, an invitation like that does not come along very often, and although we are presently working hard towards completing our goal to become a Master Pokemon Trainer and, with some luck and hard work, the World Pokemon Champion Trainer, perhaps it is time for a holiday?

Think about it...  We have earned seven of the eight badges, we have trapsed from one end of the region to the other, and we have battled over a hundred different types of Pokemon!  All that without a single break!  We deserve a holiday mate!  Besides, there are bound to be some trainers we can glom XP off of in this new area, it will add to our map and, perhaps even more important, it is bound to have types of Pokemon we have not encountered yet!

Sure we will go, Bill!

-- The Journey to One Island --

Bill's friend sent a boat to pick us up -- actually a fairly expensive double-hulled Ferry, but whatever...  The important thing is that he sent a boat!  After we follow Bill on board we are whisked off to One Island, a lush and green paradise that is something like Cape Cod... 

Bill introduces us to his mate, Celio, but they end up getting sucked into working out a problem with the machine that he is building, and to get us out of their hair they give us some items that they want delivered to a nearby island.  Right, some holiday this is turning out to be!

Being the nice bloke that we are, we go ahead and agree to help them out -- after all Bill did invite us on this holiday, would not want to appear ungrateful, now would we?

Before we depart though, we should have a look around, get the lay of the land, figure out what is going on.  After all we not only have never been here before, we never even heard of the place before we arrived!

-- Pokemon Net Center --

The building that we are in looks like a typical Pokecenter save for the fact that there is extra hardware we are not used to seeing here.  It is actually not a Pokecenter, but a Pokemon Net Center -- how cool is that?!

Checking the map on the wall reveals a series of islands in a chain -- we are on One Island, and to the north connected to it is Mt. Ember, which according to one of the trainers here is a Volcano that has not gone off in recent memory, so it should be safe, right?

Two Island has Cape Brink, while Three Island has the Berry Forest, but that is all that we can see for now...  There is a PC here, but it is not in working order at the moment, so we cannot access our Pokemon, nor store new ones, and we have no access to our stored items or our own PC at home -- dude, the Net is down!

Somehow Nurse Joy is here!  Excellent!  May as well heal and save considering that we just finished a major Gym Battle -- a battle I might add that I was able to complete using just ONE of my Pokemon!  How did you do, by the way?

A quick check upstairs verifies that save for the differences below, this is a typical Pokecenter.  Now we head outside, where we see a few places we can explore!  First though, we should talk to the people we see, get a grasp on the local news.

The house on the left belongs to a happy young woman, while the one on the right to a happy old couple.  The strand of beach below their house leads to the Kindle Road, a route that is clearly at least partially sea-based.


-- Kindle Road --

- - - - - - - - - - - - - - - - - - - -

- Area Pokemon -

(Key: Pokedex # - Name / Acquisition Method)

022 - Fearow / Normal
074 - Geodude / Normal
130 - Gyarados / Fishing (Super Rod)
116 - Horsea / Surf
099 - Kingler / Fishing (Super Rod)
098 - Krabby / Fishing (Good/Super Rod)
129 - Magikarp / Fishing (Old/Good Rod)
052 - Meowth / Normal
053 - Persian / Normal
077 - Ponyta / Normal
078 - Rapidash / Normal
080 - Slowbro / Normal
079 - Slowpoke / Normal, Surf, Fishing (Super Rod)
021 - Spearow / Normal
114 - Tangela / Normal
072 - Tentacool / Surf
073 - Tentacruel / Surf

- - - - - - - - - - - - - - - - - - - -


Despite the fact that all communications -- voice and data as well as Pokenetwork -- are down,  we can still capture Pokemon and have our overflow end up in our regular Poke Storage Account!  That is a good thing because there are more than a few new ones here that we want to capture!

I got lucky and pulled a Kingler right off the bat, fishing with the Super Rod just off shore, and a Tentacruel directly after, which I thought was rather fortunate.  Ahead is a small sandspit with a trainer on it...

Swimmer Abigail has a pair of Level 35 Psyduck worth 600 XP each, and a Level 37 Golduck worth 1378 XP and $148.

To the north the rod continues on land, but before you climb out of the water and begin hiking, follow the coast up on the right to a small beach with a treasure ball that contains a Max Repel, and once you have that head back and climb onto the shore.

The first section of Tall Grass ahead will yield a Ponyta.  There are rocks here that are breakable, but we do not have the HM we need to be able to break them - yet.  So ignore those for now, and continue this unrestrained orgy of new Pokemon Captures!  Persians are really common here, so if you did not evolve Meowth into one, you can grab one here,

Picnicker Claire has a pair of Level 35 Meowth worth 517 XP each, and a Level 35 Pikachu worth 615 XP, and a Level 35 Clefairy worth 510 XP and $700.

Picnicker Bryce has a Level 36 Nidorino worth 909 XP, a Level 36 Sandslash worth 1257 XP, and a Level 36 Raticate worth 894 XP and $720.

Crush Girl Tanya has a Level 38 Hitmonlee worth 1131 XP, and a Level 38 Hitmonchan worth 1140 XP and $912.

Swimmer Garrett has a Level 35 Shellder worth 727 XP, a Level 35 Cloyster worth 1522 XP, and a Level 35 Wartortle worth 1164 XP and $152.

Crush Kin Mik & Kia have Level 39 Machoke and Primeape worth 1218 XP and 1244 XP respectively, and $1872.

Black Belt Hugh has a Level 37 Machop worth 697 XP, and a Level 37 Machoke worth 1156 XP and $888.

Black Belt Shea has a Level 38 Machop worth 715 XP, and a Level 38 Machoke worth 1188 XP and $912.

Crush Girl Sharon has a Level 37 Mankey worth 586 XP, and a Level 37 Primeape worth 1180 XP and $888.

-- Ember Spa --


The Ember Spa

What appears to be the entrance to a cave turns out to actually be the entrance to a Spa on the island that features hot springs!  Well, that makes sense, really, I mean where you find volcanos in nature you can usually find hot springs...  In Washington State there are some hot springs (the Goldmeyer Hot Springs) near a mountain that I am reliably informed is actually an inactive volcano, and they are a pleasure to sit in.

Just inside and down a narrow hall the area opens up -- and a greeter here welcomes you.  All over the area you see puffs of steam coming out of the ground, and ahead up a short set of stairs is an old woman who swears by the healing properties of the springs.

Ahead between the two waterfalls is the owner of the Spa, and after telling you how he made it, he gifts you his copy of HM06, Rock Smash, which you place in your TM Case.  You need to teach this to one of your Pokemon -- unfortunately as is often the case, it likely will not be your HM Mule.  Gah!  I hate it when this happens!  This is basically a useless move in combat -- I mean it is OK I guess, but there are so many better moves that I am loath to teach it to one of my core team, but we need this one for the areas ahead and that we have passed through... 

On the bright side, it can be deleted later at the Move Deleter's house, but it would be an idea not to over-write an important move or one we cannot easily replace, right?  After examining my team, I ended up choosing my Graveler, Hitman, not because it is a completely appropriate move for him -- it is -- but because he has Rock Blast... 

While Rock Blast is a semi-useful move, the truth is that I intended to eventually replace it anyway, because it is a very inaccurate move, and it misses more often than it hits!  Replacing it with the HM actually improves Hitman's move pool(?!) so it is a no-brainer.  None of the other team members had moves on them that were even close to as useless as Rock Blast, and while YMMV depending upon your team makeup, if you have been following this walkthrough and you kept your team close to mine, then you will probably arrive at the same conclusion that I did.

One thing you will almost certainly want to do is edit your move order and change either Seismic Toss or Magnitude/Earthquake to be your first slot move...  Did you choose Earthquake when we had the chance as a Level-Up move?  I did not, I kept Magnitude, mostly because (1) it has more PP, and (2) we will be obtaining a TM with Earthquake later, so it was no great loss to abandon learning it.

Before you leave go ahead and climb down into the spring below and chat up the two blokes soaking there.  The one on the right does not provide anything useful, but the one on the left urges us to step to the center of the spring -- and when we do our entire team is healed!  Excellent!  Be an idea to save at this point as well, considering the changes we have recently made to our moves.


-- Back on the Kindle Road --

We now have the ability to smash rocks -- coolio!  But even so, there is no real need to instantly backtrack at the moment.  Instead we should continue on our previous path, so jump in the water and Surf to the north now!

Swimmer Finn has a Level 38 Starmie worth 1684 XP and $152. 

That huge chunk of XP sent my Charizard, Cinder, to Level 50, and as my Raichu, Peeka, is already Level 50, it behooves me to swap a lower level team member into the Number 1 slot now.  The way this will work, if you are curious, is that by the time we leave the islands we will have all of our team leveled to above Level 50. 

Remember that our target level is around 60 for our match against the Elite Four, but higher is better.  It is doubtful that we would need to be as high as Level 70 for sure, but anything over 60 will be gravy!  As a measure of insurance it would be an idea at some point in the near future to figure out what Pokemon is going to fill the Number 6 slot on your team when you face the Elite Four, and level it up to match the team's level ahead of that battle. 

By now you have a large variety to choose from and all types -- I decided that I was going to use my HM Mule as my Number 6 instead of bringing in a new core teammate, and so I have been leveling it up all along, but I am very confident in the abilities of the team that I have put together, so having a solid anchor in the 6-slot is far less a concern that it otherwise might have been.  If you are not all that confident in your core team for any reason, I urge you to select a strong Pokemon and take the time to level it up before you face the Elite Four -- getting that far and having it all blow up in your face would really suck!

Swimmer Maria is waiting with her pair of Level 37 Seadra that are worth 1228 XP each, and a reward of $148 she pays you for the privilege of having you whoop her butt!

Surfing in this area mostly pulls Tentacools, but there is an infinitesimally tiny chance of pulling either a Tentacruel or a Horsea here as well... But considering that you already have both of those and the Tentacool, what is the point of putting in that sort of time??

Fisherman Tommy is standing on a sand bar ahead, with his pair of Level 33 Goldeen worth 784 XP each, a trio of Level 35 Seaking worth 1275 XP each,  paying you $1260 for the battle lesson you just taught him!  

This was a VERY satisfactory battle and I am pretty sure the highest XP we have every received from a single trainer battle outside of a Gym...  I could be wrong about that, but I do not think so, and either way this one is certainly going on my map for future VS. Seeker leveling!  The end result of this one battle was leveling my Victreebel, Del Monte, to 50.  I would be surprised if you did not get a level out of this battle too.

I made a quick visit to the Spa to recharge PP and heal, because we had a fair number of individual battles in this brief span between the trainers and wild Pokemon -- you do not have to do that, but it would be an idea, because that battle was the final one before we climb back onto land again.



 
 
Need some help with this game? Or can you help others?
Click below to go to our questions page to see all the questions already asked and ask your own.
More on SuperCheats

Comments for One Island -- A New Adventure!

 
 
1 comments, latest first.
 
Feb 6th 2014 Guest
can I catch raquaza,groudon, kyogre ,deoxyx,jirachi,palkia,dalkia and darkry in pokemon leaf green
ID #352255