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Augmentations Statistics

Deus Ex: Human Revolution Walkthrough and Guide

by Absolute Steve  

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Augmentations Statistics

Legend: - (1P) or (2P) = 1 or 2 Praxis Points.
           [If nothing is listed, then it comes automatically or is included.]
         - U/PS = Units per second.  One energy cell contains 30 energy units.
           This is thus the rate that the augmentation consumes units every
           second it is active.
.----------------------------.--------.----------------------------------------.
|NAME:                       |ENERGY: |USAGE/EFFECT:                           |
|============================|========|========================================|
|SOCIAL ENHANCER:            |        |Affects Jensen's social skills.         |
|Emotional Intelligence      |  None  |Shows personality and allows interaction|
|Enhancer (2P)               |        |with pheromones                         |
|----------------------------|--------|----------------------------------------|
|RADAR SYSTEM:               |        |This is Jensen's standard radar.        |
|Radar 1                     |  None  |Range: 25 meters (standard).            |
|Radar 2 (1P)                |  None  |Range: 50 meters.                       |
|----------------------------|--------|----------------------------------------|
|INFOLINK:                   |        |Jensen is equipped with an advanced     |
|Cochlear Implant            |  None  |infolink that allows him to speak with  |
|Subvocal                    |  None  |his boss and colleagues.                |
|----------------------------|--------|----------------------------------------|
|STEALTH ENHANCER: (2P)      |        |Adds some features to Jensen's HUD.     |
|Noise Feedback              |  None  |Shows Jensen's noise.                   |
|Cones of Vision (1P)        |  None  |Shows enemies' line of sight.           |
|Last Known Location         |        |                                        |
|Marker (1P)                 |  None  |Shows last position known to enemies.   |
|Mark & Track 1.0 (1P)       |  None  |Allows tracking of 3 NPC's (max 100m).  |
|Mark & Track 2.0 (1P)       |  None  |Allows tracking of 5 NPC's (max 100m).  |
|Mark & Track 3.0 (1P)       |  None  |Allows tracking of 7 NPC's (max 100m).  |
|----------------------------|--------|----------------------------------------|
|HACKING: CAPTURE:           |        |Improves your node-capturing chances.   |
|Capture 1-5 (4*1P each)     |  None  |-10% detection chance per LVL difference|
|Camera Domination           |  None  |Turn camera's on/off.                   |
|Turret Domination (1P)      |  None  |Activate/Deactivate Robots              |
|Robot Domination (1P)       |  None  |Activate/Deactivate Robots              |
|----------------------------|--------|----------------------------------------|
|HACKING ANALYZE ADD-ON:     |        |Gives hacking feedback.                 |
|Detection Feedback (1P)     |  None  |Shows detection chances of any node.    |
|Analyze all Datastores (1P) |  None  |Shows detection chances of any datastore|
|----------------------------|--------|----------------------------------------|
|HACKING: FORTIFY:           |        |Improves your hacking fortify skills.   |
|Fortify 1-3 (1P)            |  None  |Add 1 - 3 points to a node's rating.    |
|----------------------------|--------|----------------------------------------|
|HACKING: STEALTH:           |        |Decreases detection chances by:         |
|Stealth 1-3 (1P)            |  None  |-15%, 30%, 45% respectively.            |
|----------------------------|--------|----------------------------------------|
|SENTINEL RX HEALTH SYSTEM   |        |Jensen's health regeneration system is  |
|Cardiovertor Defibrillator  |  None  |a state of the art mechanism.  Even     |
|Angiogenesis Protein Therapy|  None  |soldiers from Call of Duty have it.     |
|----------------------------|--------|----------------------------------------|
|SARIF SERIES 8 ENERGY       |        |1 CELL = 30 UNITS.                      |
|CONVERTER                   |        |                                        |
|Base Energy Level           |  None  |BASE = 2 CELLS.                         |
|Energy Level Upgrade 1-3(1P)|  None  | 1 CELL (x3).                          |
|Base Recharge Rate (1P)     |  None  |1 UNIT PER SECOND, 10 SEC DELAY.        |
|Recharge Rate Upgrade 1 (1P)|  None  |1.2 UNIT P/S, 5 SEC DELAY.              |
|Recharge Rate Upgrade 2 (1P)|  None  |1.5 UNIT P/S, 1 SEC DELAY.              |
|----------------------------|--------|----------------------------------------|
|IMPLANTED REBREATHER: (2P)  |        |Improves the lung system.               |
|Chemical Resistance         |  None  |Grants immunity to toxic gas.           |
|Hyper-Oxygenation 1 (1P)    |  None  | 2.5 sec sprint (total 5 second)        |
|Hyper-Oxygenation 2 (1P)    |  None  | 2.5 sec sprint (total 7.5 seconds)     |
|----------------------------|--------|----------------------------------------|
|TYPHOON EXPLOSIVE SYSTEM(2P)|        |A highly powerful explosive system.     |
|Light Damage Variant        | 1 Cell |Radius: 8m. Power: 142.5.               |
|Heavy Damage Variant (1P)   | 1 Cell |Radius: 8m. Power: 313.5.               |
|----------------------------|--------|----------------------------------------|
|CYBERNETIC ARM PROSTHESIS   |        |Strenght Enhancement; squared.          |
|Instant Takedown            | 1 Cell |Instantly takes down an opponent.       |
|Move/Throw Heavy Objects(1P)|0.5 U/PS|(Throwing Heavy Objects costs 10 units).|
|Punch Through Wall (1P)     | 1 Cell |Shows and allows punching through walls.|
|Recoil Compensation 1-2 (1P)|  None  |-50% and -100% recoil respectively.     |
|Carrying Capacity 1-3 (1P)  |  None  | 2x7 slots for each upgrade (max=14x7)  |
|----------------------------|--------|----------------------------------------|
|AIM STABILIZER              |        |Steadies your grip for distant targets. |
|Aiming Motion Control 1 (1P)|  None  |Improves your accuracy by 50%.          |
|Aiming Motion Control 2 (1P)|  None  |Improves your accuracy to 100%.         |
|----------------------------|--------|----------------------------------------|
|SMART VISION (2P)           | 1 U/PS |Allows you to see things through walls. |
|----------------------------|--------|----------------------------------------|
|RETINAL PROSTHESIS          |        |This is Jensen's on-screen display.     |
|Retinal HUD                 |  None  |This is Jensen's on-screen HUD.         |
|Cooldown Timer (1P)         |  None  |Shows cooldown timer (within 20m range).|
|Flash Suppressant (1P)      |  None  |Fast recovery from extreme flashes.     |
|----------------------------|--------|----------------------------------------|
|REFLEX BOOSTER (2P)         | 1 Cell |Allows a double-target takedown.        |
|----------------------------|--------|----------------------------------------|
|ICARUS LANDING SYSTEM (2P)  |  None  |Allows you to fall from any height.     |
|                            |        |System works from 5 meters high.       |
|----------------------------|--------|----------------------------------------|
|DERMAL ARMOR (2P)           |        |An armor that decreases damage incurred.|
|Damage Reduction 1          |  None  |Decreases damage by 15% in total.       |
|Damage Reduction 2 (1P)     |  None  |Decreases damage by 30% in total.       |
|Damage Reduction 3 (1P)     |  None  |Decreases damage by 45% in total.       |
|EMP Shielding (1P)          |  None  |Protects against electric currents.     |
|----------------------------|--------|----------------------------------------|
|CLOAKING SYSTEM (2P)        |        |A state of the art stealth-cloak system.|
|Base Longevity              | 10 U/PS|(Lasts 3 Seconds per Energy Cell.)      |
|Longevity Update 1 (1P)     |  6 U/PS|(Lasts 5 Seconds per Energy Cell.)      |
|Longevity Update 2 (1P)     |  4.285 |(Lasts 7 Seconds per Energy Cell.)      |
|----------------------------|--------|----------------------------------------|
|CYBERNETIC LEG PROSTHESIS(2P|        |Your leg prosthesis feature great power.|
|Jump Enhancement            |  None  |Jump 3 meters high (instead of 1.1m).   |
|Sprint Enhancement (1P)     |  None  |Sprint 7.5m p/s (instead of 6.5m p/s).  |
|Run Silently (1P)           | 2 U/PS |Allows silent regular running walking.|
|Sprint Silently (1P)        | 2 U/PS |Improves Run Silently with sprinting.   |
|Jump/Land Silently (1P)     | 2 U/PS |Improves Run Silently with Jump/Landing.|
'----------------------------'--------'----------------------------------------'


 
 
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