Year 5 - Level 2: Dumbledore's Army
You start off this chapter in the snowy area. Equip your pet, dig up on the area of the guy on the right to wake him up. Pick up his staff and give it to him, then he will help you build the bridge. Cross the bridge. Shoot the four brown boxes, use WiLe to create a dragonhead from the items that came out of the boxes. Attach the dragon head to the gate. Then use WiLe on the gate to open it.
Run uphill. Grab the blue mug near the house. Shoot the barrel on the right side of the house to free a girl. Give the blue mug to the girl ans she will help you destroy the ice blocks.
Go back down the hill. Shoot the lock on the locked house to open it. Get inside and pick up the shovel. Go back uphill and give the shovel to the guy on the right. He will build a cauldron. Just collect the ingredients and put them all inside the cauldron. Use WiLe on the doghouse to get the first ingredient, second one is beside the cauldron inside a box that you will destroy, and for the last one, just use WiLe to move the broom and sweep all the dirt on the road. Drink the potion from the cauldron, then pull away the flower carts blocking the way. The right flower cart has some flowers, give it to the girl beside it. She will shoot a barrel, giving you items.
Moving ahead, use WiLe to move the tube lying on the ground, attach it to the top of the door. Summon your pet and make it pass through the tube. Dig up the paw parts around and hit the bird. Create a signboard by using WiLe on the items that the girl gave you. Enter the door.
Hermione (Scarf) character token:
Dig up the sticky wall close to the exit, then use Weasley box to climb up the wall.
Neville (Winter) character token:
Use Spectrespecs spell to build a snowman.
Break the lock and apparate. Use the gun to attack six targets.
Use Dark Wizard to control the person in the shop.
Inside you will need to give three people some items. First up, shoot the red and white object on the right side of the door, get the puppet and give it to the girl. Second, shoot the three kegs near the door, use WiLe to build a moving painting, then give the item to the guy near it.
Switch to Hermione, go to the upper middle part of the room. Follow the puzzle clues on the puzzle box to open it. Get the item and give it to the boar's head on the lower left part of the area. Dementor will show up. Switch to Harry, equip his EP spell (Expecto Patronum), use it to defeat Dementor. Pick up the last item and give it to the last person.
If you shoot the lock in the previous room, it will lead to another area with lots of stuff to collect.
STUDENT IN PERIL:
Use Dark Wizard on the keg.
Cho (Winter) character token:
Ride away in the wheelchair.
Use the pet tunnel to knockoff the jars. Pull the handle and use SPECS spell to create a tank. Connect the hose to the tank and pump some water, then build the valve and turn the dials to match the picture on the wall.
Just use the Weasley box.
Cue to another cute cutscene, and were back to the academy...
Follow the ghost trail, and feel free to explore as much as you can along the way. When you reach a closed door, pick up the red object near the left torch before the main central door. Give it to the blonde guy, then pick up his key and open the door. Check out the areas below for lots of collectibles during this segment.
Great Hall Entrance
Dean Thomas character token:
Located behind the statue on the right rear side.
Use WiLe on the three turkey platters.
Fat Friar character token:
Shoot the fruit basket beside the fireplace on the right.
Penelope Clearwater character token:
Open up the puzzle cabinet and hit three candles .
The Bloody Baron character token:
Hit the Slytherin tapestry at left the rear side.
Luna (Yellow Dress) character token:
Use WiLe to move the armor near entrance.
Cormac McLaggen character token :
Use WiLe on all four chandeliers.
Vincent Crabbe character token:
Shoot the armor on the right side three times.
Dirk Cresswell character token:
Open up puzzle cabinet at the right-side area.
Blaise (Black shirt) character token:
Hit four braziers in.
STUDENT IN PERIL:
In the cobwebs on the left.
This next segment will introduce you to dueling, which is quite fun. Basically, there are two sides, yours and your enemy's. Your enemy's area is on the rear arc. Just look at your enemy's colored area, open your menu and equip the spell that has the same color as your enemy's arc. Purple arc goes with purple spell, white arc goes with white spell, and so forth. Then blast away your enemy using X. If your enemy has a color that you don't have, just block using B and wait until the color changes. There's also a sequence where you will clash spells, just keep hitting A to blast your enemy. Here's a simple vid to help you:
Dueling and GOLD BRICK unlocked.
Back in the academy, follow the ghost again while exploring your heart out.
Congratulations, on to the next level.