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Troop Selection

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There are really two key areas to attacking in Clash of Clans. The first is which troops you decide to send on the assault. You are limited by how many you can take depending on the level of your Army Camps. You can see some information on Army Camp levels and the amount of troops these allow in the Army Camps section of this guide.

It is, of course, very hard to know which units to take when you don't know the layout of the enemy base. If you are attempting a campaign level that you have tried before, of course you are then able to adapt your unit selection. Usually, general purpose troops include a good mix of units to focus on defenses, ranged units, resource gathering and melee combat. You can't take one of every unit, however, as some are important to take in large groups, like Barbarians, and others take up a significant amount of housing space, or space on the 'bus' (or whatever method of transport the troops use to get to the enemy base).

See the Units section of this guide for more info on each unit type and their strengths and weaknesses. Below are a few examples of popular army compositions for general purpose attacks, and raiding:

Unit Composition Strategies

General Purpose Attacks

Defensive Structures:

To combat Walls and enemy defenses, you really need to take a mix of Wall Breakers and Giants. Generally, two or three Wall Breakers should be sufficient, as you will rarely need to make more than a couple of holes in the enemy walls. Giants are great in larger groups, but the amount you can take will depend a lot on what your troop capacity is. The more the better, generally, as they will target enemy defensive weaponry and are superb at taking them down. Try to deploy them in a few distinct groups so that you are not left with one or two structures at the end picking your guys off.

Archers deal good damage but need protecting from enemy defenses
Archers deal good damage but need protecting from enemy defenses

attacking Everything Else:

With the defenses taken care of, Barbarians and Archers are most people's top picks. If you are not going specifically to raid resources, Goblins tend to be a bit weak for the price. While Archers are also weak, if you deploy them once the Giants are occupying enemy defenses, they should be safe and offer a great attacking threat. Barbarians are strong and superb in large numbers. Use them to deal the damage to enemy structures. It says a lot that two of the best units in the game are pretty much provided to you at the start - don't feel you have to use the newer units once you unlock them.

Alternative General Purpose Troops:

If you don't have much Elixir to spend, skip everything above except the Wall Breakers and Archers - a few Wall Breakers and the rest Archers, positioned sensibly, allow for good damage in an enemy base without the expense of Giants and the like.

For a more balanced selection of troops, go for a mix of Barbarians and Archers, taking up roughly two-thirds of your unit allowance. A large group of Giants, a few Wall-Breakers and some Wizards to fill out the rest, will allow for an effective attack. You can also take a Balloon which is a very good unit to employ right at the end, once all defenses are down - and when you will often be running low on troops. Unless the enemy have Archers or Air Defenses, it will be able to fly around unharmed and mop up anything remaining.

Raiding

For raiding attack strategies - that is to say those where you are trying primarily to get Elixir or Gold rather than caring about how many stars you achieve - Wall Breakers, once unlocked, are important to be able to get at any protected Storage buildings and clear a path if necessary. You should also take Archers, who, in large groups, deal large amounts of damage and can also effect anything over the top of walls. Finally, for once there is gap cleaved into the enemy base with the previous two unit types, you should take lots and lots of Goblins. These guys are designed to specifically target enemy resource structures, dealing more damage to them and speeding across the map to get there.

Spells

Don't forget that you are able to purchase Spells which are regularly used by players to turn the tide of battle. Something like a Healing Spell can be vital to turning your fortunes around. You can see a list of the Spells available below, from the Spell Factory (unlocked once your Town Hall is upgraded to Level 5).

Lightning Spell

Healing Spell

Rage Spell

Jump Spell

The dark spell factory can be unlocked at Town Hall 8. Dark spells when used correctly can turn the tide of a battle.

 
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78 comments, latest first.
Page 1 of 3
 
Feb 9th 2016 Guest
[size=12]I Jacob ,known as Andromida, love using most barbarians and giants. 8 giants and 50 barbarians.
ID #634179
Dec 7th 2015 Guest
Okay so for my troop format I use 55 archers, 10 giants,5 wall breakers, a barb King, 2dragons and a Pekka and it works pretty much every time for me
ID #631774
Dec 5th 2015 Guest
i use 7 dragons and 20 archers and 20 barbarians and 3 lightening spells to drop on air defense it is expensive but it always works on th7 and rushed th8 it works and can easily loot bases
ID #631242
Nov 1st 2015 Guest
I use 9 balloons and 36 goblins
ID #621482
Sep 16th 2015 Guest
30 lvl 2 barb 30 lvl 2 arch 2 giants 5 lvl 5 arch 5 lvl 5 barb
ID #608790
Aug 28th 2015 Jack_langer
I have just made my own attacking troops I use 4 giants in each barrack and 4 wiz in each barrack and 1 healer in each barrack ( need 200 housing space for this raid ) try it out yourself and I hope it works for you
ID #603220
Aug 1st 2015 Guest
Adult clan looking for more people. "Ghst veterans"
I will sometimes use 5 giants 10 hogs 35 archers, 2 healers, 30 barbs, 4 wall breakers, 6 wizards, and rest goblins.

Other times about 30 hogs and rest archers and goblins
ID #592657
Jul 26th 2015 Guest
Hey i use 35barbarians 35archers check out my base at clan war of Indians my name is hog rider ayush please join my clan
ID #589469
Jul 24th 2015 Guest
I use 3 dragons 10 giants healer 10 wizards 36 archers and clan castle troops. I'm in th7
ID #588693
Jun 28th 2015 Guest
I 3 starred a th7 with my barbarian king level 40 and queen level 38
ID #576577
Jun 20th 2015 Guest
I would prefer for town hall 8- 14 giants , 2 healers , 11 wizards , 3 dragon and 3 lightning spell- lightning spell can be dropped on an air defence so that we can send dragons from that side and then send all the troops in and defeat the base
ID #572992
Jul 1st 2015 Guest
572992
ID #578153
Apr 28th 2015 Guest
guys try out th 5 format its works . get three stars attack in clan war. i attacked a th 10 base. so easy use the giants near the wizard tower lvl 7 . just one was there. see the format. 8 barbarians, 15 archers, 15 giants,3 wb, 1 balloons,and 4 wizards. i got 126000 loot for that attack.wanna check out my base. search out in the clan 007 BOSES. my name is strsk i am th5 defeated a th 10 base. pls join our clan. free co. i am co guys best guy in the clan . i am in silver league guys.its a super cheat. check out my clan and see the clan castle troops . i get healers , witch , valkariye, ,hogs, minions, balloons , wizards, sometimes giants which i ask for war. in war i get all time 6 stars and the best attacker in clan even a th 8 guys cant get 6 total stars . in opponent clan a th 9 guys attacked me and got 34%. i was shocked .if u dont belive me join my clan and check the war log and see the clan best attack and defence. pls join us only th 5 guys and above and experience lvl 30 + bye.
ID #549010
Oct 10th 2015 Guest
your just a liar, i saw ua clan n its not evn half of my clan. hehe
ID #615452
Jul 29th 2015 Guest
do ur format realy works ?
ID #590873
Jul 1st 2015 Guest
549010
ID #578149
May 31st 2015 Guest
Excuse me but if It didn't have any lvl 3 infernos or lvl 4 shows it may as well not be a th10 stop lying to advertise my friend has three starred a th10 with th7 upgrades I think that's what u did
ID #563602
May 5th 2015 Guest
dont care. plus add freeze spell
show off!!!! Im bette ^$%^&$#!
ID #552065
Apr 17th 2015 Guest
People are saying to use giants to distract the defences and then put in archers is that right
ID #544022
Apr 12th 2015 Guest
U r all wrong
ID #542019
Apr 11th 2015 Guest
What to put if you have 70 housing space
ID #541341
Mar 21st 2015 Guest
I'm scared it won't work!
ID #531550
Mar 20th 2015 Guest
I just got dragons arent they good?
ID #530991
Mar 1st 2015 Guest
thats the strategy my friend for defense.you put buildings outside the wall so barbarian and archer will attack them first instead of breaking wall and get in the camp.
ID #522850
Jan 29th 2015 Guest
i am TH5 and we have a battle war,what troops should i use if there is valkyrie in the clan castle og our enemy?
ID #508798
Jan 17th 2015 Guest
cool
ID #502926
Jan 14th 2015 Guest
Im a champion
ID #501534
Jan 13th 2015 Guest
I'm in early th5 so i use 20 giant 1 wall breaker 3 thieft 15 barbar 15 archer and alot of patient finding the right base to attack :D
ID #500896
Jan 9th 2015 Guest
If you fo not have high barracks then just fill with archers[color=red][/color]
ID #498800
Dec 26th 2014 Guest
Healers are a must on any attack, preferably lvl3 up. Use 3 lighting spells to decimate air defenses where u plan on deploying.10 hogs 2healers to start.then 10 wiz 2 healers to finish up.a few gobs and archers for surrounding structures so u dont run out of time b4 u 100%.or a drag at the end.With this set up im th8 and have 3 starred th10s
ID #490450
Dec 20th 2014 Guest
15 gaints,10archer,10goblins,5 wall breaker,35 barbarian.
its my choice...
ID #487057
Dec 2nd 2014 Guest
My setup, 18 lvl 5 Giants, 50 lvl 5 Archers, 50 lvl 5 Goblins, 5 lvk 5 Bombers. Works well for me
ID #479533
Nov 26th 2014 Guest
Bonjour je suis francai est j'aimerai avoir des troupe illimiter merci
ID #476641
Nov 25th 2014 Guest
My army camp level is 4 and town hall level 4 and my troop capacity is 40 how i can increase troop capacity
ID #476127
Nov 22nd 2014 Guest
You should be able to move. Your army when attacking
ID #474656
Nov 18th 2014 Guest
I prefer to use 9 level 3 Giants, 40 level 3 Barbarians, 1 level 3 Wall-breaker, and 12 level 3 Wizards. If you haven't unlocked Wizards just yet and you have an army camp capacity of 135, then bump things up to 9 level 3 Giants, 5 level 3 Wall-breakers, and 80 level 3 Barbarians. Such an army works wonders. I see much potential in this web site.
ID #473308
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