Pokemon: Top Five of the Game Series

5. Pokemon Blue

Originally published as Pocket Monsters: Green in Japan only, when publisher Nintendo and game studio GameFreak fully appreciated the monster hit that they had on their hands, the decision was made to re-publish the game as a two-title complimentary pair.

The Red version was part of the original plan, but as it followed Green and included an expanded development team thanks to the revised understanding of the game and its potential, it was heavily reworked to improve graphics and game play, as well as the hidden bits under the surface and its audio capabilities.

With that in mind, Pokemon: Blue was designated to replace Green, and include many of the upgraded features as well as a few new ones of its own. In addition to the original Japanese version, additional titles were created with the language localized by region, covering North America, Australia, and Europe.

The creation of the Pokemon series was really something special -- and personal -- to the team that was responsible. Each of the main characters was named for a member of the core creative team; for example the main characters were named after Tajiri himself (as Satoshi), who represents a young Tajiri, while long-time friend and role model, Shigeru Miyamoto is, of course, Shigeru.

The intimacy of the project does not stop there. Close friend and artist Ken Sugimori, who Tajiri knew from the period during which they worked as games journos together, was the lead artist and with only a dozen other people, created the entire 151 set of Pokemon using drawings that were created from Tajiri's imagination.

Though they were initially not expected to generate much in sales, soon after they took the world by storm both Pokemon Red and Blue started smashing video game sales records all over the world, eventually earning IGN's pick as Best selling RPG on the Game Boy platform, and Best selling RPG of all time!

One of the reasons that Blue makes our list has to do with the impact that it had in terms of entertainment on gaming at the time of its release. Bearing in mind that the two games were actually released late in the lifespan of the original Nintendo Game Boy (it is said that they helped to extend its life considerably) and also because of the unique approach that was taken in their game play design.

At the time that Blue was released the practice of packing in extra effects and CS's in games had already been well-established, and the decision not to include that sort of content in the Pokemon games, while it may seem like an odd choice, actually helped to cement the place each game achieved in the hearts and the minds of gamers.

The reason for that? By eschewing special effects the games actually promoted the use of player imaginations in interpreting the events and the relationships found between the protagonist and their pocket monster pets, which naturally ended up being a significant asset to the story, and is very likely why Blue continues to be one of the most memorable games in the series to date.

Posted: 7th Feb 2014 by CMBF
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Pokemon X, Nintendo DS, Gameboy Advance, GameBoy, 3DS,